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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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Phibs

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Wait until they destroy your empire and enslave your people. Then we'll see who's "cute".

I almost feel obliged to make a 'welcome our new fungal overlords'-joke, but realize it's a little worn out by now.

Lemme just say then that inside and outside of gaming, my experience with shrooms has been mostly positive so far. ;)
 
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Space empires get to have tributary states but Ming in EU4 does not.

Paradox, I love you, I really do, but pls, stop trolling me like this.
 
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Caspoi

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As far as the use of terms like "vassal" and "protectorate" go, I think they would be fine in such a setting, for the reason of information travel. One reason why terms such as vassal or protectorate are rarely used today (beyond the movement of linguistics) is that the speed at which information travels renders such ideas of less-connected areas fairly moot. A reason vassals had such autonomy back in the day, was because it was simply manageable to allow a level of autonomy, as opposed to having to constantly send orders and envoys every other second.

In a sci-fi setting, where distances will be measured in tens of light-years, the term can gain some recognition again, even if such FTL communication is possible, like an ansible, it would still take a considerable amount of time to move military or civilian assets around, and thus certain parties would be granted a similar amount of autonomy out of a need for efficient governance. Thus, the terms retain relevance. Especially so if your empire is particularly old, and may have penchant for drawing on older terminology, as actual empires tend to do, exemplified by Napoleon's use of Roman symbols or by Mussolini's attempt to connect his ideology to that of the Romans.

I would not be surprised if future powers draw parallels between their reality and their past, and thus use similar words to describe situations that share some commonalities, though they may not use terms exactly the same as "vassal," Stellaris has to abstract such words somehow.

However, I do agree that depending on the type of central governance, different terms and arrangements would likely be used, a Republic may call its vassals "territories"or something like that, as opposed to using a term which has some sense of subjugation attached.

I can't wait for this game because of stuff like this.

While I agree with your autonomy-relevance points, I really, really like the idea of having different ideologies calling junior-states different things for flavor.
 
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Teh_Googly

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I like how the Alpha sticker is gone.
 
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Mackus

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Very interesting.
Also, Pacifist Monarchy seemed to be renamed to Enlightened Monarchy.
 
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Lamahorse

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This is going to be great. Thanks for the Monday fix.
 
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Cpack

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I like how it seems very EUIV'ish in regards to diplomacy :) and i must say i hope we get lots of colourful insults depending on the arch phenotype and ethics.

im still a bit skeptical about the art of the interface tabs in the upper left corner but the rest of the interface is simply amazing at capturing the space feel.
 
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Phibs

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Fungus amongus came to mind:

Fungus_amongus.jpg


Woulda been a good title for the dd. :D
 
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Draculdraconis

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Yay insults are back! They are really the best diplomatic action available. That is if you could communicate in the first place... does one has to invent an universal translator or send a ship to study each language?
 
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tobias.mb

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Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Does this mean the Overlord can join the War if he wants, or does he not even get a call to arms? That sounds a lot like just paying war reperations in EU4.
Do Tributaries automatically break after some time like in CK2 or only by war / demand?
Concerning the demand for independance: can we assume this is somewhat like a faction demand in CK2? As in the Overlord can refuse, but it will lead to war.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.
Does this mean, uplifted species will become more loyal vassals? Or do they forget their gratitude after some time? (Especially if the Overlord does something conflicting with their Ethos.)
 
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Thana

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This all sounds really good.

Diplomacy has traditionally been a weak component in space games, so I'm happy to see Paradox bring their expertise to this genre.
 
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