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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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Shroom masterrace hype!

Seriously though that's a cute piece of art.


Wait until they destroy your empire and enslave your people. Then we'll see who's "cute".
 
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Excellent DD!

Still it's 2016 - how many protectorates, vassals or tributaries do you see nowadays?

Just because we don't see nations using these terms, doesn't mean they don't exist in a real way. What we have today are economic dominance and subservience, without such messy terms as "vassal".
 
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Okawoa

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insult ideas for fungoid:
"You seem to have much room in your side of the galaxy for hostile takeover."
"Your mother should have fried you."
"As much as I am a fungi, my people are more into mushroom clouds. "
"Break the mold. Mass ritual specicide is always an option."
"I get a sporangium thinking of your people's destruction."
"Your mother was a spore hungry imperfection."
"your whole style is fungazi."
"We will enjoy molding you into our empire."
"your species seem game for species change."
"Will it be plasmogamy or plasma?"
"Oo...my...set on defiance are we? You will see the blight!"
 
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Very meh, you went with EU4 style mechanics instead of vic2 ones.
Also the whole
"as most rulers know, it is better to gain something without having to give up something else."
Is the kind of boring war focused stuff that makes EU the least enjoyable paradox title. War should be a serious drain on an economy and one of the worst means to settle any issue (don't worry people will wage war anyway, some people just have a hard on for military expansion).
 
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Personally speaking im quite surprised as to how much the diplomatic system seems to borrow from prior PDOX titles, not that its bad.
Meh. In my opinion it's clearly along the lines of EU: Space as another poster suggested - and it has been for most of the DDs. Sure there are unique mechanics and visuals, but it feels very much like a Clausewitz game - besides research most mechanics feel borrowed from prior PDX games.

I don't mean that as an insult at all - just calling a spade a spade. Very excited to try the PDX approach in space, and imagine the game will become more unique as DLC roll out.
 
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The similarity to the diplomatic system of EU4 makes me worry that stellaris might also have the same gameplay flow as EU4:
  • Attack weakest neighbour
  • Conquer or vasallize him
  • Repeat
  • That's pretty much it
Please, make it more meaningful than that!
 
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Really nice set of options for minding other people's business here :)

I hope that empires entirely aligned on non-cultural utilitarianism will send insults like "this is an insult, we expect you to be displeased and adjust your relationship accordingly".
 
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why would fanatically collectivist-pacifists care if someone is materialistic?
"The dry, dirty pink-skins! Instead of working as one great and against the purpose of war and violence, they vehemenically focus on their pitiful surroundings and machinery with no eye for the greater good!"
 
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A fair point. The name is not set in stone so suggestions for what we could call this value are appreciated. However, we do want to keep it somewhat "grounded" so it's clear at a glance what it actually means (so no super-esoteric terms).

In that case I actually think that proposed "Independence desire" is much clearer.
 
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I'm disappointed. With trade systems like those in EUIV, all you are doing is a copy of the Civilization system?

What about trade routes, trade centers, and things like that?
 
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Hmmm... This is the first DD I've been a bit disappointed by, though I am sure that pdx might release an expansion addressing my concerns.

Like some previous posters, I feel that the trade situation is a bit overly simplistic. Sure, the 'trade flow' model of EU4 might not be directly relevant to an interstellar economy, but why isn't there civilian trade? While a xenophobic, repressed culture might severely punish smugglers and the like, an enlightened xenophilic empire might have pops that go out and develop independent trade with neighboring (or even far flung) colonies. And, as the ruler of your empire, you ought to take that into consideration when planning your next military maneuvers.

As in the real world, trade brings increased likelihood of peace.
 
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Tbh this is the first aspect of the game that I am truly disappointed with. I am aware that this is just an overview but it definatly feels extremely copy and paste from EUIV. I was hoping for the ability to have trade deals along hyper space lanes that could be blockaded or protected like in Star Wars especially since hyperspace lanes are confirmed as a mode of FTL. And also where is my create Galactic Republic diplomatic option.
 
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