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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel
. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

This all sounds great tbh!

The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.

NOOOOOOOOOOOOOOOOOO! The "relative strength compared to overlord" modifier was so broken in EU4! if it has to be in then at least tell me it's fixed, i want to be able to peacefully uplift as many species as possible, not have 5 1-planet vassals with a combined strength of 1/3 thinking i'm literally hitler because +147 Liberty desire from "combined strength of vassals"
 
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TheDungen

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i'm not sure we'll have much of a choice considering that uplifted species automatically become protectorates, and when they tech up vassals... you'd have to game the system by ending the vassalization, and then force or convince them to join the federation later...

tbh i'd rather just the vassalization mechanic not be broken in the first place...
Perhaps an event should fire when they reach a certain point where you can either invite them to a federation or make them a vassal.
 
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hsuzy1987

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2) You do gain Military Access, Sensor Info and Construction Rights within a Vassals territory, which might be worth more than dealing with the headache of getting a new species within the Empire that has conflicting ethics/views on your politics. We might add some additional bonuses to keeping Vassals if we feel this is not enough of a motivator.

Thanks for the prompt reply. It does seem like a potentially difficult thing to balance though, hopefully it won't derail my plan for confederacy-type empire!
 

henzington

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Will different government types/traits also affect the relationship based on amount of difference like religion does in EU4?

Also, will you be able to enforce government changes or trait changes like you religious changes or culture change for EU4 vassls?
 

Durnilhas

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We're testing to see if a cap is needed, or if Liberty Desire is enough.

I'm dreaming of an interstellar empire, not only by confederation but by the empire itself feeding by incorporate other governement into one empire. So i have a question about loyalty.

If you help a pre-spacefaring race to get a more advanced technology, or manipulate a really really primitive one or even more, by infiltrating all governments sphere, why does they even could have the idea to rebelling? Couldthey be loyal as fuck not because you have a bigger one? You see what i mean? BestFriendForever
Liberty desire could be cool to prevent huge amount of vassals but if your goal is to copy paste eu4's system... vassals will not be vassals but slaves who fear the whipe and when you have a bad day they betray who while they role is to support you.
 

Durnilhas

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Does this mean, uplifted species will become more loyal vassals? Or do they forget their gratitude after some time?

Exactly !!

On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.

Exactly !! (be different ! <3)

An uplifted species will be eternally grateful, but that does not mean they'll always agree with everything the overlords does. It helps but it's not a binary thing. The opposite goes for Empire's that were force-vassalized through war or such. They'll dislike their new overlord quite a bit at first, but time and/or having the same outlook on things might help mend relations.


To compare this with eu4, does that mean it's a +200 relation bonus?
 

Haldan

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An uplifted species will be eternally grateful, but that does not mean they'll always agree with everything the overlords does. It helps but it's not a binary thing. The opposite goes for Empire's that were force-vassalized through war or such. They'll dislike their new overlord quite a bit at first, but time and/or having the same outlook on things might help mend relations.
How likely are you to influence the ethos of such a species?
 

Held der Arbeit

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Can vassals expand in some way (after uplifting) or are they diplomatically tied to their overlord like in EU4?
 

Vahouth

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Will there be an option to designate a target system or planet for allies or vassals to attack?
If so, what will the options be? Bombard, ambush, invade, engage patrols etc?
 

henzington

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A good alternative for a mechanic to limit vassal numbers would be a feedback loop. The more vassals you have the higher all of their liberty desires, with vassal of above or below a certain desire adding extra draws to liberty desire in that direction.

This is how it works in EU4 where your colonies or vassals get increasing unhappy the more powerful they are relative to you.
 

Caspoi

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In that case I actually think that proposed "Independence desire" is much clearer.

Sounds a bit odd though, Liberty seems good enough for me; it is about the king (or equivalent title) wanting to be free to rule himself rather than by you, it does not necessarily have to do with liberalism as we think of it.
 

Wenla

Lopen Uupunut
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Dec 26, 2003
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Currently it looks (at least like I see it) so that I can't develop pure trade based empire. Pitty...