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Stellaris Dev Diary #160 - Origins Full Reveal

Hello everyone!

In our previous dev diary #155 we talked about Origins, and today we will be returned to the topic by going through Origins again, but in more detail.

Please note that although this is a pretty exhaustive list, there is no guarantee that these Origins will necessarily match what will be in Federations once it is released.

What are Origins?
Origins allows you to pick a background story for your empire. An empire can only pick one Origin.​

upload_2019-11-12_16-32-52.png

Prosperous Unification is the “default” Origin.

There are currently 18 Origins in the game, where some of them were converted from previously being Civics. Origins that were converted will be unlocked by the same DLC that they were unlocked by when they were civics.

Origins are not meant to be balanced against each other, but rather balanced within themselves (as in they don't start in severe resource deficits or "feel broken" by themselves). There are Origins that are "stronger" than other Origins.

The Origins
Prosperous Unification: Start with 4 additional Pops and 2 additional Districts. (Available to everyone)

Mechanist: Start with 8 Pops being robots, and the ability to build more. (Utopia)

Syncretic Evolution: Start the game with 12 Pops being of another species. (Utopia)

upload_2019-11-12_16-33-46.png

Life-Seeded: Start on a Gaia World. (Apocalypse)

Post-Apocalyptic: Start on a Tomb World. (Apocalypse)

Remnants: Start on a Relic World. (Ancient Relics)

Shattered Ring: Start on a Shattered Ring World. Your empire lives on the only intact section of the ancient megastructure, and it is possible to repair most of the other sections. (Federations)

upload_2019-11-15_10-26-2.png

Also starts with Habitat habitability preference.

Void Dwellers: Start on a Habitat above your destroyed, former homeworld, and with 2 more habitats in your home system. Completely adapted to living in habitats, and start with the technology to build new ones, but also suffers a penalty to living on regular planets. (Federations)

Scion: Start as the vassal of a Fallen Empire. (Federations)

upload_2019-11-12_16-34-49.png

Galactic Doorstep: Start with a dormant Gateway in your home system, which can be investigated and reactivated. (Available to everyone)

Tree of Life: Only for Hive Minds. Start with a powerful Tree of Life on your homeworld. Disastrous if you would somehow lose control of it. Colony ships also plant a sapling on new colonies. (Utopia)

upload_2019-11-12_16-35-5.png
upload_2019-11-12_16-35-10.png

On the Shoulder of Giants: Investigate a series of Archaeological Sites related to a mysterious benefactor. (Federations)

upload_2019-11-15_10-44-10.png

Meteorite colony ship.

Calamitous Birth: Lithoid Only. Start with a Massive Crater on your Homeworld. You are also able to build Meteorite Colony Ships, which colonize planets in a more dramatic fashion. (Lithoids)

Resource Consolidation: Machines only. Start with a Machine World as your homeworld. (Synthetic Dawn)

Zi0m58PMJx0I1FMIMHFA7EWL1vI2ClddP2CRVMaeGPLtWX6UHTE3hIhX9I9GdcbcE_M71tYq4QdZkb38UWb0y54gSHMcwFusdRBbO0KIKoMf7x2DZp2O0qEQE0cC-hWWXE_HMMAX

Comfy federalized start.

Common Ground: Start with as the leader of a Galactic Union federation, and with The Federation tradition unlocked. (Federations)

Hegemon: Start with as the leader of a Hegemony federation, and with The Federation tradition unlocked. (Federations)

upload_2019-11-12_16-36-15.png

Doomsday: Your homeworld is doomed and it will explode after 64 years, so you need to find a new home for your species. (Federations)

Lost Colony: Another empire with the same species as you will exist somewhere in the galaxy. (Available to everyone)

---

That is it for this week! Next week we will be back and we will be talking about some of the new things affecting diplomacy, such as Envoys.
 
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BlackUmbrellas

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For that matter, having multiple nations on a single world would be possible too. You just have to decide how to split the districts/tile blockers between two separate "colonies" that share the same planet, and the buildings would work just as they currently do. If one faction takes over more of the planet, they can just get a larger share of the planet's districts, and maybe some of the pops/buildings as well. Of course, you would have to ensure that some planetary decisions (like Mastery of Nature) could only be taken once, but it isn't completely impossible to figure out a way to make this work.
"Split ownership of planets" would require EXTENSIVE changes to the underlying code and event infrastructure. It's never gonna happen.
 

Alfray Stryke

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If they develop naturally, they get the default Origin. If they are enlightened by a spacefaring empire, they get a special Enlightened Origin. It has no special mechanics, but it's a nice bit of flavor.


Cheers! I appreciate the extra info. Can you share what origins (and their mechanical effects) the various Fallen Empires, crisis empires and the machine uprising will get?
 
Jan 18, 2018
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Hello. Just saying that I am quite exited for all the origins. Am a fan of Paradox games (but have never finished any. Am just a noob with 300 hours in stellaris.)
 

Shadowstrike

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"Split ownership of planets" would require EXTENSIVE changes to the underlying code and event infrastructure. It's never gonna happen.

It really wouldn't. Treat as if each nation had its own colony on a planet, and split the districts/features between them, and add in a check to planet-wide effects (like terraforming) and events that affect the whole planet. The only features that would be needed would be some mechanism for fighting over territory on the planet: presumably some version of the ground combat, where the resolution leads to gains/losses in some fraction of districts/features/pops.
 

BlackUmbrellas

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It really wouldn't. Treat as if each nation had its own colony on a planet, and split the districts/features between them, and add in a check to planet-wide effects (like terraforming) and events that affect the whole planet. The only features that would be needed would be some mechanism for fighting over territory on the planet: presumably some version of the ground combat, where the resolution leads to gains/losses in some fraction of districts/features/pops.
Even a cursory examination of the code would show you that it's nowhere near that simple.
 

Shadowstrike

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Even a cursory examination of the code would show you that it's nowhere near that simple.

Want to explain why, instead of just asserting this is true?
 

Methone

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Want to explain why, instead of just asserting this is true?
This is akin to asking "Want to explain why 1+1=2, instead of just asserting this is true?"
 
Jan 18, 2018
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Want to explain why, instead of just asserting this is true?
Think about it. How would you go about allowing this? Maybe make all planets work like ringworlds? But that leads to people colonizing each planet multiple times instead of multiple people colonizing each planet. And then how would armies work? With ringworlds it makes some degree of sense that Defense armies would only be able to protect 1 segment. But on a planet the size of earth it would make no sense because modern armies can respond to threats anywhere in the world. And that doesn’t even get into ballence issues.
 

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In Scion, you will start as a vassal of either the spiritualist or materialist Fallen Empires. If you're spiritualist or materialist, it will pick the one that mirrors your ethic. Otherwise it's randomized. For the Origins where you start in a federation, the other two members are randomized but their ethics will largely reflect those of your empire.

If you play as a machine empire will your overlord be the machine fallen empire? The spiritualist and the materialist fallen empire don't like advanced AI. I think that neither of them would want a machine scion.
 
Jan 18, 2018
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If you play as a machine empire will your overlord be the machine fallen empire? The spiritualist and the materialist fallen empire don't like advanced AI. I think that neither of them would want a machine scion.
But why would the materialist fallen empire dislike advanced AI? Correct me if I’m wrong, but having the materialist ethic for your empire means that you have to allow robotic workers and cannot outlaw AI.

EDIT: I just checked the wiki, and that is only part of the materialist AE subject type during the War in Heaven. We know that this will be a new subject type, and the wiki also said nothing about how that affects MEs.
 

Pale Blue

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But why would the materialist fallen empire dislike advanced AI? Correct me if I’m wrong, but having the materialist ethic for your empire means that you have to allow robotic workers and cannot outlaw AI.

I don't know why they dislike it, just that they do. One of the effects imposed on their subjects is to force you to outlaw AI. It doesn't make sense for materialist subjects too, because robots are one of the defining materialist things in stellaris, but for machine empires it makes even less sense. Regular empires are at least organic.
 
Jan 18, 2018
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I don't know why they dislike it, just that they do. One of the effects imposed on their subjects is to force you to outlaw AI. It doesn't make sense for materialist subjects too, because robots are one of the defining materialist things in stellaris, but for machine empires it makes even less sense. Regular empires are at least organic.
Also, the spiritualist AE vassal type simply ethics shifts you towards fanatic spiritualist, so the spiritualist AE is more tolerant of AIs then the materialist AE.
 

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But why would the materialist fallen empire dislike advanced AI? Correct me if I’m wrong, but having the materialist ethic for your empire means that you have to allow robotic workers and cannot outlaw AI.

EDIT: I just checked the wiki, and that is only part of the materialist AE subject type during the War in Heaven. We know that this will be a new subject type, and the wiki also said nothing about how that affects MEs.

Also, the spiritualist AE vassal type simply ethics shifts you towards fanatic spiritualist, so the spiritualist AE is more tolerant of AIs then the materialist AE.

Even if the Scion origin gets a unique subject type, I find it a bit odd that the materialist FE dislikes AI in another subject type. I think that they stance on AI should change and their demands from subjects too. Maybe force every species into academic privilege and increase the research % they demand from them.
 

Methone

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Even if the Scion origin gets a unique subject type, I find it a bit odd that the materialist FE dislikes AI in another subject type. I think that they stance on AI should change and their demands from subjects too. Maybe force every species into academic privilege and increase the research % they demand from them.
Well keep in mind, they have Jump Drives, and still had them even when their thing was to get mad at people researching dangerous tech; like Jump Drives.

"We know how to use this dangerous technology because we are ancient and wise. But the foolish children need to be steered away from it."

Kinda wish they got mad at dangerous research again.
 

The Founder

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Would it be possible to have Machine Intelligences get the Tree of Life? I'm thinking of something that would allow me to recreate the Vex from Destiny lore, which in the terms of Stellaris would be Driven Assimilators that make everything "Fit the Pattern." One sect of the Vex in particular maintains something called the "Black Garden," in which they integrate themselves into the ecosystem of a great natural order in something that is almost spiritual while ruthlessly exterminating/integrating intruders. First thing that came to mind when I read the Tree of Life!
Currently it seemsd to be strictly limited to Organic Hiveminds. Personally I would like if as a option for all Empires. I did write about all the things I could make with that.

Want to explain why, instead of just asserting this is true?
Want to explain how exactly it comes to the planet being colonized by two empires?
The main reason to grab space is so nobody will put a colony there.

If you play as a machine empire will your overlord be the machine fallen empire? The spiritualist and the materialist fallen empire don't like advanced AI. I think that neither of them would want a machine scion.
Who says this Origin is avalible for Machine Intelligences?

I don't know why they dislike it, just that they do. One of the effects imposed on their subjects is to force you to outlaw AI. It doesn't make sense for materialist subjects too, because robots are one of the defining materialist things in stellaris, but for machine empires it makes even less sense. Regular empires are at least organic.

Even if the Scion origin gets a unique subject type, I find it a bit odd that the materialist FE dislikes AI in another subject type. I think that they stance on AI should change and their demands from subjects too. Maybe force every species into academic privilege and increase the research % they demand from them.
AI and Robot Workers are not the same thing. They have not been the same thing for...I can not remmeber how many versions. It think it was that way somewhere between Species Rights and the Current Economic System.
 

Duuk

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Well keep in mind, they have Jump Drives, and still had them even when their thing was to get mad at people researching dangerous tech; like Jump Drives.

"We know how to use this dangerous technology because we are ancient and wise. But the foolish children need to be steered away from it."

Kinda wish they got mad at dangerous research again.
I *really* miss the way the old Crisis stuff worked. That researching the high end techs would trigger the unbidden or an AI revolt rather than "the contingency". One reason it took me so long to figure out how massively over powered machine-empires and robot pops are is that I still have a built-in hatred of everything AI because of my first thing being "outlaw robots/AI. Avoid AI techs. That's one crisis avoided."
 

Pale Blue

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Nov 2, 2017
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Will certain origins continue to lock out some civic options? Currently you can't create an agrarian idyll tomb world or a syncretic species combined with slaver guilds.