• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #160 - Origins Full Reveal

Hello everyone!

In our previous dev diary #155 we talked about Origins, and today we will be returned to the topic by going through Origins again, but in more detail.

Please note that although this is a pretty exhaustive list, there is no guarantee that these Origins will necessarily match what will be in Federations once it is released.

What are Origins?
Origins allows you to pick a background story for your empire. An empire can only pick one Origin.​

upload_2019-11-12_16-32-52.png

Prosperous Unification is the “default” Origin.

There are currently 18 Origins in the game, where some of them were converted from previously being Civics. Origins that were converted will be unlocked by the same DLC that they were unlocked by when they were civics.

Origins are not meant to be balanced against each other, but rather balanced within themselves (as in they don't start in severe resource deficits or "feel broken" by themselves). There are Origins that are "stronger" than other Origins.

The Origins
Prosperous Unification: Start with 4 additional Pops and 2 additional Districts. (Available to everyone)

Mechanist: Start with 8 Pops being robots, and the ability to build more. (Utopia)

Syncretic Evolution: Start the game with 12 Pops being of another species. (Utopia)

upload_2019-11-12_16-33-46.png

Life-Seeded: Start on a Gaia World. (Apocalypse)

Post-Apocalyptic: Start on a Tomb World. (Apocalypse)

Remnants: Start on a Relic World. (Ancient Relics)

Shattered Ring: Start on a Shattered Ring World. Your empire lives on the only intact section of the ancient megastructure, and it is possible to repair most of the other sections. (Federations)

upload_2019-11-15_10-26-2.png

Also starts with Habitat habitability preference.

Void Dwellers: Start on a Habitat above your destroyed, former homeworld, and with 2 more habitats in your home system. Completely adapted to living in habitats, and start with the technology to build new ones, but also suffers a penalty to living on regular planets. (Federations)

Scion: Start as the vassal of a Fallen Empire. (Federations)

upload_2019-11-12_16-34-49.png

Galactic Doorstep: Start with a dormant Gateway in your home system, which can be investigated and reactivated. (Available to everyone)

Tree of Life: Only for Hive Minds. Start with a powerful Tree of Life on your homeworld. Disastrous if you would somehow lose control of it. Colony ships also plant a sapling on new colonies. (Utopia)

upload_2019-11-12_16-35-5.png
upload_2019-11-12_16-35-10.png

On the Shoulder of Giants: Investigate a series of Archaeological Sites related to a mysterious benefactor. (Federations)

upload_2019-11-15_10-44-10.png

Meteorite colony ship.

Calamitous Birth: Lithoid Only. Start with a Massive Crater on your Homeworld. You are also able to build Meteorite Colony Ships, which colonize planets in a more dramatic fashion. (Lithoids)

Resource Consolidation: Machines only. Start with a Machine World as your homeworld. (Synthetic Dawn)

Zi0m58PMJx0I1FMIMHFA7EWL1vI2ClddP2CRVMaeGPLtWX6UHTE3hIhX9I9GdcbcE_M71tYq4QdZkb38UWb0y54gSHMcwFusdRBbO0KIKoMf7x2DZp2O0qEQE0cC-hWWXE_HMMAX

Comfy federalized start.

Common Ground: Start with as the leader of a Galactic Union federation, and with The Federation tradition unlocked. (Federations)

Hegemon: Start with as the leader of a Hegemony federation, and with The Federation tradition unlocked. (Federations)

upload_2019-11-12_16-36-15.png

Doomsday: Your homeworld is doomed and it will explode after 64 years, so you need to find a new home for your species. (Federations)

Lost Colony: Another empire with the same species as you will exist somewhere in the galaxy. (Available to everyone)

---

That is it for this week! Next week we will be back and we will be talking about some of the new things affecting diplomacy, such as Envoys.
 
Last edited:
  • 2Like
Reactions:

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
This old chestnut again. Weak or Overpowered traits are bad for the game, both for solo and multiplayer. You seem to imply that anyone doing a "Roleplaying" run through is on some sort of masochistic trip and should suffer from a sub optimal build.
There are also many groups of friends who enjoy multiplayer RP games of Stellaris. Should they be forced to ban some overpowered traits or avoid useless ones?
Singleplayer and Multiplayer balance entail very different things, is the thing.

Multiplayer balance requires as level a playing field as possible. Singleplayer balance acknowledges that your opponents are all just dumb AI and that asymmetrical design is fine. Are there things that are currently totally broken in a bad way? Yes, absolutely- machines regularly munching the entire galaxy is an example of that. I want that fixed.

But I don't want the game balanced around multiplayer.
 

Pyzayt

Captain
15 Badges
Aug 5, 2019
379
294
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
Singleplayer and Multiplayer balance entail very different things, is the thing.

Multiplayer balance requires as level a playing field as possible. Singleplayer balance acknowledges that your opponents are all just dumb AI and that asymmetrical design is fine. Are there things that are currently totally broken in a bad way? Yes, absolutely- machines regularly munching the entire galaxy is an example of that. I want that fixed.

But I don't want the game balanced around multiplayer.

Stellaris is not a balanced game, and that's okay. Some things are inherently overpowered, and some things are inherently sub-optimal. Some things combine and spiral out of control into an unstoppable death-machine that devours galaxies, and some are merely standard. And that's okay.

Stellaris is a game. Games are about having fun. And if the devs decided to rebalance everything so multiplayer was a completely level playing field, that would steal a lot of the fun. It's fun to be the dominating galactic power, washing over your enemies as a tide of death. And it's fun to be the underdog, scoring the unexpected but very needed victory. I don't want that taken away from me. I don't want to see Stellaris balanced around multiplayer.
 

Pointyearedgit

General
66 Badges
Apr 23, 2017
1.956
1.257
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
Stellaris is not a balanced game, and that's okay. Some things are inherently overpowered, and some things are inherently sub-optimal. Some things combine and spiral out of control into an unstoppable death-machine that devours galaxies, and some are merely standard. And that's okay.

Stellaris is a game. Games are about having fun. And if the devs decided to rebalance everything so multiplayer was a completely level playing field, that would steal a lot of the fun. It's fun to be the dominating galactic power, washing over your enemies as a tide of death. And it's fun to be the underdog, scoring the unexpected but very needed victory. I don't want that taken away from me. I don't want to see Stellaris balanced around multiplayer.

Agreed, and it already isn’t balanced, player controlled purifiers can coordinate their actions where purifiers in game would never communicate, for example. The worm, Cybrex, unique systems etc etc etc etc.

If you want to RP multiplayer, there will need to be house rules, or at least things understood to be reasonable vs unreasonable. Even in competitive “balanced” multiplayer games, metas emerge that have everyone using similar strategies. So balancing isn’t going to create variety.
 

labgnome

Recruit
18 Badges
Mar 10, 2018
3
0
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
I'm really curious about Lost Colony. Will you be able to force-spawn your starting species with another origin? I know that if playing a lost colony I'd like to be able to control who my homeworld is.

I'm also curious about the Common Ground and Hegemon starts. Will they be different species than you are will they be the same species? If they are different species will this mean you won't get any of the "first contact" event chains? If they are other species, will there be any way to control their traits?

Lastly I'd like to know about Scions. Will you have any way to decide which fallen empire you get? Maybe you could have to have the same ethic, so only for spiritualists, materialists, xenophobes, xenophiles, and machine intelligences with each ethic getting their respective fallen empire? It would be really cool if you could design your fallen species like a secondary species.
 

Pointyearedgit

General
66 Badges
Apr 23, 2017
1.956
1.257
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
I'm really curious about Lost Colony. Will you be able to force-spawn your starting species with another origin? I know that if playing a lost colony I'd like to be able to control who my homeworld is.

I'm also curious about the Common Ground and Hegemon starts. Will they be different species than you are will they be the same species? If they are different species will this mean you won't get any of the "first contact" event chains? If they are other species, will there be any way to control their traits?

Lastly I'd like to know about Scions. Will you have any way to decide which fallen empire you get? Maybe you could have to have the same ethic, so only for spiritualists, materialists, xenophobes, xenophiles, and machine intelligences with each ethic getting their respective fallen empire? It would be really cool if you could design your fallen species like a secondary species.

Here’s some info from the other threads on this:
The other two federation members in Common Ground and Hegemon are indeed aliens, and do not share your empire's species.

In Scion, you will start as a vassal of either the spiritualist or materialist Fallen Empires. If you're spiritualist or materialist, it will pick the one that mirrors your ethic. Otherwise it's randomized. For the Origins where you start in a federation, the other two members are randomized but their ethics will largely reflect those of your empire.

For Lost Colony, it's completely random. They could be anything from purifiers to pacifists. It's been a while since your people left the homeworld - a lot will have happened in that time.

The other two members of your federation will also start with the Common Ground/Hegemon origin (called Hegemon Subordinate in the case of that origin).

Alas, it will not be possible to start with human players as the other federation members in multiplayer.
 

Prometheus_1

General
71 Badges
Feb 9, 2015
2.288
823
www.deviantart.com
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Steel Division: Normandy 44
  • Cities: Skylines - Parklife
  • Pillars of Eternity
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Distant Stars
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Synthetic Dawn
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
Nice ...
How about more like:

  • Shared destiny.... start on a homeplanet with another species
  • Prespace age.... start on an unexplored system and yet to discover space flight
  • Nomad.... start as a wandering arch colony and a small fleet in search for a new homeland
  • Moon colony ... start on a small moon rather than a planet.
  • Archology.... start on a full city district planet.
  • Others?
 

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
Stellaris is not a balanced game, and that's okay. Some things are inherently overpowered, and some things are inherently sub-optimal. Some things combine and spiral out of control into an unstoppable death-machine that devours galaxies, and some are merely standard. And that's okay.

Stellaris is a game. Games are about having fun. And if the devs decided to rebalance everything so multiplayer was a completely level playing field, that would steal a lot of the fun. It's fun to be the dominating galactic power, washing over your enemies as a tide of death. And it's fun to be the underdog, scoring the unexpected but very needed victory. I don't want that taken away from me. I don't want to see Stellaris balanced around multiplayer.
Stellaris "not being balanced" is fine so long as the asymmetry is fun. Machine dominance, for instance, bothers a LOT of people and makes for boring, predictable games. An AI machine will almost always dominate, and playing as Machines is a cakewalk.

That's not fun.
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.707
2.567
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Void dwellers with extra habitats sounds super-interesting, as someone who likes to go with just a few systems but full of habitats, having this possibility from the beginning of the game will be very useful.
 

Miesha

Captain
42 Badges
Oct 1, 2016
450
298
  • Europa Universalis III Complete
  • Impire
  • Europa Universalis III
  • Magicka
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Shadowrun: Hong Kong
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
How will some of these origins work with the Fanatic Purifiers and other killer factions? Will some of the origins be locked away based on your ethics and civics? Which ones will be locked with which civics/ethics? How exclusive are these origins?
 

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
How will some of these origins work with the Fanatic Purifiers and other killer factions? Will some of the origins be locked away based on your ethics and civics? Which ones will be locked with which civics/ethics? How exclusive are these origins?
We know that Hegemon and Common Ground are both unavailable to purifier-type civilizations.
 

Kventin Dorvard

Private
75 Badges
May 25, 2016
24
0
  • Tyranny: Archon Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
I'm a bit too lazy to rear entire thread, but would Commonwealth of Men have UNE (or its variations) as 'mother' nation?

Edit. Stupid question. Even now having Commonwealth in your game will always spawn Sol system is some shape or form.

And I think it would be better if Lost Colony does not just spawn another Empire with same species, but instead give the player location of their original system and do one of these:

1. Spawn Empire with the same species (like UNE for COM)
2. Spawn Synthetic Empire based on the same species (like prescripted Custodians that can be spawned for COM today instead of UNE)
3. Original Empire is destroyed in nuclear war (sapient cockroaches on Earth after WW3)
4. Original Empire is destroyed/enslaved by another Empire
 
Last edited:

Untrustedlife

Major
47 Badges
Jun 9, 2016
574
376
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Crusader Kings II
  • Dungeonland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Prison Architect
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Victoria 2
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Impire
I hope you guys add the ability to customize the flag/symbol for your federation. Thats one thing space empires has on you.
 

Zarpaulus

First Lieutenant
29 Badges
Feb 13, 2015
216
62
  • Sword of the Stars II
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sunset Invasion
Nice ...
How about more like:

  • Shared destiny.... start on a homeplanet with another species
  • Prespace age.... start on an unexplored system and yet to discover space flight
  • Nomad.... start as a wandering arch colony and a small fleet in search for a new homeland
  • Moon colony ... start on a small moon rather than a planet.
  • Archology.... start on a full city district planet.
  • Others?
  • Already got Syncretic Evolution for sharing a homeworld with another species.
  • If current pre-FTL species are any indication, that would get you nuked from orbit.
  • Code doesn't allow mobile habitats.
  • How is that functionally any different from Void Dwellers?
  • Arcology planets have no means of producing basic resources, it's all advanced ones.