• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #160 - Origins Full Reveal

Hello everyone!

In our previous dev diary #155 we talked about Origins, and today we will be returned to the topic by going through Origins again, but in more detail.

Please note that although this is a pretty exhaustive list, there is no guarantee that these Origins will necessarily match what will be in Federations once it is released.

What are Origins?
Origins allows you to pick a background story for your empire. An empire can only pick one Origin.​

upload_2019-11-12_16-32-52.png

Prosperous Unification is the “default” Origin.

There are currently 18 Origins in the game, where some of them were converted from previously being Civics. Origins that were converted will be unlocked by the same DLC that they were unlocked by when they were civics.

Origins are not meant to be balanced against each other, but rather balanced within themselves (as in they don't start in severe resource deficits or "feel broken" by themselves). There are Origins that are "stronger" than other Origins.

The Origins
Prosperous Unification: Start with 4 additional Pops and 2 additional Districts. (Available to everyone)

Mechanist: Start with 8 Pops being robots, and the ability to build more. (Utopia)

Syncretic Evolution: Start the game with 12 Pops being of another species. (Utopia)

upload_2019-11-12_16-33-46.png

Life-Seeded: Start on a Gaia World. (Apocalypse)

Post-Apocalyptic: Start on a Tomb World. (Apocalypse)

Remnants: Start on a Relic World. (Ancient Relics)

Shattered Ring: Start on a Shattered Ring World. Your empire lives on the only intact section of the ancient megastructure, and it is possible to repair most of the other sections. (Federations)

upload_2019-11-15_10-26-2.png

Also starts with Habitat habitability preference.

Void Dwellers: Start on a Habitat above your destroyed, former homeworld, and with 2 more habitats in your home system. Completely adapted to living in habitats, and start with the technology to build new ones, but also suffers a penalty to living on regular planets. (Federations)

Scion: Start as the vassal of a Fallen Empire. (Federations)

upload_2019-11-12_16-34-49.png

Galactic Doorstep: Start with a dormant Gateway in your home system, which can be investigated and reactivated. (Available to everyone)

Tree of Life: Only for Hive Minds. Start with a powerful Tree of Life on your homeworld. Disastrous if you would somehow lose control of it. Colony ships also plant a sapling on new colonies. (Utopia)

upload_2019-11-12_16-35-5.png
upload_2019-11-12_16-35-10.png

On the Shoulder of Giants: Investigate a series of Archaeological Sites related to a mysterious benefactor. (Federations)

upload_2019-11-15_10-44-10.png

Meteorite colony ship.

Calamitous Birth: Lithoid Only. Start with a Massive Crater on your Homeworld. You are also able to build Meteorite Colony Ships, which colonize planets in a more dramatic fashion. (Lithoids)

Resource Consolidation: Machines only. Start with a Machine World as your homeworld. (Synthetic Dawn)

Zi0m58PMJx0I1FMIMHFA7EWL1vI2ClddP2CRVMaeGPLtWX6UHTE3hIhX9I9GdcbcE_M71tYq4QdZkb38UWb0y54gSHMcwFusdRBbO0KIKoMf7x2DZp2O0qEQE0cC-hWWXE_HMMAX

Comfy federalized start.

Common Ground: Start with as the leader of a Galactic Union federation, and with The Federation tradition unlocked. (Federations)

Hegemon: Start with as the leader of a Hegemony federation, and with The Federation tradition unlocked. (Federations)

upload_2019-11-12_16-36-15.png

Doomsday: Your homeworld is doomed and it will explode after 64 years, so you need to find a new home for your species. (Federations)

Lost Colony: Another empire with the same species as you will exist somewhere in the galaxy. (Available to everyone)

---

That is it for this week! Next week we will be back and we will be talking about some of the new things affecting diplomacy, such as Envoys.
 
Last edited:
  • 2Like
Reactions:

pieman

Space Historian
61 Badges
Feb 11, 2011
511
162
  • Sword of the Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • BATTLETECH: Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Some of these origins look like they'll make gamestart quite janky and imbalanced. I think there's not nearly enough "normal" origins to balance out the fantastical ones, and the fantastical ones don't seem to have nearly as many drawbacks as they ought. Most are just "here's a better homeworld".

Imagine once one of these origins is figured out to be 'optimal'? you're in an MP game, and every single empire in the galaxy has a ringworld start. with like 20 or 30 ringworlds just scattered all over the galaxy.
 

Red Earth

Colonel
51 Badges
Jun 22, 2015
927
735
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Stellaris
"Only" as much science as three trait points worth of bonuses. That's assuming you only get one of Dense Ruins or Central Spire, too; normally you get both of them, so you get +30% science, which is 3x as good as Intelligent. And yes, you lose 6 districts, but even if you start with Broken Spire and need to cough up the (relatively) huge pile of money early on to remove the blocker, +8 scientists is as good as four building slots in the early game.

Finally, don't forget that you presumably turn it into an Ecumenopolis, and that you'll probably still get your Rubricator world. The empire that takes this origin will be swimming in research.
Mkay, I said "only" 15% because someone claimed it was 50%, which is considerably more.

You lose the bonuses from both the central spire and dense ruins if you make it an Ecumenopolis, instead getting "only" 10%.
 

Abakus

Corporal
Dec 18, 2018
25
0
Sure, but you gotta admit it's just nonsense for Gestalts.

Not really. I can think of one or two Hive Minds from literature that *didn't* have prosperous unifications, for instance. And it makes total sense for all of the Machine Empires, especially Driven Assimilators and Rogue Servitors--the organics are prosperously unified into the collective or into their pampering!

And the name aside, all it means is that "The Mind expanded over the surface of the planet and then went to space." Having anything more than a separate name file for it as a Gestalt would be a waste of dev resources, and I wouldn't want two identical origins with different names cluttering up the UI. So yeah, it seems pretty sensible to me.
 

Ur-Quan Lord 13

General
20 Badges
Oct 30, 2016
1.765
211
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
Sure, but you gotta admit it's just nonsense for Gestalts.
Uhhmm... Maaaybbbee... They unified into one mind prosperously? Maybe there were separate hive minds, then they coalesced.

Or, the spread of the hive mind to assimilate all members of the species, when it first evolved.

Both could theoretically be applied to MEs too, with slightly different details.

I dunno really, just talking out my butt. Obviously, depending on the backstory of your particular gestalt, it could be nonsense, but I don't think that's inherent.
 

Spaceception

Lt. General
14 Badges
Jan 25, 2018
1.588
1.234
  • Stellaris
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
I've seen primitives on the border of an FE before. If they reach FTL, will they get the Scion origin? EDIT: What happens if they're non-Mat/Spirit? I remember a steam age on the border of a Xenophobe (so I quickly built a starbase, invaded, and resettled their world).
 

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
Uhhmm... Maaaybbbee... They unified into one mind prosperously? Maybe there were separate hive minds, then they coalesced.

Or, the spread of the hive mind to assimilate all members of the species, when it first evolved.

Both could theoretically be applied to MEs too, with slightly different details.

I dunno really, just talking out my butt. Obviously, depending on the backstory of your particular gestalt, it could be nonsense, but I don't think that's inherent.
"Prosperous Unification" works fine for Gestalts IMO. They united their homeworld under one rule in a manner that allowed prosperous growth. That's it. Maybe it was a literal unification of warring hiveminds into a singular whole, or maybe it was simply a territorial unification in which the Gestalt gained dominance over the world.
 

Serenity84

Field Marshal
31 Badges
May 11, 2016
4.861
3.890
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Imagine once one of these origins is figured out to be 'optimal'? you're in an MP game, and every single empire in the galaxy has a ringworld start. with like 20 or 30 ringworlds just scattered all over the galaxy.
And again someone wants to sacrifice flavor for crappy multiplayer. Too many games are far worse off for that. If you think something is unbalanced then have some house rules and ban it
 

Ur-Quan Lord 13

General
20 Badges
Oct 30, 2016
1.765
211
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
- You have Habitat preference (I assume this is: 100% Habitat, 100% on perfect worlds, 0% elsewhere)

My only hope is that the void dweller trait is set to be "opposite" to all the other preference types, so you can't just flood all the normal planets with your superior dudes once you can change them.

Or maybe "only active on habitats". That's better, actually, since then it wouldn't apply on ringworlds/Gaia worlds/ecu/relic etc.

It seems to be meant to represent them being so adapted they can use the peculiarities of the habitat environment to their benefit, which wouldn't make sense to be usable anywhere else.
 

PirateJack

Lt. General
69 Badges
Jun 1, 2009
1.388
630
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Prison Architect
  • 500k Club
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Victoria 2
Going back to the idea of an X-COM style origin, I'd like to see one where another empire invaded while you were still a primitive civ, but you fended them off and took a bunch of tech. You'd start with three random techs open to research (one in each category, probably tier 0/1) and the knowledge of the advanced empire nearby that invaded your homeworld. You get extra influence for rivalling them and relations are already low.
 

Pointyearedgit

General
66 Badges
Apr 23, 2017
1.956
1.257
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
My only hope is that the void dweller trait is set to be "opposite" to all the other preference types, so you can't just flood all the normal planets with your superior dudes once you can change them.

Or maybe "only active on habitats". That's better, actually, since then it wouldn't apply on ringworlds/Gaia worlds/ecu/relic etc.

It seems to be meant to represent them being so adapted they can use the peculiarities of the habitat environment to their benefit, which wouldn't make sense to be usable anywhere else.

Oooh, a habitat only trait, that would be interesting.
 

Spaceception

Lt. General
14 Badges
Jan 25, 2018
1.588
1.234
  • Stellaris
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
Oooh, a habitat only trait, that would be interesting.
I believe that trait is already in the game actually. I don't know why. I haven't seen any events that point to it, but it's there.
 

Pointyearedgit

General
66 Badges
Apr 23, 2017
1.956
1.257
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
I believe that trait is already in the game actually. I don't know why. I haven't seen any events that point to it, but it's there.

As in it gives a bonus only active on habitats? If so, do tell.

Or it’s the “habitat preference”? The habitat preference I’ve seen in practice, it comes from certain event chains spawning pops ... that happens to occur on a habitat, so they get that as their “homeworld”.

Edit: Event “gains”? Thanks again autocorrect!
 
Last edited:

Mr Thursday

Major
53 Badges
Feb 8, 2017
544
408
  • Divine Wind
  • Stellaris
  • Sword of the Stars
  • Heir to the Throne
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
And again someone wants to sacrifice flavor for crappy multiplayer. Too many games are far worse off for that. If you think something is unbalanced then have some house rules and ban it

This old chestnut again. Weak or Overpowered traits are bad for the game, both for solo and multiplayer. You seem to imply that anyone doing a "Roleplaying" run through is on some sort of masochistic trip and should suffer from a sub optimal build.
There are also many groups of friends who enjoy multiplayer RP games of Stellaris. Should they be forced to ban some overpowered traits or avoid useless ones?
 
Last edited:

Pyzayt

Captain
15 Badges
Aug 5, 2019
379
294
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
I wonder if it'll be possible to code empires so that they count as the Lost Colony of your other empire, if they have the same species name and portrait. Sort of how the CoM and UNE will always both spawn, except with the players own empires.
 

Janx14

Major
31 Badges
May 28, 2016
715
1.759
  • Crusader Kings II
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Magicka 2
  • Pillars of Eternity
  • Cities: Skylines
  • Age of Wonders III
  • Stellaris: Distant Stars Pre-Order
  • Stellaris
I wonder if it'll be possible to code empires so that they count as the Lost Colony of your other empire, if they have the same species name and portrait. Sort of how the CoM and UNE will always both spawn, except with the players own empires.
There was a mod that did that on the workshop over a year ago using just civics.

The species had to be exactly the same. I'm not sure if the 'home planet' empire needed a civic too, but the colony did. If no originator existed, it randomly generated one for you.

Think there was more than one mod that did this actually. Its why i feel kind of disapointed with these origins, as modders have done most of these for years
 

Ur-Quan Lord 13

General
20 Badges
Oct 30, 2016
1.765
211
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
You seem to imply that anyone doing a "Roleplaying" run through is on some sort of masochistic trip and should suffer from a sub optimal build.

Depending on what someone's looking for from the game, what level of sub-optimal build they would consider masochistic varies.

For example, with the current state of the AI, in most games a slightly more powerful origin will just be the difference between "completely stomping the AI from year x onward" and "completely stomping the AI from year x +/- 10 onward". If that difference causes a player pain... Well, then they should be playing on the lowest difficulty, too. It's completely irrational to crave that OP origin at all times, yet not crave OPness in other ways.

The power gamers that challenge themselves with year 2300 5x crisis etc. are either intentionally searching for optimal builds that trounce all others, or are indeed masochists and will happily avoid an OP origin.

I'm somewhere in between. I regularly play with objectively sub-optimal builds, and in objectively sub-optimal ways, because it's they way I like. In the words of Lisa Simpson, I want "a challenge I can do". So if ringworlds are too stupidly powerful, I just won't use them, or will turn scaling difficulty off when I do.

Again, if you want ALL the challenge, you're either doing it to prove your ability to play optimally (I'm which case you can be sad that the choice of best origin is too obvious), or are a masochist, or both. And if you want ALL the OP so bad it's painful to not have it then realize you might need therapy, to reconsider what exactly that's doing for you... Like, you're already limiting yourself, simply by not turning down the "other empires" slider to 0.
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.206
4.607
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
The power gamers that challenge themselves with year 2300 5x crisis etc. are either intentionally searching for optimal builds that trounce all others, or are indeed masochists and will happily avoid an OP origin.
Or looking for at least a bare minimum of danger. Crisis is broken.
 

Red Earth

Colonel
51 Badges
Jun 22, 2015
927
735
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Stellaris
So with these origins that aren't regular planets, I'm wondering about species habitability. No one* has talked about how that affects colonization. Gaia and ring is bad for everything else, and tomb is mostly good. I know relic habitability is bad cuz I made one species with that species creating relic.

Edit: *Oh, it was brought up while I was eating.