Stellaris Dev Diary #15 - Fallen Empires

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Showing developer posts only. Show all posts in this thread.

Jormungandur

Producer - Tech Team
Jan 14, 2015
185
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Hello and happy new year! I’ll be your substitute Doomdark for today and in this week’s dev diary we’ll take a closer look at Fallen Empires.

The galaxy is vast, old and unknown. New species constantly flare into existence and some are even able to take their first cautious steps towards other stars. Of those that do some are arrogant enough to assume that they are the first and only chosen. They fail to realize that others may have taken those same steps before them, others who have found amazing wonders and unraveled their secrets, others who reached the furthest edges of knowledge only to crumble away. Those others are called Fallen Empires.

These are once-glorious empires that for unknown reasons have stagnated and often fallen to infighting or crippling apathy. That which once covered hundreds of systems have shrunk to a fraction, barely held on to by superior technology and what little remains of a once glorious fleet. Fallen Empires are isolationist and will look at newer species with disinterest or outright contempt. Diplomatic attempts are futile and they will most likely attack any unknown ships entering one of their remaining systems.

stellaris_dev_diary_14_01_20160104_diplomatic_contact.jpg

The response of Fallen Empires vary greatly when approached. It is rarely friendly though.

Design Reasoning

We’ve added Fallen Empires to the game for a couple of reasons. They have the potential to enable some really cool stories and there is a bunch of different directions we can take to ensure players get a different experience from game to game. Players should never feel confident in how a Fallen Empire may react to different events in the galaxy. If left alone they might resurge as a reaction to a galaxy-wide threat or become outraged when their most holy planets are colonized by lesser races.

Gameplay-wise the Fallen Empires can act as a potential source of advanced technology for players willing to invest the military forces required to defeat one of their fleets in battle. In Stellaris, all ships destroyed in combat will leave debris behind and through reverse engineering a player may discover the technologies required to build the weapons and components equipped by those ships. Players can also invade planets belonging to Fallen Empires, allowing them to utilize whatever advanced buildings placed there. This of course means dealing with a new species within the Empire.
While the rewards may be tempting, players may want to consider the risks before attacking a Fallen Empire. Who knows what horrors they have unearthed during the ages, what forbidden secrets their planets hold within, what captives might be unleashed should their wardens be struck down.

stellaris_dev_diary_14_02_20160104_fallen_empire.jpg

Fallen Empires will use a separate series of models for their ships and stations.

Next week the good Goosecreature will be back with a dev diary on the events and mishaps that may befall colonies and their inhabitants. Until then!
 
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Jormungandur

Producer - Tech Team
Jan 14, 2015
185
2.849
Why are aliens using such a specifically designed Terran symbol? I mean, stars and shields and other generic things like that could be common enough, but an axe behind a bundle of sticks like that? It seems a bit odd.

Ah, we've not yet limited the symbols to specific types of Empires or species yet so they grabbed one at random. It'll be more controlled at release.

Do you have to participate in combat to take debris ? Or can you swoop in after the battle is over ?

Still doing some testing on this but currently the idea is that the debris should be visible and available for all. First come, first serve most like.
 
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Aerie

Art Director
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Feb 11, 2009
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Can you play as a fallen empire? Or atleast tag switch?

Though they are not designed to be played, you can tag switch to them. Also in the setup there is flag "is_playable" with currently is set to = no. But if you just switch to "yes", then they turn up in the Species creation wizard as an option.
 
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Aerie

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Ohh I really~ like those ships! Most I have previously seen make me think of advanced humans in a battle star galactica style. Those look more alien and make me think of the Protos for some reason.

This was the idea behind the design. Since these races are way older than the playable starter races, we wanted their ships to reflect this with way different designs.
As for the protoss look, the Molluscoid are even more Protoss looking, then again, Protoss look very similar to Vorlons.
Any race with gold / yellow / beige armor, and blue or turquoise glowing tech, with organic shapes look similar to protoss.
 
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Groogy

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Blingatron 8000, now with more bling.
A bit late but....
HOW CAN YOU SAY SUCH OF A VORLON?
Do you even Babylon 5 mate?
 
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With the diplomacy thing, and how forerunners are "rarely friendly", I'd really like to see a version where the forerunners would say "Ah, *species' name*, we've been expecting you"

On the flipside, I'd love to see them react basically like the God-Emperor's opening speech in this video
Only a heretic of such foul lies, blessed be his name, would defile his will to this extent.

You have been warned, utter another word in defiance to the high Council of Terra and your world shall be erased from the history of man.

The Emperor protects, and his greatest gift to humankind is hatred.
 
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There's only one God-Emperor, and he's not wearing some whimpy shiny armour...

May The Emperor have mercy upon your poor wretched soul, Heretic. Because his children won't.
 
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