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Stellaris Dev Diary #12 - Policies & Edicts

Hi all!

Time to fire up the rockets and head into space again, for another sojourn in the world of Stellaris. This week, I thought I’d talk about Policies and Edicts; directly corresponding to Laws and Decisions in our historical games. The general idea is to give you some additional control over the rules that define your Empire, usually with some trade-offs. Your initial choice of guiding Ethics will play a huge part in which of these Policies and Edicts are available, of course.

Policies are, as I mentioned, essentially laws. They are Empire-wide and remain in effect until directly changed by the player, or as the result of a Faction demand. For example, there are Policies regulating slavery, migration, voting rights and orbital bombardment. As the bureaucratic machinery of a galactic Empire grinds ever so slowly, there is a minimum time the player has to wait before changing their stance on a Policy again. Naturally, various Pops in your Empire will like or dislike these Policies depending on their own Ethics, etc. Should a Faction manage to enforce a change in Policy, that change will stay in effect for quite a while... In all, the system is fairly straightforward.

Say that you are playing as a Xenophobic empire. This will prevent you from passively studying any pre-FTL civilizations you might find, or sharing your technology with them; you can only study them aggressively (abducting and experimenting on them) or invade them outright! In a similar vein, Pacifist empires are not allowed to orbitally bombard planets in support of their ground forces, for fear of killing civilians.

stellaris_dev_diary_12_01_20151207_policies.jpg


This brings us to Edicts, of which there are two kinds; Planetary or Empire-wide. Edicts usually have a cost (Energy Credits or Influence) and an instant or temporary effect that expires after a certain amount of time. For example, there are Edicts for propaganda campaigns and production targets (something akin to communist five-year plans.)

Policies and Edicts are, like many other features in the game, to a large degree dependent on the tech system, so at the start of the game you should not have to worry about a great wealth of choices; they are made available through research. As with most features in Stellaris (and, indeed, all of our games), Policies and Edicts are very mod-friendly, and we look forward to see all the interesting and innovative uses mod-creators will make of this system.

Next week’s Dev Diary will go into more detail on pre-FTL civilizations, and the various ways of interacting with them!
 
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I'm not sure that in the real world we have ever had a case of orbital bombardment!
but we do have atmospheric bombardment
 

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Oh come on guys, clearly "soft" planetary bombardment is something akin to the Eridani Edicts of Honor Harrington: sure you can shoot at planets, but you have to ask nicely first, and NO C-FRACTIONAL BOMBARDMENTS... Hard on the other hand...
 
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This rocks. I like that your empire's ethics directly affect your policies/edicts.
 
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Can we deenact an edict? Or are we stuck with +1% missionary strength and -5% stability cost for the rest of the game?

An edict is always timed and can not be retracted. A policy is active until changed, and can not be changed for 10 years (currently) after having set it.
 
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Oh come on guys, clearly "soft" planetary bombardment is something akin to the Eridani Edicts of Honor Harrington: sure you can shoot at planets, but you have to ask nicely first, and NO C-FRACTIONAL BOMBARDMENTS... Hard on the other hand...

I think SOFT planetary bombardments are something like carpet bombings from ww2. HARD planetary bombardment, now that's more like KILL EVERYTHING AND THEIR MOTHERS aND THEIR CHICKENS AND THEIR SALMON.
 
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I think SOFT planetary bombardments are something like carpet bombings from ww2. HARD planetary bombardment, now that's more like KILL EVERYTHING AND THEIR MOTHERS aND THEIR CHICKENS AND THEIR SALMON.
Where soft orbital bombardment is at most "kil 75% of the population and knock their infrastructure back to the stone age", hard orbital bombardment is probably "Turn the planet into a radioactive wasteland where nothing will be able to live in the next two millenia."
Or just death star it.
 
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I think SOFT planetary bombardments are something like carpet bombings from ww2. HARD planetary bombardment, now that's more like KILL EVERYTHING AND THEIR MOTHERS aND THEIR CHICKENS AND THEIR SALMON.
In all seriousness, I'm guessing soft means precision strikes at military installations and such. Painstakingly trying to avoid civilian casualties.

Carpet bombing would probably be medium, heavy would be unrestricted bombing but with the chance of repopulating the planet later.
 
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2017/18 will be a great year.
 
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I love that certain actions like planetary bombing are limited by your species quite cool.
 
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What's the migration policy? I assume it's not for your own population but like forced migrations from pre-warp planets?
 
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"Violent abductions and surgery"... XCOM anyone?
 
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"What's this, DD on policies and edicts? Meh, I'd rather read something abou--PURGE!? ORBITAL BOMBARDMENT!? SOFT ORBITAL BOMBARDMENT!?"

puiIB1n.jpg

Next week’s Dev Diary will go into more detail on pre-FTL civilizations, and the various ways of interacting with them!
Now THIS is what I've been truly waiting for!
 
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ponasozis

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The moment i saw purge
i went from this

to this



oh and orbital bombardment
DID SOMEBODY
MENTION orbital bombardment ?
 
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Alpacayak

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SOFT orbital bombardment....."Target the enemies cities and drop the soft fluffy pillow missiles right on top of them"

:D

for the rest very cool! will be fun to play with the different options
Dropping feather pillow missiles on an avian planet sounds like pretty effective psychological warfare "I think those belong to you, we took them from your fathers."
 
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melkor88

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(abducting and experimenting on them)
Yep that's what I will be doing
 
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