Hello everyone and welcome to another Stellaris development diary! This one is just a short update to let you know what's going on in the development team and what you can expect in the coming weeks and months. As we just released Distant Stars this week, we will now be entering into an extended period of post-launch support with a rolling beta patch similar to what we did after the 2.0 release, both to sort out any issues with the 2.1 launch and to give us time to work on older bugs, QoL improvements and so on. We expect to have the first version of the rolling beta out early next week, with OOS fixes, a fix for starting planets sometimes spawning far away and some other priority issues sorted out.
All of this means that feature dev diaries will be taking a break, and instead we'll be focusing on simply giving you a weekly update on the rolling beta and notable additions or fixes (if any) that we are doing. Feature dev diaries will resume at some point in the summer, when we should be ready to start talking about the next major thing.
For now though, I'm going to end this dev diary with a screenshot of a 'limited victory' mechanic that we're introducing for Subjugation and Ideology wars in the rolling beta. See you next week!
All of this means that feature dev diaries will be taking a break, and instead we'll be focusing on simply giving you a weekly update on the rolling beta and notable additions or fixes (if any) that we are doing. Feature dev diaries will resume at some point in the summer, when we should be ready to start talking about the next major thing.
For now though, I'm going to end this dev diary with a screenshot of a 'limited victory' mechanic that we're introducing for Subjugation and Ideology wars in the rolling beta. See you next week!
