• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello everyone and welcome to another Stellaris development diary. Today, we're going to continue talking about the Distant Stars Story Pack that will be accompanying the 2.1 'Niven' update, on the topic of exploration and new things to find in the galaxy. As with the previous dev diary, we're going to be fairly light on the details to avoid spoilering too much of what's out there to explore in Distant Stars.

New Anomalies
Distant Stars adds several dozen new anomalies to the game, with everything from simple discoveries to complex event chains (including the opportunity to make a new and very different kind of friend...) Overall, Distant Stars increase the anomaly count of the game by about 50%. We've also taken the time to go back and improve some old anomalies and fix up others that did not spawn correctly, so that even those without Distant Stars will be able to experience new discoveries in the Niven update.
2018_05_03_2.png

2018_05_03_4.png


New Systems
Distant Stars adds around 20 new, unique systems to the galaxy, similar to Sanctuary or Zanaam in the base game. Most of these systems have unique encounters, event chains or anomalies related to them, and some are actually several systems with a common background or event chain tying them together. Overall, though none of these systems are guaranteed to spawn in any individual game, every randomly generated galaxy in Distant Stars should contain some new and potentially rewarding discoveries for your empire to make.
2018_05_03_3.png


New Leviathans
Distant Stars also adds 3 new Leviathans to the galaxy. Two of these Leviathans work in a similar way to existing ones, while one is altogether different from anything you will have seen before. As with previous Leviathans in the Leviathan Story Pack, these new Leviathans have curator dialogue and interactions related to them, which means that the Curator Enclave will appear in the galaxy if you have Distant Stars but do not own Leviathans (Traders and Artists do not spawn unless you have Leviathans, however).
2018_05_03_1.png


That's all for today! Next week we're going to talk about the Niven update, on the topic of Space Creatures and Strategic Resources.
 

Bigblueelf

Recruit
51 Badges
Apr 7, 2017
9
0
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Sword of the Stars II
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Majesty 2
  • Magicka
New Anomalies
Distant Stars adds several dozen new anomalies to the game, with everything from simple discoveries to complex event chains (including the opportunity to make a new and very different kind of friend...) Overall, Distant Stars increase the anomaly count of the game by about 50%. We've also taken the time to go back and improve some old anomalies and fix up others that did not spawn correctly, so that even those without Distant Stars will be able to experience new discoveries in the Niven update.
View attachment 365336
View attachment 365338

That sounds so cool. I can't wait (and must pre-order it asap)

I'd LOVE to see some more 'dead precursor' races (e.g the Yurt). I love to updates so far, made it easier to play and start wars/beat the system bosses but of the 4 races it picks for a story I get the Yurt 6 out of 10 times. I'd love to see some more races that are new to find there history and how they died out.
 

Bigblueelf

Recruit
51 Badges
Apr 7, 2017
9
0
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Sword of the Stars II
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Majesty 2
  • Magicka
Oh sweet Jesus, is that a Colossus leviathan I see? Can you imagine pissing that thing off and it comes straight for your capital? Worm preserve us!
Edit: or maybe it's a fleet destroying super weapon? Either way can't wait to find out myself. I'm gonna poke it with a BIG stick. What's the worse that can happen?

They can have boards with nails in them :)
 

JamesKiro

Corporal
17 Badges
Jan 3, 2018
26
0
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
I'm excited for more sorely needed flavour text.
 

Cri11e

Bilnoc Republic
29 Badges
May 27, 2015
331
325
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis IV
  • Stellaris
''Distant Stars increase the anomaly count of the game by about 50%.''

This is what you guys should write on the store page. Instead of ''dozens of new anomalies''. Much more reassuring to hear that the base game's anomaly count will be increased by 50% and it sounds more impressive. But of course that information could become outdated later if you guys decide to add more anomalies to the base game for free.

Overall I really liked this dev diary because it addressed some of my concerns for DSSP.
 

Murray Rothbard

Second Lieutenant
37 Badges
Jan 17, 2017
175
196
  • Crusader Kings II: Charlemagne
  • Magicka
  • Lead and Gold
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
I am less than hyped for a new x-pac, when the game has numerous bugs including a totally broken Fleet Manager that makes the base game unfun and in some cases, practically unplayable. As it stands, while I have bought every x-pac so far and enjoyed the game for several hundred hours, I will not be buying more x-pacs going forward until the game is in a playable state again.
 

ShyFlamingo

Sergeant
5 Badges
Mar 12, 2018
89
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
I am less than hyped for a new x-pac, when the game has numerous bugs including a totally broken Fleet Manager that makes the base game unfun and in some cases, practically unplayable. As it stands, while I have bought every x-pac so far and enjoyed the game for several hundred hours, I will not be buying more x-pacs going forward until the game is in a playable state again.
I'm going to buy it straight away. Just won't play it until it's in a better condition. While I'm totally understanding as to why there are so many bugs after the seismic shift that was 2.0, I do find it odd that they add more stuff before they fix the current version. Totally hyped for distant stars, looks great, can't wait to its out and they fix all the many, many little (and a few not so little) issues.
 

RationalLemming

Second Lieutenant
45 Badges
May 1, 2016
106
68
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
This is what you guys should write on the store page. Instead of ''dozens of new anomalies''. Much more reassuring to hear that the base game's anomaly count will be increased by 50% and it sounds more impressive.
Yes, but how many anomalies are there currently? 50% of 100 could be dozens of anomalies while 50% of 200 is a hundred ben anomalies. I tried to count the anomalies in the game files and by my count there might be up to 100 new anomalies (which is still more than implied by "dozens of new anomalies"). I hope that this is true rather than ONLY a few dozen. Of course, they are also adjusting some of the existing ones and there is the other content too. Paradox are being vague though and the sites page seems more definite than Wiz saying about 50% more.
 

Felix_es

Recruit
Mar 10, 2018
7
0
New exploration features sound great.
I do hope there will be further improvements on other non-military aspects of the game in the future as well (diplomacy, espionage, internal intrigues, etc.).
 

TurtleShroom

Censor
72 Badges
Dec 8, 2013
1.799
523
fanon.clubpenguinwiki.info
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Will all of the old Anamolies remain in the game?
 

Eelectrica

Colonel
81 Badges
Nov 12, 2016
915
364
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings II
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome - Magna Graecia
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH - Beta Backer
  • Age of Wonders: Planetfall Premium edition
  • BATTLETECH: Season pass
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Age of Wonders: Planetfall Deluxe edition
I am less than hyped for a new x-pac, when the game has numerous bugs including a totally broken Fleet Manager that makes the base game unfun and in some cases, practically unplayable. As it stands, while I have bought every x-pac so far and enjoyed the game for several hundred hours, I will not be buying more x-pacs going forward until the game is in a playable state again.
Fleet manager is hardly broken. A little glitchy at times of war, but not broken.
The game with the FM is far superior than the game without it. I love being able to order up a fleet, and as long as I have the minerals, near instant fleet.
 

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
Fleet manager is hardly broken. A little glitchy at times of war, but not broken.
The game with the FM is far superior than the game without it. I love being able to order up a fleet, and as long as I have the minerals, near instant fleet.
So it no longer gets confused about which ships belong in which class? Cause I promised myself I wouldn't go back and play Stellaris until that's fixed.
 

James Fire

Lt. General
55 Badges
Jan 30, 2018
1.519
988
  • Crusader Kings II
  • Magicka 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • Stellaris: Necroids
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Majesty 2 Collection
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I am less than hyped for a new x-pac, when the game has numerous bugs including a totally broken Fleet Manager that makes the base game unfun and in some cases, practically unplayable. As it stands, while I have bought every x-pac so far and enjoyed the game for several hundred hours, I will not be buying more x-pacs going forward until the game is in a playable state again.
This story pack and bug fixes are not mutually exclusive.
 

guy.citron

Sergeant
68 Badges
Jan 22, 2013
50
33
  • Heir to the Throne
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
To be honest, not a fan of scripted systems. They are good for the first time, but then it just gets weird.

Agreed. Will just be broken or nerfed later in the development cycle by new DLC or patching. Best case scenario it just becomes a known quantity where if you find it you know you have XYZ system that produces ABC outcomes like the Worm is now.

I'm generally concerned about this. Am I missing anything in the dev diaries regarding emergent game-play and story-telling instead of pre-scripted events? I've been holding off on getting back into the game until they get to a point of feature stability and design focus.
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
This story pack sounds awesome but unless it allows me to right click the diplomacy notifications (why is this plural? Just have one!) and have that just close without triggering the pop up, all is for naught, the game is unplayable.

Having to actually communicate to alien scum that they walk the path of heresy for each and every little rodent I encounter breaks my immersion and will ruin the thrill of new events as a result.
 

the_almighty_tom

Recruit
28 Badges
Dec 4, 2017
4
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Stellaris
I have always loved the leviathans concept I would like to do more interaction with them other than just killing them:

Maybe a project to remote study them: What can we learn/Maybe some extra lore on their physiology, giving you a breakthrough in tech or a buff to something like how you can research the Dimensional Horror when it is gone for jump drives or the dragon scales from the dragons horde, but to a lesser extent. More like learning about the creature before you encounter it, not just how to kill it from the curators

Some different options to interact other than killing them: For Xenophobic Authoritarians maybe after study/subdue an option to enslave them in their system e.g. the Stellarite Devourer used to mine energy from the star in its system or using the dimensional horror to open wormholes temporarily for tactical maneuvers. Capturing them using a megastructure project or a Psionic mind control. There could be peaceful options as well like relocating/corralling them to a system where the could continue to live that would cause them no harm while giving an option for study/research points. Just something other than the "Hulk Smash" option