Hello everyone and welcome to another Stellaris development diary. Today, we're going to continue talking about the Distant Stars Story Pack that will be accompanying the 2.1 'Niven' update, on the topic of exploration and new things to find in the galaxy. As with the previous dev diary, we're going to be fairly light on the details to avoid spoilering too much of what's out there to explore in Distant Stars.

New Anomalies
Distant Stars adds several dozen new anomalies to the game, with everything from simple discoveries to complex event chains (including the opportunity to make a new and very different kind of friend...) Overall, Distant Stars increase the anomaly count of the game by about 50%. We've also taken the time to go back and improve some old anomalies and fix up others that did not spawn correctly, so that even those without Distant Stars will be able to experience new discoveries in the Niven update.
2018_05_03_2.png

2018_05_03_4.png


New Systems
Distant Stars adds around 20 new, unique systems to the galaxy, similar to Sanctuary or Zanaam in the base game. Most of these systems have unique encounters, event chains or anomalies related to them, and some are actually several systems with a common background or event chain tying them together. Overall, though none of these systems are guaranteed to spawn in any individual game, every randomly generated galaxy in Distant Stars should contain some new and potentially rewarding discoveries for your empire to make.
2018_05_03_3.png


New Leviathans
Distant Stars also adds 3 new Leviathans to the galaxy. Two of these Leviathans work in a similar way to existing ones, while one is altogether different from anything you will have seen before. As with previous Leviathans in the Leviathan Story Pack, these new Leviathans have curator dialogue and interactions related to them, which means that the Curator Enclave will appear in the galaxy if you have Distant Stars but do not own Leviathans (Traders and Artists do not spawn unless you have Leviathans, however).
2018_05_03_1.png


That's all for today! Next week we're going to talk about the Niven update, on the topic of Space Creatures and Strategic Resources.
 

Fallofthepurple

Major
47 Badges
May 30, 2013
558
4.618
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV
Im always a fan of more anomalies, really spices up the exploration game so a 50% increase is great! :eek:

[...] on the topic of Space Creatures and Strategic Resources.

Here's hoping we get a complete rework of Strategic Resources that is more akin to, for example, Gal Civs 3 resource system where you actively produce small amounts of strategic resources (like you would produce Minerals) and those can then be used for special ship modules, buildings or be traded away. Would also align really well with a future trade & diplomacy update. ;):rolleyes:
 

Wizzington

Game Director (Victoria 3)
Moderator
41 Badges
Nov 15, 2007
12.174
118.410
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Will there be any additional precursor event chains?

No new precursor event chains per se, though the L-Cluster chain mentioned in last dev diary is somewhat similar (though much more involved both in execution and outcomes).
 

RagingJaws

Looter of Priceless Artifacts
99 Badges
May 10, 2016
790
1.075
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
That final image reminds me of the Hypergate from the 1998 Lost in Space movie. Just watched it a few days ago, funnily enough.
 

LordNarvi

Second Lieutenant
40 Badges
Apr 8, 2017
147
71
  • Crusader Kings II
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I'm looking forward to the Space Creatures update. I'm not a big fan of them just being random mobs right now. I hope we get some ecology and interesting choices for their relation to our empire.
 

Jean-Luc

General
46 Badges
Jan 22, 2014
2.022
1.296
  • Ancient Space
  • Age of Wonders: Planetfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Impire
  • King Arthur II
  • Majesty 2
  • Sword of the Stars II
  • Imperator: Rome
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
I'm hoping for more interactions with Leviathans, including old ones, that don't involve killing them. Those interactions could be friendly but also something like restraining a living Leviathan for scientific study, etc.
 

ShyFlamingo

Sergeant
5 Badges
Mar 12, 2018
89
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
Oh sweet Jesus, is that a Colossus leviathan I see? Can you imagine pissing that thing off and it comes straight for your capital? Worm preserve us!
Edit: or maybe it's a fleet destroying super weapon? Either way can't wait to find out myself. I'm gonna poke it with a BIG stick. What's the worse that can happen?
 

SvatyFini

Private
11 Badges
May 11, 2017
17
0
  • Magicka 2
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II
  • Magicka
Distant Stars also adds 3 new Leviathans to the galaxy. Two of these Leviathans work in a similar way to existing ones

Sooo boring big enemy that ocuppy system which you destroy once you have big enough fleet?
I hoped for some diversion in leviathans, perhaps some rework with the old ones, so that they are not just a system blocker.