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Stellaris Dev Diary #108 - 2.0 Post-Release Support (part 1)

Hello and welcome to another Stellaris dev diary. As we are still in full post-release support mode, until we are ready to get back to regular feature dev diaries, we're not going to have full-length dev diaries. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Today, we're going to be covering some changes coming to the 2.0.2 beta in regards to War Exhaustion and forced Status Quo.

In 2.0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. We felt that this mechanic was necessary to ensure that limited wars could actually happen and so that the outmatched side in a war still had a reason to fight (pushing the enemy into 100% war exhaustion in order to force peace and reduce their territorial concessions). There were some problems with this mechanic, however, primarily that people felt surprised by a sudden peace in which they might lose systems the enemy has just occupied days ago, and also that certain wars (such as subjugation wars) were very difficult to fully win before being force-peaced out.

After receiving intial player feedback on these issues, we decided to try out a different model of war exhaustion in the 2.0.2 beta, replacing the forced status quo with a penalty at 100% war exhaustion. We have since been playing, testing, tweaking and collecting further feedback, and coming to the conclusion that our original design was correct - forced peace is necessary for the new war system to not simply become a series of single wars to the death, or powerful empires forcing a weaker empire into 100% war exhaustion and refusing to peace while their enemies were crippled by penalties.

For this reason, we will be reintroducing forced status quo peace, and this time it's here to stay. However, we are not simply going to roll back to exactly the way it is in 2.0, instead it will now work as follows:
- When a side in a war reaches 100% war exhaustion, they are now flagged as being at high war exhaustion, and get the alert as before
- Once at high war exhaustion, a 24 month timer will start to tick down for that side in the war. Once the timer is up, that war side can be forced into a status quo peace
- There will be no penalties for war exhaustion, but we will leave in the functionality for modders, as well as the ability to change the number of months before a forced peace is possible or disable forced peace altogether, so that those who truly hate to the idea of ever being forced to peace can at least change it through modding

These changes should mean that a status quo peace is something that doesn't come as a sudden surprise, and give the player time to start winding down their war and retake occupied systems when that war exhaustion counter ticks over into 100%.

We are also going to look into the possibility of changing Subjugation and Forced Ideology wars to either provide a clearer path to win such a war when the enemy has allies defending them, or by allowing Status Quo in such a war to achieve a 'limited victory' (liberating/subjugating part of the enemy empire instead of the whole).

These changes will not be in the very next version of 2.0.2 (as that is already being internally tested and will hopefully be with you before the end of the week), but we expect to roll them out sometime next week if all goes well.

That's all for today! See you next week for another 2.0 post-release dev diary.
2018_03_15_2.png
 

dollofdalborra

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Maybe you missed the part where I not only didn't link any mods, but directly stated that you don't even need to be a programmer, as someone else will make the mod anyway. But thanks for nothing.
lol you linked me a few ways to look into your mods for the game showing some of the stuff you were doing so I thought they were links to the mods you made as you said try them and linked about 4 or 5 options to look into but still haven't taken into consideration I don't use mods every time I have used them they cause issues with stability of the game and sometimes even corrupt my game files and save files so there is a reason I don't use mods and that's my right its also my right as a customer of paradox to post my dislike for the new version of the game
 

AlanC9

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sorry grammar Nazi I didn't get the education you did and I don't think it would kill the game to leave it the way it was and only change it for those who got the new expansion then those that wanted something new can get it those of us who wanted it the way it was could of had that 2 telling me its simple to do is fine as I have said I'm no good with computers and every time I have tried to use a mod or a modded game there is issues with stability and sometimes even loosening saved game files as they become corrupted thanks for teasing my grammar much appreciated

You didn't get enough education to learn to write in sentences?

And they did leave the game the way it was. As you've been told several times, anyone who wants to play an earlier version can just ask Steam for that version. If you can't figure it out, that's your problem. Paradox can't be expected to make things more complicated for us to make things easier for you.

Talking about the expansion is silly. 2.0 is for everybody, expansions or not.
 

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Not sure where to post it so I will just say it here:

In the expansion tradition tree, reach for the Stars says: Starbase influence Cost reduced by 10%

This should be changed to Outpost to make it less confusing for new players as starbases don't use influence(and in many other places it refers to outposts when talking only about them)
 

Xephos Demonslayer

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Ruler: "We only lost 35 million soldiers in the last wave of attack, everything's fine."
Families: "Say that to our face."

Unless its a gestalt consciousness. In which case it world be:
We lost 35 million drones/combat platforms in the last wave, but we've almost completely won, so it's fine.
Drones/Unit Stacks: Ok. That's fine. We're about to win. And even though we have no emotions or free will, and are physically unable to complain or even desire to complain, we're gonna tick up your WE anyways.

I get it if they're losing, but it makes no sense if they're not.
 

makaramus

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Unless its a gestalt consciousness. In which case it world be:
We lost 35 million drones/combat platforms in the last wave, but we've almost completely won, so it's fine.
Drones/Unit Stacks: Ok. That's fine. We're about to win. And even though we have no emotions or free will, and are physically unable to complain or even desire to complain, we're gonna tick up your WE anyways.

I get it if they're losing, but it makes no sense if they're not.
or
"oh shit... my drones are heavly damaged and I am hardly maintaining psi connection with them... autonomius units are handling well enought but I simply HAVING EXTREME PROBLEMS at multi tasking every military force in my army. if this go on I will simply lose all connection with my distant drones and will lose massive amount of bio mass!"
gestalt allready got bonus war exhaustion reduce... and after benefiting it if it still reaches 100 exhaustion my example happens :)
 

dollofdalborra

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obviously my education is terrible and no I haven't learned to spell or punctuate properly to your standards but that should help shine some light that not everyone that plays games has the capability to mess with game files to fix things so feel free to tease me some more about it as that's all you lot seam to be doing now so thanks for making me feel even more stupid just for voicing my opinion the fact that I don't like to mess with things is because in the past I have tried and caused issues I couldn't fix so again sorry to everyone for having my own opinion and not having the education required to voice it properly
 

makaramus

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obviously my education is terrible and no I haven't learned to spell or punctuate properly to your standards but that should help shine some light that not everyone that plays games has the capability to mess with game files to fix things so feel free to tease me some more about it as that's all you lot seam to be doing now so thanks for making me feel even more stupid just for voicing my opinion the fact that I don't like to mess with things is because in the past I have tried and caused issues I couldn't fix so again sorry to everyone for having my own opinion and not having the education required to voice it properly
despite of EXTREMLY DISAGREING I must say: Not every country giving perfect english class
thats all I shall add.
oh wait... no its not
you guys literally out of subject... turn back to it :D
 

AlanC9

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Not sure where to post it so I will just say it here:

In the expansion tradition tree, reach for the Stars says: Starbase influence Cost reduced by 10%

This should be changed to Outpost to make it less confusing for new players as starbases don't use influence(and in many other places it refers to outposts when talking only about them)

I think you could file this as a bug report. There are a fair number of inaccurate tooltips, and IIRC they want them reported.
 

James Fire

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sorry grammar Nazi I didn't get the education you did and I don't think it would kill the game to leave it the way it was and only change it for those who got the new expansion then those that wanted something new can get it those of us who wanted it the way it was could of had that 2 telling me its simple to do is fine as I have said I'm no good with computers and every time I have tried to use a mod or a modded game there is issues with stability and sometimes even loosening saved game files as they become corrupted thanks for teasing my grammar much appreciated

What mods did you attempt to use? Where did you get them from?

lol you linked me a few ways to look into your mods for the game showing some of the stuff you were doing so I thought they were links to the mods you made as you said try them and linked about 4 or 5 options to look into but still haven't taken into consideration I don't use mods every time I have used them they cause issues with stability of the game and sometimes even corrupt my game files and save files so there is a reason I don't use mods and that's my right its also my right as a customer of paradox to post my dislike for the new version of the game

No, I didn't. That's my signature, not at all part of my comment.

Yes, you can dislike the update all you want, doesn't mean you get to essentially give an ultimatum to basically undo everything they did in the update.

obviously my education is terrible and no I haven't learned to spell or punctuate properly to your standards but that should help shine some light that not everyone that plays games has the capability to mess with game files to fix things so feel free to tease me some more about it as that's all you lot seam to be doing now so thanks for making me feel even more stupid just for voicing my opinion the fact that I don't like to mess with things is because in the past I have tried and caused issues I couldn't fix so again sorry to everyone for having my own opinion and not having the education required to voice it properly

You are obviously educated enough to type somewhat legibly. A good thing to do is to say what you are typing out loud, and put a period wherever you take a breath. Assuming you do breath fairly normally and can't talk for 3 minutes straight.
 

dollofdalborra

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my issue was the bugs and forced surrender not all the changes my ultimatum you spoke of was to give a in game option to turn it off or I wanted a refund as its no longer the product I paid for to begin with and in steams own policy's its with in my rights to ask for it
 
Last edited:

dollofdalborra

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What mods did you attempt to use? Where did you get them from?



No, I didn't. That's my signature, not at all part of my comment.

Yes, you can dislike the update all you want, doesn't mean you get to essentially give an ultimatum to basically undo everything they did in the update.



You are obviously educated enough to type somewhat legibly. A good thing to do is to say what you are typing out loud, and put a period wherever you take a breath. Assuming you do breath fairly normally and can't talk for 3 minutes straight.
and the mods ant for this game to answer your question I said that previously I have had issues so I don't use them but it was in fallout 4 that I had the most issues with mods and gave up playing coz of it
 

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and the mods ant for this game to answer your question I said that previously I have had issues so I don't use them but it was in fallout 4 that I had the most issues with mods and gave up playing coz of it
Really? Because you had issues with mods in another game, by another developer, in a different genre, using a completely different game engine, you have sworn off mods for life?
 

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my issue was the bugs and forced surrender not all the changes my ultimatum you spoke of was to give a in game option to turn it off or I wanted a refund as its no longer the product I paid for to begin with and in steams own policy's its with in my rights to ask for it
There is an option to turn it off. It's called activate a mod.
 

dollofdalborra

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Really? Because you had issues with mods in another game, by another developer, in a different genre, using a completely different game engine, you have sworn off mods for life?
yes that is correct and it wasn't just fallout 4 I have had mod issues with almost every mod I have ever used has caused problems so I don't use any mods for any game now
 

James Fire

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I've told you I don't use mods I want a in game option like there is for so many other options as you start a new game so shut up about your mods
They aren't my mods. And we already went through your mod logic.

Forced Status Quo is here to stay, and removing it will not be Ironman compatible, which is why it is going to be modded only.

No, vanilla will not have that option, because it will make it easier to get some achievements without it.
 

James Fire

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yes that is correct and it wasn't just fallout 4 I have had mod issues with almost every mod I have ever used has caused problems so I don't use any mods for any game now
What kind of issues?
 

hangry

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ive already told you issues with stability of the game corrupted files and continues crashes so don't and wont ever use mods again if you cant understand that just leave me alone as I'm really getting sick of saying the same thing over and over to you

You are seriously comparing mods in fallout 4 with mods in stellaris? #facepalm
 

Fortune_Silver

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For this reason, we will be reintroducing forced status quo peace, and this time it's here to stay. However, we are not simply going to roll back to exactly the way it is in 2.0, instead it will now work as follows:
- When a side in a war reaches 100% war exhaustion, they are now flagged as being at high war exhaustion, and get the alert as before
- Once at high war exhaustion, a 24 month timer will start to tick down for that side in the war. Once the timer is up, that war side can be forced into a status quo peace
- There will be no penalties for war exhaustion, but we will leave in the functionality for modders, as well as the ability to change the number of months before a forced peace is possible or disable forced peace altogether, so that those who truly hate to the idea of ever being forced to peace can at least change it through modding

I feel that this solution still has the issue of end-game wars mopping up weaker empires taking several long, drawn out wars to conquer completely, and having forced peaces at 2% off achieving wargoals, which always feels very unfair and arbitrary.

I would suggest instead that you keep the penalty system of the previous patch, but make the penalties MUCH harsher. Start with the existing penalties, but also add in that you cannot build new military ships or armies at 100% exhaustion, then add for example a yearly happiness decrease empire wide, as well as mineral/energy credit penalties that increase over time. Possibly also random events of ships and armies deserting that increase in frequency and severity as time drags on, representing deserting and maintenance being stretched thin maintaining the war effort.

Basically, make it so that your not FORCED to make peace per se, but if you try drag it out too long your empire will break from the strain of maintaining the war effort before the enemy does. Basically, make the forced peace a soft forced peace instead. Your not forced to, but it reaches a point where its the only viable option.

I think that this solution would also be great RP and general atmosphere wise, as it would make neck-and-neck wars feel like the epic desperate struggles where you are going all in to win as they were always meant to be, and allowing defending empires losing wars to mount the epic, tooth and nail, not-one-step-back struggles to defend their homelands.