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Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.

Quality of Life
We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.

This should make it a lot easier for you to manage your planets and starbases.

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In the fleet view it is now also possible to see which designs can be upgraded.

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Hallowed Planets
Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.

In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.

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War Doctrines
In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

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There are four different war doctrines with different strengths and weaknesses:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.

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Psionic Awakening (Utopia)
Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.

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That's all for this week! Next week you will be able to read the full patch notes for the 2.0 'Cherryh' update!
 
How the hell the starbases give more energy and research? You know you can build mining/research station in any system as long as you have a basic outpost in it and those you can have infinite, right?

you can build internal modules onto them that produce those markets for energy and I think they were labs or they are still called observatories for research.

starbases have become a huge part of empire development so much so that they can't even be killed only captured
 
that would be why he said atm

he was pointing out that in 1.9 it gives a free 15% with no penalty and it is not considered a must have. reading comprehension is key



also it grants the doctrines don't forget those
Doctrines ARE NOT BUFFS!!! They shift your fleet stats from area to another. Yes, your fleet will have +33% fire rate, but as a price, they will not emergency FTL out of combat ever, which means if you screw up, you are looking at a total wipe of your forces. And I am pretty sure other policies will have similar drawbacks.
 
you can build internal modules onto them that produce those markets for energy and I think they were labs or they are still called observatories for research.

starbases have become a huge part of empire development so much so that they can't even be killed only captured
Yeah, +3 energy and +3 food x2 from modules is going to be such a big deal /s
 
Doctrines ARE NOT BUFFS!!! They shift your fleet stats from area to another. Yes, your fleet will have +33% fire rate, but as a price, they will not emergency FTL out of combat ever, which means if you screw up, you are looking at a total wipe of your forces. And I am pretty sure other policies will have similar drawbacks.

so far only no retreat has drawbacks. rapid deployment is the only one we don't know. defense in depth is just a boost when fighting in your boarders and hit and run is just a bonus to your emergency ftl chance and cooldown
 
so far only no retreat has drawbacks. rapid deployment is the only one we don't know. defense in depth is just a boost when fighting in your boarders and hit and run is just a bonus to your emergency ftl chance and cooldown
In other words, nothing ground breaking.
 
Yeah, +3 energy and +3 food x2 from modules is going to be such a big deal /s

its not like the currant system its not one of each like it was you can now fill a starbase with duplicates. have you not been watching the twiter or streams?



they are also the only form of system defense now. you need a starbase to put down defense stations another thing that has gained significant importance
 
its not like the currant system its not one of each like it was you can now fill a starbase with duplicates. have you not been watching the twiter or streams?
So? Taking prosperity traditions that lower maintenance is going to "generate" the same amount of resources those two starbases would give. Taking +10% research speed from discovery again offsets those two starbases, not to mention the ton of bonus resources you get from easier anomalies. Taking harmony for extra happiness grants productions boost, which again generates extra energy, minerals and research. Where's the problem?
 
you will not get enough systems for the reduced cost to give you +2 to match supremacy
this one is very RNG dependent and countered by using your better fleet to grab tributaries
maintenance cost is going up you are not going to be able match the fleet of a supremacy player by going over cap just through expansion and your fleet will be less effective
more unity generation but higher unity costs

not to mention even if you match resource wise just through the expansion bonuses you slow yourself in research making your empire even weaker in comparison

but expansion is the reason I said unlock supremacy first then complete it 1st-2nd. there is simply no other tree that is as universally beneficial and this is only counting the unlock and completion bonuses we don't know the exact changes to the individual traditions

Uhh, you know Prosperity exists, right? reduced costs, and maintenance on everything (including consumer goods)? Power hubs turned into unity buildings? The Ship cost reduction in the opener alone makes it one of the most popular first tradition picks with almost everyone I know, regardless of their ultimate strategy.

Anyway, in terms of Supremacy vs. Expansion, Expansion has a Starbase cap bonus as well, it's just deeper into the tree and not the Opener. (Last time I saw it, it was the new bonus for Galactic Ambitions, so getting it early would require you to drop the 2 pop bonus)

Which, in my opinion, is a bit too early to make taking it first the game-changing benefit you seem to think it will, especially compared to favorites like Prosperity's reduced ship cost or Expansion getting colonies up and running twice as fast. Will have to play to confirm, but I'm willing to bet that by the time you could take meaningful advantage of those extra slots (in a cost/benefit over spending them on outposts/mining stations/buildings way,) the Expansion guy has them too and the one who took Prosperity has enough of an economic boon from reinvesting the EC and minerals he's saved that he doesn't really need a slot for another Trading Hub the same way you do.
 
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Huhhh wait, is this Hallowed thingy the Holy World tease from Wiz's twitter?

So, instead of +10 Monthly Unity, the Holy World will give +10% Monthly Unity to the whole empire?
 
Come on guys (those complaining about war policies)....Pacifism playthrough is already strong as hell due to infinite federation blobing (seriously, there should be a limit for fed. members..)...let the militarists have an edge for once... Besides as a peace-loving pacifist, you should not think about war in general....
Militarists can make federations too...
look up Xenophile.
 
Why spiritualists don't have access to "No retreat" doctrine? Because RP-wise it's like, "FOR <shroud covenant name>! NO RETREATS, FOR WE WILL JOIN OUR BROTHERS IN SHROUD!"

On the side note, will cordial/friendly ai be more willing (or willing at all) to trade non-colonizable systems with no megastructures?