Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.

Quality of Life
We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.

This should make it a lot easier for you to manage your planets and starbases.

upload_2018-2-8_11-27-38.png


In the fleet view it is now also possible to see which designs can be upgraded.

upload_2018-2-8_12-37-21.png


Hallowed Planets
Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.

In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.

upload_2018-2-8_13-1-53.png


War Doctrines
In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

upload_2018-2-8_13-7-49.png


There are four different war doctrines with different strengths and weaknesses:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.

upload_2018-2-8_13-10-58.png


Psionic Awakening (Utopia)
Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.

upload_2018-2-8_13-46-13.png


That's all for this week! Next week you will be able to read the full patch notes for the 2.0 'Cherryh' update!
 

Moonshadow101

Captain
70 Badges
Apr 2, 2011
300
855
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Campus
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • Stellaris: Federations
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Crusader Kings II: Conclave
  • Prison Architect
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Crusader Kings II: Reapers Due
Declare Saint increases Unity production, Spiritualist equivalent to the Materialist +research edict.

Spiritualism is very Unity-focused in Cherryh.

So spiritualists can quickly rush to Psionics, which gives research buffs that basically cancel out Materialism's advantage.

Is there a comparable mechanic for the other side? Can Materialists build a unity machine?
 

Muhrks

Second Lieutenant
34 Badges
May 24, 2016
195
10
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
[...]
War Doctrines

In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

There are four different war doctrines with different strengths and weaknesses:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
[...]

So.. what exactly did you change in the supremacy tradition tree, to make it work for pacified gameplay? Why should a pacifism player take supremacy, just to get the defense in depth thing? Or why did you bind the war doctrines to (any) tradion at all? Please explain. I don't get it. Wouldn't a research thing make more sense in that case? Maybe one, which requires at least one war, to show up?
 

Seelensturm

Lt. General
18 Badges
Jan 30, 2007
1.614
768
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Stellaris Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Since keeping Gaia worlds uncolonized will be advantageous for spiritualists, will there be any method by which we can "evacuate" worlds by encouraging its population to leave the planet as quickly as they can?

You will be able to evacuate a planet by resettlement in 2.0.
 

Psicke

Sergeant
92 Badges
Apr 21, 2012
81
0
  • Tyranny - Tales from the Tiers
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Knights of Pen and Paper 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • A Game of Dwarves
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
Good, Wiz, but apocallypse to me means a little more.

There's two things I really want: 1) a chain of very small galaxies behind a new fallen empire, and these smaller galaxies be almost unlimited to jump in from your main galaxy for infinite gameplay and 2) also want an apocalyptic xenoparasytes coming from one of those different galaxy and taking the bodies and minds of all sentient and could be a permanent if infest the Khan of the pirates and turn him an inmortal abyssal cancerous boss being.
 
Last edited:

LughC

Captain
55 Badges
Oct 8, 2016
369
380
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • Crusader Kings III
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Crusader Kings II: Reapers Due
Here's an idea for a war doctrine:

Attack in Detail: Increased weapon damage if you outnumber the enemy fleet.


doesn't that go against one of the main changes to fleets? that being the bonus you get for being outnumbered? while I personally like the idea I think it definitely needs to wait until we see what the balance is like
 

sabrenity

Prince with a Thousand enemies
85 Badges
Feb 9, 2014
518
456
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
have you forgotten that fleet cap was shifted away from population and is now more dependent on starbases? you know the thing supremacy gives you more of and cheaper?
Totally useless, as new tall play will be a one system challenge.
 

sabrenity

Prince with a Thousand enemies
85 Badges
Feb 9, 2014
518
456
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
your right clearly a self challenge outlier makes it all better.... in reality even a tall player will benefit both from the adoption and completion effects of this tree to such a degree that it becomes a priority.
And so? Following your logic:
- every empire will research and explore, discovery is a must
- every empire will expand, expansion is a must
- every empire would like to have more $$$, prosperity is a must
- (fill the rest of the list)

It's great that you have different interesting choices. Discovery first starts to be quite dull, after all.