• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.

Quality of Life
We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.

This should make it a lot easier for you to manage your planets and starbases.

upload_2018-2-8_11-27-38.png


In the fleet view it is now also possible to see which designs can be upgraded.

upload_2018-2-8_12-37-21.png


Hallowed Planets
Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.

In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.

upload_2018-2-8_13-1-53.png


War Doctrines
In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

upload_2018-2-8_13-7-49.png


There are four different war doctrines with different strengths and weaknesses:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.

upload_2018-2-8_13-10-58.png


Psionic Awakening (Utopia)
Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.

upload_2018-2-8_13-46-13.png


That's all for this week! Next week you will be able to read the full patch notes for the 2.0 'Cherryh' update!
 

LughC

Captain
55 Badges
Oct 8, 2016
369
376
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • Crusader Kings III
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Crusader Kings II: Reapers Due
They aren't only defense. One by a planet can get the trade hubs and other economic bonuses. They also serve as shipyards and the anchorage module is where a lot of our fleet cap will come from. So say you give up one starbase worth of cap to create a vassal with 3 starbases. Set them up right and the vassal will have a decent amount of fleet cap and the economy to support it. Then you can build starbases to replace the ones given to the vassal. You get a vassal with fleet capacity, replace most of what you gave to the vassal and get the domination bonuses. Total power for your empire is thus increased through clever use of a vassal.

you're just adding complication for no real gain. the cap you gain from a vassal is nearly irrelevant once you get galactic flee projection and the fleet cap the vassal gets is truly irrelevant as AIs cheat to ensure they are always around a set power based on your power, game time, their time and their size
 

Dr. Chaos

Second Lieutenant
49 Badges
May 30, 2016
198
0
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
you're just adding complication for no real gain. the cap you gain from a vassal is nearly irrelevant once you get galactic flee projection and the fleet cap the vassal gets is truly irrelevant as AIs cheat to ensure they are always around a set power based on your power, game time, their time and their size

But galactic force projection will work differently in 2.0, because in the latest stream Blondie had it, and had 204 fleet capacity in total, and I doubt that he would have 4 fleet capacity without it.

But anyway, the vassal trick will not work as in pre-2.0 (so you are right), mostly because the one system one owner rule, if you want to get the maximum out of your vassals, you will need to build a system fully with habitats, or a ringworld, and upgrade its starbase to citadel, that is a LOT of time and resources.
 

Devanor

Professional casual gamer
50 Badges
Jun 24, 2017
1.737
181
  • Imperator: Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
But galactic force projection will work differently in 2.0, because in the latest stream Blondie had it, and had 204 fleet capacity in total, and I doubt that he would have 4 fleet capacity without it.

But anyway, the vassal trick will not work as in pre-2.0 (so you are right), mostly because the one system one owner rule, if you want to get the maximum out of your vassals, you will need to build a system fully with habitats, or a ringworld, and upgrade its starbase to citadel, that is a LOT of time and resources.

If I'm not wrong, GFP gave 80 naval cap and 20 fleet cap. Whether that's great, horrible or decent is still unknown.
 
Last edited:

Princess Stabbity

Random Nonsense Generator
48 Badges
Oct 20, 2016
720
971
twitter.com
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Magicka 2
  • Crusader Kings II: Charlemagne
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Pillars of Eternity
  • Crusader Kings II: Rajas of India
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
you're just adding complication for no real gain. the cap you gain from a vassal is nearly irrelevant once you get galactic flee projection and the fleet cap the vassal gets is truly irrelevant as AIs cheat to ensure they are always around a set power based on your power, game time, their time and their size
Nothing you said is within 12 parsecs of being true n_n

Regular AI empires (the ones that can be vassals) are subject to the same rules, limitations and mechanics as player empires. AI only "cheats" at seeing through the fog of war because it's tied to their pathing and decision-making but that's it. Their economy works exactly the same as yours and they get no artificial help unless: a) you're playing at a nonstandard difficulty (but even then it's only simple % boosts, no dynamic catch-up mechanics), b) they're a Fallen/Awakened Empire or a Crisis (which have various unique mechanics but their asymmetry is intentional) or c) you're using a mod that adds such scaling.

Source: familiarity with the game and its softcode, multiple statements by the devs themselves on this very forum.
 

Promethian

Field Marshal
43 Badges
Feb 2, 2016
2.523
579
  • Age of Wonders III
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Prison Architect
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
  • Crusader Kings II
Nothing you said is within 12 parsecs of being true n_n

Regular AI empires (the ones that can be vassals) are subject to the same rules, limitations and mechanics as player empires. AI only "cheats" at seeing through the fog of war because it's tied to their pathing and decision-making but that's it. Their economy works exactly the same as yours and they get no artificial help unless: a) you're playing at a nonstandard difficulty (but even then it's only simple % boosts, no dynamic catch-up mechanics), b) they're a Fallen/Awakened Empire or a Crisis (which have various unique mechanics but their asymmetry is intentional) or c) you're using a mod that adds such scaling.

Source: familiarity with the game and its softcode, multiple statements by the devs themselves on this very forum.
You beat me to it. I am also amused by his choice to say "your trick is weaker than an ascension perk that it is not mutually exclusive with so its not worth doing." Oh great lord Dunning-Krueger, save us from your acolytes.
 

LughC

Captain
55 Badges
Oct 8, 2016
369
376
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • Crusader Kings III
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Crusader Kings II: Reapers Due
Nothing you said is within 12 parsecs of being true n_n

Regular AI empires (the ones that can be vassals) are subject to the same rules, limitations and mechanics as player empires. AI only "cheats" at seeing through the fog of war because it's tied to their pathing and decision-making but that's it. Their economy works exactly the same as yours and they get no artificial help unless: a) you're playing at a nonstandard difficulty (but even then it's only simple % boosts, no dynamic catch-up mechanics), b) they're a Fallen/Awakened Empire or a Crisis (which have various unique mechanics but their asymmetry is intentional) or c) you're using a mod that adds such scaling.

Source: familiarity with the game and its softcode, multiple statements by the devs themselves on this very forum.


that's not how it works. if you want to test it take control of an AI empire. run its minerals and energy to 0 destroy all its ships space ports and planet structures. the switch off them. within a year they will already have a fleet closing in on the power they had before and their territory will start to build back up. the amount of threads on redit as well as steam that document similar things shows you haven't even looked into it yet decided I was wrong.

here is just one

You beat me to it. I am also amused by his choice to say "your trick is weaker than an ascension perk that it is not mutually exclusive with so its not worth doing." Oh great lord Dunning-Krueger, save us from your acolytes.

it's not about if it is or isn't mutually exclusive. with galactic force projection you can maintain fleets larger than what is needed to win the game. making any more unnecessary
 

Princess Stabbity

Random Nonsense Generator
48 Badges
Oct 20, 2016
720
971
twitter.com
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Magicka 2
  • Crusader Kings II: Charlemagne
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Pillars of Eternity
  • Crusader Kings II: Rajas of India
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
that's not how it works. if you want to test it take control of an AI empire. run its minerals and energy to 0 destroy all its ships space ports and planet structures. the switch off them. within a year they will already have a fleet closing in on the power they had before and their territory will start to build back up. the amount of threads on redit as well as steam that document similar things shows you haven't even looked into it yet decided I was wrong.

here is just one



it's not about if it is or isn't mutually exclusive. with galactic force projection you can maintain fleets larger than what is needed to win the game. making any more unnecessary
The reddit conspiracy theory is wrong too.

I prefer to deal with verifiable code and explicit statements by the game's developers.

Unless Wiz comes here to retract everything he said in that topic, no amount of reddit upvotes can turn tinfoil hattery into facts.
 

BlackUmbrellas

Field Marshal
30 Badges
Nov 22, 2016
9.301
3.629
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Island Bound
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
with galactic force projection you can maintain fleets larger than what is needed to win the game. making any more unnecessary
I mean, 200 fleet cap is hefty, especially earlier on in the game, but it is by no means guaranteed to be "enough to win the game", especially considering AI empires can take it too.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.075
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
The reddit conspiracy theory is wrong too.

I prefer to deal with verifiable code and explicit statements by the game's developers.

Unless Wiz comes here to retract everything he said in that topic, no amount of reddit upvotes can turn tinfoil hattery into facts.

It would be easy enough to just run the suggested test, wouldn't it? I'd do it myself but the current W10 Insider build has rendered my gaming rig unbootable for the moment. Anyone else care to give it a go?
 

Devanor

Professional casual gamer
50 Badges
Jun 24, 2017
1.737
181
  • Imperator: Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
It would be easy enough to just run the suggested test, wouldn't it? I'd do it myself but the current W10 Insider build has rendered my gaming rig unbootable for the moment. Anyone else care to give it a go?

I have plenty of time, what do I need to do?
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.075
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Well, the suggested test was "if you want to test it take control of an AI empire. run its minerals and energy to 0 destroy all its ships space ports and planet structures. the switch off them. within a year they will already have a fleet closing in on the power they had before and their territory will start to build back up."

So, take control of an AI, trade away or blow up all its stuff, and then switch it back to AI control for a year and see how it does. Probably want to use one that isn't in danger of being crushed in a war during the testing period.
 

Devanor

Professional casual gamer
50 Badges
Jun 24, 2017
1.737
181
  • Imperator: Rome
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
Alright, testing is done: the ai never got resources out of nowhere from what I could notice, I took control of it periodically to see what it had and such.

I thought it was cheating regarding sectors, but that was one of my mods messing things up. Starting the game without any mods made the ai use sectors properly.
 
Last edited:

Tale

Major
42 Badges
May 10, 2016
712
143
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars
  • Sword of the Stars
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Necroids
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Knights of Pen and Paper 2
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Knights of Pen and Paper +1 Edition
Yeah, Wiz said AI stockpiles more than the player. It's easy to see a player draining an AI's resources, then being totally surprised it still has resources afterwards because they never bothered to look at the sector stockpiles.