• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #102: Edicts, Campaigns and Unity Ambitions

Hello everyone and welcome to another Stellaris development diary. Today, we continue talking about the Apocalypse expansion and 2.0 'Cherryh' update, on the topic of Edicts, Campaigns and Unity Ambitions.

Edict Changes (Cherryh Feature)
There will be a number of changes coming to Empire and Planetary Edicts in 2.0 'Cherryh', with the aim of both making Edicts more attractive to use, and increasing the number of useful things players have to spend their pooled Influence and Energy resources on. Firstly, we have moved most of the edicts out of the Planetary Edict category, keeping only a handful of Edicts that are either about dealing with a specific short-term problem (such as Unrest-reducing edicts) or executing a long-term or permanent effect (such as Consecrated Worlds or the new Land Clearance edict given by Mastery of Nature). Instead, a number of these edicts have become Empire Edicts.
2018_01_25_1.png


Empire Edicts have also been changed to work in the same way as Planetary Edicts, with an upfront cost and a duration rather than a monthly cost. The reason for this is that we wanted to ensure players always have a use for their pooled influence - an empire that is not using that influence on expanding through Starbases or Claims will be able to boost their empire in a variety of ways, including powerful resource-boosting edicts such as Production Targets and Capacity Overload. We decided to move away from the monthly cost because players tend to shy away from monthly costs that bring them into a negative balance, even if they are consistantly hitting their stockpile cap, and so ended up using Empire Edicts far less than they could actually afford to.

To make managing and renewing Edicts less of a hassle, we have added a message when an Edict (Empire or Planetary) expires.
2018_01_25_4.png


Campaigns (Cherryh Feature)
Campaigns are a new type of edict added in the Cherryh update. Campaigns are edicts that are unlocked by the Planetary Unification technology and cost energy instead of Influence. They typically have fairly situational effects, and are meant to be an additional use for stored energy.
2018_01_25_3.png


Unity Ambitions (Apocalypse Feature)
Unity Ambitions is another new type of edict added in the Apocalypse expansion. These are extremely powerful edicts that last 10 years and cost Unity to activate. You will get access to Unity Ambitions after researching the Ascension Theory society technology, and activating a Unity Ambition has a dynamic cost that is calculated in the exact same way as the cost for unlocking a new tradition (though activating an ambition will not raise the cost of future ambitions/traditions). Unity Ambitions are meant to give a use for Unity after the player has unlocked all the traditions they want to unlock, and to ensure the resource is never completely without use.
2018_01_25_2.png


That's all for today! Next week we'll continue talking about Cherryh and the Apocalypse expansion, on the topic of Civics and Ascension Perks.
 
Last edited:

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Campaigns (Cherryh Feature)
Campaigns are a new type of edict added in the Cherryh update. Campaigns are edicts that are unlocked by the Planetary Unification technology and cost energy instead of Influence. They typically have fairly situational effects, and are meant to be an additional use for stored energy.

Is the cost of a campaign fixed or does it scale somehow with empire size? I'm worried that campaigns would either be too expensive for small empires or too cheap for larger empires. It seems like larger empires will get more benefit out of a campaign (e.g. more planets so more extra pops from increased growth rate).
 

Kiwibaum

Captain
43 Badges
May 17, 2016
322
394
  • Dungeonland
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • King Arthur II
  • Magicka
  • Tyranny: Archon Edition
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Magicka 2: Ice, Death and Fury
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • War of the Roses
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
  • Cities in Motion 2
I like that the edics are so powerfull now.

But to be honest I think the monthly costs were better than how it will now work. I think it will be annoying to have to constantly refresh the edicts now. It is annoying enough with the science curator buff already. I know why this change was made. However I don't think that you have to take the players by the hand that much. If a player doesn't want to go into negatives even if he is at max storage it is his fault.

Since I don't think you will revert back to monthly costs: Any chance there will be an "renew automaticly" button or at least the option to pay monthly as an alternative payment method instead?
 

ERS92

Second Lieutenant
57 Badges
Dec 10, 2012
137
93
  • Cities in Motion
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Rome: Vae Victis
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Sengoku
@Wiz one question that I have since introducing planet destroyers weapons. Whit will be if I try use Planet Cracker on planet isolated by force field from another planet destroyer?
 

Picrasso

Second Lieutenant
43 Badges
Apr 25, 2016
121
74
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Necroids
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Surviving Mars
  • Cities: Skylines
  • Victoria 3 Sign Up
I like these changes, especially the empire-wide edicts. I'm a little sad about the unity edicts tho. It comes down to paying for having use of an excess resource.
 

ghostbirdofprey

Second Lieutenant
28 Badges
Mar 13, 2015
177
213
  • Sword of the Stars II
  • Stellaris
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Sword of the Stars
You will get access to Unity Ambitions after researching the Ascension Theory society technology,
Does researching Ascension Theory unlock ALL of the Ambitions, or are they also tied to Traditions such that you have to have unlocked certain Unity trees trees to use certain Ambitions? For example, would I have to have researched Ascension Theory AND put points into the Discovery tree to be able to use the Scientific Revolution Ambition?
 

Gen. Skobelev

Werewolf therapist
81 Badges
May 9, 2005
3.387
242
  • Victoria: Revolutions
I hope there will be a popup/notification when edict runs out of time. More notification choices would be welcome.
 

Athmet

Captain
93 Badges
Nov 20, 2011
359
60
  • Cities: Skylines - Snowfall
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • Victoria 3 Sign Up
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
I hope there will be a popup/notification when edict runs out of time. More notification choices would be welcome.

I think he said the following: To make managing and renewing Edicts less of a hassle, we have added a message when an Edict (Empire or Planetary) expires.

I believe that is the pop notification.
 

Gen. Skobelev

Werewolf therapist
81 Badges
May 9, 2005
3.387
242
  • Victoria: Revolutions
I think he said the following: To make managing and renewing Edicts less of a hassle, we have added a message when an Edict (Empire or Planetary) expires.

I believe that is the pop notification.

Well, that's what I get for not reading things very thoroughly. Thanks. And very good to hear.
 

AndragonLea

Captain
40 Badges
Oct 5, 2016
338
0
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis IV
  • King Arthur II
  • Majesty 2 Collection
  • A Game of Dwarves
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
Will there ever be a reason not to unlock all the traditions?

If the unlocked tradition penalty also applies for unity ambitions, then yeah, after 2.0 there will be. Unlocking domination if you have no vassals and never plan on gaining any will immediately and forever make the unity ambitions you might actually want (20 % more science? Yes please!) more expensive.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
Probably has been suggested already, but how about adding an option to automatically renew Influence-spending Empire edicts when they have expired (and queueing them if there isn't enough influence yet)?
 

AresOfThrace

First Lieutenant
51 Badges
Jun 27, 2016
252
24
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Age of Wonders III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Imperator: Rome
  • Stellaris: Distant Stars Pre-Order
Nice changes, but there is still the Problem of Megastructures being available first when you do not actually need them anymore.

Especially the Science-Nexus is very much a roleplay-element for players that are trying to play tall in the first place.
In my last game, I didn't even have Access to Mega-Engineering before I unlocked most of the repetative Research options.
 

Caligula Caesar

Stellaris Technical Scripter
Paradox Staff
63 Badges
Nov 1, 2014
752
2.392
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Surely a -50% unrest planetary edict is making it just a bit too easy to deal with planetary revolts? If you can get rid of 50% for a bit of influence, that means that unrest will only be a threat when you have just conquered a planet, and not a very creditable one then so long as you have enough influence. Unrest after you have conquered a planet will never reach 160 unless you do something very stupid.
 

FieldMedic

Colonel
104 Badges
Nov 10, 2012
1.034
1.775
  • Crusader Kings II
  • Arsenal of Democracy
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Steel Division: Normandy 44
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Sign Up
  • Prison Architect
  • BATTLETECH
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • Imperator: Rome Deluxe Edition
  • 500k Club
The problem with using Unity for these edicts even after you have all traditions you want is that you still might want to unlock Ascension Perks, despite going down the undesirable trees to get them...unless how you get Perks is changing somehow.
 

AresOfThrace

First Lieutenant
51 Badges
Jun 27, 2016
252
24
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Age of Wonders III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Imperator: Rome
  • Stellaris: Distant Stars Pre-Order
Surely a -50% unrest planetary edict is making it just a bit too easy to deal with planetary revolts? If you can get rid of 50% for a bit of influence, that means that unrest will only be a threat when you have just conquered a planet, and not a very creditable one then so long as you have enough influence. Unrest after you have conquered a planet will never reach 160 unless you do something very stupid.

As far as I know unrest never was a problem on recently conquered planets and won't be in this patch either.
 

I_am_Nemo

Lt. General
62 Badges
May 27, 2016
1.226
664
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
Surely a -50% unrest planetary edict is making it just a bit too easy to deal with planetary revolts? If you can get rid of 50% for a bit of influence, that means that unrest will only be a threat when you have just conquered a planet, and not a very creditable one then so long as you have enough influence. Unrest after you have conquered a planet will never reach 160 unless you do something very stupid.

As far as I know unrest never was a problem on recently conquered planets and won't be in this patch either.

There is an unrest mechanic in this game?

The answer is slavery: watching the stream, Wiz has been having unrest issues with his slaves for pretty much the whole game, (edit: including on his HW) and has already made use of the edict once or twice.

Flip it around: if you have to keep dumping 100 influence per planet to keep your slaves from revolting, it adds a decent cost to offset all the extra minerals you get.

Keep in mind you also cannot just drop some armies in place to keep unrest under control on recently conquered/high slave population planets: you have to devote tiles to fortresses in order to get an unrest reduction.