• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary - 8/19/2019

Welcome back to another Dev Diary for Imperator: Rome!

Once again, we’ll be covering some information that those of you using the open beta branch will already have been playing with.


Monarch Power

Before we dive in to the mechanics and solutions behind the monarch power rework, I’d like to explain a little bit about the impetus behind the changes, and the varying factors at play.

One of the more controversial aspects of the game at release, was the implementation of Monarch Power. After reading reams of feedback on the subject, and considering the available options, we elected to look at reworking the entire concept of Monarch Power in the Cicero update.

The community issues with the 1.0 monarch power system could broadly be boiled down into two main categories:

  • The lack of control over the stats that your monarch or ruler has.
  • The inconsistency of the varying purposes power was intended to be used for.

In essence, we needed a system that acted as an anti-snowballing mechanic, felt like something a player had control over, and which avoided any unnecessary abstraction both conceptually and in terms of practical use.

Enter Political Influence. PI is intended to represent exactly what it describes: the influence that a government or nation has over their own political establishment.

The way in which it is produced is also related directly to the political establishment. Each primary Office holder in your nation will contribute to the PI gain of your nation, based on their loyalty to your cause. The more loyal your cabinet, the more practical power you will have to perform the various actions associated with PI.

Which leads me comfortably to the next topic we covered as part of the power rework, and point two of the community issues surrounding Monarch Power. A huge variety of actions that previously had a token power cost, have been redesigned to use one of our newer, more dynamic resources. Tyranny, Stability, Political Influence, Corruption and even Aggressive Expansion have a more clear-cut purpose; the logical solution was to use these to represent the consequences of your actions, rather than attach an abstract cost:value ratio to things such as Bribery, selection of National Ideas, inviting investment, and more.

fW70_Q2z_glToyo4iaBIQ8aBamgWbJ9RM9EsPjCJoVoBTttQORBCbqebTU2y2wHoMQm5q4W_Fb2957uShsvUmJQkcNVt7KbZ-D2Xjf4v7z6gaiHacOM33OR27rNDT1k_zDxHsUTJ



Of course, there are still actions that demand the use of more conventional currency. Gold still plays a large part in a functional government of Antiquity, perhaps even more so in the Cicero update. The power cost for inventions, for example, has been replaced with a scaling gold cost, representing the direct cost of investment into research and development:

aaw8XyPNLxxqHE5T6CdC00FklB2uCamdo_QtRTdidrmrRfnYWfpL5I8jjNZreVAML_288uRatfgWV9DezgCW-J3jIVfY3reg8rexo26NkEELajSvr2Am8LCnUEvZB1lf42eLFFq6



In addition to reworks to the cost of many actions and abilities, it became quickly apparent that many actions needed no cost at all, and functioned as their own opportunity cost, or had a consequential cost. An example of this would be the Assault ability for armies; the manpower lost during an assault vastly outweighed any token power cost, and as such, has no action cost in Cicero. Citing an example of opportunity cost, Omens will no longer have an up-front price; the opportunity cost comes of being tied to your chosen omen for the entire duration, unable to switch or cancel the ongoing omen.

The one instance that we felt was not covered by any of our new or old systems, was the Military Tradition mechanic. This needed something unique, and as such, we needed a unique method by which to unlock and acquire traditions.

It felt appropriate to treat Traditions as a self-contained system, and the Cicero update will include a Military Experience resource. This will be generated over time at a modest base rate, but is modified by the average combat experience level of your national cohorts.

Military Drill is introduced alongside this, as a way for armies to maintain a certain level of experience during peacetime. The employment of Mercenary forces will detract from a nation’s Military Experience gain, but have been made vastly cheaper to maintain, to compensate for this.


og2DbFAmWzOMnM05M1API_DvWt0Moxw3FTlalnx4k1qzou9Bb3ghf-ifhiiylOl5iGjGibgfD5fHufRj8yzr46rg9oCEZe_F444RL7m_jXGTFXMT0yatn0DUCFSMBVpWlyRvu1dl



Rulers will not be entirely without merit in the Cicero update, with each of the four statistics granting you bonuses to certain stats, scaled by the value of the stat itself:
  • Martial: Manpower Recovery and Land Morale Recovery
  • Finesse: Commerce Modifier and Build Cost
  • Charisma: Monthly Tyranny Decay and Claim Fabrication speed
  • Zeal: Monthly Stability Increase and War Exhaustion Decay

A skilled ruler will therefore still be important to a state, and a weak one will be noticeably less potent.

To conclude, we realised early on in the testing cycle for these changes, that it felt more organic, dynamic, and most importantly fun, to utilise resources in this way. That said, if you wish to be the judges of this yourselves, the open beta for the Cicero update is still underway, we invite you to try it out!

/Arheo
 
  • 1Love
  • 1Like
Reactions:

Furuderikas

Second Lieutenant
15 Badges
May 27, 2017
136
9
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
Seeing the precise reasoning behind the replacements is very interesting!
I enjoy the fact gold is very relevant to tall & economic play (through inventions, etc). Spend money to make money.
 

Nattack

Second Lieutenant
24 Badges
Sep 6, 2017
107
49
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria 2
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
D: nothing new again

Feed me information! I require news sustenance!
I don't think there will be any new features for a while. 1.2 Cicero already seems to be feature complete (might be wrong, who knows), so all that's left is to do balance/fix bugs/AI/whatever else.
 

natevandrake

Title Unavailable
61 Badges
May 16, 2012
109
1
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Stellaris: Ancient Relics
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I'm glad the influence (or lack of) of a totally garbage leader hasn't been removed. Historically speaking there were plenty of morons who ruined their countries. Having to deal with that is something that has been a rewarding challenge since EU4, although the 0/0/0 rulers still enrage me.

It would be interesting however if a particularly low stat results in a penalty. So like a stat of 3 or 4 could be no buff or penalty and anything less than that would for example increase tyanny or reduce stability
 
Last edited:

Lord Lambert

Lord Lambert
91 Badges
Jan 26, 2014
1.850
5.342
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
I don't think there will be any new features for a while. 1.2 Cicero already seems to be feature complete (might be wrong, who knows), so all that's left is to do balance/fix bugs/AI/whatever else.
We thought that before food became a thing too, remember.
 

Askorti

Major
13 Badges
Oct 13, 2018
572
1.647
From what I read about what people who play the beta say, it seems like you've fallen into the same pitfall again, with Political Influence being used for too many different things, the same way the 4 mana types were previously.
 

Lord Lambert

Lord Lambert
91 Badges
Jan 26, 2014
1.850
5.342
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
From what I read about what people who play the beta say, it seems like you've fallen into the same pitfall again, with Political Influence being used for too many different things, the same way the 4 mana types were previously.
Not everyone feels that way. I'd go so far as to say it's actually a small minority that do. The threads I can think of from the top of my head that make this claim are the ones that say governor policies shouldnt be PI (they should, he's wrong) and changing your nations stance (again, it should, and he is wrong)

That thread has 3 agrees, 3 disagrees and 1 helpful. Not exactly worth discussing.

Is there another thread I have missed that makes similar claims?
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.367
The main issue with political influence which also was an issue with monarch Power Before was that most actions was not Worth the cost, moving a pop for 20 Civic Power was a complete waste since an invention only cost 100 Civic Power. Now we see the same issue such as a claim cost only 20 Power and is much better than paying 80 Power for provincial development. Calling something like moving a pop a "token" cost is really wrong.

Omens will no longer have an up-front price; the opportunity cost comes of being tied to your chosen omen for the entire duration, unable to switch or cancel the ongoing omen.
Omens don't feel like omens at all, I hope you consider to redesign the system completely and not be press a button every 5 years to gain a bonus.
 

Tyson_48

Colonel
53 Badges
Apr 17, 2008
861
362
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Rome Gold
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Imperator: Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Omens don't feel like omens at all, I hope you consider to redesign the system completely and not be press a button every 5 years to gain a bonus.

+1

I would prefer a system, where omens lead to dynamical event chains. And we can only choose which raw direction (to which god) this event chain will go.
No instant or permanent bonus but dynamic events which can not only give bonus but also malus ;)

f.e.
if you call for an omen to your factions "commerce god" an if you improve your commerce efforts in the "omen duration" there could be events like "a merchand has found a dog fucking a bird, which is clear message from god XYZ and has told this story all about your country.
All merchants are encouraged by this sign of the god (you gain 15% commerce eff.)

...but if you act against the commercial path (f.e. declare war on trade partners), you could suffer a mighty revenge from this god...like the bird fucking the dog (-35% commerce eff.)
 
Last edited:

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.541
4.911
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
So I have an issue with scaling costs.

If the cost of an action scales in a to linear fashion compared to the things that generate the resource being spent then you get a really unsatisfying feeling as you grow because you are still basically restricted to the same amount of actions as you were before you grew. This feels like the case in I:R currently with many of the scaling costs. Ideally the cost should scale at a slower rate to your power growth giving the player a sense of real advancement.
 

Seleukos.I.Nikator

Second Lieutenant
5 Badges
Jul 21, 2019
171
568
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I have no problem with the political influence. The way you acquire it and spend it seems very reasonable to me. The only negative observation I've had was that for the bigger empires like the Seleucids there was constantly insufficient amount of influence to actually do things. I think that scaling the acqusition of the political influence by your rank should be increased even further with higher amount of influence allowed for the biggest states, though I'm not entirely sure how that will affect the game balance in the long run.

Regarding the omens, I do agree that something should be done with them as of now they are just free, simple positive modifiers. Perhaps a system where there is always a chance for the omen to go wrong?
 

Ancillary

Captain
78 Badges
Oct 17, 2013
313
140
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Stellaris Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings Complete
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Shadowrun: Hong Kong
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Pillars of Eternity
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
I don't think there will be any new features for a while. 1.2 Cicero already seems to be feature complete (might be wrong, who knows), so all that's left is to do balance/fix bugs/AI/whatever else.
Gosh, I sure hope so. Even if there are no unannounced game features left, it's going to be a tall order just to teach the AI how to play the new game before the end of September.
 

Samitte

Colonel
123 Badges
Feb 2, 2012
1.140
2.239
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2
Omens don't feel like omens at all, I hope you consider to redesign the system completely and not be press a button every 5 years to gain a bonus.

Aye, currently it just means press a button - get reward for a short time, with the only minor interaction you have with it is converting pop so its not too useless.

What I think might be a good idea is to have the option to attempt to gain a bonus at the cost of some money and PI, with a random outcome. A positive one will grant you an omen for a period of time, depending on the outcome. A negative one grants you a malus. And sometimes its neutral.

Ask the Gods for something > Gods grant a bonus/malus/stay quiet > Omen power affects chance of positive, negative or neutral, duration, and strength (weak/medium/strong). Bonuses could be what they are now, varying per religion. An perhaps even make ruler stats play a role. Maluses could be the same, varying. Things like increased Unrest, reduced Pop Growth, Specific pop type happyness reduction, increased AE, reduced moreale, a stab hit, etc.

This would make Omens more interesting and have you play around them more. Perhaps even bringing back the old EU:Rome system where if you don't interact with it the High Priest on occasion will do one himself.
 
Last edited:

Todie

Doer of things and stuff in the videogame
37 Badges
Mar 9, 2018
1.951
2.072
www.twitch.tv
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II

Todie

Doer of things and stuff in the videogame
37 Badges
Mar 9, 2018
1.951
2.072
www.twitch.tv
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
So I have an issue with scaling costs.

If the cost of an action scales in a to linear fashion compared to the things that generate the resource being spent then you get a really unsatisfying feeling as you grow because you are still basically restricted to the same amount of actions as you were before you grew. This feels like the case in I:R currently with many of the scaling costs. Ideally the cost should scale at a slower rate to your power growth giving the player a sense of real advancement.

Yes, this had been discussed a lot a few weeks back. Though, at this point, the scaling that occurs have been tied strictly to number of pops. This means, every step we take to make our pops more productive makes us more gold without increasing the cost.

As for the state of balance, i think many will agree inventions are a little but too expensive in bp5, while they were too cheap in bp3. Also worth noting is that some of the means to scale up gold income are bugged at the moment. (Markets do nothing)...
 
Last edited:

hannibal_barca

Major
99 Badges
Nov 4, 2005
582
158
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • March of the Eagles
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
The new system is great. I feel like Political Influence is an organic medium that does not feel too artificial like the previous monarch points. I was a very vociferous hater on the 1.0 release but now after reading about Cicero I went ahead and purchased the game and am giving great accolades.