Greetings all!
Today, you’ll be taken through a deep dive into the Antigonid mission trees coming in the Heirs of Alexander Content Pack.
Before we get started on that, however, I have a few housekeeping points to mention. Firstly, this will be the last dev diary of the year, as we are now leading up to Christmas vacations. Secondly, this also means that indeed, Marius and Heirs of Alexander will not be coming this year. This is a -very- comprehensive update, and we are going to take the time to get it right.
Yet you came here not for housekeeping, but for content; and content we shall provide.
Some of you noticed this button in an early version of the UI rework - the time has come to explain more.
Selecting Heirs in Monarchies
No longer will the line of succession be an immutable certainty, altered only by accidental death.
For a hefty cost in resources and perceived legitimacy; you will be able to grant your approval to anyone in your ruler’s direct line of succession. As you might imagine, this may have consequences amongst the other successors…
This minor feature was something we’ve wanted to add for a while, and in the course of doing so, it became apparent that this allowed for the creation of an additional government type; namely, an elective monarchy.
Elective Monarchy
Strictly speaking, there were no traditionally elective successions that we know of during our starting time period (yes, that is a challenge - prove me wrong!), however, the election of Kings was a tradition which exists in many of our core nation’s histories - including Rome.
Monarchy government types will be able to enable Elective Succession with a Law, as with all other succession types.
This variety of succession law greatly reduces all ordinary contributions to succession value; and instead gives all eligible characters in your nation a ‘vote’ towards the next monarch, chosen from amongst their valid successors.
The factors behind their preference for any given candidate are quite wide, including difference in stats, culture, religion, and quite prominently: age.
You will still be able to anoint a chosen candidate with the Anoint Successor feature, however this will be much less impactful than it is in other succession types.
In practice, elective monarchies can result in an unpredictable succession that yields you a monarch of advanced age - why would this be good?
Well, aside from being pretty fun, and encouraging out-of-the-box thinking in order to manipulate elections, successors in Elective Monarchies do not receive a pretender loyalty malus: they put all of their energy into getting themselves elected, and not stirring up trouble.
Unit Models
We’re not all the way there yet, but here’s a preview of the Scythian Levy:Legion models:
And the Iberic culture group Levy:Legion models:
And now it’s over to @Chopmist to take you through the Antigonid mission coming in the Heirs of Alexander DLC, in our latest attempt at creating the longest dev diary known to man.
/Arheo
Today, you’ll be taken through a deep dive into the Antigonid mission trees coming in the Heirs of Alexander Content Pack.
Before we get started on that, however, I have a few housekeeping points to mention. Firstly, this will be the last dev diary of the year, as we are now leading up to Christmas vacations. Secondly, this also means that indeed, Marius and Heirs of Alexander will not be coming this year. This is a -very- comprehensive update, and we are going to take the time to get it right.
Yet you came here not for housekeeping, but for content; and content we shall provide.

Some of you noticed this button in an early version of the UI rework - the time has come to explain more.
Selecting Heirs in Monarchies
No longer will the line of succession be an immutable certainty, altered only by accidental death.
For a hefty cost in resources and perceived legitimacy; you will be able to grant your approval to anyone in your ruler’s direct line of succession. As you might imagine, this may have consequences amongst the other successors…
This minor feature was something we’ve wanted to add for a while, and in the course of doing so, it became apparent that this allowed for the creation of an additional government type; namely, an elective monarchy.
Elective Monarchy
Strictly speaking, there were no traditionally elective successions that we know of during our starting time period (yes, that is a challenge - prove me wrong!), however, the election of Kings was a tradition which exists in many of our core nation’s histories - including Rome.
Monarchy government types will be able to enable Elective Succession with a Law, as with all other succession types.

This variety of succession law greatly reduces all ordinary contributions to succession value; and instead gives all eligible characters in your nation a ‘vote’ towards the next monarch, chosen from amongst their valid successors.
The factors behind their preference for any given candidate are quite wide, including difference in stats, culture, religion, and quite prominently: age.
You will still be able to anoint a chosen candidate with the Anoint Successor feature, however this will be much less impactful than it is in other succession types.
In practice, elective monarchies can result in an unpredictable succession that yields you a monarch of advanced age - why would this be good?
Well, aside from being pretty fun, and encouraging out-of-the-box thinking in order to manipulate elections, successors in Elective Monarchies do not receive a pretender loyalty malus: they put all of their energy into getting themselves elected, and not stirring up trouble.
Unit Models
We’re not all the way there yet, but here’s a preview of the Scythian Levy:Legion models:

And the Iberic culture group Levy:Legion models:

And now it’s over to @Chopmist to take you through the Antigonid mission coming in the Heirs of Alexander DLC, in our latest attempt at creating the longest dev diary known to man.
/Arheo