• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary 20/04/2020 : Dev Diaries

Greetings all!


It’s been a little while since our last dev diary due to a combination of public holidays and schedule, but we’re back again, and I’ve a few changes to mention regarding the way you’ll be getting information from us in future.


Firstly though, I’d like to thank you all for the great feedback on 1.4 Archimedes, I’ve particularly enjoyed seeing the various stories and playthroughs that you’ve all been posting here and on our other social media platforms.


As I mentioned back at the beginning of the year, Imperator has been aiming at a faster frequency of smaller releases compared to some of our other studio titles. One thing that has been becoming apparent here, is that our old method of dev diaries on a weekly basis does not mesh well with this. Going forwards, we’re likely to have a couple of weeks of downtime after a major release such as Archimedes, before we launch into a more packed schedule of information filled diaries.


This achieves two things: it allows time to breathe and plan the workflow for our next release without having to make any snap decisions at an early date; and it ensures that there’s enough to talk about in dev diaries leading up to a release. There were reasonable criticisms that some of the DDs from the last release cycle didn’t contain enough ‘substance’. I think part of this is that it’s hard to see very focused feature-breakdowns in the context of the whole, so we’ll be aiming to look at features as they relate to game, and other parts of a release, going forwards.


Thus, since we’ve had a couple of weeks of down-time, we’ll start off our development diary cycle next week with a comprehensive overview of the subjects that will be covered in Menander, followed up by weekly, in-depth diaries on each one of those.


With all that said; this week I have a couple of teasers from 1.5 for you. Let me know what you think they might mean, and I’ll reveal all next Monday, as we dive into a full feature overview of the Menander update….


89P5syBIkQwqksKw7ELy0-OXkydsAKkCiclvggzDcUlXHaqxKViNSSZN2892Og1hB3y1U3sejPVBAdKqWpNjxzP-syTnGYxmWFw_YtMaRXT_o8T8whUCpYru6EkZ9UYHcbkdU8fm



khMXvE0yqgL4NxaGAdKYv_rWRhRgJPGWJ3axERMt-g7HMsdE0qAZlpWQFxsa72JEum1EPToHKPIMIz3tldUZnpAAZs_tBlA-AubD41yngTyqFTfqIS8GGPyf_sRJbZqUaC7LyiGD
 
  • 1
Reactions:

Jarolleon

Captain
57 Badges
Oct 29, 2017
493
1.061
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Heir to the Throne
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
I'm guessing armies will be made up of different classes now with this particular army composing of 4 freemen.
I'm sure they're going to turn this game into a VickyII reskin at the drop of a hat.
I think those are new subject management tools. like merging, and creating separate subjects as well. It would be cool if neighboring states can "steal" the subject. For instance, Armenian Orontids and Commagene Orointids are relatives. Further Armenia gets an event to send a pretender to take Capadoccia's throne. This is realistic as many states would first try to get the support o local lords before invading the overload.
Edit: I am happy to see Phrygia in the picture, finally something focused on diadochi and the East is expected.
You can already steal disloyal subjects through the "Demand subject transfer" interaction.
 

MrNewVegas

Major
69 Badges
Mar 26, 2016
713
1.106
  • Heir to the Throne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
I'm sure they're going to turn this game into a VickyII reskin at the drop of a hat.
Every step that paradox takes to turn a game into a victoria 2 reskin for that particular era manifestly improves said game. Stellaris, for sure. The pop system in Imperator. EU4 changed to a development system (and should have changed to a pop system, but this is another debate) CK2 picked up the province modifiers in the virus update (itself a good victoria-like feature).

The most disliked dev diaries in Imperator and CK3 have been those dev diaries which expressly stated "we are not going to give you pop dynamism".
 

thibeault

Corporal
57 Badges
Jan 25, 2018
36
25
22
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Battle for Bosporus
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I really hope they make the army traditions more of a tree, with certain cultures learning the for example HI branch faster or a few extra tactics/skills. Because now your tradition pretty much dictate your army composition and if I wanna make some Germanic barbarian horde with an op elephant army I want to be able to do it, for a price of course.
 

dav77-b

Dampfnudel
89 Badges
Jan 10, 2010
2.193
2.256
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Age of Wonders
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings III
  • Pillars of Eternity
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Greetings all!


It’s been a little while since our last dev diary due to a combination of public holidays and schedule, but we’re back again, and I’ve a few changes to mention regarding the way you’ll be getting information from us in future.


Firstly though, I’d like to thank you all for the great feedback on 1.4 Archimedes, I’ve particularly enjoyed seeing the various stories and playthroughs that you’ve all been posting here and on our other social media platforms.


As I mentioned back at the beginning of the year, Imperator has been aiming at a faster frequency of smaller releases compared to some of our other studio titles. One thing that has been becoming apparent here, is that our old method of dev diaries on a weekly basis does not mesh well with this. Going forwards, we’re likely to have a couple of weeks of downtime after a major release such as Archimedes, before we launch into a more packed schedule of information filled diaries.


This achieves two things: it allows time to breathe and plan the workflow for our next release without having to make any snap decisions at an early date; and it ensures that there’s enough to talk about in dev diaries leading up to a release. There were reasonable criticisms that some of the DDs from the last release cycle didn’t contain enough ‘substance’. I think part of this is that it’s hard to see very focused feature-breakdowns in the context of the whole, so we’ll be aiming to look at features as they relate to game, and other parts of a release, going forwards.


Thus, since we’ve had a couple of weeks of down-time, we’ll start off our development diary cycle next week with a comprehensive overview of the subjects that will be covered in Menander, followed up by weekly, in-depth diaries on each one of those.


With all that said; this week I have a couple of teasers from 1.5 for you. Let me know what you think they might mean, and I’ll reveal all next Monday, as we dive into a full feature overview of the Menander update….


89P5syBIkQwqksKw7ELy0-OXkydsAKkCiclvggzDcUlXHaqxKViNSSZN2892Og1hB3y1U3sejPVBAdKqWpNjxzP-syTnGYxmWFw_YtMaRXT_o8T8whUCpYru6EkZ9UYHcbkdU8fm



khMXvE0yqgL4NxaGAdKYv_rWRhRgJPGWJ3axERMt-g7HMsdE0qAZlpWQFxsa72JEum1EPToHKPIMIz3tldUZnpAAZs_tBlA-AubD41yngTyqFTfqIS8GGPyf_sRJbZqUaC7LyiGD

Can we please work on civil wars?
1. Fixing the issue of civil wars and capitals.
2. Makeing more civil war alternatives possible with white peaces and mutliple splitted empires.
 

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
manpower per territory per month at 10% recruitment (more % means less productive pops) ??? :D

I like this take, but why ”per territory” rather than like, per freeman pop ?
 

losheter3

Recruit
May 10, 2020
1
0
Better believe it. My custom new world game is likewise discredited. So darn near completing it! Any approach to uninstall it and return to my game? for more detail about the free codes games.
 

Herennius

Optimat
32 Badges
Mar 25, 2012
2.887
5.370
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Majesty 2 Collection
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Better believe it. My custom new world game is likewise discredited. So darn near completing it! Any approach to uninstall it and return to my game? for more detail about the free codes games.

Maybe it is only me, but I'm not getting what you want to say. Do you have technical problem with the game? Or have you accidently posted in the wrong forum? Because I can neither understand what you mean by custom "new world game" nor what you refering to with "free game codes"