• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary, 2/24/2020

Welcome back for this week’s Imperator dev diary.


Today, I’m going to be talking a little bit about the three mysterious boxes that a few of you picked up on when we took a look at the new Religion View wireframe the other week.

f5JiO9ZDb7bW3vsu9OzdMFDzifmvryCnFkz2pJK72pv-nafZJYTfT2DqNzkSx8OWIH4qR_AEPKzY9yhh4ldkIm2nyOp6E1MdDhGpBWcSc9_oTCbAFPdWIzmMbgrxbcOPPdLK4TgB



Linked strongly to Holy Sites, the Sacred Treasures system will be included as part of the Archimedes update. We will be including a set of general treasures for all owners of I:R, and a set of treasures as part of the Content Pack, with a Greek theme, as per the rest of the pack.

Sacred treasures will appear in holy sites around the world, and are intended to represent famous or important artefacts that were known or presumed to have been revered in the ancient world.

It’s important to note here, I think, what treasures are not. Just as with the deities and omens, we’re keen to stress the importance of belief and ritual in antiquity, rather than treating these items as ‘magical’ in nature. The vast quantity of carved/written requests for blessings or even curses that are still found by archaeologists at temples and holy places dating to antiquity, shows that religion was a hugely relevant, almost transactional, part of life.


How will they work?

Every holy site will have a number of slots for sacred treasures, represented as above in the religion view. This corresponds to the ‘level’ of the holy site, which in turn corresponds to the city status of the territory in question. A settlement will be able to sport one artefact, two in a city, and up to three in a metropolis.

I’m keen that treasures are considered unique. Treasures will be created at the beginning of the game, and there will be a finite number. Where the Pythia in Delphi might begin with a brazier of Oleander, you will not find 45 Braziers of Oleander doing the rounds 100 years into the game.

Treasures themselves will exert a provincial effect, applying a modifier to all territories within the province in which they reside. This makes it very relevant where your holy sites are located, and which city status they possess.

Naturally, putting all your eggs in one basket can have a down side. Treasures are fair game for looting, and the desecration of a holy site by a unit will pass all contained treasures to the looting nation.

Treasures can only be actively placed in holy sites which represent gods currently worshiped in your pantheon, and treasures present in holy sites of other deities will have no effect. To add a level of commitment to your choices, you will be unable to remove a treasure unless the holy site is desecrated (possible through the Religion View screen).


Can’t we just stack these to crazy levels?

To an extent. We’re addressing this in a couple of ways. Firstly, the various pop output bonuses for Capital, Capital Province and Capital Region are being cut down significantly. Secondly, by tying treasure slots to city status, you would need to have 4 metropolises in one province in order to stack the maximum number of treasure slots. This makes it theoretically possible, but a significant logistical challenge to feed and supply a fully decked out province.


Can we mod these?

You most certainly can. Time allowing, I will also be looking into allowing characters to benefit from possessing treasures, replete with character effects. Nota bene: I have no current plans to enable the character aspect of the sacred treasures system in the base game.

Next week, we’ll be showing off some more missions that will be coming as part of the Magna Graecia content pack, as well as an interaction with the deity mechanics that I hinted at a few diaries ago.


/Arheo
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I know. It was an attempt on a hopeful, tongue-in-cheek kind of comment. But it's not easily conveyed over the internet.
Yes it is good to be hopeful:)

Well the thing is I dont play video games much so I’m not particular bothered about the patch release date.
 
Last edited:

Balesir

AoD's Old Geezer
146 Badges
Dec 23, 2005
3.142
1.689
  • Arsenal of Democracy
  • 200k Club
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Deus Vult
  • Sengoku
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Pride of Nations
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • East India Company
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • PDXCON 2017 Gold Ticket holder
7. Cool idea, maybe. I'm reluctant to use the treasures in a way that might result in multiples, though.
Maybe such sacred prizes could have a timeout (lifetime)? After all, a living laurel, once cut from the tree, will wither and die over time...
 

Ivashanko

Field Marshal
50 Badges
Dec 6, 2010
3.163
3.473
  • Crusader Kings II
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis IV
  • A Game of Dwarves
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Cities: Skylines
  • Divine Wind
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Semper Fi
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • For the Motherland
  • King Arthur II
  • Hearts of Iron III
  • Heir to the Throne
  • Hearts of Iron III Collection
It's too bad keeping relics in other faiths' temples doesn't have any effect! It should. It could, for instance, make member of that faith less likely to convert and also decrease their revolt risk as long as you are properly handling the relics.
 
Last edited:

EricMN93

Captain
5 Badges
Apr 25, 2019
382
804
  • Crusader Kings II
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
Many of these questions have already been asked before but I try again to see if we get any answers. xdxd

1-Can objects be forged?
2-Will there be something like great works in patch 1.4?
3-Where does it represent that there are objects that we do not have selected?
4-The temples and sacred places will have a unique animation?
5- Will there be new casus belli? For example to get x objects.

Thanks for any response :)
 

Arheo

Game Director - Hearts of Iron
Paradox Staff
Feb 13, 2018
933
18.483
Im hoping this patch would rework conversions. As this current one would make little sense in the 1.4 patch.

Conversion will generally be slower, and will be affected by the composition of your pantheon. Embracing a multi-faith pantheon will result in fewer conversions over time.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Conversion will generally be slower, and will be affected by the composition of your pantheon. Embracing a multi-faith pantheon will result in fewer conversions over time.
Right now it seems like most think Culture conversion is alot better but I suspect you will not touch it Before 1.5 which will focus on Culture?
 

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
Embracing a multi-faith pantheon will result in fewer conversions over time.
Does this mean you can get more conversions for a while by way of not embracing multiple faiths until such time as you deem it worthwhile?

... but once you embrace a faith that also means bringing a bunch of pops from that faith into the fold immediately ..?
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Does this mean you can get more conversions for a while by way of not embracing multiple faiths until such time as you deem it worthwhile?

... but once you embrace a faith that also means bringing a bunch of pops from that faith into the fold immediately ..?
Pops of that faith get happier if represented in the pantheon but are on the other hand converting slower to your state religion.
 

nikkythegreat

Major
41 Badges
Dec 26, 2017
720
1.751
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Age of Wonders III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Conversion will generally be slower, and will be affected by the composition of your pantheon. Embracing a multi-faith pantheon will result in fewer conversions over time.


Ohhh, so religions with an accepted diety would still convert to state religion?


Does this also mean you will still have that -33% assimilation malus for wrong religion even when a pop is of a religion with a deity that is venerated in the state pantheon?