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Imperator Dev Diary - 18/03/2020 - Archimedes Update Releases March 31! - Updated Roadmap 2020

Greetings all! Things have been a little up in the air lately, but I hope you’re all managing to stay safe and secure.


In today’s DD, I hope to give you all a little something to look forward to, as well as a round-up of some more minor additions coming to both the free update and content pack alike.


Without further ado, however, it is my pleasure to announce that the Archimedes update and the Magna Graecia content pack will be available for your delectation on the 31st March.

dd-1.png


As you might be aware by now, the Archimedes update will be free for all users, and contains an entire overhaul of the religion and omen mechanics, deities, sacred treasures, new events, additional content, and a dizzying array of bugfixes and balance tweaks.


The Magna Graecia content pack, priced at $7.99 / £5.79 / €7.99, will be available for purchase on all our usual platforms, and contains bespoke mission trees and content for Sparta, Athens, and Syracuse; a set of hellenistic themed treasures, 3 new music tracks, the Apotheosis feature allowing you to deify your past (or present!) rulers, new hellenistic deities replete with unique 2D art, and new 3D art for certain Greek nations (you can find more on this below!).


In addition to this news, I‘d like to share an updated roadmap graphic with you. We’ll begin to reveal more details about future plans as we get a bit closer, but this will serve to indicate my development intentions going forwards.

dd-2.png



And now for those of you that have patiently awaited additional gameplay content - here are some minor changes that we’re making to each of the focus tags in Magna Graecia.


It is my firm belief that the identity of a playthrough in I:R is composed of that feeling of ‘uniqueness’ that exists as a combination of the many small aspects that make up your nation. As we develop I:R, these small but individual mechanical changes to tags, are an incredibly important part of differentiating between tag A and tag B; in combination with interactions and features enabled by other defining aspects of a nation - religion, culture, and more.


As Athens, you’ll be able to revive the ancient punishment of Ostracization; a character interaction that acts much like banishment, but is usable without imprisoning the target. You’ll incur a hefty tyranny cost, as well as the ire of the target’s family, and you’ll have no control over where the target flees, or what they get up to when they’re there..


The power of being able to deal with unruly characters is offset by a highly variable tyranny cost, and the increasing reluctance of the Ekklesia to support your actions at high tyranny.

dd-3.png


As Sparta, a tall, military playstyle can be enriched by two new Province Investments, which replace Provincial Procurators and Mystery Cults for your nation.

dd-4.png


The changes to these investments open up opportunities for some highly optimized core Provinces, in combination with the Spartan mission trees.


The unique mechanic for Syracuse plays off a desire to retain a focus on the famous City States of geographical Magna Graecia, as well as draw on the famous and ruthless nature of Agathocles’ past.

dd-5.png


You’ll be able to release single cities as client states, having installed a puppet governor. These new subjects have a 50% bonus to their -base- manpower, ensuring that they punch above their weight in terms of supported army. For each of the subjects that you own, you’ll receive a small reduction in Mercenary Maintenance cost, and if you double down on the mercenary life, you’ll be able to utilise a new character interaction, which will let you elect a new ruling line from among your mercenary subjects.

The above mechanics are linked to the Magna Graecia content pack, but coming in the Archimedes update, is the ability to favorite characters of your choosing:

dd-6.png



Favorite Characters will appear in the outliner, allowing you quick access to their character sheet or interactions. There is no restriction on who you can favorite - if you want to keep track of foreign rulers, that’s perfectly fine. Characters that have been favorited will be removed from your outliner once deceased.

A final thing we've done as part of the Archimedes update, is to add a series of startup events and choices for Diadochi nations, which make the starting situation a little more deterministic. I felt that the regional narrative in Greece was often lacking; as such, the 4th war of the Diadochi is much more likely to occur, with various rare outcomes still being possible.

Last, but not least, a promised look at some of the unit models that owners of Magna Graecia will receive:

dd-7.png


Included will be unique unit models for Sparta, Athens and Syracuse, and as an added bonus, a unit model for Cretan nations, featuring the feared Minotaur as a shield boss:

dd-8.png


That’s all I've got for you this week, folks, but with our release imminent, you can expect a wrap-up on content and features next week, and a comprehensive set of patch notes shortly thereafter. Stay safe out there!


/Arheo
 
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Rubidium

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Just letting you know, dear Paradox, the unit models you're providing which is available only to those whose going to pay money is not right. They should have been available without paying a single penny, since they must have been a part of the base game. What you are doing is adding a new peninsula to the map, lets say Italian peninsula, and asking money for it.
Its is absolutely ridiculous. " Oh look, look! I modelled a unit, though it does not have a sword. If you give me money, I will give him a sword. Oh look look I have a model with sword. Geez, its naked! What should I do? Oh boy. Give me more money and I'll dress him up." Do you see my point, dear Paradox?

I would not mind paying to the mechanics like deitification, but asking money for unit models THAT SHOULD HAVE BEEN A PART OF THE BASE GAME is neither right or morally appreciated.
Thank you.
Artists have to eat too, you know.

As it stands, if you don't buy the DLC, you continue using the same models as are already in the game. If you do buy the DLC, in addition to the other flavor, you get slightly nicer, unique models. Personally, I barely notice the models when I'm playing (it's why I didn't buy the various unit packs for CK2/EU4 when they came out), but I recognize that quite a bit of work goes into them, and that costs money. The alternative is not "Paradox gives away the unit models for free;" it's almost certainly "Paradox doesn't invest money into making additional unit packs."
 

CrazyZombie

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Artists have to eat too, you know.

As it stands, if you don't buy the DLC, you continue using the same models as are already in the game. If you do buy the DLC, in addition to the other flavor, you get slightly nicer, unique models. Personally, I barely notice the models when I'm playing (it's why I didn't buy the various unit packs for CK2/EU4 when they came out), but I recognize that quite a bit of work goes into them, and that costs money. The alternative is not "Paradox gives away the unit models for free;" it's almost certainly "Paradox doesn't invest money into making additional unit packs."
^ this

And I'm ready to pay money for the unit pack with cavalry, elephant and archer models.
 

nyah

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Just letting you know, dear Paradox, the unit models you're providing which is available only to those whose going to pay money is not right. They should have been available without paying a single penny, since they must have been a part of the base game. What you are doing is adding a new peninsula to the map, lets say Italian peninsula, and asking money for it.
Its is absolutely ridiculous. " Oh look, look! I modelled a unit, though it does not have a sword. If you give me money, I will give him a sword. Oh look look I have a model with sword. Geez, its naked! What should I do? Oh boy. Give me more money and I'll dress him up." Do you see my point, dear Paradox?

I would not mind paying to the mechanics like deitification, but asking money for unit models THAT SHOULD HAVE BEEN A PART OF THE BASE GAME is neither right or morally appreciated.
Thank you.

Not so sure. Generally I'd happily pay less for just extra mechanics without new unit models and music. Especially music, as I always play with it off. They used to have game mechanics, unit models, and music as separate DLCs and it was cheaper for me, but they've decided they can make more by bundling it all together, or that people prefer it that way.

The way to look at it is, if people pay to buy the additional content, whatever it is, then development will continue on this game and we will get more free updates, or not.
 

Axis89

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Does the Unit Model color change when you switch tag? Didn't know thats the case in I:R :D
Yes it does, the unit colour is tied to main colour of said nation. So for example, the Sparta mod which makes the flag darker red also makes the unit get that colour too. It even transfered to my own personal unit graphic mod for Sparta(Which kinda looks like the now official Spartan graphic)
 

Szarcas

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Yes it does, the unit colour is tied to main colour of said nation. So for example, the Sparta mod which makes the flag darker red also makes the unit get that colour too. It even transfered to my own personal unit graphic mod for Sparta(Which kinda looks like the now official Spartan graphic)
Didn't know that, thanks for the Info :)
 

nikkythegreat

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Could you add discpition of their unique mechanics to the heritage discription of the country that has it otherwise people who do not follow the dev diaries will not know that there is one.
 

Valentin the II

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Hey, this looks wonderful!
The small regional additions like the Syracuse mechanic are great, I'm just afraid they will not be explained anywhere and get overlooked. Where will a new player (or someone who doesn't religiously follow the DDs) learn this is actually an option for these nations? Will the differences be mentioned somewhere?

I can easily imagine myself automatically clicking the military development button for Sparta already assuming I know what it does and getting an unexpected effect, you can't expect players to check every possible tooltip (for already established mechanics) while playing a game with so many buttons/options.
 

Valentin the II

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Also, can you make the Ostracised tyranny penalty be based on popularity and not power-base? This would be more true to facts (powerful characters were famously ostracised) and make more intuitive sense. After all, it's basically one big popularity contest when it comes to ostracism, no?

Also also, some flavour text explaining the new regional mechanics would be nice, like the historical background. :)
 

Efimer

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...There's only one thing that still bugs me: as of now there seems to be no dual-monarchy for Sparta...

I can't agree with you here, I don't think that accurately modeling the government of a minor political player, as Sparta was at the game time, is a priority.
Don't misunderstand me. I think the main players of the time (Rome, Carthage and the Successors Kingdoms, in the Mediterranean area) and the most promising ones (Syracuse, Pontus, Armenia, etc., in Med. & Asia) should get better modeled government types, but I think that this is already in the pending tasks list of the developers.
Btw, I think that ideas and suggestions about how to improve government mechanics could be useful, actually I've seen some in the forum... for Sparta, go figure :(
 

tribunus_plebis

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Great DD and very thankful for the release date, way sooner that expected!
Also, I can't hide how anxious I am for that "summer of culture" Meneander Update. I hope some revamp of the buildings/city development (attached to culture) ideas are on the table.

On further comments:
Will there be any new 3D Wonder Models for the Map? (e.g. the Acropolis or the Oracle of Delphi)
@Arheo @Snow Crystal
This please!! I:R really excels when the map incorporates this elements, bringing life into it. The job done with dynamic 3d models on map is outstanding (The Colossus of Rhodes, Great Library and Lighthouse of Alexandria, the active volcanoes, burning cities after loot, etc).


I can't agree with you here, I don't think that accurately modeling the government of a minor political player, as Sparta was at the game time, is a priority.
Don't misunderstand me. I think the main players of the time (Rome, Carthage and the Successors Kingdoms, in the Mediterranean area) and the most promising ones (Syracuse, Pontus, Armenia, etc., in Med. & Asia) should get better modeled government types, but I think that this is already in the pending tasks list of the developers.
Btw, I think that ideas and suggestions about how to improve government mechanics could be useful, actually I've seen some in the forum... for Sparta, go figure :(
I agree a lot on this. By the game time-line Sparta was nothing but a shade of what it used to be, specially after the brutal defeat against Thebes and the liberation of helots (who founded Messenia). Spartan traditional society and values were in systemic decline, and substantially different from the ones of the time of Archidamus II and the Peloponnesian War, which is the one that dominates popular imagination.

Being that said, I still believe that with the elements in the new patch there's plenty of possibilities to add new start dates like the Peloponnesian War or the rise of Alexander. (maybe for Menenander?)
I'm aware of the problem regarding lack of knowledge on non-mediterranean primitive cultures of those dates, but as irrelevant actors of the period, I would leave all of that as "uncolonized land". :)

All the best!
 

Denkt

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Remember that the celts actually managed to defeat the macedonians atleast once, something the persians did not manage to do during Alexander's conqeust. It was one reason why Antigonus the II could come in Control over Macedonia as he eventually defeated the celts.
 

Palando

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I can't agree with you here, I don't think that accurately modeling the government of a minor political player, as Sparta was at the game time, is a priority.
Don't misunderstand me. I think the main players of the time (Rome, Carthage and the Successors Kingdoms, in the Mediterranean area) and the most promising ones (Syracuse, Pontus, Armenia, etc., in Med. & Asia) should get better modeled government types, but I think that this is already in the pending tasks list of the developers.
Btw, I think that ideas and suggestions about how to improve government mechanics could be useful, actually I've seen some in the forum... for Sparta, go figure :(
The Spartan Diarchy could be very much like the Roman republic only with rulers who rule for life and only two families being eligible for kingship.

The Syracusan mechanic seems far more sophisticated and Syracuse also wasn't really a major player (apart from the first few decades).