• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary, 1/13/2020 : The Future

Greetings!


My thanks for bearing with us over the holidays, the team has had a good break, and we’re back and ready to begin the 1.4 Archimedes update for Imperator: Rome.


Before I go into a little more depth as to what you might expect in the first part of 2020, I’d like to address what some of you may already have noticed. Our previous roadmap indicated that 1.4 (previously titled Cassander) would be an weighty expansion to I:R - we’ve taken the decision to change our tack a little here. This is in part due to the success of the 1.2 and 1.3 updates: the ambitious release cadence we achieved in order to be able to bring the radical changes and additions contained therein, is something that we feel suits Imperator well, and is a practice I would like to keep up.


What does this mean?

Well, in practical terms, you can expect to see smaller, more frequent updates than some of our sister titles. We believe that we can provide a more engaging experience for our players by having the opportunity to react to feedback with relative haste (the development of the 1.2 Cicero update, for example), which in turn gives us the chance to focus on individual, core themes on a per-update basis.


Does ‘more updates’ mean more paid DLC than we’re used to on [insert PDS game here]?

Simply put; no. As we’ll be producing more frequent updates, not all of them will have a price tag. Content packs accompanying free updates is a model that I believe serves us well, and gives players the greatest amount of choice and flexibility as to how they spend their money.


Does this mean Imperator is dead?

Absolutely not. We’re committed to Imperator - we believe there is huge potential in both the era and game. Indeed, the I:R team seems to have mysteriously grown over the holidays.

I’ve pre-empted these questions, and I expect some of you to have more. I’ll do my best to answer those which I can in this thread.


---


Moving on, we come to the subject of 2020. I wanted to give you an update as to our plans for the first few updates this year, however before I do, I must stress that any and all plans are subject to change - the level of communication and feedback we’ve had with you on our previous updates makes me confident that transparency is the only way forward here, but it should be with the understanding that the realities of development sometimes hit unexpected turns.


To aid our planning, we’ve split each update cycle into something we’re calling a ‘season’. Giving each season a rough theme allows us to better focus on key parts of the game in need of improvement, without committing to a discrete number of updates or releases.


Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.


Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

Other themes for the Menander update are likely to include Subjects, unrest/rebellions, and more.


Does this mean you won’t touch [Feature X] until it’s part of a season?

Not necessarily. Themes and seasons are a focus, not a restriction.


What’s after Season 1?

Well, it’s a little early to say. -However-, what I can do is give you the intended theme for S2: Warfare.

To conclude, I’m aware that many of you like meaty, detailed Dev diaries that explain features on a mechanical level. This is not something we’ve forgotten, and next week we’ll dive into the details of the Archimedes update to look at Deities and Pantheons.

/Arheo

Edit:

As we lack any exciting screenshots to show you due to the recent holidays, I felt it would be a good time to prove that team Imperator is also team CAT (featuring an assortment of team cats):

upload_2020-1-13_14-58-23.png
 
Last edited:
  • 2Like
Reactions:

cobern

Recruit
54 Badges
Jul 10, 2019
3
1
  • Stellaris: Necroids
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Stellaris: Megacorp
  • Stellaris
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
1. More difference between army's of mercenaries. Example - slingers from Balear's islands, archers from Ciprus.
2. Much more settings of army. Example: greek or Macedonian phalanx.
3. Seasons in economics.
4. Events of total Barbarians invasions. Example - gauls in Italy and Greece, german in Rome.
 

Will Steel

Centurion First-File
On Probation
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
Please remember to add portrait backgrounds. PLEASE!
View attachment 538864

Also helmets, wreaths, hats and other headwear. It is hard to distinguish characters without headwear, since most of them look very similar and bland without them.

Character portraits in Imperator are almost completely missing any headwear beyond a few Persian/Scythian hats and a basic headband. They should be added.

There is a lot of potential, for example here are a few images I found from google -

c6e53bdc0bf11c29f853223f4d4fae93.jpg


Total_war_Rome_2_mods.jpg

975F5C27AC39CFD23293FF7EE4FACA080593DB0D
FC107309D4A4284A104174536A9EAD1F9E84C2D5
8AC97205D10E4FC984435B203A5665350F44E6C7
prev_thracian_tanit.png
h_thracian3.png
6146225b9da01a9b95385110.L.jpg

maxresdefault.jpg
18c029660773d9589c2d63cfc2c4efec.jpg

UIYOyHx.jpg
portraits.jpg
dad95949cc4be211ab16b67e8a99fe83--attila-the-hun-alexander-the-great.jpg
b_empiretotalwar_barbary9991_010.jpg

Also, same goes for armour. Every Graeco-Roman character wears the same bland bronzed scale armour for the entire span of the game. That should change too.

I read somewhere that basic code for helmets on portraits already exists in the game...so why was it not utilized?
 
Last edited:

Hopolit

Private
88 Badges
Apr 17, 2015
18
12
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
Hope the holidays was good for you and the team.
Seems like a good plan, having the ability to have a multi culture/ethnic and multiple religions in my realm is something I have missed in Imperaton.
Thanks for the update
 

Laucian Nailor

Sergeant
47 Badges
Oct 4, 2014
57
7
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Pillars of Eternity
@Arheo @Trin Tragula
I am really in favour of the changes you are making and the direction you are moving in with content and flavour.

I do have a concern however and, with all respect to Hannibal and his fellow Carthaginians, it IS the elephant in the room!
Whilst you're happy to communicate and respond to comments regarding the content and flavour, you seemingly ignore any reference to the awful UI/UX and never address any indications/direction for improvement that would make actually interacting with the game less painful. As just a small number of examples:-
  • Scalable UI elements (buttons/windows etc)
  • Moveable windows that have placement persistence ongoing
  • Improved clarity for the icons to absolutely link with function
  • Window 'step-back' improvements/functionality i.e. I have 3 trade routes available - rather than selecting a good and import source and the window vanishing; when I select the import source, if I still have routes available, the previous 'goods' window reappears (in the same place as before) to select the next one.

Much like Europe following the Roman Empire's decline, this feels like a design area that is sitting in the dark ages ;)
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Perhaps 'parts' of it did; maybe I should have made what was an 'in jest' addended comment more specific and referred to 'Western Europe'. :confused:
Not everything that is Europe was a part of Roman empire to begin with. You can check up some economic estimates and they seems to agree on that medieval Europe both reached a larger population and more wealth per person, Italy in particular became substansially richer during the medieval era.

Humans tend to become better and better at doing things and even rome could not change that.
 

TheMind

Major
12 Badges
Apr 8, 2019
536
1.167
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
Humans tend to become better and better at doing things and even rome could not change that.
That's true, but to compare two human ages you should check which one had a better welfare compared to the age they lived in, it implies a very difficult and complex historical analysis. During the Middle Ages tech progression wasn't that exceptional (apart from the late era, which saw Michelangelo or Leonardo or Lorenzo The Magnificent), whilst during the Roman Empire (and Republic) the average welfare was quite high (for example a regular and very advanced sanitation system was built in almost every big city founded and conquered, a very complex road system had been built across all the territory of the Empire, etc... each of them deteriorated during the successive centuries, which are those of the Middle Ages where, for example, sanitation system was almost nonexistent).
 

Zerodv

Field Marshal
20 Badges
Dec 1, 2014
5.884
2.553
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Magicka
That's true, but to compare two human ages you should check which one had a better welfare compared to the age they lived in, it implies a very difficult and complex historical analysis. During the Middle Ages tech progression wasn't that exceptional (apart from the late era, which saw Michelangelo or Leonardo or Lorenzo The Magnificent), whilst during the Roman Empire (and Republic) the average welfare was quite high (for example a regular and very advanced sanitation system was built in almost every big city founded and conquered, a very complex road system had been built across all the territory of the Empire, etc... each of them deteriorated during the successive centuries, which are those of the Middle Ages where, for example, sanitation system was almost nonexistent).
This sanitation myth about the middle ages and the romans is mostly unfounded, not only did most of the people in the Roman empire not live in cities, but also this supposedly "advanced" sanitation system didn't manage to prevent either malaria, general diseases or large plagues. Even the wiki article on diseases in Rome indicates how actually far the Roman hygiene and sanitation system was from being "very advanced".

In terms of roads and travel Rome was still plagued by widespread local banditry and even small scale piracy in the Mediterranean. So again the difference on that front is smaller than people think.

On a less abstract scale, Roman Europe definitely would not stand on the same ground demographically to High Medieval Europe around 1250-1300 considering the massive growth Europe experienced and the large urbanization that happened without the kind of urban-centric elites or consumer cities Rome and the Classical world had.
 
Last edited:

Ares Enyalios

Colonel
119 Badges
Aug 9, 2009
1.015
1.402
  • Ancient Space
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • King Arthur II
  • March of the Eagles
  • Europa Universalis: Rome
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Sengoku
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Crusader Kings II: Conclave
  • War of the Roses
  • Shadowrun Returns
  • 500k Club
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • BATTLETECH
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
That's true, but to compare two human ages you should check which one had a better welfare compared to the age they lived in, it implies a very difficult and complex historical analysis. During the Middle Ages tech progression wasn't that exceptional (apart from the late era, which saw Michelangelo or Leonardo or Lorenzo The Magnificent), whilst during the Roman Empire (and Republic) the average welfare was quite high (for example a regular and very advanced sanitation system was built in almost every big city founded and conquered, a very complex road system had been built across all the territory of the Empire, etc... each of them deteriorated during the successive centuries, which are those of the Middle Ages where, for example, sanitation system was almost nonexistent).

Roman sanitation was partly a nightmare:

https://www.sciencemag.org/news/2016/01/roman-toilets-may-actually-have-been-bad-public-health
https://www.cambridge.org/core/jour...ng-an-empire/6464BDBB5D4B8EC0B08C503B6ECD1B7B

Similar things can be said about Roman Bathhouses. Remember the tons of chlorid we use in modern baths and how dangerous it would be without them.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
This sanitation myth about the middle ages and the romans is mostly unfounded, not only did most of the people in the Roman empire not live in cities, but also this supposedly "advanced" sanitation system didn't manage to prevent either malaria, general diseases or large plagues. Even the wiki article on diseases in Rome indicates how actually far the Roman hygiene and sanitation system was from being "very advanced".
From what I have read, the areas rome took over would look about the same as they did Before the romans came, perhaps with the addition of some roman colonies, but otherwise Little would change and Life would probably be about the same as Before the romans. Rome like everyone else at the time was primary agriculture based and the rich areas like Egypt tended to have good Agricultural land while the poor areas had poor agriculture. On averge the people in roman empire seems to have been only a bit richer than the germanic tribes and there was no massive wealth gap between areas as it is today.

Imperator: Rome make the civilized nation much richer than the tribal nations most due to city specialization, even if we say they could collect taxes much better and such, reaching productivity levels several times higher than the tribes seems a bit extreme.

For economy being a part of a large empire can have advantages such as easier trade but it can have drawbacks such as the empire pulling wealth from you with taxes and invest it into completely different areas. A Group of smaller states would perhaps see more development in their own areas for quite obvious reasons, it could be a reason why you would want client states rather than controlling Everything yourself.
 

Makcum

Private
88 Badges
Apr 4, 2017
12
17
  • Stellaris: Lithoids
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Nemesis
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I'm sorry that i write not about theme of diary but i want to up question about war mechanic. For me it's a problem that breaks my wish to play Imperator and consists it in strange war score system where i need to control EVERY province in state to have positive score, wins in battle give for score nothing and it is especially worsen with this lovely tactic for AI to divide his army for thousand parts. I think that it would be well if for war score you will need to take only cities in state and all of them will have fortress because it's really annoying when you fighting with thousand parts of AI's army that can crush all your war score just when take one empty province.
 

NPJ

Private
74 Badges
Jun 15, 2017
22
193
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
Has anyone at Paradox responded to the fact that many (if not all) Mac players on Catalina are simply unable to play the game? It keeps crashing on the nation selection screen. This has been going on for over a month.
 

Don Wing

Second Lieutenant
54 Badges
Mar 11, 2005
147
196
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Victoria 3 Sign Up
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Great news!!

Hope to see a non slave economy allow to happen, because not all economies were slave based and in late period of rome slavery was almost unexistent, (replaced by serfs, peasants, etc)
 

anduls

First Lieutenant
95 Badges
Aug 8, 2012
222
461
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • BATTLETECH
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • 500k Club
  • Age of Wonders: Planetfall
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Way of Life
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Lithoids
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Age of Wonders III
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun Returns
That announcement means, IR is dead. Not right now, but only minor effort will be put on IR, and after season 1, development will be on hold, particularly with CK3 release and all the urgent fixes and missing features CK3 needs.
 

anduls

First Lieutenant
95 Badges
Aug 8, 2012
222
461
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • BATTLETECH
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • 500k Club
  • Age of Wonders: Planetfall
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Way of Life
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Lithoids
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Age of Wonders III
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun Returns
I'm sorry that i write not about theme of diary but i want to up question about war mechanic. For me it's a problem that breaks my wish to play Imperator and consists it in strange war score system where i need to control EVERY province in state to have positive score, wins in battle give for score nothing and it is especially worsen with this lovely tactic for AI to divide his army for thousand parts. I think that it would be well if for war score you will need to take only cities in state and all of them will have fortress because it's really annoying when you fighting with thousand parts of AI's army that can crush all your war score just when take one empty province.

yes, paradox is one step forward, two backwards.
 

anduls

First Lieutenant
95 Badges
Aug 8, 2012
222
461
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • BATTLETECH
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • 500k Club
  • Age of Wonders: Planetfall
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Way of Life
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Lithoids
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Age of Wonders III
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun Returns
Stop killing families after siege. No need for that. Scrap it or Introduce a different mechanic like passive boni and penalties without having characters in this family.
 

Snow Crystal

Content Designer on Unannounced Project
Paradox Staff
60 Badges
Jan 22, 2018
1.326
4.765
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
That announcement means, IR is dead. Not right now, but only minor effort will be put on IR, and after season 1, development will be on hold, particularly with CK3 release and all the urgent fixes and missing features CK3 needs.

No it doesn't. The Imperator team and CK3 team are two different teams, and we have nothing to do with their launch.
And why on earth would we actively look for more people (like more Content Designers), if the game was dead?