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Hubs & Transport Dev Diary #2: Decorations & Improvements

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Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, but today is all about the base game and Natural Disasters. So let’s start unpacking the gift bag!

For anyone with Natural Disasters, we have a set of higher capacity helicopter depots. Whether you play with random disasters enabled or not helicopter services offer a quick way to reach remote or difficult-to-get-to areas of the city. With Hubs & Transports, you will have access to higher capacity depots for fire, police, and medical services, as well as a new Disaster Response Air Base, all with significantly more helicopters ready to respond to your city’s needs bypassing any terrain obstacles or traffic jams.

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The new helicopter depots can be found in their respective service menu.

New Decorations​

Next up we have a series of new decorations for your city, which you may have spotted in the screenshots yesterday. Parking lots have been a popular request and we have three decorative parking lots as our gift to you! Both the Small and Large Decorative Parking Lots can be placed side-by-side to create a large area filled with parking spots, or you can save space with the Multistory Decorative Parking Lot which comes in 2 variations. These are all available to everyone who owns the base game and will automatically be added to your game in the patch tomorrow.

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Beautify your cities with the new decorative parking lots.

The Landscaping menu has 7 new items which do not require any expansions - as long as you have the base game, you will get these too. The new Suburban Fence offers a decorative option for your neighborhoods or parks, while the new City Quay brings new life to your waterfronts - the trees can of course be replaced with your favorites like on roads. And speaking of trees, MrMaison has done it again and added 5 additional trees to the official collection with several species native to Africa in celebration of the Cities: Skylines World Tour.

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Give your cities a unique look with the new decorative options.

And, as the icing on the cake, we have a special plaza to commemorate Cities: Skylines' 8-year anniversary: The Birthday Plaza. This decorative plaza offers a place for your citizens to gather and celebrate Cities: Skylines, providing entertainment to the surrounding area. And it of course has a giant cake so there’s enough for all your citizens to grab a slice.

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What better way to celebrate than with a giant cake?

New Options & Improvements​

A free patch is a great opportunity for us to add quality-of-life options and improve on existing content, and Hubs & Transport is no different. The first of these improvements is new filters in 3 menus: Roads, Public Transport Hubs, and Content Creator Packs under Unique Buildings. In the Roads menu, you can filter all your roads by one-way or two-way, by decorations, or only display roads including public transport lanes - a great way to find the new roads added by Hubs & Transport! Similarly, Public Transport Hubs have a filter for each transport type, which can be enabled or disabled. Looking for a hub that combines metro and trams? Just select the metro and tram filters and you will see hubs that feature both these options! And last but not least the Content Creator Pack tab under Unique Buildings has filters for each pack, so you can jump directly to the buildings you want to browse.

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Filters help narrow down the options when browsing.

However, filters are not the only new option to help you find a specific item, we have also added a search function to all menus. Simply click the magnifying glass to open it and type anything. The search is applied to the entire menu, for example searching ‘bicycle’ in the Roads menu will display all roads with ‘bicycle’ in their name, regardless of how small or large they are. No need to dig through each tab to find the item you’re looking for! Another place you can search is when loading a save, so if you have a LOT of savegames finding the right one is about to get a whole lot easier!

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Search for asset names in a category to find what you are looking for.

Roads & Vehicles expanded the options for public transport vehicles quite a bit and with the new vehicles in Hubs & Transport, we take that one step further. As a result, we decided to rebalance the vehicle upkeep costs to account for the new passenger capacity options. Instead of a flat upkeep per vehicle, the cost of a transport vehicle now has a base cost and a multiplier for passenger capacity. This means vehicles carrying only a few passengers are cheaper than ones with higher capacity, and selecting the high-capacity options for busy lines is cheaper than having many more low-capacity vehicles. All in all, this means optimizing transport vehicles for weekly passengers doesn’t just make your lines more efficient, it also makes them cheaper to run.

We also improved the forest fire spread mechanic in Natural Disasters. If you’ve ever had a forest fire spread out of control in your city, these changes will give you a better chance to respond to the fires and limit the spread. The changes include the following improvements:
  • Forest fires have a noticeably lower chance of spreading
  • Forest fires burn with slightly less intensity
  • Fire helicopters can carry twice as much water
  • Fire helicopters can put out fires faster

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Forest fires can still be devastating to the city if your city lacks fire helicopters.

And now, to the last item in our goodie bag! In 1.16.0 we added the option to select specific submesh variations for most ploppable buildings. With Hubs & Transport, we’re expanding this selection to growable buildings. This option is automatically available on growables that use the random submesh feature, whether they’re official buildings or from the workshop, and lets you choose between the different options. If you have a particular mural from Plazas & Promenades you love, you can now select it for your Wall-to-Wall specialization buildings.

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Variations are selectable for growables using the submesh variations system.

That leaves us with just one thing to cover: The patch notes, which can be found here. Thanks to your diligent bug reports we have a long list of over 65 bug fixes along with improvements and, of course, a list of all the new content. We hope you will enjoy these new additions and improvements.
 
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Hi, I have fully downloaded and installed the update and content packs for the PS4 version. However, the Small and Large Decorative Parking Lots are not available in any of the selection tools. Am I missing something? The multi-storey is available. Many thanks in advance, Michael
Welcome to the Paradox forums, Michael. Please read the earlier posts in this thread which explain that this is a known bug.
 
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Unfortunately, there appears to be an issue with the parking lots on console. The devs are aware of the issue and working on it.
Avanya, maybe you should edit the top post to mention this. We have had several people reply to this thread who are affected by the issue and haven't seen your note lower down the thread, and the usual rule of thumb is that there are 10 people annoyed about something for every one person who writes a complaint about it.
 
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Avanya, maybe you should edit the top post to mention this. We have had several people reply to this thread who are affected by the issue and haven't seen your note lower down the thread, and the usual rule of thumb is that there are 10 people annoyed about something for every one person who writes a complaint about it.
Does anybody know when they are going to fix the bug for console??? I know is a free update but, c’mon. Those parking lots should’ve had been there in the first place.
 
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Part of it has been understanding your feedback and what would feel interesting enough to warrant implementation. Parking as a gameplay feature that needs to be managed has come up regularly as well, but as we have so many years of cities built without the need for parking, that wasn't feasible. But decorative parking is and we hope you will all enjoy them.

As we don't work directly on console I can't confirm that for certain, but as far as I'm aware there shouldn't be any major differences in this update. So the options may be presented a bit differently as you have a different UI, but I would expect them to be there in some form.


Lots of great questions and feedback! :D
  • No changes to how trees work, we just have 5 new trees for you to use.
  • Parking is decorative so capacity is not a factor.
  • The ferry capacity is based on the existing vehicles of the same category.
So didnt it update on remasterd for xbox series x/s. We REALLY NEED MORE ROAD OPTIONS
 
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Hi
something about the train, tram, metro and monorail hub?
Same situation as the missing parking lots I'm afraid. The console devs are aware of and working on it. As we at Colossal Order do not work directly on the console version of the game, I'm afraid I don't have any more information on the situation. But I'm sure there will be a post when there's an update for console with fixes available.
 
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Hello, can I ask a question? Trams and Monorails are for those who have some DLC, right? Not for those with the Base game.
Yes, you will need Snowfall to access the new tram options, and Mass Transit to access the new monorail options. To use the new hubs and roads that combine tram and monorail you will need to own both DLCs.

How can I use filters and search on console? Couldn't find it yet.

PS: the dpad up mega menu is still cut off if lots of items are in a category (like decoration props).

PPS: thank you for new asymmetric roads!!!
Unfortunately, we at Colossal Order don't work directly on the console version, so I'm not aware of where the filters would be or if they are available on console, sorry! I recommend asking in the console-specific forum and reporting the issue with the menu cutting off items there too.

On my game I'm only able to see the large parking lot I don't see the medium or small
There was an issue with a few missing buildings on console, but that should have been fixed today. You can find the patch notes here:
 
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well you coule have parking lots in some commercial specialization ,, but this simplifies the process a bit... at a price? those new parkin gs are treated as.. parks?
and i wouldn't say it beautifies my cities , makes them more realistic maybe , but definately not more beautiful...
 
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Today I saw a citizen park his car in one of the new parking lots, and his final destination was... another parking lot!

And he took a bus to go from one to another.

I hope CS2 fix this and includes actual parking lots instead of decorative ones.
 
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Today I saw a citizen park his car in one of the new parking lots, and his final destination was... another parking lot!

And he took a bus to go from one to another.

I hope CS2 fix this and includes actual parking lots instead of decorative ones.
It's not really much different from parking alongside the road. Lots of times you will find a car parked roadside and the owner is on the other side of the city.

Not saying your wrong, just that it's nothing new, and it's not unique to the parking lots. And yes, hopefully CS2 handles it better.
 
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Hi, the Cruise Terminal Monorail stop doesn't work correctly. The Monorail trams disappear at the station prior to the cruise terminal and the pedestrians just build up.
We believe we have a fix for this issue included in the update released on the 23rd of May. If you still have issues with the monorail stop of the Harbor-Bus-Monorail Hub after the patch on the 23rd of May, please make sure to report it on the support forum so we can investigate the situation.
 
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