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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
Yugo New States.png


But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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Karl I

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You are correct. But we need to balance historical accuracy with gameplay mechanics. Octavian Goga is a fun alternative scenario addition, he was also a poet. But the Iron Guard was still active at the time and had more voters than National Christian Party. Not to mention that while far-right, PNC was not nearly as hardcore and brutal as the Iron Guard. The leader of the Iron Guard, Corneliu Zelea Codreanu, went to Munch in his youth and listened to Hitler's speeches before he became the fuhrer of Germany. But while Germany's version of fascism was based on race, Codreanu's version of fascism was based on religion. The simplest thing to do in my opinion, is to keep Ion Antonescu as the leader of the Iron Guard if Iron Guard takes power after November 1938 as it happened historically, but if the Iron Guard takes power before November 1938 or Romania joins an alliance with fascist Germany before November 1938, Corneliu Zelea Codreanu won't be assassinated and remains the leader of the Iron Guard. That way you can play as all 3: Octavian Goga, Corneliu Zelea Codreanu and Ion Antonescu.
I don't deny Goga can be an interesting path, my main issue is he using the Garda de Fier Flag. While on Antonescu. From an rather "simpler" view, Antonescu could just follow up from Codreanu. However that does ignore (and ultimately throws away the opportunity to utilize) the delicated "Iron Guard-Army Great Game". We cannot forget that once Antonescu took power, the Regime was all but stable. Between 1940 and 1941 the German Ambassador would even say that Romania would go down in Civil War (that would eentually influentiate Hitler's decisions to support the rather stronger and more stable Antonescu Regime than his rather close ideological allies of the Iron Guard). Even from an gameplay prespective it can allow very interesting scenarios (expecially if say Italy and Germany aint in the exact same faction) and would allow the creation of far more entretaining and challenging options for players to go down in the same style of the yet-to-come Bulgaria.
 
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Indyclone77

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There's still many issues here. For once Octavian Goga has Romania's Flag with the Garda de Fier emblem on it (which honestly an petit mistake). Second you guys shouldnt make Antonescu the leader of the Iron Guard. Marshall Antonescu historically had very few power (if any influence at all) in the Garda de Fier. The Historical Leader of the Garda de Fier and it's main Ideologue was Corneliu Zelea Codreanu who lead the Iron Guard until his arrest and execution on 30 November 1938 by King Carol's orders. After his death the man who succeeded was Horia Sima, Codreanu's 2nd in Command. Antonescu rise to power in 1940 was anything but ideologically connected with the Garda de Fier, quite the contrary actually as the Marshall only turned against Carol II when news reached him that the King planned in removing him. Romania was ruled very briefly by the Garda de Fier who, after Carol II abdication, established an diarchy between Antonescu and Horia Sima. The soo called "National Legionary State of Romania" came to an end the following year in 1941 when Horia Sima and many of the Garda de Fier radical anti-semitists started riots, purges and attacks on jews all around romania (but mainly in Bucharest). This event was called the Legionnaire's rebellion and Bucharest Progrom where interestingly Germany backed Marshall Antonescu against the Iron Guard (who than went to exile in Germany). After the failed rebellion the Iron Guard was de facto over and Antonescu established an Autocratic state usually refer to as the "National and Social State of Romania" who, despite being heavily inspired on Italian Fascism, was by no means an Iron Guard State. The Iron Guard was virtually purged by Antonescu who created his own style of dictatorship. It's historically incorrect for Romania's Iron Guard to remain as Antonescu's Political Party throught the game. If anything Codreanu and Horia Sima should also be around and the purge of the Legionnaires was an very important event in Romanian politics.

Nevertheless, moving to Yugoslavia, there's no possible reason to make use of Prince Paul (an anglophile who never wanted to side with the Axis in the first place) as the collaborator for Yugoslavia. While it is true that he theoretically could had responded to the Coup with both his own and axis force, that would mean to betray Prince Paul's in real life charachter and own ideas. It is however possible to argue that his governament could keep working with the axis or even using the Historical Yugoslav Ultra-Royalist and Fascist organization Yugoslav People's Movement Zbor lead by Dimitrije Ljotić. And if want to use an King, you literally have the option for Serbia's former Crown Prince George who had been imprisioned by King Alexander I and lived arrested in Belgrad. Irl he was released by the Germans and he even hoped to become the head of state of Serbia's Collaborationist Government of National Salvation headed by Milan Nedić (however is note mentioning that Nedic recognized Petar II as the King and even had authorization from the germans to allow the usage of the King's potraits in the Governament few administrative bodies). Nevertheless to mention neither Germany nor the Italians actually trusted Prince Paul, thus making the choise for him being the collaborator utterly ridiculous.

Speaking of borders, you have changed macedonia for the historical occupation areas, however is worth noting that Slovenia was devided between Germany, Italy and Hungary. Italy established the Province of Ljubljana where forced italianization policies and brutal repression occurred. Hungary annexed the provinces of Prekmurje and Međimurje County while Germany annexed virtually the rest of Slovenia. At the current stage of HOI IV it is not possible to re-do the Historical Occupation of Slovenia.

And while we are at it, it is also worthy mentioning Croatia. Italy also had annexed parts of Dalmatia (although not all of it as it happens in HOI IV). The Governorate of Dalmatia was comprised of the territories of Zadar, Split, Kotor and in 1941 Italy occupied the Dalmatian islands of Pag, Brač and Hvar (however they were not formally annexed). Croatia also gained an Italian King, Prince Aimone di Savoia-Aosta (who became Tomislav II). The King however never set foot in Croatia as he opposed the Italian annexation of coastal areas of Dalmatia and was generally quite pro-Croatian (However still powerless since Poglavnik (de facto Prime Minister of the NDH) Ante Pavelic had the ultimate power. Croatia was an very important area in WW2 as it was the battlefield between German and Italian Influence in the Balkans and their political composition (from an Italian Born but pro-Croatian King, to an radicalized separatist group who now was standing in the middle of nazism and italian fascism (something that was key for explaining the radical and bloody actions that the Ustase did) alongside being the "new croatian state" since the abolition of the Kingdom of Croatia in 1918.

Another thing note noting was Italy's position with Montenegro. While Mussolini was still the fascist dictator, the Savoie Royal Family still had some degree of influence among the nation politics and decisions. And this is where Vittorio Emanuele III wife, Queen Helena of Italy comes in. You see, Helena was the daughter of Montenegro's last King, Nikola I. Irl she made a lot of pression for Mussolini to establish an Puppet state in Montenegro (which he did in 1941). On July of 1941 it was created the National Assembly. Initially they wanted to invite the Crown Prince of Montenegro to rule the state, however, Prince Danilo of Montenegro (who was in London at the time) had no other option but refuse and pledge loyalty to Petar II in order to avoid persecution from the allies. Italy and Montenegro knew that Danilo's refusal wasn't really by his will and soo an regency was established until he could return. Nevertheless, an General Uprising in Montenegro in the same year caused the Italians to temporarily abolish Montenegro's regency and establish an Governate. Despite that, the Montenegrin National Committee kept operating until 1943, first headed by Sekula Drljević in 1941 and than by General Blažo Đukanović. After 1943 Germany invaded Montenegro alongside the othe Italian possessions and established the Montenegrin National Administrative Council (headed by Ljubomir Vuksanović) whose only difference from the previous administration was the name.
I would argue that the player could totally have the freedom to choose to keep Montenegro's regency or to form the Governate as the first option is not impossible at all and the later is the historical choice.

Another thing worth speaking about is the Serbian Governament of National Salvation. Currently, Serbia's only existance as fasicst is very weird to say the least. It's named "Serbian Empire" and the flag has some weird symbol. That however is, obviously, far from reality. The Serbian Governament of National Salvation was literally named: "Governament of National Salvation" and it's political structure is tricky to say the least. There is no actualy mention of wathever it was an republic, an monarchy, and empire... et. It's head of state, General Milan Nedić simply used the titel of Prime-Minister, leaving the head of state purposely vacant. Considering that Nedic had requested (and was allowed) to use Petar's II portraits in his governament (and both the general and governament were made up of strong ultra-royalists) it can be assumed that it was an "regency". It was also an very unique one as the governament co-existed alongside an German Military Administration. Nedic main actions were to save serbs from croatian reprisals and it is said that he collaborated with the Chetniks and waited for the allies to join them, Nevertheless, the Governament had an very important role when it came to deal with refugees from croatia. Alongside that, the governament saw the province of the "West Banat" de facto becoming an state within a state by the German authorities will who encouraged the Banat germans to pratically rule themselves. Nevertheless they were still officially part of the Governament of National Salvation.

Now, speaking of Yugoslavia. I do thank that we dont have anymore the overly simplified yugoslav focus of before, but nevertheless.... it's somewhat raw. Yugoslavia internal politics were very.... problematic to say the least. Within Yugoslavia, one could find federalists, unitarists, autonomists, separatists and many other positions over Yugoslavia's ethnic problems, and neither "position" belonged to an specific Ideology. The Yugoslav Fascist Organization Yugoslav People's Movement Zbor (who I mentioned before) historically was devided on 2 wings: an federalist and an unitary one. Being their ultra-royalism the only thing de facto binding them together. King Alexander's I vision for Yugoslavi wasant dead either, quite the contrary, many serbian politicians thought that his idea of administrating the kingdom with no regard to ethnic differences in order to promote an "Yugoslavist Identity" was the way to go (And in this group it was easy to find ultra-royalist chetniks, democratic minded reformists and even socialists). On the other hand, separatist organization such as the infamous Ustase did not follow specific ideological lines.
What makes the separatism in Yugoslavia soo interesting was how it's ideology was shaped by the world around them. The Ustasa was born as an simple separatist organization who, thanks to Italy and Hungary to some extend and Croatia's having basically no "friends" willing to suppot their cause besides italy, found itself drifting to Italian Fascism. With Alexander's I repression of catholics and the catholic church support, the Ustase would move towards clericalism and finally, with Germany backing them against italy from 1941 to 1943, the Ustase moved from italian fascism to the way more radical and bloody nazism. And the ustase wasnt the only, the Internal Macedonian Revolutionary Organization (IMRO) who in turn was heavily influenced by Bulgaria. In General, Yugoslavia own separatism can be object for big powers to play their cards right when the hour of thruth comes.
It's already stated in page 2 that Corneliu is being added "Codreanu's art has been added as well, I just haven't scripted him in yet because I haven't had time. I want to do it properly so as soon as I get a chance to give it proper attention, he will be added :)"
 
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adil3tr

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I really like that they went back and changed existing trees. I hope they do the same for some of the others as well. I wish they had added more to the communist trees though. I get that the point of joining the Comintern is that you work with the big red blob, but it's still incredibly boring to just have nothing for doing so.

And I hope those coups don't get in the way when playing as the soviets. I don't want them to join the allies right before they capitulate.
 
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Pbhuh

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Please please please move Srem to a Serbian state. It looks so ugly having Croatia extend so far into Vojvodina.

Also, please consider the addition of a Slavonia state and moving Croatia state to the northwest of the country.

20200913203835_1.jpg

Dalmatien_Donaumonarchie.png

Triune_Kingdom_of_Croatia,_Slavonia_and_Dalmatia_1868-1918.png
 
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Meglok

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Well done gentlemen, well done. Rare to see a DD with not a single disagree, which goes to show how welcome these changes are.
 
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Any chance of getting the bypass reasons for the "Fate of Yugoslavia" focus on the German tree fixed?

I know this thread is about the Yugoslavia tree proper, but the "Fate of Yugoslavia" improper bypass reasons can end a player's Yugoslavia game with one click if you turn fascist and join the Axis. You can read more about this bug here:

 
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In regards to 7, that is how far the banovian and (roughly) the modern border of Croatia goes to, so having it as it's own state would allow for all of those to be done, as well as giving it to Croatia if the ISoC is formed.

If you read the dev diary they go over how you can actually divide Yugoslavia into its repective Banovinas - that's what those states allow. 4 is unnecessary, I can agree there, but Kosovo needs to be in 3 to facilitate both the banovian borders and the occupation borders.
I don't think Banovina borders are that important. Those two last provinces in Slavonia haven been historically Serb and yes, they are Serbian today. If you look at the rivers in Vojvodina, it's quite clear. See this image for reference:

20200913203835_1.jpg
 
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I don't think Banovina borders are that important. Those two last provinces in Slavonia haven been historically Serb and yes, they are Serbian today. If you look at the rivers in Vojvodina, it's quite clear. See this image for reference:

20200913203835_1.jpg
The Banovina borders are important if the game is giving you the option to make them, which they are. Literally the entire point of that path is releasing the Banovinas into independent states, the problem I had with it was both the borders and the exact releasables are decently inaccurate, which is why I've decided to factor them in too.

In regards to Slavonia, I just struggle translating the states into the size they are for HOI4 (I thought they were along a province), but yeah, you're right in that regard so mb :)
 
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Battle for the Bosphorus is looking like a great DLC, and its nice seeing you going back to improve upon older DLC.
Although I want to go back to La Resistance (which I enjoyed), and even though its been a while since its release, as a France player I was wondering for France what happened to Edouard Daladier and Paul Reynaud. I was hopping that Edouard Daladier would come into power in 1938, and Reynaud in 1940 like historically, and was wondering if you planned on doing that since you already have the portraits for both. I also was wondering if you planned on adding portraits for the new generals like René Olry and Gaston Billote sometime in the future since I feel like that would add a lot more flavor for quite an important country. Although other then that critique I wanna say I am really enjoying the new content hoi4 is getting, keep up the good work.

I made a post about this, you’re not the only one to think that France is not realistic right now...

 
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Romania historically tried to change sides when the soviets where close to Romania, at the same time Michael tried to get coup the government. If Romania achieves to join the Allies, they would still be at war with the USSR, so theoretically they could call the Allies to the war. Have you planned to give the AI to change faction? In case the answer is yes, How will you manage this? I want to know because the decision is very historically accurate and I would want it to work fine.
 
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Publish a focus tree Power Score

Dear devs, please continue reworking old focus trees and countires after new patches DLC!

Yes.

Simultaneously reworking old focus trees when developing new focus trees and nations will [theoretically] bring more balance to the game.

Perhaps focus trees and nations should be awarded a "power score" in order to quantify the differences between focus trees.
 
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Please add historical division of Yugoslavia states. Slovenia was separated in three parts but they also correspond to the actual slovenian borders, you would just divide it in three parts. Also, Trieste should be separated from the state of Istria. Excepting this the estates of Yugoslavia are almost perfect, I know you said it's not easy to divide a state in three of them, but it'd be a lovely detail. It was a lovely detail what you did with Hatay and Istanbul, so why don't you do it again?
 
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Moreover i think (i'm not sure) peasantry in the Balkans were generally much more anti-communist than pro-communist at the time. So not like in the (pre-) Soviet Union where the peasantry largely supported the Bolsheviks.
I can't be sure of the Balkans to the point of making comparisons since I don't know the details, but saying the Russian peasanty supported the Bolsheviks and did it largely is such a false statement that it's even hard to pick where to start from.

First, a peasant, just like any [other] owner of any means of production and a self-employed worker, is naturally opposed towards any ideology which boils down to 'expropriate and redistribute' (effectively one of the bolshevist slogans of the era, expressed vividly through a key character in Heart of a Dog, "a biting satire of Bolshevism", as Wikipedia puts it).

Regardless of what the leftist apologists will now quote to the effect that this was [allegedly] not what Marxist or Bolshevist ideology was all about, we should judge by deeds, not by words. And making everyone [bar the rulling party class] equally poor and miserable has been one of the most significant achievements (!) of the era, along with maybe propelling a human body into space (luckily, a living one - but no way that was a guaranteed outcome) and winning the WW2 (rather, being a part of a victorious coalition enlisting 3 superpowers, but the Soviets never put it this way).

Then - unfortunately, forum rules are quite prohibitive, so I'll omit the most juicy details - Zhukov of all men got his first military decoration (this one) for smashing a really large peasant uprising.

The Bolsheviks invented their Commitees of the Poors for a reason. How else would your turn matters upside down and put the worst on top of the best, i.e. the least efficient above the most efficient?

And ever heard of this? 'Dekulakization'... Holy Lord, even the term itself is ugly as crap. You don't need to 'dekulak' peasantry 10-12 years after assuming the power and given it supports you.

In a nutshell, the Bolsheviks saw the peasants as their mortal enemies and to oppose and fight them in the most efficient manner Lenin invented a trick which - moral aside - was quite ingenious: he took all the bread off the peasants, refused it to the workers either, and addressing the latter declared: "the peasants are squirelling the bread, go grab it by force".

To the very end of the Soviet regime the peasants were outright prohibited (!) to possess not just cattle, but even chickens beyond some ridiculous quotes. Why? See the lines above: any production owner is a natural opposer of Bolshevism.

Oh, did I mention the peasants in the Soviet Union received passports only in the 70s? That's how you thank your supporters - you deny them freedom of basic movement for 50 years.
 
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Romania historically tried to change sides when the soviets where close to Romania, at the same time Michael tried to get coup the government. If Romania achieves to join the Allies, they would still be at war with the USSR, so theoretically they could call the Allies to the war. Have you planned to give the AI to change faction? In case the answer is yes, How will you manage this? I want to know because the decision is very historically accurate and I would want it to work fine.
I guess that if Romania leaves the Axis to switch sides, it will drop from all its current wars.