HOI4 Dev Diary - Yugoslavia and Romania

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Meka66

CK3 Game Design
Paradox Staff
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Sep 23, 2019
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Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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Just to make the point super clear again since ppl on twitter were asking me. This content doesnt require BFTB, just ye old Death and Dishonor.
 
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Why didn't you divide Slovenia into two parts? One part was occupied by Germany, the other by Italy
That was certainly considered, but we generally like to avoid making tiny states like that.

Bruh

Prince Paul was an Anglophile who had to be practically forced at gunpoint to join the Tripartite Pact. Turning him into a fascist is just insulting as well as severely misrepresenting the man.

The other chances look fine; could do with some more Chetniks and guerrilla warfare though.
Prince Paul was a complicated figure for sure, and pinning him as a fascist independent of Axis influence is not quite right. However, Prince Paul only becomes a fascist in the version of events where he refuses British demands to revoke support for the Axis and defeats Peter in a civil war, so this is more to represent a change in alignment than Prince Paul's personal political views.

You plan to include in the future in making small trees shared in the Chinese warlords style by giving these Balkan territories to achieve autonomy something Albania could also be included in these trees
As deserving as Herzegovina is of a unique focus tree, the Balkan releasables all use the generic focus tree.
 
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Great work, but... adding Goga but not adding Codreanu?
Really?
Thanks for Yugoslavia anyway

Goga's portrait was already in, he just wasn't hooked up until now. Codreanu's art has been added as well, I just haven't scripted him in yet because I haven't had time. I want to do it properly so as soon as I get a chance to give it proper attention, he will be added :)
 
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What's with the modern 90s flags being used instead of ones actually used during the period? Bosnia, Kosovo and Macedonia in particular are pretty bad

The flags are unchanged from when the tags were originally added in the MtG patch. Kosovo in particular had no flag until the 1990s, and in-game is largely used to represent Albanian minorities in Yugoslavia. Changing up the Bosnian and Macedonian flags is something that could be considered, but there largely doesn't exist a "Non-Aligned" Macedonian flag from this time period so we'll either be going too far back in history or too far ahead.
What will greater Yugoslavia do? Do you Annex Bulgaria?
In the event that you have gone down the Limited Self Government route, you will gain a puppet wargoal on Bulgaria, but otherwise it functions the same as it always has; granting claims. Similarly, the focus to claim Macedonia will give your Macedonian puppet cores rather than yourself if you have devolved the union.

Question: Considering that Yugoslavia will be broken down, are there going to be unique leaders of the constituent nations? I remember that Serbia's democratic party was lead by a royalist chetnik, which was pretty strange, and Peter II was the leader of non-aligned Serbia but had a generic portrait. Would be nice if the constituent nations had at least some unique leaders instead of it being "The alliance of the generics".
Also, If you break down Yugoslavia completely, you are left with Serbia, correct? How will this affect the industrial focus tree?
In the event of this devolution, Croatia will have a unique country leader and Serbia continues to use Yugoslavia's set of leaders. The rest are largely generic, but you can at least enjoy a unique Vladko Macek portrait ;)
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The industrial focus largely functions the same, but now it checks if the state is owned by you OR a puppet of you, so you can use your industrial tree to develop your puppets if you wish.
 
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Brilliant! Thank you for your hard work, good to see Macek represented, considering his major role in Yugoslav politics.
And good to know that I won't have to rush the industrial path before the devolution.
Thank you, it isn't said enough but comments like this really brighten our day!
Down the road will we see any tweaks with Hungary or Czechoslovakia?
There are no major changes to Czechoslovakia or Hungary in this patch.
I am loving the rework but can we please just get close to historical borders in Yugoslavia. And micro states are fine. We have Hatay, Southern Serbia now, as well as memel. Really i would over to see Ljubijana, and the art of Macedon ceded Italian Albania. I would just love to see this addition. This is a ww2 game and imo ww2 borders should take precedent over modern borders.
Balkan borders are the bane of every content designer's existence. There is a desire to represent everything; internal Yugoslavian administrative divisions, historical occupation zones, and logical borders for releasable tags. Unfortunately, it is almost impossible to satisfy all of those desires, and attempting to do so would necessitate the creation of a dense myriad of different states that exist for different purposes. The rework here allows you to get an approximation of historical occupation zones and balkanize the Balkans in a logical way, even if it's not 100% reflective of internal Yugoslav administration wherein state borders were largely based on rivelines rather than cultural regions.
 
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I had a question about the”Slovenia for Support” focus. The focus image suggests that Slovenia would be given to Germany, but the map images suggest Italy. Does it depend on the focuses that Germany (Anschluss) and Italy (Claims on Yugoslavia) have taken, or do you or the other powers in question get a choice?
Exactly. If Germany has completed Anschluss by the time Yugoslavia concedes Slovenia, it will be given to the Germans.
 
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I mean I like this, but I would hope the focus King Michales coup would declare war on germany and give the soviets military access like IRL
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Deciding how exactly to represent Romania changing sides with Hearts of Iron mechanics was weird. The solution we went for in the end is that Romania gets a white peace with all nations who are currently at war with their old faction leader. In the event that they are currently being occupied, the occupying nation gets a subject state to compensate for their sunk costs. While historically the Soviets continued to occupy Romania, this leads to a lot of strangeness in-game mechanics-wise because they are occupying a country they are not at war with and it was best to just make something of a semi-historical outcome to keep both sides happy.

The Banovina borders are important if the game is giving you the option to make them, which they are. Literally the entire point of that path is releasing the Banovinas into independent states, the problem I had with it was both the borders and the exact releasables are decently inaccurate, which is why I've decided to factor them in too.
That's only partially true. The Banovina were divided based on geographical divides and had little relation to culture or ethnic groups, whereas the narrative of the devolution route is that you're granting the various peoples of Yugoslavia self-governance, so actual Banovina borders for states would make little sense.

Why can't Yugoslavia get cores on Bulgaria again? Bulgaria can get cores on Yugoslavia...
They actually can! If you devolve Yugoslavia and complete the Greater Yugoslavia focus to puppet Bulgaria, you will gain cores on them if you then go on to Reunite the Kingdom.

Romania historically tried to change sides when the soviets where close to Romania, at the same time Michael tried to get coup the government. If Romania achieves to join the Allies, they would still be at war with the USSR, so theoretically they could call the Allies to the war. Have you planned to give the AI to change faction? In case the answer is yes, How will you manage this? I want to know because the decision is very historically accurate and I would want it to work fine.
Right now, Romania's AI will not change sides unless historical AIs are turned on and the historical changing sides date has been reached.

Hungary and Austria next week, I presume? With Pan-Europa decisions for Otto?
There are things I would love to change about Hungary, but sadly the scope of changes for this patch were confined mainly to Romania and Yugoslavia. So, for everyone asking for updates to Hungary and Czechoslovakia, I can confirm it will not be happening this patch.
 
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This is great, although I think it will produce a very ahistorical post war Europe until more content is added in this regard. At the end of WW2 Romania was still a Kingdom but still very much a Soviet puppet as the later and in 1947 the monarchy was dissolved after the "abdication" of Michael.

But unless I am missing something here unless the USSR can capitulate Romania before they change sides we will end with a West-East Germany situation where the USSR will be unable to turn Romania into a communist puppet as half of the later will be under the umbrella of the allies
Yes, although it is entirely dynamic. The requirements are that an occupying country IS at war with Romania's old faction leader but is NOT at war with their new one. It will work the same if say the UK is occupying Romania while they change sides to the Comintern. It's not entirely historical, but it is as close an approximation as we can get within the confines of the existing game mechanics.
 
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Dear devs (@podcat @Meka66 ) can you please explain if this is an oversight or an intended feature? If so, you gave Yugoslavia a superpower similar to the Spanish anarchists, and it should have been explicitely mentioned in the DD.
It's a bug. I am working on a fix for the upcoming patch.

Devs are continuing their silence on Yugoslav tree.. not even sure if they are reading this anymore :/
I haven't had the time to scan through dev diary comments in a while. I have been reading through bug reports and working on fixes for issues with Yugoslavia for the upcoming patch, so rest assured, issues with the tree are being worked on!
 
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What about fixing Romania's Divide Yugoslavia. The way it has been changed to the decision tab, with no explanation in the focus itself, It currently makes no sense if you decide not to invite anyone. You just have to sit there constantly clicking states before you can send the event, clicking each state 3 times, with a 14 day cooldown, for each of the 13 states, for a grand total of 546 days, not counting the 70 days for the focus itself. It should be handled via event, like it was before the update. On top of that it is even missing some localisation.
I'm working on a number of changes to how that decision works. In the patch, the missing loc will be fixed, and Yugoslavia will be very unlikely to accept your demands if nobody else has been invited. You also do not need three claims on a state, three is just where it becomes locked-in and nobody else can contest it. Part of the benefit of inviting more people is they can claim more of the states faster, meaning that it won't take as long to issue the demand.
 
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Slovenia should be split up as @freejones912 proposed.
The Slovenia state will not change in the patch. As mentioned earlier in the thread, it is exceedingly difficult to both satisfy all of the things we want states to represent (historical state borders, concentrations of cultural identities, occupation zones, etc) and not just divide the state into a ridiculous number of states to satisfy all of these things. Adding more states isn't a 0 cost change, more states means more building slots for that nation, more capacity for one-per-state buildings like nuclear plants, more capacity for airports, etc. While adding more states would be trivial, perfect Axis occupation zones would necessarily mean lots of tiny states; single province states in some cases.
 
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