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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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When you do the USSR, please make the overwhelminging majority of political focuses options under communism... I really don’t want the main attraction to be a hyper unrealistic tsarist Russia in the 1930s/40s. I mean, really, come on, monarchism already has so much over-focus in this game.

It would be cool if we could have multiple communist focus options as the Soviets, like communist China.

Soviet history is my favorite, and seeing it pushed aside for restoring the world slavic order or something would be disappointing.
 
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Yes!! I liked this a lot, I find it amusing that the baltics are getting some love, and feel pretty glad Karl Albrecht was added into Poland! I really wanted him to be there. Thanks for all!
 
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Inb4 complaints about the baltics getting trees before Italy from people that don't understand expansions tend to focus on certain regions and aspects. Good work.
"Why are you doing X when you could be reworking Italy?" is a question that haunts my nightmares.
Who's on that teaser?
Funny Hat Man III
How many dev diaries about Poland are we going to get before we actually start seeing things that interest us
You're going to be very disappointed when I release part 25 of my Poland changes.
 
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Great work. Interesting and imaginative. I myself will never use any of these features.

IMHO, Playing as one of the Baltic states in 1936 is like playing chess and choosing neither black or white. Instead, I choose to be the chessboard, I choose not participate directly in this game, and have both sides use me as a battlefield.
 
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Really don’t get why people complain about extra content, it’s 99% guaranteed Finland will get focuses this update, just be patient. The Baltic’s will still be a nonentity unless player controlled

I’m happy about the extra Poland content as well. Does seem like giving into the toxic infants who threw a tantrum though...
 
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I don't want to be mean but Italy is not fitted for Eastern Front
I don't want to derail the pacific discussion, but my grandfather, who fought on the Eastern Front between 1941 and 1943, would disagree with this statement [END].
 
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If finland isn't getting a tree, which I'm not convinced it is yet, you should probably announce that sooner rather than later to minimize the inevitable disappointment.
 
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We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
If that was the intention, then wouldn't it possible to gain a single nuke from a (decision) mission instead? Like if the mission is "triggered" and you manage to accomplish its objectives, then you get a single nuke in your stockpile (I'm not even sure if an effect for adding a nuke exists already). That should be a good compromise, shouldn't it?

While I do understand the concerns of breaking the immersion of some people, I thought an off-map reactor was a very novel idea of doing something different from the usual research bonus.
 
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Nice seeing Karl Albrecht as one of the options for the Polish kingdom!
 
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Name me ten people who play the Baltics.
I do! Unifying the Baltics as a fascist or communist power and then helping Germany/the USSR in WW2 is a fun playthrough, as I enjoy minors/regional powers much much more than majors :)
 
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When you do the USSR, please make the overwhelminging majority of political focuses options under communism... I really don’t want the main attraction to be a hyper unrealistic tsarist Russia in the 1930s/40s. I mean, really, come on, monarchism already has so much over-focus in this game.

It would be cool if we could have the Soviets focus on multiple communist options instead, like communist China.

Soviet history is my favorite, and seeing it pushed aside for restoring the world slavic order or something would be disappointing.
Considering it's as big as Germany and UK with it's importance, I think they will add a good historical part for it.
 
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Very cool that you added the Habsburg option, whilst it didn't bother me personally, I get why people wanted him. I'm happy about any piece of content anyway...
Yeah we usually wouldn't add new branches after the tree is already "done" but I saw a timely way to add him on so it felt like something we could squeeze in.
Will each of the baltic states get unique portraits for ministers and generals?
Of course! I'll be showing more of those off next week!
I am from Lithuania and I love this. Hope there's even more fun content in the next progress report. Keep it up!
I live to please!
I saw in the Poland dev diaries and this dev diary that there are changes to the states in the Baltic region. Are you going to talk about those next week?
Also does the new Baltic focus trees effect Reichkommissariat Ostland?
Ah yes, I meant to include a screenshot of the new states but I forgot, here they are!
Baltic states.png

Could the system of the focus tree collapsing be implemented to other focus trees?
It certainly could, but whether or not it will be is another question.
Looks very nice, along with the Polìsh changes too!

Quick question. If Lithuania choose to align with USSR and form Lithuania-Belarus will Uncle Joe want something in return.then? Let us say Lithunia-Belarus becoming a puppet/actual autonomous SSR within the USSR.
Yeah, Lithuania does become a puppet of the USSR in the pro-Soviet option. To be independent, you have to go against the Soviets in your civil-war buildup.
 
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You did good, the mob shall not kill and eat you like they did an unfortunate Dutch prime minister.....

I like it I just hope we get the unique planes as 2D/3D art that some of the Baltic states had.
 
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