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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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What is the historic path?
Actually, Portugal was not strictly neutral at all... They sent an observation mission, organized a force with around (at least) 8k volunteers to fight alongside the Nationalists (Viriatos), and played a crucial role supplying the rebels.
So, to answer your question, historical Portuguese AI will go with Support the Nationalists and Observation Mission, but will not go further in the branch (nor will go through the National Syndicalism branch).
 
As usual, looks very pretty and professional. Unfortunately, doesn't help the historical game. While interesting for alt-history fans, I'm surprised their was no mention of anything related to the Treaty of 1373, which was Portugal's only decision to make any relevance in WW2. The sub war is still "not good". NAV IIs turn the battle, not radar or sonar. Subs seems to not avoid sea regions where they die miserably, unlike convoy routes, so the Azores decision ends up being completely irrelevant, as is Portugal unfortunately. Heck, the Azores doesn't even come with any airbases (I can build them however with Allied construction project mod, something the NF Tree designers can put into the game instead of working so tirelessly on this kind of stuff). Maybe add something to screw with or make challenging Germany's Tungsten trade with Portugal - tungsten trade to Germany was actually Portugal's largest WW2 contribution, it would be interesting to have some mechanic in here to represent the various 'challenges' with this trade.

Strong agree.
 
Am I the only one who doesn't like the colour choice for the Portugal-Brazil flag?, the yellow centre meshes poorly with the admiralty sphere and the blue on top an green at the bottom isn't that grate either it just visually weird to me, is it too late to chage the colours to something like this?

P.S sorry for the shody job but i made this one more to illustrate a better colour composition
 

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This is so cool! But will it be possible to create the Kingdom of Portugal without transformation into the Empire of Portugal and Brazil (Just with the annexation of Brazil)?
I hope there will be an event with such a choice. :)
 
Chinese nationalism players request Portugal return macao to China. :p
Likely we can make a deal to send some manpower in exchange.
Or...we will just sit here waiting till 1999. :confused:
 
The new Focus Tree looks great i'm a juge fan of the alternet history path.
Will there be any way for you as monarchist Portugal to increase the chance of a Carlist uprising? This is also for Legitimist France
 
Will we get new portugese units ? And it seems it's time for some generic african ones as well !
 
Merry christmas, remember it's just another half year before you can see the sun again.
 
Think I found him, professor of mathematics in the engineering/technology department at the university of Lisbon. Says he is also interested in history, and specifically mentions "simulation board games". lol.
So he is just a super nerd who managed the ultimate goal. As a fan see his work officially implemented in the game
 
I have to say, I'm really glad Paradox has sunk a ton of time into countries like Portugal and the Netherlands who get overrun in 5 days and do not substantively contribute to any games while India's and Italy's trees are still horrifically broken.
 
What I'm confused by, and this may just be the artist side of me reeing, is the colour of Francisco Rolao Preto's shirt. Even though his militia was called the "Blueshirts" because of the colour of their uniforms, hes wearing a green one here. I imagine changing the portrait is much more complex than it looks, but this is a little detail that would at least improve it.
 
I'm loving the Portuguese focus tree, however, one little thing is annoying my history-nerd sense (lol does this even exist?), and it's in the monarchist branch. Brazil and Portugal were a united country under the monarchy of Dom João VI between the years of 1815-1822, and the name of this country wasn't "Empire of Portugal and Brazil", it was "United Kingdom of Portugal, Brazil and the Algarves" (or you could just call it United Kingdom of Portugal-Brazil). It's just that, nothing more, andI know that it is a little thing, but it would be cool if you guys changed the name just to be at least a little bit more historically-accurate
 
historical Portuguese AI will go with Support the Nationalists and Observation Mission, but will not go further in the branch (nor will go through the National Syndicalism branch).

Let me see if I got it right: Historical AI Portugal will support the Nationalists, stay under Salazar's Estado Novo, and never join any factions, right?

Historically Portugal tried to play both sides of WW2 as best as it could. It was friendly with Axis countries (being a big supplier of tungsten) but also leased the Azores to British ships (already represented in-game). I think you represented this pretty well!

Finally: the event on Portugal-Brazil being reunited mentioned "the Portuguese King and the Brazilian Emperor". Only there is no Brazilian Emperor in 1936! Shouldn't you rename it "Brazilian leader" or something more generic?

I don't see a Brazilian Imperial pretender renouncing the throne to a Portuguese candidate that never set foot in the country. I don't know, it sounds very fantastical and not at all explained in the dev diary.

Brazil also had its own dictatorship called Estado Novo (1937-1945), so maybe if you need historical excuses for monarchical unification you could go with an union of similar dictatorships instead of having the Brazilian pretender simply hand away a throne that he didn't own in first place.
 
A real issue I have is that updates are not evenly distributed. For TfV only the Commonwealth nations got tech sharing as part of their tree. For DoD, they had licenses built into their trees. Meawhile majors go unupdated. Significant countries have broken focus trees. This is becoming an EUIV abomination where whatever the most recently-updated country is becomes massively OP.

Updates and fixes before new content for Christ sakes. I shouldn't have to rely on 20 different mods to make this game playable.

Just put in systems that work and give them to everyone. When bugs are reported, don't wait 3 DLCs and 18 months to address them.

MtG came out 10 months ago and British going decolonization STILL breaks the Indian focus tree. Come on guys. That is like literally 10 lines of code.

There is this bizarre combination of ambition and laziness on this dev team that is really frustrating because you put out really good content while ignoring grievous balance issues and game breaking bugs for months if not years. Get it together.