HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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Edungeon

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I think they changed Brazil to fascist so that unaligned became the Monarchist path... thats not a good choice because Vargas was not a Integralist and then integralism is out of the Brazilian options. Brazillian monarchism should be the fascist path and Portuguese focus changes its party leader from integralists to monarchists... be careful with these changes so that nothing gets broken down in south america, guys
 

Iskulya

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Posted this elsewhere, but it was buried and don't see it elsewhere in the thread.

Screenshot (261).png


So as others have speculated in this thread we do indeed have a brand new political branch added in since the Portugal dev diary, the historical Estado Novo branch. It looks like there are 7 new focuses. Portugal has a lot of stability problems and it seems most of these new focuses address that, while Capital of Espionage boosts your intelligence stats across the board and give you a free extra slot for a spy, while providing a slight debuff to counter-espionage.

The Portuguese focus tree looks incredibly powerful. Any Portugal will be able to get, I think it was, +15% non-core manpower with the right choices and taking "The Fifth Empire" provides another +10% non-core manpower, although that focus has powerful drawbacks in setting the opinion and trade opinion of every country in the world of you at -100. It also seems like they will be able to core Angola and Mozambique if they take Luso-Tropicalism. Earlier versions of the game had those states start off as Portuguese cores, I think that was in 1.4 and before. It's rather powerful and gives Portugal enough manpower to stand against Spain.

On the subject of Integralism, Integralism is indeed a variant of fascism; or perhaps it would be better to say that fascism itself is a spinoff of Integralism which preceded it, dumping it's feudal counter-revolutionary aesthetic and Catholic mysticism in favor of the Sorelian elements of Integralism. It's funny that they did not rename the fascist party when Vargas takes over it because the AIB literally was the Integralist party(Ação Integralista Brasileira). They should probably rename the fascist party in that case to Estado Novo. I think the main reason for that change in terms of ideology is for internal consistency. In HoI 4 the "monarchist" routes are traditionally non-aligned, so they are just trying to keep things consistent here.

Anyway, this looks like a SURPRISINGLY good tree. Portugal has some very nasty national spirits, including one that reduces weekly stability by -0.5%. Salazar has a trait increasing it by 0.5% weekly. Messing around with alternative ideologies severely damages your stability and for almost all the political branches they showed in the stream trying to switch ideologies at low stability will result in a civil war. Overall it seems like the tree is a little OP, but it looks like a hell of a lot of fun. In a pure historical game Portugal won't be part of any wars anyway. With Portugal's bonuses to non-core manpower I think a world conquest will certainly be possible even for players who may not be absolute geniuses at the game. The Fifth Empire path seems to encourage that.

Good on Paradox for addressing the concerns we had in this thread when it was revealed that initially, there was no historical path.
 

Saidsopmac

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I said this in other threads, but i'll say it again. Is a shame that Portugal and Spain have not any church mechanics. The Catholic church was a huge sponsor of both regimes and anti-comunist. Even if they went monarchic, the Church would support them. Before 1910 coup, the Catholic church was part of the State, in Portugal. Salazar was the one who "made peace" with Vatican. So both countries could start with a national spirit "Vatican..." that would change if they choose to go neutral, red, blue or brown. On the red path the church would sponsor stikes and sabotages, and it would need to purge, specially if going Anarchist, on brown or neutral, the realation would evolve to simbiose, leading to new spirits like "Missionaire" - boost on spreading non-aligned os fascist; "Crusader" - boost on justify war-goals; and one just for Portugal and Spain "Reconquista"- give claims on North Africa. Church could be used to stability and war support, for instance, as Portugal on historical neutral path, to choices, "One with the state" - more stability, research penalty, or "the Concordat" - political power, relations bonus. After that the choices would lead to a close or loose relation, like "Return of the Inquisition" - boost on espionage/counter inteligence or "Clerical studies" - research boost. Maybe in the future religion be a factor on the game, was it was for the war, but right now only Mexico as it.
Other thing that i mention was the fact that only by going comunist we can join a research group, i think that is about time to make this a simple political decision, any to countries that make a faction, should be able to make their research group on their own, but so far, either you are in the commonwealth or you go soviet. Please Paradox address this.
 

Bandua_of_Gallaecia

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I noticed in the stream that the state of Guarda seems to have a higher amount of slots (5) than the state of Porto (4) (i assume they are "sparse urban" and "developed rural" respectively). This seems to be in correlation with the current (wrong) distribution of population where Porto has 900K (should have 2,1M) and Guarda has 1,8M (should have 1.1M).

I have pointed this out before, but i will do it again: the state of Porto was far more densely populated and incomparably more industrialised than the state of Guarda, I believe this mistake is not out of ignorance but an accident due to a switch in the name files (Porto is named Guarda, and Guarda is named Portalegre).

Please fix this issue.
 

Saidsopmac

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Upon playing Portugal as comunist and fascist i noticed that on events i did not get an "haven" event. During SCW and WWII Portugal hosted not only high profile figures but also thousands of commoners, although in some ocasions, the regime did not want to recived them; nevertheless for Portugal and Spain could be an focus or event to allow refugees and their interaction. Exemple for Portugal - Q: "SCW is going for a year and thousands of refugees wait in our border, what will we do?" A: "Let them be" - (no effect); B: "Send them back" - (plus opinion to NS, plus fascism); C"Give temporary asylum" - (plus opinion to RS and democracies, plus democratic and comunism; civil, non-core population up by x%); D"Their are our brothers" - (minus opinion on RS and NS, x% of civil core population, -5 civilian factories) The % of spanish people coming to Portugal could be modified by propaganda actions, making more of them to come to Portugal. After the war Spain should have the chance to call their people back, except if Portugal choose the last option. On historical it would go for the 2nd or 3rd option. The second refugee event would concern Germany expantion and the jewish people, historically Salazar wanted to deny visa to jews (Circular nº14) but the embassadors and consuls ignored it and save their lives as well thousands of non jews, mainlly Aristides de Sousa Mendes. So other event could be: Q"Nazi war machine is chewing through Europe, leaving thousands of orfans, widows and homeless. Many seek passage to the USA, others just a safe haven. What will we do?" A: "Let them be" - (minus opinion to democracies, plus to Germany); B "Grant them passage" - (plus opinion to democracies, minus to Germany); C "They are welcome" - (plus opinion to democracies, minus to Germany. -5 to civilian factories + x% to core-manpower). In this WWII case, this options to Portugal would be the same to Spain, could even coordinate efforts, to have a "pipeline" to send refugees to USA. The % of population gained would stop a month after the end of SCW and Germay capitulation, as the use of the 5 civilian factories. So this events would generate two temporary national spirits and having both could be an achivement (Safe haven). Maybe after absorving the refugees in both events get an other to decided were they would serve best the nation interests: plus civilian/military factories; plus construction/production; plus recrutable population, getting an national spirit to mirror that choice.
 
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