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HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

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So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.

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Let’s start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

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Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you’ll get.

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Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant’s Strike of 1937.

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Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant’s strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

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Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

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Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

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When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the “Embargoed Economy” trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

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Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig’s resources, manpower, and industry, and finally being able to remove the embargoed economy.

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Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

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When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

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Historically, Poland believed the USSR to be the greater threat and didn’t begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

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However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

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Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

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The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.

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Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

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Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

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Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

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Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

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Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

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In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania’s annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

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Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

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The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

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Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

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(It's worth mentioning at this point that most focus icons are placeholder)

No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

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The old Between Seas focus was not really “between seas” so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

That’s all for this one, next week we’ll be talking about Poland’s DLC-locked alternate history branches!
 
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@Meka66

Sorry for asking again but you seemed to have missed these questions so i'll give it a shot one more time (or more, if i suddenly have come up with new questions xD).

1. Will you account for the fact that Hungary didn't enter into direct (and in-direct) conflict with Poland in 1939 and both countries would have probably refused to do so?
It's not represented in the game, no. Usually Poland is long dead by the time Hungary has entered the war so it doesn't really seem worth the time.
2. Something like "Prusya Guard" makes no sense in the Polish language.
Either make it English from the get-go " ThePrussian Guard" or go with "Gwardia Pruska"
Aye, fair point, it can be changed.
3. Is there any representation of the KOP (Border Protection Corps) either by focus (maybe i have missed it), on-map divisons or in any other way?
I didn't really make many changes to Poland's starting divisions.
 
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Can't wait for rest of the tree, especially left wing side. Will it mąkę possible to create Polish Army in the East(same in the West) , what about generals and other commanders like Rola-Żymierski, Berling etc, doing an appeasment with soviets even after the fall of Poland, like Sikorski-Majski treaty that allowed to create an army in USSR.
And will there be Bierut as head of KPP, or any alternative while it's reformed to PPR on brink of liberation east part of country by Red Army and Polish People's Army, maybe Wasilewska? Gomułka?
And maybe making able to transfer Rokossovsky into Polish Army?

Still great diary!
Alt-history stuff is next week ;)
 
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This is great. I wonder are you thinking on adding something for Silesia? Because it added some complication to the Polish republic as well. It had a very wide autonomy back then, which included stuff like their own administration (bilingual), some police forces, infrastructure maintenance, welfare, agriculture and most importantly own treasury - in theory all taxes paid in region did not went into the rest of Poland, in practice in 1939 Poland was actually in dept to Silesia.

After the May Coup there have been numerous attempts to remove the autonomy, most of which have failed.

The region was, similarly to Danzig, culturally different from Poland but unlike Danzig was more left-leaning, with a huge possibility of PPS taking power there.

Also the regions Voivode (governor) was appointed. After the May Coup until the war it was Michał Grażyński, a person that is universally hated in Silesia, for his centralization tendencies
 
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Sorry - quick question that I don't think you've covered. Since Gdynia was already a larger port than Danzig/Gdansk by 1936, why does Poland have the Embargoed Economy debuff? It seems something more appropriate for a 1920s start date. Could this debuff be removed or weakened to make the situation more accurate, and then just have the mechanics about seizing control of Danzig from the Nazi's purely being about using the factories and ports in Danzig?
 
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Honestly as much as I love reading through feedback and questions and making jokes, sometimes it does get exhausting when you have that one guy who's complaining that their very specific thing isn't included or that we ripped off their favourite mod or whatever stuff like that.
Please keep talking to us until the next Dev Diary, we are hungry for content and waiting a whole week without any contacts with the devs is quite scary!
Plus, any chances that we might see an actual soviet invasion of Poland? Maybe if Poland was past a % of capitulation progress so that if you actually manage to hold against the germans as Poland you can expect them not to invade you right away, but maybe I'm getting ahead of myself.
 
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Still nothing about prometheism? Or is it hidden in the dlc part or the decisions?
More likely on the hard alt-history branches as the Marshal has passed away in 1935. But as i have iterated myself, i hope only democracy and authoritarian non-aligned governments who can revive Prometheism, with both choice for self-determinations and simple expansionism.

Yes, let us fragment every single country in game rules. Maybe the lack of focus trees might expose the game's overreliance on them and the lack of proper diplomatic ai.
Hold your breath, man. Meka already said that the tag is only for resistance-compliance purposes since a land without any cores can't generate it (namely Pitcairn Islands).
 
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I can confirm that under certain circumstances, Lithuania can regain Vilnius without war.

I do wonder if this somewhat vague response is implication of this expansion featuring a Lithuanian or shared Baltic States focus tree.
 
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The option to get the Nordic countries to join in a Polish led alliance is rather extreme alt-history already.
I miss-spoke, paid alt-history is next week. Miedzymorze stuff is available to all Polish political branches, hence it is for both DLC owners and non-DLC owners
 
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The state still has dockyards and such in it, you just don't have access to Danzig's unless you clamp down. You're not building the port from scratch, but expansion of Gdynia did not conclude until 38.

While the expansion of Gdynia was still rapid until 1938 (and so upgrade focuses are warranted), it was already a more important port than Danzig/Gdansk by 1936.

That's why the special economic policy is not warranted at all. It portray situation that started mid-twenties and ended in March 1934 called German-Polish customs war:

One of the reasons Germans dropped this policy was that Gdynia port and railway to it effectively made German embargo void by 1934.

What Gdynia lacked in 1936 were dockyards and industry. Those were constructed then and by 1938 navy repair facility and small dockyard was established and civilian dockyard began construction of the first large merchant ship.
 
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Honestly as much as I love reading through feedback and questions and making jokes, sometimes it does get exhausting when you have that one guy who's complaining that their very specific thing isn't included or that we ripped off their favourite mod or whatever stuff like that.
Don't worry, i'll help you out. Just don't forget to rework Arabia, thanks.
It's not represented in the game, no. Usually Poland is long dead by the time Hungary has entered the war so it doesn't really seem worth the time.
As the others has pointed out, if Poland still holding on when Hungary joins, maybe you can at least change the Hungary AI to less likely join the war.

Just like Italy from the September 1 until the Invasion of France is in full swing
 
It's not represented in the game, no. Usually Poland is long dead by the time Hungary has entered the war so it doesn't really seem worth the time.
Sometimes it is possible to reach that time and the German-Italian-Hungarian army enters the Polish lands :) I have experienced it several times already ;)
 
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It's not represented in the game, no. Usually Poland is long dead by the time Hungary has entered the war so it doesn't really seem worth the time.
Thanks for the answers. Though i think it could be represented by a simple negative AI desire modifire as it would still matter in the instance Poland would not die.
 
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I thought that the Polish DLC was a free DLC from game launch?
Well, the free DLC itself would get reworked. In case you didn't buy the unreleased DLC, maybe the existing fascist-communist branch from the free DLC stayed there instead.

Moar 35d focuses please :(
This, or more decisions.
 
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So to make it short: Utter nonsense, another Bulgaria-style OP minor focus tree. What happens when you control the Baltic coast line, do you also get close to 100 free dockyards as Bulgaria?
 
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I can only imagine how much controversy the Soviet focus tree will cause.

Still, nice to see Poland finally getting a rework.
 
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What's often frustrating about the game, I feel is it's lack of strategic decision making in it's development.

You can't seem to choose if this is WW2 sandbox or just Sandbox.

If you are making a WW2 sandbox, you have a basic story of what ifs to tell that need to be historically plausible.

Poland in a WW2 scenario is just a victim or job guy, they need to get destroyed and then revived if the alies/comintern win.

Italy on the othet hand like Germany are the stars, you want to focus on the stars not the supporting cast.
 
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