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HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

Pol1.png


So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.

Pol2.png


Let’s start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

Pol3.png


Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you’ll get.

Pol4.png


Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant’s Strike of 1937.

Pol5.png


Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant’s strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

Pol7.png


Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

Pol6.png


Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

Pol8.png


When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the “Embargoed Economy” trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

Pol9.png

Pol10.png


Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig’s resources, manpower, and industry, and finally being able to remove the embargoed economy.

Pol11.png


Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

Pol26.png


When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

Pol12.png


Historically, Poland believed the USSR to be the greater threat and didn’t begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

Pol13.png


However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

Pol14.png


Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

Pol15.png


The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.

Pol16.png


Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

Pol27.png


Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

Pol17.png


Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

Pol18.png


Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

Pol25.png


Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

Pol19.png


In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania’s annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

Pol20.png


Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

Pol21.png


The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

Pol22.png


Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

Pol23.png

(It's worth mentioning at this point that most focus icons are placeholder)

No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

Pol24.png


The old Between Seas focus was not really “between seas” so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

That’s all for this one, next week we’ll be talking about Poland’s DLC-locked alternate history branches!
 
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Volkskaiser

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In this dlc it does not make sense these trees with the theme of the dlc but I believe a lot later we will have regional shared trees in the Chinese warlods style that could perfectly substitute the current generic tree for that type of smaller countries but some of these trees could have small more specific branches of a specific country could be the reestablishment of the Mongol empire or something like that
I disagree, it would make a lot of sense for a DLC focused on the USSR. For one Mongolia is literally it's only ally, other than little Tannu Tuva. Also Japanese-Soviet border clashes, driven partly over who should be overlord of Mongolia, was an integral concern for Soviet foreign policy up to 1939. It's be fun for the clashes and rivalry between the USSR and Japan to be better represented in game, and would give you something to do early game as the Soviets. It's also worth mentioning that irl the Japanese and Soviets stationed large number of troops on eachother's borders, up until 1941 or so when both needed those troops elsewhere, but now there's no reason to station troops on eachother's borders at all.
 
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I've made a comprehensive analysis of Danzig and Gdynia pre-war situation. I've found a few mistakes. The beginning of tree should resolve about historical accuracy (for historical AI) with possible deviations. Only 19 focuses are possible to be acquired before war, so 4 focuses to be taken by historical AI Poland is a huge investment for so landlocked country. And it was true, development of Gdynia and Polish warfleet was a huge thing, indeed! I think that number of fleet focuses (current Polish AI chooses none!) justifies the strength they should receive.

Historical background
- In 1920 Poland was in war against Bolsheviks. In July-June Danzig labourers were denying to transport ammunition, soldiers and captives for Poland. Therefore Poland decided later to build independent trade and naval seaport.
- 1932 Danzig crisis. Danzig denies a righteus docking rights for Polish military ship. Poland makes Danzig to accept rights back again using ORP "Wicher" destroyer as demonstration of force. A success of naval action convinced Poland for further development of war fleet

1st AI Focus: Expand the Gdynia Seaport
By 1934 it was the bigger port in Baltic Sea already. If you consider how trade was being developing, there were no problems with that at all. Gdynia was taking over import/export from Danzig (in fact, Gdynia trade port was even taking some trade from Brema and Hamburg). Right in year 1937 further development stopped. If anything like embargoed economy national spirit should be present, it should be removed by that focus. Below is a picture of share of import/export in total Polish trade. Source ANALIZA STATYSTYCZNA WYBRANYCH ASPEKTÓWHANDLU ZAGRANICZNEGO II RZECZYPOSPOLITEJ by Damian Bębnowski

2nd AI Focus: Attract Poles to Gdynia
Why? Because population growth continued after trade stopped development, but it was before Poland developed warships building capability. BTW it is a great focus! Just consider the population changes:
1921 1268​
1926 12 000​
1936 102 000​
1939 127 000​

3rd AI Focus: Study British Ship Design
All Polish destroyers and submarines were build by dockyards in France, Netherlands and Britain. Learning how to build them was a byproduct. Therefore, to be truly historicaly accurate, this focus should be: Order Warships Abroad. And it should give warships.

EDIT: How many? Let's see how many had Germany in reality (compared to ingame 1939 scenario):
- 2 battleships (4 ingame)​
- 14 cruisers (12 ingame)​
- 22 destroyers (32 ingame)​
- 59 submarines (58 ingame).​
It is almost 1-1! 1939 Poland also starts 1-1, with ORP Gryf minelayer counted as destroyer, because it was the biggest Polish sheep :) Therefore in 1936 Poland should have ORP Żbik, ORP Ryś, ORP Wilk, ORP Wicher and ORP Burza. The focus should give ORP Orzeł, ORP Sęp, ORP Gryf, ORP Grom and ORP Błyskawica. All those ships, even built abroad, were developed with Polish engineers, so the focus should also boost navy research.

4th AI Focus: Develop Polish Ship Building
Poland was unable to build any big warship before war. All of them were inherited after Germans or built abroad. Poland built only 6 minelayers type "Jaskółka". Poland started building its first own destroyers, ORP Orkan and ORP Huragan, in August 1939...

Remove ORP Orzeł focus
It's current placement makes no sense. It started its duty in February 1939, before Poland started building destroyers (submarines were never under construction). That submarine should be received by 3rd focus.

Question about The Dragon Ambition
Is it possible to receive a light cruiser HMS Dragon to serve as ORP Dragon, just like it happened in 1943? :)

Embargoed Economy too strong
As I showed in Expand the Gdynia Seaport focus explanation, it makes no sense. It should be removed by first focus and be much weaker.

Free City of Danzig
It was not a part of Poland. Danzig was a separate state managed by both Poland and League of Nations. HOI4 already has a tool to reflect it: puppets. I believe Danzig should be a puppet, with possibility to be annexed by Poland. No need to be annexed by Germany. They will try to take it anyway during war. It may require some fixes to Germany focus tree.

EDIT: I forgot to mention, Poland was allowed to use Danzig for military purposes. It was guaranteed by 1932 Danzig crisis outcome as docking rights for military navy and as Westerplatte fortified area, an exclave inside Danzig territory. Therefore Danzig as a demilitarized area makes no sense.

EDIT 21 IV 2021: also, first shots in World War II were done by battleship SMS Schleswig-Holstein towards Polish positions i Westerplatte. In Danzig!

Ending note. I've never expected, a Polish Naval subject in HOI4 may be so interesting!

EDIT: How the final tree may look like:
YaG2Et5.png
 
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vapi

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I agree with the predecessor. The more I analyze the description and the attached screenshots, I find more and more nonsenses. The quarrel about whether there was Sanacja-Left or not is pointless in the face of the enormous amount of other nonsense proposed by devs. If these changes are introduced, playing Poland will become a comedy.:mad:

Summarizing my posts ... dear developers, one thing is for sure. You will not satisfy all Polish HOI4 fans. Like all the little nations that were once great, we are especially touchy about our history.

Before you make any changes to the Polish tree, I suggest you analyze the historical sources, instead of creating another "Game of Thrones".

Changes must be introduced gradually, after a thorough analysis of the facts. Applying multiple changes at once increases the number of errors. And it causes users to laugh and anger. Is that your goal? Is customer satisfaction important to you?

Instead of "overhaul" I suggest "lifting" the existing focus tree. It is very lame. For someone who knows the history of Poland, using this tree was very painful.

It is worth taking advantage of the knowledge and suggestions of fans, but also after analysis. Copying solutions from Historical Poland Mod is risky. There are many historically controversial ideas.

Enough of your embarrassments.

Btw. Will Eugeniusz Kwiatkowski still be "the prince of terror" after the overhaul?
 
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You will not satisfy all Polish HOI4 fans.

You should have heard the American fans when that tree was revealed for MTG!


Liberties will always be taken with history. The content designers have a few weeks to study the history of the country and try to distil it down to interesting events/decisions that happened during or close to the desired time period. Then they have to spruce up the options to make them interesting/viable.

Pointing out spelling mistakes that they can fix instantly is fine. Trying to argue that the tree should be dull and limited so it conforms to history or that the developers should feel bad in some way for trying to make an game with interesting choices is not fine.

There isn't a single tree in the game that a historian of that country would be happy with - the question is can they create a tree that GAMERS are happy with (and that might spark an interest in actual events that happened / might have happened)

The purpose of the game isn't to teach history - it's to be entertainment that might spark a jump off point for learning history.
 
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The purpose of the game isn't to teach history - it's to be entertainment that might spark a jump off point for learning history.
I will surely enjoy Polish tree overhaul (almost) no matter not. But what if the timing event is giving exactly the opposiste reason for itself? Because that Looming Peasants Strike does. My complaints about Navy tree are just complaints, even if all historians will agree to it. Not just "most historians". Some decisions do not make sense from historic point of view, but if developer decides a shipbuilding is better than healing economic debuff and buying more warships for gameplay reason, let it be.

I enjoy the tree is big in sanation area, because Poland had serious political crisis and fixing it should be time consuming. It was basically not solved in reality, and historical AI should not even touch the first focus to Complete the April Constitution. Everything what is below is basically a political fiction. I am not familiar with it, but I am learned quite a lot of prewar Polish history thanks to that threat.

Lastly, why Meka66 posted that tread? An annoucement can be made without a thread. Is not for us to discuss it, share our excitement, complaints and suggestions? And shouldn't players enjoy it more, if we know the initial project was fixed to satisfy fans?
 
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Lastly, why Meka66 posted that tread? An annoucement can be made without a thread. Is not for us to discuss it, share our excitement, complaints and suggestions? And shouldn't players enjoy it more, if we know the initial project was fixed to satisfy fans?
Dev Diaries are primarily marketing
 
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There isn't a single tree in the game that a historian of that country would be happy with - the question is can they create a tree that GAMERS are happy with (and that might spark an interest in actual events that happened / might have happened)

The purpose of the game isn't to teach history - it's to be entertainment that might spark a jump off point for learning history.
Of course it is possible to make better tree. As I wrote before, it will never be satisfied with everyone. But PDX can try harder than posting nonsense and risking itself to be ridiculous.

And about teaching history ... first, entertainment must not be thoughtless, and entertainment must also be criticized.

Secondly, HOI4 is not just entertainment. It is a game that concerns real matters that have had a significant impact on the lives of each of us. This is not Stellaris or some kind of fantasy. II WW really happened. There is probably no one in the world who has not been harmed in some way as a result of this war. Thousands of young people, even children, play this game. They will imagine IIWW through the prism of this game. Most of them will never read history books.

The fact that for some time it was not allowed in China can prove how much influence this game can have. So I insist on my opinion after all.
 
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Thousands of young people, even children, play this game. They will imagine IIWW through the prism of this game. Most of them will never read history books.

The fact that for some time it was not allowed in China can prove how much influence this game can have. So I insist on my opinion after all.
If some kid will think that Hitler was overthrown by Kaiser or if Japan had communist revolution in real life then that is his problem. I never had impression that Nazis won the WW2 and created robo-super soldiers with miniguns despite the fact that i was 8 years old when i played Return to Castle Wolfenstein for the first time. The games are made for entertainment purposes not to teach history (most of the time).

China is censoring HoI4 because they refuse to acknowledge that KMT was mostly the one that was fighting against Japan, they are completelly neglecting their own history and their people are not even allowed to say anything about it.
 
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You should have heard the American fans when that tree was revealed for MTG!


Liberties will always be taken with history. The content designers have a few weeks to study the history of the country and try to distil it down to interesting events/decisions that happened during or close to the desired time period. Then they have to spruce up the options to make them interesting/viable.

Pointing out spelling mistakes that they can fix instantly is fine. Trying to argue that the tree should be dull and limited so it conforms to history or that the developers should feel bad in some way for trying to make an game with interesting choices is not fine.

There isn't a single tree in the game that a historian of that country would be happy with - the question is can they create a tree that GAMERS are happy with (and that might spark an interest in actual events that happened / might have happened)

The purpose of the game isn't to teach history - it's to be entertainment that might spark a jump off point for learning history.
Yes, liberties can be taken. But those liberties need to make sense. They need to be believable. They need to have an actual historical basis. Just because most players won't have any idea about the historical situation in the country they're playing as doesn't mean you can do whatever you want with it. I think that's what's been argued here. That some of the focuses and possible scenarios simply don't make sense from the historical standpoint.

It's been stated that the Sanation branch is a mess and needs more research. Same with the embargo problem and Gdynia focuses. Let's hope the devs take all these comments into account and sort out the Polish tree in such a way as to make it more believable whilst preserving the choices the player gets to make. And I really hope they do read comments under their DDs.
 
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Voigt

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Meka the writer of the DD and dev on the polish focus tree answered several times already in this thread, so obviously they/he reads this thread.
If the arguments convinced him and if there will be changes is a different question, but he is atleast fully aware of that discussion.
 
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kimidf

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I disagree, it would make a lot of sense for a DLC focused on the USSR. For one Mongolia is literally it's only ally, other than little Tannu Tuva. Also Japanese-Soviet border clashes, driven partly over who should be overlord of Mongolia, was an integral concern for Soviet foreign policy up to 1939. It's be fun for the clashes and rivalry between the USSR and Japan to be better represented in game, and would give you something to do early game as the Soviets. It's also worth mentioning that irl the Japanese and Soviets stationed large number of troops on eachother's borders, up until 1941 or so when both needed those troops elsewhere, but now there's no reason to station troops on eachother's borders at all.
Mongolia or Tanu tuva etcc .. they make no sense in a dlc that is based mainly on the eastern European front where you have Poland, very pressumible, own foci, Finland and Baltic countries that can easily make interrelated approaches between the 4.


As I have said for later on, countries like Mongolia etc ... very likely they would surely come based on regional themes of small eastern nations that would have as a base a shared tree in the style of Chinese warlods, some of them some small branch different from the rest, shared trees where surely there would be decisions on the Soviet-Japanese conflict Galkhin Gol
 
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You should have heard the American fans when that tree was revealed for MTG!


Liberties will always be taken with history. The content designers have a few weeks to study the history of the country and try to distil it down to interesting events/decisions that happened during or close to the desired time period. Then they have to spruce up the options to make them interesting/viable.

Pointing out spelling mistakes that they can fix instantly is fine. Trying to argue that the tree should be dull and limited so it conforms to history or that the developers should feel bad in some way for trying to make an game with interesting choices is not fine.

There isn't a single tree in the game that a historian of that country would be happy with - the question is can they create a tree that GAMERS are happy with (and that might spark an interest in actual events that happened / might have happened)

The purpose of the game isn't to teach history - it's to be entertainment that might spark a jump off point for learning history.
Good point, although If I remember correctly the controversy over the American tree was less about the goofy bits and more about some people taking things out of context and thinking that the tree was designed to somehow imply that 1930s Republicans and their sucessors were somehow crypto-fascists (or the same thing but for Democrats and communists). That and people who thought that the whole Second Civil War thing was shoehorned in to pander to Kaiserreich fans.
 

NeonMadness

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And, hopefully, this won't ignored in Barbarossa and next DD.

I think it's unlikely Ukraine will get much love as a non-existent minor, but I hope Poland will at least get one interaction with Ukraine in this rework. Maybe if Poland captures Kiev in a war with the Soviets, it gets the option to form an allied Ukraine out of Soviet states that immediately spawns with a handful basic 20-width Infantry under the pretext of "honoring Pilsudski and Petliura's alliance" or something like that, making the war with the Soviets a little easier.

A bit more unlikely in this rework, but it would be nice if the Lviv/Lwow issue comes up before the defeat of the Soviets, and maybe to appease Ukraine and prevent it from leaving the faction Poland can promise Crimea and Krasnodar in return for Ukraine dropping its cores on Lviv/Lwow (I'd think the region around Azov too but the borders look a bit ugly if you try that iirc). But I guess it wouldn't really matter - if Poland can beat the Soviets by that point it's game over for Ukraine.

I'd like to see something for Belarus too but that's unlikely given the lack of Historical precident, though I think you could do the same with a sort of "wave cores for Smolensk". I guess it would still be useful for more troops on the frontline against the Soviets.
 
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NeonMadness

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HOI4 is not just entertainment. It is a game that concerns real matters that have had a significant impact on the lives of each of us.

It is important to know that if Poland just ceded Danzig and Held its Eastern borders with lvl 3 forts it could've annexed the soviet union and become STRONK POLAN-LITHUANIA-MUSCOVITE COMMONWEALTH and then it would have defeated Fascism all by itself - France and UK not required.
 
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I think it's unlikely Ukraine will get much love as a non-existent minor, but I hope Poland will at least get one interaction with Ukraine in this rework. Maybe if Poland captures Kiev in a war with the Soviets, it gets the option to form an allied Ukraine out of Soviet states that immediately spawns with a handful basic 20-width Infantry under the pretext of "honoring Pilsudski and Petliura's alliance" or something like that, making the war with the Soviets a little easier.

No one talks about focus tree.

What is talked about is how there is no interaction at all so far. Even Polish civil war is between... well, government and Polish peasants basically, which largely happen to be in minority regions of Poland and were largely supported by minorities. Go figure how much sense it makes.

Interaction similar to Kurds and Croats is in order, with appropriate debuffs and events. Both represent that it was NOT an issue to put Ustasi in game in Yugoslavia or make Kurds a factor for Turks. Or show many smaller factions in Spanish civil war.

Given precedents (Spanish minors, Slovaks and especially Yugoslavs and Kurds) Ukraine is the only ignored one. And even if there is content in paid section, it already clashes with the issue of Prometheism and Sanation that IS present right now.
 
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NeonMadness

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Ukraine is the only ignored one.
Maybe Paradox wants it that way in reference to the UPA resistance - just have it lumped under a PSL unrest mechanic as to not get into any political issues. After all, given how bipolar Polish-Ukrainian relations can be, Paradox probably doesn't wanna take the coin flip of either getting advertised publicly as a company promoting historical discourse and friendly relations between Poland and Ukraine or getting like 50 sanctions slapped on them from both sides because historical blasphemy laws go brrrrrr.
 
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Matihood1

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Maybe if Poland captures Kiev in a war with the Soviets, it gets the option to form an allied Ukraine out of Soviet states that immediately spawns with a handful basic 20-width Infantry under the pretext of "honoring Pilsudski and Petliura's alliance" or something like that, making the war with the Soviets a little easier.
I mean, isn't it a little bit late for that? Polish delegation in Riga (consisting mostly of members of National Democracy - a nationalist movement rivaling Piłsudski's) revoked support for Petliura and recognition for the Ukrainian People's Republic. I don't think Ukrainians would happily fight alongside Poles again.
 
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Maybe Paradox wants it that way in reference to the UPA resistance - just have it lumped under a PSL unrest mechanic as to not get into any political issues. After all, given how bipolar Polish-Ukrainian relations can be, Paradox probably doesn't wanna take the coin flip of either getting advertised publicly as a company promoting historical discourse and friendly relations between Poland and Ukraine or getting like 50 sanctions slapped on them from both sides because historical blasphemy laws go brrrrrr.

OUN and some leaders are already present in game files. There are also examples of Ustasi and Kurds, which are no less controversial and actually even more controversial.

Besides, lumping in OUN to PSL looks much more controversial from the looks of it so far.

Much likelier answer is: the content was inspired by modes on Poland which didn't have it in the first place and the topic was skipped at least for the free part of the focus tree. It can be still in the DLC part of the focus tree, although I personally heavily doubt that - but it is easier to wait few more days before jumping to conclusions.

I mean, isn't it a little bit late for that? Polish delegation in Riga (consisting mostly of members of National Democracy - a nationalist movement rivaling Piłsudski's) revoked support for Petliura and recognition for the Ukrainian People's Republic. I don't think Ukrainians would happily fight alongside Poles again.

Prometheism was a thing, but it also ended after Poland and USSR normalized relationships. Which is even bigger factor and which was one of the major shifts in east politics in 1930s for Poland.
 
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