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HOI4 Dev Diary - Officer Corps #2

Hello there C0RAX, here!

For my first HoI dev diary, I’m here to show you the second part of the Officer Corps, a new way of personalising your military that will be included as part of No Step Back and the Barbarossa update.

In the last dev diary we explained how we want to allow you to specialise your military branches with the leadership and advisors. Today we bring to you some new features that allow you to customise how your military operates, and act as a further use for the new sources of branch experience that were hinted at last week.

You may have been wondering what all those shiny boxes with emblems were for. I'm here to tell you they are the new Officer Corps Spirits.

Spirits are a new way to specialise your military, generals and even help your division designs. Each branch has multiple categories for its spirits that affect different aspects of the way they operate. Here I have shown you the spirits of the army which provide bonuses to designing divisions or operating armies. Of course this category has analogs for both the air and navy branches.


Now we have the more direct combat effect level spirits that let you improve specific parts of your units to best match your strategy. These also let you conduct some historical moves that previously were quite hard such as using your capital ships as surface raiders without screens. And for those keen eyed readers, yes the division spirits provide tactics weight increases if you also have them selected as your preferred tactic which we will get to shortly.



Finally we have the final category for the army and navy branches, the academy spirits. Previously generating commanders was a purely random chance. Now with the academy spirits you can tailor this toward specific personality traits along with helping you generals progress in a particular direction. For the above image you can also see the new engineer officer personality trait that provides bonuses to xp generation for the engineer trait. This works in tandem with the advisor promotion mentioned last week, and adds another dimension towards tailoring your officer corps from the very beginning.


With the new spirits some are limited by either your political ideology or doctrines and so you will have to take this into account when deciding the strategy of your officers corps.


The final part of this week's dev diary brings us to preferred tactics. This new feature provides you with a tool to influence the likelihood of a specific tactic being used in combat allowing you to increase the chance of getting that favorable matchup in battle or possibly the perfect counter.

This simulates a doctrinal emphasis on doing battle in a specific way; but can also provide a tool that can be used to counter a strongly themed force.


The new window will help show you all the tactics you have unlocked from doctrines and see what effect they have on the battle. If you combine this preferred tactic with your division spirit bonus you will double the effectiveness of the tactic preference so unifying your strategic direction will help you get the most out of the officer corps.

Well that's all for this week comrades, see you at the front. C0RAX
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80 years ago yesterday, 22nd of june, began operation Barbarrosa. Since this update is focused on war tactics, Poland and Soviet Union, can we get some additional informations about the DLC itself?
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Wow, this is amazing! Can you guys shows us more army spirit modifiers? Curious is not enough to define what I'm feeling right now.
Also, what would ''Engineer company design'' mean?
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I cannot explain how cool all of this is! couple questions regarding it all though - anyway we could see all the new spirits and what they do? And which ones are ideology locked/doctrine locked, if that's not going to be touched on in the future of course?

EDIT: forget this part, just re-read - for anyone else who is equally stupid, it's the academy stuff :) (And finally, unless I'm missing something from the last diary, what is the tab far left of naval and army, which the airforce doesn't have? I can't seem to find what that is, is it something to do with air support prioritisation?)

Again, genuinely fantastic work, by far my most anticipated update/DLC at this rate with the tank designer and supply on top of all this :p
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It looks cool!!!