HOI4 Dev Diary - Naval Access

Diary time! Today, in the 7th diary, we continue showing off features in Man the Guns, but don’t worry - there are loads more coming! The topics for today both concern access.

Sea zone access
With MTG it will now be possible for players to mark sea zones as either Avoid or Banned. A zone marked as Avoid will be treated as dangerous and, well, something to avoid if possible. This goes for all ship routing. So if enemy submarines are decimating your shipping you will be able to route it elsewhere, perhaps somewhere safer and closer to an ally. Ships will still route through a zone marked as Avoid if there is no other way to get where they are going.

route.jpg


A Banned zone won't allow moving through it at all, except by manual player moves, or say if it’s an invasion order triggered by the player. It will for example even shut down trading if there are no other possible paths. Zone markings are shown in the naval mapmode and can both be toggled directly on strategic area alerts, or in the new “state view” for the sea. Here we also show a proper breakdown on the level of naval supremacy in the area much like you are used to for air zones instead of the old sparse tooltip. You’ll have to excuse my sneaky censoring as not to spoil a future topic however ;)

state.jpg


At this point I am sure some aspiring u-boat captains are wondering why the enemy can’t just shuffle their shipping routes constantly to avoid being located and interdicted. Changing your route will put its efficiency at 0, so if you continuously change settings you won’t be able to move things through the route. That said, there might be some good strategy in sometimes changing things up to make it harder for the enemy to concentrate their raiders.


Docking Rights
Asking for or receiving Docking Rights are new diplomatic actions. They function like military access “light” and allow someone access to base out of, resupply and repair in your naval bases. In fact military access by necessity automatically comes with docking rights. Docking rights can give you better reach and avoid troublesome paths. For example, German subs will be able to operate out of Spanish ports (if permission is granted) and threaten British shipping in areas where defending them is trickier and they won’t have to pass through the channel or more guarded waters.

dr.jpg


When it comes to repair and such you will be at a lower priority than the owner of the port, but you will have to wait for a future dev diary for more details on how the new repair system functions in detail. Ships in a neutral port that are there due to docking rights can not be attacked with aerial strikes on the base, so if you want to get rid of ships operating there you will need to draw the harboring nation into war also.

That’s all for this time folks. Tune in next week for a *cough* explosive update.

Rejected Titles:
  • This feature was inspired by the famous documentary Das Boot
  • A pouch of tricks
  • Tuesday Teaser Extended Cut HD
  • Nono, these U-Boats are on holiday here in Spain
  • “Should we be worried that Command is sending us, specifically this ship, into a zone marked as Avoid?”
  • Blockchain for dummies - naval edition
  • This dev diary has probably the worst Dev-Time-Needed to Feature-Dev-Diary-Length ratio
 

halvorni

Captain
30 Badges
Jul 12, 2004
368
92
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • 500k Club
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
As someone mentioned earlier, coastal sea-zones could be a nifty idea. Just a narrow band outside each land province with a coastline. And with more or less matching air-zones, i.e. an air zone covering a country would also cover its coastline. And coastal artillery/forts could have some impact on combat in those zones, and possibly on enemy fleets operating there as well.

This way a country with a long, rugged costline, but a weak navy, like Norway, could try to run coastal convoys protected by their forts and air force.
 

Zarine

Field Marshal
133 Badges
Feb 28, 2007
4.830
683
  • Europa Universalis III Complete
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Nemesis
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
My fleet should be able to push through a "blocked port" because telling me "no" isn't going to stop anything. It didn't stop the Germans from invading Poland or France. Unrealistic things like this are annoying. Most of all, the uselessness of nukes...

Lucky you, it's not ! It blocks only the convoy ships. It will be a zone to avoid by your fleet but any order to your fleet to go in this zone or to move through will move it.
Nukes are not useless and represent well enough the power of nukes at that time.
 

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.787
38.184
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
You need to justify war like usual or you will have a cb to these nations (or at least, a faster and cheaper justify war?)
faster justify. you now get that for a few "helping the enemy" relations.
 

Taraphir

Sergeant
16 Badges
Sep 3, 2011
73
1
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
Unfortunately I'm not inclined to buy the DLC Man the Guns on release. This is due to the fact, that paradox has so far not released a patch in connection with the so called carrier plane squadron bug, although the problem is existing for almost half a year now. I have come to the conclusion, that the developers will attend to this bug with the patch that is released together with Man the Guns.

This is in my opinion far too late, scince the aforementioned bug is of a very substantial matter and therefore leaves us players in a very ackward situation until the problem is finally fixed. This goes especially with those of us, who favor to play maritime nations like the Japanese Empire, the Netherlands, the United States and last but not least Great Britain. Just look into this thread, which contains loads of information about that whole affair:

https://forum.paradoxplaza.com/forum/index.php?threads/carrier-plane-squadrons-wiped-out.1090883/
 
Last edited:

Meglok

Grognard
30 Badges
Feb 29, 2012
7.447
3.678
  • Europa Universalis IV
  • 500k Club
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Will any minor nations get focus trees in man the guns? I was hoping for Spain if possible

They have pretty much said it won't be Spain. Too much work on diplomacy and such, and this DLC is about mostly naval stuff.
 

donkadoo

Private
30 Badges
Dec 18, 2017
13
11
  • Hearts of Iron III
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
As someone mentioned earlier, coastal sea-zones could be a nifty idea. Just a narrow band outside each land province with a coastline. And with more or less matching air-zones, i.e. an air zone covering a country would also cover its coastline. And coastal artillery/forts could have some impact on combat in those zones, and possibly on enemy fleets operating there as well.

This way a country with a long, rugged costline, but a weak navy, like Norway, could try to run coastal convoys protected by their forts and air force.

That would be fun, right now when I want to manage the naval part of the game I realise every time that ah, there is nothing to do, it’s either you control the seas or everything you own is sunken. Or its gonna be.
Specially as smaller nations. Sure I have no hopes of contesting the UK over the canal as Finland, but sure would be fun to find some middle ground to make naval really fun.
Hope that MtG will do just that!
 

Meglok

Grognard
30 Badges
Feb 29, 2012
7.447
3.678
  • Europa Universalis IV
  • 500k Club
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Unfortunately I'm not inclined to buy the DLC Man the Guns on release. This is due to the fact, that paradox has so far not released a patch in connection with the so called carrier plane squadron bug, although the problem is existing for almost half a year now. I have come to the conclusion, that the developers will attend to this bug with the patch that is released together with Man the Guns.

This is in my opinion far too late, scince the aforementioned bug is of a very substantial matter and therefore leaves us players in a very ackward situation until the problem is finally fixed. This goes especially with those of us, who favor to play maritime nations like the Japanese Empire, the Netherlands, the United States and last but not least Great Britain. Just look into this thread, wich contains loads of information about that whole affair:

https://forum.paradoxplaza.com/forum/index.php?threads/carrier-plane-squadrons-wiped-out.1090883/

You do realize this was probably something that would have required a serious revision in the way naval and naval combat works to fix. Just "hot fix it" when everything about naval combat is changing would be redundant and take away from working on the DLC and patch.

Yeah, it sucks this bug slipped thru testing. It annoys me because I like to play naval nations, but stuff happens and you move on. Continuing to hate on them when they have said fixing this is a top priority in the MtG patch seems counter-productive at this point. Your soap box and your money though.
 

Pyro157

Major
20 Badges
Jan 23, 2017
686
3
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
Finally, no more convoy suicides!
 

Taraphir

Sergeant
16 Badges
Sep 3, 2011
73
1
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
You do realize this was probably something that would have required a serious revision in the way naval and naval combat works to fix. Just "hot fix it" when everything about naval combat is changing would be redundant and take away from working on the DLC and patch.

Yeah, it sucks this bug slipped thru testing. It annoys me because I like to play naval nations, but stuff happens and you move on. Continuing to hate on them when they have said fixing this is a top priority in the MtG patch seems counter-productive at this point. Your soap box and your money though.

Thanks for your polite comment on my post. I honestly do not really know, whether the bug is of an nature that needs this much time to be addressed to in an conclusive modus operandi, scince I'm not a game developer or software programmer. One thing however is quite clear. Naval air combat was at least in comparison to its present state, in ship shape bristol fashion eight months ago. It seems therefore a little strange to me, that the elimination of this bug needs so much time. And furthermore you can take my word for it, that my criticism in regard to this problem is in no way lead by any kind of hatred towards the developers of paradox. Hence I hold the position that my comments on the bug are warranted.
 
Last edited:

Emren

Brigadier General
66 Badges
Feb 27, 2001
1.383
766
  • Europa Universalis IV
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
Excellent diary!!

Docking Rights
Asking for or receiving Docking Rights are new diplomatic actions. They function like military access “light” and allow someone access to base out of, resupply and repair in your naval bases. In fact military access by necessity automatically comes with docking rights. Docking rights can give you better reach and avoid troublesome paths. For example, German subs will be able to operate out of Spanish ports (if permission is granted) and threaten British shipping in areas where defending them is trickier and they won’t have to pass through the channel or more guarded waters.

When it comes to repair and such you will be at a lower priority than the owner of the port, but you will have to wait for a future dev diary for more details on how the new repair system functions in detail. Ships in a neutral port that are there due to docking rights can not be attacked with aerial strikes on the base, so if you want to get rid of ships operating there you will need to draw the harboring nation into war also.

One question on docking rights - if a neutral country is resupplying another nations' ships, are there diplomatic repercussions? If Portugal is selling torpedoes to the Germans, surely they risk being pulled into the conflict somehow?
 

seattle

Field Marshal
44 Badges
Apr 2, 2004
5.000
2.302
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Cities: Skylines - Snowfall
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Majesty 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Majesty 2 Collection
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
Finally, no more convoy suicides!
There are 3 possible sea zones Allied shipment can traverse to Britain. If German U-Boats cover all 3, then the convoys must cross them.
It just won't be possible for Germany to create the Bay of Biscay killzone with air coverage.
Now it's off to the Azores!
 

elektrizikekswerk

AYBABTU
103 Badges
Jun 26, 2015
2.467
1.828
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Humble Paradox Bundle
  • Shadowrun Returns
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Battle for Bosporus
  • Crusader Kings II: The Republic
  • Shadowrun: Dragonfall
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • War of the Roses
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • Lead and Gold
  • Surviving Mars
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
Somewhat OT and I apologize for that but this is a great opportunity to break a lance for the devs.
I honestly do not really know, whether the bug is of an nature that needs this much time to be addressed to in an conclusive modus operandi, scince I'm not a game developer or software programmer. One thing however is quite clear. Naval air combat was at least in comparison to its present state, in ship shape bristol fashion eight months ago. It seems therefore a little strange to me, that the elimination of this bug needs so much time.

Software development is oftentimes not as straight forward as one might think. Especially in complex software systems - of which a game like HoI surely is one.
When you fix a bug - or change some line of code in general - there might be side effects in other subsystems (apparently) totaly unrelated to the part of code you just changed. Hunting down and fixing these side effects can be a very time consuming and thus expensive task.
The current XKCD is somewhat related (although it's actually more about hardware):
upload_2018-8-16_12-16-50.png


So in this case Paradox has decided to throw the naval system away and get a new one instead of fixing it.
 

Riekopo

Field Marshal
On Probation
92 Badges
Apr 24, 2013
3.060
1.996
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
This is awesome! I hope we can lease/lend ships like the Germans did to the Spanish during their Civil War as well. Also, I hope there is a visual way added to see known convoy routes, suspected convoy routes, and when/where you have sunk them.
 

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.787
38.184
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Thanks for your polite comment on my post. I honestly do not really know, whether the bug is of an nature that needs this much time to be addressed to in an conclusive modus operandi, scince I'm not a game developer or software programmer. One thing however is quite clear. Naval air combat was at least in comparison to its present state, in ship shape bristol fashion eight months ago. It seems therefore a little strange to me, that the elimination of this bug needs so much time. And furthermore you can take my word for it, that my criticism in regard to this problem is in no way lead by any kind of hatred towards the developers of paradox. Hence I hold the position that my comments on the bug are warranted.

So I took a look at that issue for 1.5.4. It was not a planned patch, but something we needed to do to fulfill new data privacy laws to add GDPR, so getting fixes into it was difficult and were done in our spare time because we didnt want to leave people with the china problem. The naval air issue is a big problem which essentially boils down to "rewrite all the air->naval code from scratch". So for our limited patch time it would have been extremely high risk of introducing something worse and dragging out the process (the realities of software development is that if we were to do another patch in between it would mean roughly pushing DLC/big-patch release a month forward which nobody wants. Nothing is free and happens in a vacuum). On top of that since we need to change a lot of other stuff in the naval combat system for MTG we would end up doing the job, then potentially throwing it all out and doing it new again, a huge waste of time. There is also the fact that this doesnt affect that many players (its mainly MP crowd and very naval focused players... who are probably more interested in getting MTG faster), but of course that is no excuse and doesnt make things better for you personally. Its one of those tough choices we deal with all the time. Rest assured we'll solve it for MTG though.
 

Mannerheim84

Sergeant
26 Badges
Feb 9, 2010
77
3
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Expansion Pass
  • Victoria: Revolutions
  • Pirates of Black Cove
  • Europa Universalis IV
yea basically. no fighting in neutral harbor. you can pretend the sailors meet up in the local bar and there is a really uncomfortable vibe though. possibly fistfights.

Well, that one calls for a "diplomatic incident" pop-up random decision with some chance firing:

Riots broke out yesterday evening in a pub in 'insert random spanish port where German and British anchored'.
With some options how you want to treat the problem:
case 1: stay neutral, calm the situation, gain negative diplo from both - there might be an additional event later
case 2: withdraw docking rights for both nations, a) gaining negative diplo from both, but stay out of trouble b)occupy the ships from both nations
case 3: stop avoiding taking sides and occupy the ships from a)one nation or b) both nations or simply join the battle on one side.
case 4: British seals sneak on German ships, stealing or blowing up what they can get a hold on.
(I think the Vichy-Fleet event for Germany might work as a blueprint?)

I mean, hell this means a lot 'gramin effort for you for a 'little' gimmic, but i strongly suggest to avoid 'happily heavily drinking' and then going back to ship sinking each other again and again.... come on.


By the way, this could be a nice way to draw Spain into battle early and it is a bit risky to ask for docking rights all over the world (which is a little bit ridiculous after all).
Cheers


A, while I'm logged in, I'm calling for specific focus trees I've been waiting for since the release:

Spain
Turkey
Finland
Aethiopia
Mexico
Argentinia
(...)
Three (!) of them are involved in wars, which means that there definitely should have a focus tree, since the outcome has a major impact on the games progress (!)

And... this thing with Sweden and the Kalmar Union event doubling with Nordic Unity is a bit boring :)
 
Last edited:

Meglok

Grognard
30 Badges
Feb 29, 2012
7.447
3.678
  • Europa Universalis IV
  • 500k Club
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
So I took a look at that issue for 1.5.4. It was not a planned patch, but something we needed to do to fulfill new data privacy laws to add GDPR, so getting fixes into it was difficult and were done in our spare time because we didnt want to leave people with the china problem. The naval air issue is a big problem which essentially boils down to "rewrite all the air->naval code from scratch". So for our limited patch time it would have been extremely high risk of introducing something worse and dragging out the process (the realities of software development is that if we were to do another patch in between it would mean roughly pushing DLC/big-patch release a month forward which nobody wants. Nothing is free and happens in a vacuum). On top of that since we need to change a lot of other stuff in the naval combat system for MTG we would end up doing the job, then potentially throwing it all out and doing it new again, a huge waste of time. There is also the fact that this doesnt affect that many players (its mainly MP crowd and very naval focused players... who are probably more interested in getting MTG faster), but of course that is no excuse and doesnt make things better for you personally. Its one of those tough choices we deal with all the time. Rest assured we'll solve it for MTG though.

Thank you for the detailed explanation on this subject. Better than my poor attempt and comes from a much more informed and authoritative source. One of the many reasons I respect the devs at PDS. May not always agree with them but we as customers are informed and kept abreast of what is going on. It is very appreciated. :)
 

Taraphir

Sergeant
16 Badges
Sep 3, 2011
73
1
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
So I took a look at that issue for 1.5.4. It was not a planned patch, but something we needed to do to fulfill new data privacy laws to add GDPR, so getting fixes into it was difficult and were done in our spare time because we didnt want to leave people with the china problem. The naval air issue is a big problem which essentially boils down to "rewrite all the air->naval code from scratch". So for our limited patch time it would have been extremely high risk of introducing something worse and dragging out the process (the realities of software development is that if we were to do another patch in between it would mean roughly pushing DLC/big-patch release a month forward which nobody wants. Nothing is free and happens in a vacuum). On top of that since we need to change a lot of other stuff in the naval combat system for MTG we would end up doing the job, then potentially throwing it all out and doing it new again, a huge waste of time. There is also the fact that this doesnt affect that many players (its mainly MP crowd and very naval focused players... who are probably more interested in getting MTG faster), but of course that is no excuse and doesnt make things better for you personally. Its one of those tough choices we deal with all the time. Rest assured we'll solve it for MTG though.

Thanks very much for your answer podcat, that is very kind of you indeed. Well, I'm glad to say that your reply has cleared my view on the problem of the carrier wing bug to a certain degree, and I see now that your company really needs some time to solve the issue in a proper way. Many thanks also to Meglok and elektrizikekswerk for their friendly
as well as insightful comments in regard to this matter.
 

Taraphir

Sergeant
16 Badges
Sep 3, 2011
73
1
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
Thank you for the detailed explanation on this subject. Better than my poor attempt and comes from a much more informed and authoritative source. One of the many reasons I respect the devs at PDS. May not always agree with them but we as customers are informed and kept abreast of what is going on. It is very appreciated. :)

I can see now that your explanation was right on the spot. Allow me therefore to compliment you for that, and also your gentleman like understatement in that regard.