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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

_K7A8977.jpg

We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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Heavey

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Just a Suggestion for more realistic Oil usage in Hoi 4:
to really capture the idea that Germany stockpiled oil before the war so their inability to trade for it wouldn't hinder them in the near future.

Tanks, Planes, ship no longer need oil for production.
Oil is extracted resource gained per day. Refineries give you more per day and natural oil site do the same.
This can be stock piled.
When using planes, tanks, motorised and ships oil is used.
If they use more oil then you currently gain daily you would start losing oil from your stockpile,
Once out of oil they cannot be used.
More precisely for ships. They should be refuel every time at port and only be able to run sea mission until they run out of oil. They then need to be refuelled at port.

The play should be able to allocate which units gain oil first when there is a deficient much like how you can prioritise equipment
 

Nostromo84

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It is mentioned in the dev diary that you wil be able to control naval routes, does this mean you will be able to control troop transports routes too?? Since WTT troop transports take long unrealistic dangerous routes that dont make sense.
 

DrBolle

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Im curious to see how the AI will respond to the Fuel mechanics.
But im very sceptical with how good it will respond...

When its mid 43 and I take a look at other countries most of the time AI is messing things horribly up. The productiontab is a mess so is the trainingstab. I dont go into detail. Just play and watch.
 

Naturamix

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@podcat

For refitted ships do you have a plan for a clear interface?

Hoi3 was great but it was quite hard to work out what the heck any of the ships had as you had to open a whole spreadsheet of modules with strange names

Thanks for the great game so far!
 

man0lo

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We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

I cant believe this day has come. I was looking forward for this since the release. This is the most important change. With this addition; HOI IV will be the greatest grand strategy game ever made. Thanx a lot devs.
 

kettyo

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Sadly no, we did one more patch than normal after tiger and we sadly cant really manage another patch before MTG comes out.

This is a horrible idea because WTT is currently unplayable because of some serious game breaking bugs and we are forced to play 1.4.2 and not use WTT which we have paid for. You should really prioritize making the game playable first before adding more content. These biggest bugs are the following:

1.) THE CARRIER BUG AND LAND NAV BUG. This means we can't really enjoy the naval part at all until MTG comes out. Land NAV just decimates all ships and carrier squadrons get insta-wiped.

2.) FACTION BUG. Leader has no control over who joins the faction or it's wars.

3.) CHINA TAKEOVER BUG. All occupied provinces without a division goes to the new leading Chinese faction in case of a takeover. Ruins the very core of WTT.

So we have to play 1.4.2 which is unacceptable to anyone who have paid for WTT.

Please consider this. Thanks.
 

kaguravitro

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Hohohoh, yessss. When you talk of fuel, we are talking of ships, land and planes?
 

SacremPyrobolum

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So does this mean that fleets are going to get the same treatment armies did where they are split into two levels; fleets under admirals and task forces under rear-admirals?

I hope this means you can also attach small amounts of land units like marines to larger fleets.
 

Lemont Elwood

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I'm really eager to see what you do with naval terrain. If it works well, it'd be nice to have in EU4, too.
 

kaguravitro

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