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HOI4 Dev Diary - Fuel

Hi everyone! We have now been working on Man the Guns for a bit and it is time to kick off dev diaries again!

For those who missed it, Man the Guns is the expansion we are currently working on. The main theme is naval warfare and it will be accompanied by the 1.6 ‘Ironclad’ free update. There is no release date yet. We will let you know when we can commit to a date :)
So without further ado, rev up your engines! Today we are going to be talking about fuel...

Fuel is something we originally decided to abstract into the production of vehicles in HOI4. The reasons for this were twofold: It simplified things, making the game easier to get into and learn and it avoided issues with fuel stockpiling in HOI3 (I’ll get to that later). I still think these were worthwhile tradeoffs with the gameplay impacts it had, but some areas, particularly naval warfare, never felt right without an overall worry over a supply for fuel, which essentially drove Japanese war planning historically. This in combination with a feeling that our fans can for sure handle a little nudge towards complexity now kinda cemented the idea that we couldn’t really make a naval expansion without expanding on this area.

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(no numbers are final etc ;))

Land
Fuel is used by trucks, tanks and other land equipment with engines in your divisions. They will use much more when fighting and moving than when stationary or during strategic redeployment (in fact right now those consume no fuel, but that might change with balance work). A division carries a bit of fuel with it ( much like how supply works), so there is a short grace period if cut off. If a division is in bad supply it will refill its fuel more slowly (meaning you won’t be able to attack or move rapidly as frequently), and you might even be unable to refill at all if totally cut off. Being without fuel will negatively affect the stats of the battalions that need it as well as severely impact speed depending on how low they are.
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Air
Your active air wings will consume fuel. The amount will naturally depend on the type of plane (strat bombers love to guzzle down that fuel) but also what mission type. Planes on interception will be very fuel efficient as they only take off when there are enemies attacking ground targets or bombing etc. Transport planes on air supply missions will also be able to deliver fuel to pockets etc. When low on fuel air wings suffer big efficiency penalties.

Sea
Running a lot of active capital ships is something you will need to be careful with in Man the Guns. These behemoths will be going through your fuel stockpile like starved baby whales on the teat. To handle this and make fleets act more realistically and in a more controlled manner we have changed quite a bit here, so stay tuned for future diaries. The main point is that big fleets are costly to run and you will need to make decisions on how to best utilize them and how much to fit into the rest of your fuel use. Speaking of, you’ll be able to control who gets first dibs on fuel through prioritization just like with equipment (but we are also working on adding extra controls on top of this so you can more easily balance between the different branches of the armed forces). A fleet that is low on fuel will suffer penalties to its stats as well as operational range.


Production
Fuel is produced from unused oil, and equipment that used to use oil now no longer need that to be produced. I am currently looking into possibly adding copper or another resource in its place (and in some other places), but we will see if that ends up being a good idea or not ;) Will let you know. Anyways, if you are low on fuel there are several ways to go:
  • Acquire more oil rich states.
  • Increase infrastructure on your own oil rich states.
  • Trade for foreign oil.
  • Build synthetic refineries.
  • Lend leased fuel.
  • Capture enemy stockpiles.
  • Research improved oil to fuel conversion technologies.
  • Each unit of oil you have access to use your current techs to generate a certain amount of fuel. This fuel is then put into your stockpile for use by your forces.
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Stockpiling
Fuel is possible to stockpile, in fact it is necessary if you can’t guarantee a steady stream of produced fuel during wartime. The size of your national stockpile will depend on the number of states and their infrastructure, your economic law and if you have built Fuel Silos. This is a new building that takes up shared slots and will probably provide the majority of your stockpile space. It is also a building that can be damaged from bombing etc. which in the worst case could lead to a loss of fuel. Capitulating enemy neighbors is also going to be a good way of acquiring more fuel as it will work just like seizing their equipment stockpile in that respect.

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HOI3 also had stockpilable fuel, and there it was quite a problem. As a beginner you did not know how much (or even that you had to) stockpile and as an experienced player there was no issue in making a stockpile big enough that you wouldn't ever have to worry. In HoI4 we are aiming to force a tradeoff between building up your industry and increasing the stockpile (have to spend civilian factories to get more oil from trade instead of building more factories) as well as trying to keep the total amount you can stockpile within reasonable bounds. Our goal is fuel as something you’ll need to consider for all your operations and playing it really safe will mean less industrial output in the long run.

Since I bet this will be the first question, fuel is going to be in the free update, but there will of course be features in the paid expansion that tie into it (stay tuned for more diaries!).

We are still working on all things fuel so I’ll wrap up here. Hopefully it gave you an idea of what we have done and are planning to do. I’ve saved some interfaces talk for future diaries, and also, be aware that many things could end up changing based on gameplay feedback. Rest assured though, I’ll keep you updated on stuff like that in these diaries up to release. This is not really anything out of the ordinary, but I usually keep systems like this that need long term balance and iteration for later. Fuel however ties into a lot of future topics, so I wanna make sure you are all clued in :)

Now for something completely different...
I assume nobody has managed to avoid having their mailbox fill up with fun updated privacy policies and things related to the new European General Data Protection Regulations (GDPR). During all this a really smooth looking lawyer dog in the smartest little suit I have ever seen came over to visit us from Brussels. He told us there are a bunch of regulations we too need to follow in our games… so to make sure we remained Good Boys in the eyes of the law we have added a couple of things to Hearts of Iron IV. The most important is to include our Privacy Policy in the game and making it easy to find.
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Legal texts are long and boring and nothing has really changed in how we do things. So I would rather spend my time answering questions here and writing the rest of the diary, so I will refer you to check it out ingame or here if you want to.

What I would rather talk about is how gathering data from players is useful to us. Because it is. Super useful! Without telemetry we would be resorting to guesses and risk only the most vocal minorities to be heard. For example, telemetry data is one of the major things we look at for deciding what nations to develop focus trees on. We get data on how popular difference choices are for focuses, letting us spot balance issues or unpopular paths that could use some love and care. We can spot if new out of sync errors are introduced in multiplayer in graphs and get crash reports automatically uploaded to help us fix problems easily. All this, combined with a scoopful of forum reading, is what helps us steer this ship, so thanks for helping :)

Oh I almost forgot, because we had to make the GDPR compliance hotfix we managed to sneak in a fix you guys have been asking for. We solved an issue for a case in China (similar things could also happen elsewhere) when a nation had both a takeover and inherited wars (like when seizing ownership in the Chinese power struggle) and was at the same time occupied. As a Japanese player this would lead to the less than happy situation of seeing your occupied areas flip back to the enemy and leaving troops cut off from supply. We also fixed a crash issue that was reported in some big mods. The patch should be releasing shortly.

Next week some of the team will be on summer vacation (including me!) but Bratyn is going to be here to talk about all the awesome stuff he has been doing with Britain, so don't forget to tune in!

  • Fuel for Thought
  • The Rise of Legal Pooch: GDPR always strike twice!
  • How we sell your personal data to Big Pharma for cocaine in 3 easy steps!
  • We have updated our fuel policy
  • Starved Baby Whales on the Teat is actually the name of the HoI 4 punk rock band playing at PDXCON 2019
  • Fuelling your conquests
  • Some of your data is belong to us, if you are okay with that
  • Help us help you help us
  • Our coders call it Nightmare Fuel actually
  • Adding fuel to the fire that engulfs the world
  • Anyone doing a dramatic reading of our privacy policy may request one Admiral to be added to the game
  • Proudly Introducing Gasoline Mana
 
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I just hope that this is not the first step down the rabbit hole of micromanagement - which is a very easy hole to fall into with a resource/production management game.
 
Fuel will have no effect on the Italians when AI controlled, I am sure that they will continue to board ships in Bordeaux and get sunk by the British in the Bay of Biscay as they try to sail to east Africa after the fall of France. Last game I played they lost over 1 million troops doing this.
 
Once the new fuel features are out, I am hoping that the city of Baku, the oil-heart of the Soviet Union will play even greater role than it currently does in the game (always craving for more flavour, sorry not sorry). I mean, there is literally a video of Hitler eating a birthday cake with Baku written on it, with chocolate (supposedly oil) glazing it, and it looks straight out of an evil comic book sequence
 
Once the new fuel features are out, I am hoping that the city of Baku, the oil-heart of the Soviet Union will play even greater role than it currently does in the game (always craving for more flavour, sorry not sorry). I mean, there is literally a video of Hitler eating a birthday cake with Baku written on it, with chocolate (supposedly oil) glazing it, and it looks straight out of an evil comic book sequence

I second this
 
Please ADD COAL as the Royal Navy used coal as its primary fuel source and fuel oil was added to increase the burn temperature! Perhaps even let the players decide what fuel strategy to use when designing or researching a ship. Such as Coal, Coal with Oil to increase burn temperature and Oil!
 
Please ADD COAL as the Royal Navy used coal as its primary fuel source and fuel oil was added to increase the burn temperature! Perhaps even let the players decide what fuel strategy to use when designing or researching a ship. Such as Coal, Coal with Oil to increase burn temperature and Oil!

We can't have too many resources, lest the Civ players get confused (or something).
 
Please ADD COAL as the Royal Navy used coal as its primary fuel source and fuel oil was added to increase the burn temperature! Perhaps even let the players decide what fuel strategy to use when designing or researching a ship. Such as Coal, Coal with Oil to increase burn temperature and Oil!

If we were talking Victoria 3 (let it be!) then this would make a lot of sense, but in WW2 the RN only really used coal for inshore ships like military trawlers. All of the new build ships at the HoI4 level were oil-burners only, which was the same for the vast majority of ships worldwide. Unless I'm having a complete memory fade, there weren't any HoI4-level coal burners left operational in the RN in WW2 (even Centurion, which was a target ship during the war, was I think converted to no longer burn coal - although the demilitarised target ship Iron Duke may still have been a dual coal/oil burner).

The argument behind adding coal in a 1936 plus time period is far more related to energy use and 'economic resilience' (Italy had to import a heap, and Japan relied on it's coastal waterways for transporting about half of its coal, so when Operation Starvation got going, things got pretty rough energy-wise).

Random fun fact - the UK actually had a coal shortage during WW2 (some trains, both in the UK and Africa/India were converted to oil burning because of it), because of the lack of available manpower to dig the coal up (one of oil's many benefits was that it required less manpower to both extract and use) - so modelling coal properly in the game would probably require modelling it's heavy reliance on manpower as well.
 
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actually about half of the Royal Navy ships were still coal burners at the start of the war. However, as the war progressed they were quickly switched over to oil and by the end, except for a few unimportant ships, were oil burners. Late 1940 to 43 was a very busy time for re-fitters because quite few ships were waaaay over due for a refit (the Queen Elizabeth class BB is a good example of this). The reason for this was refits are very expensive and time consuming to do and they hoped they could just run the time limit out on the hull then scrape the ship & replace the it with a newer class. the only plus side to refits is, depending on size of the refit, they're quicker and less expensive (not always) to do then trying to build new ship from the keel up.

Side Note: Speaking of refits....please include the possibility of doing refits for ships in HOI4, you can already do it to tanks & planes. why not ships? (if the devs have already discuss this, please excuse me as I do not read every dev blog)
 
actually about half of the Royal Navy ships were still coal burners at the start of the war. However, as the war progressed they were quickly switched over to oil and by the end, except for a few unimportant ships, were oil burners. Late 1940 to 43 was a very busy time for re-fitters because quite few ships were waaaay over due for a refit (the Queen Elizabeth class BB is a good example of this). The reason for this was refits are very expensive and time consuming to do and they hoped they could just run the time limit out on the hull then scrape the ship & replace the it with a newer class. the only plus side to refits is, depending on size of the refit, they're quicker and less expensive (not always) to do then trying to build new ship from the keel up.

Side Note: Speaking of refits....please include the possibility of doing refits for ships in HOI4, you can already do it to tanks & planes. why not ships? (if the devs have already discuss this, please excuse me as I do not read every dev blog)

I don't mean to sound harsh here (I'm just going with the facts, based mainly on the sources mentioned below), but:
  • The Queen Elizabeth (and Revenge) classes were built as oil burners from the get-go - they burned oil in WW1, and they burned oil in WW2. This information isn't arcane knowledge (no need for the many books on British Battleships), it's available on wikipedia.
  • The last class of coal-burning destroyer built for the RN* (go and make me look this up why don't you :p Not that I mind looking at these things :)) by date of building were the Faulknor-class flotilla leaders, the last of which saw service in the RN in 1920. The last class of coal-burning light cruiser were the Birmingham class, one of which did survive in Australian (but not RN) service in 1936 (HMAS Adelaide). Three out of four of the first class of CAs built for the RN (the Hawkins class) were dual-burners, but the only ship surviving that was still a CA that had been a dual-burner (HMS Hawkins) was converted to burn oil-only in 1929 (see list of changes here). The RN did actually experiment with steam-driven submarines in WW1 (the K class) but these used oil - afaik, there were no coal-driven submarines in service in the RN at any time. In terms of aircraft carriers, Argus and Hermes burned coal from the get-go, while Eagle started as a dual-burner but she was converted to burning oil only (it's not entirely clear when from online sources, but Aircraft Carriers of the World dates her re-boilering to 1931-32).
  • All new-build ships for the RN laid down post-WW1 that are in HoI4 were oil burners only. You can go through Navypedia to check if you think I'm telling fibs :).
I'd be interested to know where you got your impression of half of the RN's ships still being oil-burners at the start of the war (or even on 1 Jan 1936, the start of the game). It's inconsistent with any of the books I've read on this kind of thing (from Conways All the World's Fighting Ships 1906-1921 and 1922-1946, to Whitley's books on WW2 Cruisers, Destroyers and Battleships, Chesneau's book on Aircraft Carriers mentioned above, or Bagnasco's book on WW2 submarines, as well as with the likes of Navypedia (which, while not perfect, is very good). The only remaining coal burners that I'm aware of (but I may have missed some, this is going from memory, I haven't gone through all the smaller ships comprehensively) were Iron Duke (mentioned above), a handful (nine) of the old WW1 flower-class escorts, and all bar one of the remaining Insect class river gunboats (another nine ships). Even if these ships, none of which are part of HoI4, were included, it's a long, long way from half the RN's ships in Sep 1939.

1940-1943 were busy times for refitters (although iirc mainly to improve radar, ASW and AA, as well as adding degaussing equipment), and like you mention QE was modernised, but she didn't need converting to burning oil, she was doing that at the Battle of Jutland.

It is the case that during WW2 the RN built some coal-burning ships during the interwar period and WW2 - primarily the Basset, Tree, Dance, Shakespearian, Isles, Hills, Round Table, Fish and Military class trawlers - but these are all well below the size of ship covered in HoI4.

* As opposed to a handful of coal-burning ships being built for foreign powers that were requisitioned by the RN during WW1, like the Birkenhead class CLs - note that none of these ships were in service in 1936 (or anywhere close to it) either.
 
Gosh, I was about to go off but you've handled it beautifully...
 
It is the case that during WW2 the RN built some coal-burning ships during the interwar period and WW2 - primarily the Basset, Tree, Dance, Shakespearian, Isles, Hills, Round Table, Fish and Military class trawlers - but these are all well below the size of ship covered in HoI4

There we go, coal burning convoys confirmed :p
 
There we go, coal burning convoys confirmed :p

Haha :) Actually, at least in the British merchant marine, I think it was about the same coal as it was oil, with some diesel scattered in amongst it, although it's been a while since I read that - I just remembered thinking they'd all be coal, and was surprised to learn around half weren't.
 
Haha :) Actually, at least in the British merchant marine, I think it was about the same coal as it was oil, with some diesel scattered in amongst it, although it's been a while since I read that - I just remembered thinking they'd all be coal, and was surprised to learn around half weren't.

What I found on wikipedia, which sorta checks out if you cross reference and search for the quote:
"The majority of the British Merchant Navy comprised coal burning general cargo steamers trading deep sea (across the globe) and had a crew of 40 to 50. A diesel engine motor tanker averaged a crew of 44 and a small coastal collier might only have a crew of a dozen."
 
What I found on wikipedia, which sorta checks out if you cross reference and search for the quote:
"The majority of the British Merchant Navy comprised coal burning general cargo steamers trading deep sea (across the globe) and had a crew of 40 to 50. A diesel engine motor tanker averaged a crew of 44 and a small coastal collier might only have a crew of a dozen."

There we go - it may well have been that the British merchant marine was a bit more coal-oriented, sorry for my dodgy memory :oops:. I've dug through my notes, and the quote I was thinking of (which I'd assumed was British, as the book it's from is about British Oil Management and Administration in WW2, but it turns out to be for everyone - and also diesel was a lot more important too!)

By 1937 half the world’s merchant tonnage was oil-fuelled, with 45 per cent, of these oil ships powered by marine diesel engines12" (from "Oil. A Study of War-time Policy and Administration" by D J Payton - Smith, loc 1174)