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Hi everyone and welcome back to regular weekly dev diaries (if you don't count the april fools one last week). I know you are all super excited to hear what we have been up to since Battle for the Bosporus. The answers to that are going to take a few dev diaries to cover, so I figured I would start with a timeline for you:
  • We recently released 1.10.4 to fix various multiplayer exploits going on, but seems an important case was not detected at the time so we are working on a 1.10.5 to address that soon.
  • Pdxcon is coming up in May so expect to hear some more details there.
  • The yearly anniversary is coming in June so expect some cool stuff and a patch.
  • We are however spending most of our time on the 1.11 Barbarossa update as well as the unannounced expansion that will be released together with it. That's what we will spend most of our diaries on, as well as today!

‘Barbarossa’ and the unannounced DLC will focus on the Eastern Front and the core of Hearts of Iron, which is warfare - particularly land warfare. Historically the Eastern Front was without doubt the most important front for World War II. It was the largest confrontation in history and
is where Hitler’s expansion was first stopped and pushed back signaling the eventual doom of the axis powers. There are several areas we want to improve here. Weather does not feel impactful enough, while historically it had a massive impact. Logistics currently doesn’t have much player interaction and is mostly something you have to deal with only when problems appear, and finally the combat and division meta has been stable (with an emphasis on large divisions) for a long time - something we hope we can shake up. As you can imagine, these are all things that affect the game on a deeper level and take a lot of work to get right.

Today, I’ll give you guys a bit of an overview on the supply aspect, but fair warning: it’s early days and stuff may still change here before we’re done. I’ll probably spend 3+ diaries on supply over the course of the development to cover everything, but I figured it would be nice to hear about the overarching ideas.

The old system worked by having discrete supply areas pathing back to the players capital and keeping track of the bottlenecks. To simplify a bit ;) - those bottlenecks then decided how many units could fit into areas near the front without penalties. The areas themselves were unintuitive to players and required you to check multiple mapmodes to see if you stepped over an edge etc. I do like bottleneck systems though, because feedback is usually immediate, but it suffered from not having much scaling cost as distances increased, so it was hard to use it to limit snowballing. As I mentioned it was also a system you didn't care too much about until you had problems, while historically, logistics was a vital part of planning a campaign. This led to combining the issue with another gripe of ours - that the way fronts moved in WW2 often followed important railroads, but don't really in HOI4. We came to the conclusion that we should try and make a system focused on railways and with a truck based component as a way to get more out of it when away from the rails.

1617799554638.png


In our new system, supply flows from the capital (the total amount available depends on your total industrial base) through railways, where the level of the railway acts as a bottleneck. To transport more, you need a higher level railway (or a bigger port if it goes over water) so the railways are the current bottlenecks in a way. Depending on how much supply is transported you need a certain amount of trains for the rails to perform. Trains are a new equipment type that we will dig into in a future diary (well actually, several types ;P)

An important part of railways is that they are capturable, so as you push into enemy territory you will want to make sure to hold vital railways and capture railway hubs to supply your troops. There is a conversion time here to model the fact that there was usually some repair or re-gauging that needed to happen for attackers.

1617798271066.png

1617799689604.png

Mapmodes are still quite WIP ;)

Rivers also had a huge importance on the eastern front for transport and supply so they will work essentially like basic railroads now, where you need to control both sides of their banks to use them to ship supplies around.

1617798407335.png


Supply is drawn from what we call Supply Hubs now, which are either cities, naval bases, or manually constructed stations along the rails, which have to be linked into the network. Air supply works a bit differently but we will talk about this in the future along with some other supply additions...

The flow of supply from a Hub to a division depends on the terrain/weather etc, and ideally you want to have available trucks here (which is to say, motorized equipment) to increase the amount of supply you get as well as range. Cost of trucks and trains and losses to attrition and bad weather will be a limiting factor on your logistics.

1617798787102.png


Overall, this creates a system where it's strategically sound to fight over railways, prepare for large offensives, to try and bleed each other's logistics capability and to force care when advancing in bad terrain and weather. The result is a much more fun, historical and immersive Eastern Front as well as adding a new layer of invasion planning in the rest of the world.

See you all next week for the next diary!
 
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I just need to know if someone can confirm if there would be also a focus tree for Italy,i already know that there is gonna be one ofr The Soviets since its focusing on the Eastern Front,but an Italian one is 100% needed! Im just glad that the Dev Diarys are back!
 
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I just need to know if someone can confirm if there would be also a focus tree for Italy,i already know that there is gonna be one ofr The Soviets since its focusing on the Eastern Front,but an Italian one is 100% needed! Im just glad that the Dev Diarys are back!

Yea i agree. Italy needs a new tree, its long overdue.
 

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I just need to know if someone can confirm if there would be also a focus tree for Italy,i already know that there is gonna be one ofr The Soviets since its focusing on the Eastern Front,but an Italian one is 100% needed! Im just glad that the Dev Diarys are back!

If you look at the dev messages for this thread you'll see Podcat has confirmed there WONT be an Italian tree
 
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I just need to know if someone can confirm if there would be also a focus tree for Italy,i already know that there is gonna be one ofr The Soviets since its focusing on the Eastern Front,but an Italian one is 100% needed! Im just glad that the Dev Diarys are back!
No Italy Tree this time
 
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Please optimize Hoi4 for large monitors and 1440p in the next patch. Its unbearable how good Imperator: Rome looks and how crap Hoi4 is by comparison.

I already left EU since it looks ancient and text is impossible to read (unless you download bunch of MODs that break with every larger dlc or patch), don't make the same mistake with HOI.
 
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Damn, these are probably the biggest issues the game has. The division designer is great fun, but bigger divisions are better. The supply map and system are definitely not the most immersive. And I almost never care about the weather. Hoi4 is my most played game ever with over 1700 hours. Something about it just clicks for me. This update might just make it my favorite game! This is amazing! But no pressure... ;)
 
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I specially restored my account to come and write in this form that I am satisfied with the new update
 
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I just need to know if someone can confirm if there would be also a focus tree for Italy,i already know that there is gonna be one ofr The Soviets since its focusing on the Eastern Front,but an Italian one is 100% needed! Im just glad that the Dev Diarys are back!
For next time, the "Show only dev responses" button if your friend ;).
 
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The amount of people who ask the same 2 questions without checking to see if their question has already been answered is quite astounding.
 
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There is a conversion time here to model the fact that there was usually some repair or re-gauging that needed to happen for attackers.
Soviet Union rework confirmed. Biggest reason Germany ground to a halt in Soviet Union was Soviet rail gauge being wider than European gauge, meaning Germany, which primarily relied on trains for logistics, had to stop and remake all of it. Is coal going to be added as a resource?
 
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The devs ought to know that the playerbase urgently wants an improvement to Italy's tree. The fact that people keep asking about it is not a bad thing. Italy's tree is absolutely one of the worst shortcomings in the game at this time.
 
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The amount of people who ask the same 2 questions without checking to see if their question has already been answered is quite astounding.
Not everyone knows about the "Show only dev posts" option, and those who don't understandably don't have the patience to read 400+ posts.
 
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Soviet Union rework confirmed. Biggest reason Germany ground to a halt in Soviet Union was Soviet rail gauge being wider than European gauge, meaning Germany, which primarily relied on trains for logistics, had to stop and remake all of it. Is coal going to be added as a resource?
Constructing trains and transporting equipment would be like transports i guess.
Could be fun to manage your supply to the frontlines.

Just dont overdo it.
it is still a war game i personally dont like the idea i need to focus all my industry on moving a division 2 tiles, which the hype here is suggesting.
i mean what is the point of researching better equipment and making better divisons if all it will possibly accomplish
higher penalty because logistics cant keep up.

i know in reality logistics are a major aspect of war, but just remember this is a game.
 
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Hi, just wanna notify you that the Norwegian Rail network only extended as far north as the Elsfjord station, south of Mo i Rana, by the time of German Occupation in 1940 (not counting the Narvik line to Kiruna). So you guys don't place any rails further north than this, as any rails further north than this was made either during or after the occupation. Look up Nordland line on wikipedia for reference
Would be nice to have some Decisions for Germany to build the rails they built in reality.
 

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The devs ought to know that the playerbase urgently wants an improvement to Italy's tree. The fact that people keep asking about it is not a bad thing. Italy's tree is absolutely one of the worst shortcomings in the game at this time.
Any honest Italy rework would nerf it into the ground. Oil in Libya? Gone. Say good-bye to high stability and war support, and you will definitely get strikes. And the moment Allies take any number of victory points on the mainland, you collapse into a civil war. Welcome to Axis's soft underbelly, feel free to hang upside down.
 
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Breggotheeggo

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I wonder if it would be possible to allow spies to do projects to sabotage rails in a certain state/province or something
 

Praetori

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Can't wait to play as Italy. Since railroads carry supplies, and all railroads lead to Rome, Italy will always be in supply :) !
Assuming the trains run on time....
 

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Any honest Italy rework would nerf it into the ground. Oil in Libya? Gone. Say good-bye to high stability and war support, and you will definitely get strikes. And the moment Allies take any number of victory points on the mainland, you collapse into a civil war. Welcome to Axis's soft underbelly, feel free to hang upside down.
Agreed. Your treshold for surrendering should be low. As you say, Italy didn't last long once they lost North Africa and the Allies came knocking.
 
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