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HOI4 Dev Diary - Airplanes and Lootboxes

Hi everyone! Today’s diary is sort of a logical continuation on the 1.4 “Oak” updated where we did a full revamp on the air interfaces and much of the underlying combat mechanics. So lets dive into some more air stuff!

Attaching air wings to armies
It's now possible to attach air wings directly to armies. This means that if you assign them to an army pushing into a hostile nation those wings will get automatically move to bases in range and assigned to areas the army is fighting in. This should hopefully mean no more accidentally forgetting your air force in france when you move forces up to the russian front in hectic multiplayer games or needing to manage things manually when crossing into new areas under an advance.
Assigned wings show over armies in air mapmode (you can’t attach to army groups) for easy check on how your attached air forces situation is. We show them in 3 groups: Fighters, Close Air support/tactical bombers and Transports for supply. You can’t attach strategic bombers, because, well, having planes on order to destroy the area you move through is generally not good. You can also quickly select those planes in each group which makes sending them around and rebalancing easy and quick.
Attaching is a free feature for everyone as part of the 1.5 “Cornflakes” update. The rest of the diary will cover features in the upcoming (and still unannounced. Trust me I’m itching to tell!) DLC.
Screenshot_1.png



Air Supply
Ever had your troops encircled and out of supply and wished there was some way to help them out? Now you can assign your transport planes to bring supply across enemy lines. Each plane assigned to a strategic area will boost supply in supply areas there. These planes can be intercepted as any other mission resulting in less supply, and destroyed planes. Air supply is designed to be a costly thing that you only want to use at a smaller scale, or to adjust minor supply problems. To ensure this we are rebalancing transport planes a bit so you will need a lot more of them (although with reduced costs as their “air fleet” status right now works badly with being intercepted) and air supply being a logistically tricky affair will require tying up new country resource to work. More info on that in a later diary though when we can show the whole picture. What is important here is that it's hard to use this at a large scale, and that it will come with some trade-offs.
supply_mapmode.png

(German planes delivering loot-boxes in a totally not-artificial at all situation of troops trapped in the middle of Poland)

To make it easy to identify where to send your transport planes on supply missions the air mapmode now has a special indicator showing areas with a supply need where planes could be assigned. If you are over supplying them through the air this is also shown, so that you may want to withdraw some of your wings.
supply_mapmode_2.png



Prioritization for strategic bombing
Players can now affect target selection for strategic bombers. The way it works is that you mark your prioritized targets when picking the strategic bombing mission. Those building types selected will have a higher chance of being targeted compared to others. Bombing isn't the most exact process and we felt it would be weird if you could completely control what doesn't get hit etc. So instead we decided on a system where you can somewhat affect it, but won't be able to walk into an area with all refineries destroyed but pristine infrastructure and factories.
upload_2017-11-1_16-4-0.png


We also have one more air related feature as part of the DLC, but we will be showing that off in a future diary where it fits in better with the content there ;P

Next week is a diary I have been looking forward to - we are going to explain what that new topbar button does that you may have spotted in screenies :)

PS. The second episode of our beginner-stream with @Da9L and @bus is coming any second now. Even though most of you are probably familiar with the basics, this is perfect for any friends that want to join in. Check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive
 

Axe99

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This is a new game, not HOI3 remastered.

On which note, I suspect if there was a release of a re-mastered HoI3, we'd still be required to pay for it :D.
 

LiberiusX

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Will we be able to attach airwings to to volunteer armies? Considering the decisive role that the Condor Legion and (to a lesser extent) the Aviazione Legionaria had in Spain.

Probably not? Your volunteers are treated as being belligerent when your own country is not. I think you'd have to be able to send volunteer squadrons to make this jive.
 

Alex_brunius

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Ummm.... Correct me if I am wrong but wasn't air supply possible in HOI3? And we are not required to pay for it?

Correct me if I am wrong but didn't we have to pay for DLCs in HoI3 for features we got for free in HoI4? ( like Armor-Piercing mechanics, Lend Lease and Leaders gaining traits ).

They are different games.
 

safe-keeper

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Ummm.... Correct me if I am wrong but wasn't air supply possible in HOI3? And we are not required to pay for it?
I suppose the reasoning is that like paratroopers, air supply is pretty situational and not used that much. Plus that it will be a pretty tricky to pull off anyway, if the DD is to be believed.

Not saying I like it, though. In fact, I expected people to be far more heavily against it :p .
 
Last edited:

safe-keeper

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Spenny91

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Would you guys be able to add some minor modifiers that prevent spain from joining the axis? There already is the recovering from a civil war modifier, but by 1943 they always join. Also not sure if you said you were reworking the peace system, but ensuring the pacific and european wars are different like having japan form their own faction would be fantastic. Either way I am so hyped for this update/DLC!
 

paranoidsteve

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One of the major things I hope they fix is the lag forming game breaking unit spam...I've seen Spain with over 300 divisions . I know its an AI problem but some info on AI changes would now be welcome.
 

TheMOELANDER

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Will this attaching work for volunteer forces?

Also will update 1.4 finally fix the sisues with radeon graphic cards? I hate it, that I have to switch between drivers all the time for my newer games.
 

harley001

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Please let us use tac bombers and strat bombers to drop supplies. But make it less effective, it did actually happen throughout the war when dedicated transports could not be used. It should obviously be a lot less effective since your rigging up a bomb bay to drop care packages instead of bombs.
 

safe-keeper

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Please let us use tac bombers and strat bombers to drop supplies. But make it less effective, it did actually happen throughout the war when dedicated transports could not be used. It should obviously be a lot less effective since your rigging up a bomb bay to drop care packages instead of bombs.
Agreed. In fact I'd love more mission flexibility in general, such as air superiority fighters being able to hit ground targets.
 

Gort11

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Please let us use tac bombers and strat bombers to drop supplies. But make it less effective, it did actually happen throughout the war when dedicated transports could not be used. It should obviously be a lot less effective since your rigging up a bomb bay to drop care packages instead of bombs.

All military planes should be able to do all missions. Obviously they should have niches they are most effective at, but the current system of hard limits to their capabilities is overly strict.

For example, four-engine bombers like the Lancaster and B-17 were used plenty of times to attack ships, to varying degrees of success. (See the sinking of the Tirpitz, or the B-17 attacks in the Battle of Midway) They can't do it ingame, though.
 

fulminean

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Can I expect ,in future DLC, Army attachment of supply truck for improving supply of not encircled troops and heavy artillery for reducing enemy fortification & dig in bonus?
 

Prinz Wilhelm

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Being able to send troops via transport planes is something I'd love to see. It's what Franco did with his Moroccan troops, and how the Afrika Korps got to Libya.
 

Wraith11B

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@podcat any thought to making supporting arms units (Artillery, AA, AT) units that are assigned in the line to mountain, marine or airborne units less susceptible to their terrain penalties or are able to be dropped/landed as their host units? I'm thinking of specialized mountain howitzers or other adaptations to AA/AT weapons which kept them up with mountain units or light supporting arms which would be air-droppable for paratroopers.

My rationale is that they don't rise to necessarily the level of a specific tech (unlike, say, their self-propelled brethren) but the units they are assigned to might be specialized enough to be trained for airborne/mountain/amphibious assault operations.
 

Kristian2

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Sep 16, 2014
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Oh wow, now we are at the point where features that were in the previous game that are absent from HOI 4 are being reintroduced as DLC. Air supply, along with many other features, are things I would have expected to see in the base game over a year ago. I'm glad that you're still working on making HOI 4 into what it should have been and I'm going to reluctantly buy the DLC that includes air supply (and gladly buy the DLC that includes the possibility to overthrow Hitler and rebuild the Kaiserreich), but I'm disappointed how you're not only giving us the finished product more than a year after release, but selling some bits of it piecemeal. It seems as if you arbitrarily take some content out of patches and put a price tag on it.