• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HoI4 Dev Diary - A Tech Lead's Life

Hello everyone, it's your favourite (and only) tech lead, The French Paradox!

In this diary I'll tell you more about our tech, give some insights into the programmer's job, what we've been up to for the past year (and some change) and offer you a chance to ask any question you may have about tech.

Saying old platforms goodbye

First, with the upcoming 1.11 patch we will be retiring some old Linux and Mac platforms that aren't maintained by their own developers anymore.
This means that starting next update the minimum OS version to run HoI will be Ubuntu 18.04 (on Linux) and macOS 10.11 (El Capitan) on Mac.
There shouldn't be much to worry about though, as the previous versions are older than HoI itself at this point and our telemetry shows almost all of you have upgraded long ago.
For those on Windows who look anxiously at their aging Windows 7, keep calm and carry on, we have no plans to drop support for it (although as a friendly tech person I'd still suggest you consider upgrading ;)).

Why do we make those decisions you may wonder? Two reasons: one maintaining old tech comes with a cost that we would rather spend on improving the game for 99% of the users, and two sometimes it blocks the adoption of new tech that would make our programmers job easier and more efficient.
Without going too much into details, the general idea is that we can only use tech that is supported on all platforms, so basically we're only as modern as the oldest thing we support. If you take the case of Linux for example, the previous Ubuntu release was from 2016, meaning HoI could not use anything released since then (and probably a bit before, as Ubuntu LTS releases usually don't ship with the latest shiny goodies). Some time we can work our way around it, but not always.
Speaking of new tech...

Renderers.PNG


DirectX 11

That's right, the next HoI4 release will join Stellaris and the other more recent PDS games by adding DirectX 11 support.
DirectX 9 will still be the default for now, but you will be able to select another renderer in the launcher settings.

There shouldn't be any visual difference between DX9 and DX11 (and OpenGL for that matter), we have been working on making sure the experience will be the same.
The game should load a bit faster however, especially if you use a lot of mods that bring extra textures and models.
Working remotely for more than a year, we also noticed less issues playing with remote desktop and the like, which might not be a big deal for most of you but was quite appreciable for our devs during development.
Finally it did help us tweaking & fixing the new railways & trains graphics (as most graphics debugging tools have dropped support for DX9).


Performance

We know that performance is always at the heart of every discussion about our games and as a Tech Lead I have been keeping a close eye on it.
So far it looks like our release candidate is roughly on par with the current 1.10 patch, performance wise.

Why not better, I can already hear you typing? The main reason is that the game on 1.11 is a different beast 1.10 (which itself is quite different from the original 1.0 release).
Namely, the supply simulation is now much more deep and complex, and needs to account for all those railways across the world and the fact that now allies can supply each other.
While I am writing those words, our compatibility lab is working hard at running the game on various hardware configurations to give us a more complete picture and perhaps a few suggestions for an updated recommended configuration, as the one you can see on Steam right now dates back from the original release.


20211103_120703.jpg

Toying with a 11th generation i9 and a RTX 3090. Will it take off?

On the topic of measuring performance, the Barbarossa update will include an in-game profiler that you can use to measure how your machine performs.
You should be able to spawn it from the console using the magic line imgui show profiler.

For example here is the current release candidate on my home i7-10700 with a RTX 2080 SUPER:

hoi4_1936_RC.PNG

1936 fresh start, speed 5, Direct 11, vsync off

hoi4_1943_RC.PNG

1943 test save, speed 5, Direct 11, vsync off

As you can see this offers a few metrics that can be collected by toggling the Enable/Disable Collection button at the top.
A few things you can get from it:
  • Render time: the average time to render one frame over the last second
  • Render time excluding present: same as previous but excludes the time spent waiting on the GPU to actually present the frame on screen. The difference is usually due to vsync.
  • Frames per second: the FPS count, you know this one
  • Ticks per second: how many in-game hours were simulated over the course of the last second
  • Last tick: the time it took to simulate the last hour or new day/week/month
  • Last 24 ticks average: same as previous but averaged from the last 24 (or less depending on how much time was spent collecting data)
Next you have a nice graph representation of where (in which system) that time was spent. We use it to quickly eyeball a performance report, especially when external programmer tools are not available (for example when it happens on a non-dev machine).

Final tip: if the profiler doesn't show up with the magic console command, try turning it off and on again using imgui off then imgui on.


A personal pet peeve

Programmers at PDS are rarely just that. Most of us get involved in the game development by offering insights on design, balance or content, and I am no exception.
So now is the time to talk about French Communism.

If you remember the French focus tree from La Résistance, if you go communist you get this guy:

Momo.PNG


Maurice Thorez was historically the leader of the Parti Communiste Français (PCF).
If you walk through some cities in France you can even find streets bearing his name still today.
But he had one characteristic trait: he was a die-hard Stalinist who followed the Moscow line until his death in 1964. He had a city and an institute named after him in the USSR.
On the day the Molotov-Ribbentrop Pact was signed, he is in vacation in the Alps and the PCF changes its stance on Germany and Poland overnight following Moscow's instructions without asking him. When he comes back, he just shrugs and goes along with it.

With that in mind, I felt that it was weird you would keep him as a leader if you do not go for the "Loyalty To Moscow" sub-tree.
I did some research in French sources and found a better candidate to replace him. Behold:

1635946239203.png


René Nicod was a member of the PCF in 1939, but when the party decided to realign itself following the Pact, he and a couple other MPs quit the party and founded the Union Populaire Française (UPF) or French Popular Union in English. They denounced the Pact and supported the government's decision to stand with Poland.
In Barbarossa if you own La Résistance and go either Anti-Fascist Coalition or Loyalty to the cause you will get a new party and leader:

Tree.PNG
Tree2.PNG


Each branch will give a different flavour of Nicod inspired by his published opinions pieces during the Great War (he both supported in the French Army and lost his hand in the trenches but also denounced the war on ideological grounds and hoped the French and German workers would unite in a common cause).

Finally, it turned out to be a bit difficult to find a good portrait for our artists. My initial research in the French National Assembly online database only yielded a low-res blurry picture.
But luckily a small French shop decided to sell its stock of old photos on eBay and his mayor portrait was one of the articles.
We could have stopped there and used the ad's preview picture as a source, but of course we had to buy and ship to Sweden.

So here he is, looking over the HOI corner in our Stockholm office!


IMG_20211102_203447.jpg

IMG_20211102_203534.jpg
And with that, I'll happily take your questions :cool:

PS: a few back we talked about Modding Changes. @Aurelien Delay looked at your feedback and has more insights to share that should help you convert your mod to the new character system.
 
  • 130Like
  • 26Love
  • 12
  • 4
  • 3
Reactions:
Give us Edouard Daladier back too, need more French Leaders.

Oh and maybe Paul Reynaud since his portrait is already in the game, just barely ever seen.
 
Last edited:
  • 31
  • 13Like
Reactions:
Is there any other small level changes for previous trees like the Nicod one coming with the next patch?
 
  • 2Like
Reactions:
Will there be a feature stream today again?
 
  • 1
Reactions:
The tech changes look lovely. As for the French Communist changes, a surprise to be sure! Although I do hope that portrait gets a touch up before release, as it looks a bit different.

Is there any other small level changes for previous trees like the Nicod one coming with the next patch?

Agreed. I am wondering if there are any changes to Spanish Communists, if the Soviets opt to ditch Stalin?
 
  • 1
  • 1
Reactions:
Will there be a feature stream today again?

Just checked Twitch, I does indeed look like there will be a HOI4 stream today.
 
  • 1Like
Reactions:
I expected to show us for today dev diary the new formable nations and the rest of portraits and achievements but im happy that HoI4 will have DirectX 11
 
Last edited:
  • 4Like
  • 1
Reactions:
Since Imperator Rome implemented some of CK3 tech like tooltips in tooltips after release, is there a chance for HoI4 to do that? Along with a port of the game to the newest Clausewitz Engine?
 
I'm glad that minor inconsistencies are starting to get fixed, are more fixes planned in the future? (like a certain South African leader who is only in one start date and can't appear in the other even though he should?)
 
  • 12
Reactions:
Since Imperator Rome implemented some of CK3 tech like tooltips in tooltips after release, is there a chance for HoI4 to do that? Along with a port of the game to the newest Clausewitz Engine?
Imperator and CK3 run on the same Clausewitz engine branch with Jomini enabling porting of such changes, HOI4 would need root and stem upgrades which I doubt will happen 5 1/2 years into the lifecycle
 
  • 5
Reactions:
Since Imperator Rome implemented some of CK3 tech like tooltips in tooltips after release, is there a chance for HoI4 to do that? Along with a port of the game to the newest Clausewitz Engine?
Id expect a hard no.

A game engine is not something you just "port to the newest version of", neither would it bring much benefit.
 
  • 3
  • 1Like
Reactions:
Idk if this has been asked yet but is there any plans to bring hoi4 to work natively on the apple silicon chips?
 
  • 2Like
Reactions:
Will we ever get revamped focus trees for country that already have gotten DLC (obviously not in this one), a lot of the commonwealth trees are really showing their age.
Yugoslavia received a refresh with BftB so it's not out of the question that they might do more in the future.
 
  • 5Like
Reactions:
One question for you, @MatRopert

Is Paradox considering making a native version of HOI4 for the M1 Macs at some point in the future at this time? I have one as a productivity machine and tried running HoI 4 on it the other day out of curiosity.

To my surprise, the game ran blazingly fast. Load times were practically non existent, and running on speed five, it ran even faster than my gaming PC that I dropped a few thousand dollars on. There was just one problem: the framerate was awful. Like 10-15 FPS. This was running through Rosetta 2, basically a WINE-like translation layer. I can only imagine how good performance would be if you guys made a native version.

Thanks.
 
  • 3
Reactions: