HoI4 Dev Diary - A Post-Colonial World: Map Changes and New Tags

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Bratyn

Content Design Lead
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Dec 25, 2012
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Hello everyone, and welcome to yet another dev diary for the 1.6 “Ironclad” update and the Man the Guns DLC! As this diary goes live I'll be on vacation in Norway (where among other things I visited the Gneisenau's "Caesar" turret located at Austrått Fort in Ørland, close to Trondheim, Norway), so my replies in the thread below may be a bit slower than usual :). As a little bonus, some pictures and info on the gun emplacement are in the spoiler below.

20180709_142529.jpg

The Gneisenau 283mm (11-inch) cannons in their turret. After being bombed in Kiel harbor (where she had just finished repairs for previous damage), the ship was so heavily damaged (including the destruction of the forward "A" turret), and Hitler was so disillusioned in the performance of his surface fleet, that it was decided to have the ship scrapped altogether. The turrets were to be used as coastal gun emplacements, and the "Caesar" or "C" turret was moved here to defend the harbor of Trondheim. Extra armor was added, especially to the top (an extra 200 metric tons of steel). Total weight of the turret was 1,000 metric tons (compared to the 800 metric tons it would've weighed when placed on Gneisenau). Located on an elevation of about 50-60 meters, the range was 42,6km, reaching all the way out to the Atlantic, and also to the Trondheim harbor. Considering it was placed on solid ground, accuracy was also markedly improved over ship-based artillery.

20180709_151941.jpg

Some of the Gneisenau's engines were also relocated here, in the complex inside the mountain. These provided all the power to the turret and the facility. It could rotate 360 degrees (but no further, or the electrical cables would snap - on a ship, due to the superstructure, this was never a problem anyway) in 50 seconds. Alternatively, if power failed, the entire five-story turret (every level rotated as one along with the visible part of the turret) could be hand-cranked and rotated by 4 soldiers. The engines (one shown here) are the original ones, and still operate to this day.

20180709_155959.jpg

The guns could fire 9 rounds each minute (so a full salvo of 3 each 20 seconds). The 315kg (for high explosive) and 330kg (for armor piercing) shells were launched at 890-900m/s (by means of a 76kg cartridge and additional 41kg powder bag), with a gun elevation of -8 to +40 degrees. They only fired a handful of test rounds in the 1940s and early 1950s, after which population density became high enough that they could no longer test-fire the guns because doing so blew out all windows in a 3km radius. It never once fired its guns in anger at an enemy. This was the "C" turret, located at the rear of the Gneisenau. The "B" or "Bruno" turret was used as a similar emplacement near Bergen, Norway, while the barrels of the destroyed "A" or "Anton" turret received new housings and were used in fortifications in Rozenburg, near Hoek van Holland in the Netherlands, to defend Rotterdam port.


20180709_142558.jpg

The range finder. It was originally located at the command post at Lerberen, 2-2,5km away from the emplacement. The turret therefore had 2 periscope binoculars so they could double-check whether they were actually firing at enemy or friendly ships (in case the rangefinder had been overrun by enemy forces and they were feeding 'bad' info to the fort).

20180709_142949.jpg

South-facing picture of the fjord the gun emplacement overlooks (the fjords leading to the Atlantic are to the right, Trondheim harbor is far off in the distance to the left). The facility was manned by 125 soldiers, including the original turret commander and some other personnel from the Gneisenau. In addition, it sported an anti-tank wall, bunker, and 20 smaller-caliber cannon emplacements around the periphery for duty as anti-tank guns or for firing flares (one stationary Skoda 4,7cm anti-tank cannon still remains, now). After the war's end, the whole fort was taken over by the Norwegians, until the late '60s when the threat of the USSR became less, and they decided to get rid of it. It was turned into a museum in the early '90s.

P1020565.JPG

Glorious Real-Life ErrorDog approvingly observing shell fire raining down upon his enemies.

Last week we had a look at the new, reworked focus tree for the United Kingdom, including a whole new path for decolonization. Naturally, this elicited a flurry of questions that (because of this week’s dev diary) I could not answer at the time...

I notice one focus talks about a Three-Nation solution in India, does this mean we'll be seeing a tag for Burma or Sri Lanka? Will there be other new tags involved in the decolonisation tree beyond those which are already present?

Also, will Burma finally have its own tag? It was historically separated from the British Raj one year after the game begin.

@Bratyn the focus the three nation solution does mean a tag for bangledesh/east Pakistan, Burma or something else altogether?

Since there is a decolonisation path does that mean that there are more releasable nations in the colonies, like for example Malta or Ghana? Also, is the third nation in the Raj going to be Burma?

Are y'all going to make the African releasables...well...more like real African releasables?

Does the three state solution release Pakistan, India and Burma? Or India, Pakistan Bangladesh. Or India, Pakistan and a Sikh state?

-WHY ISN'T KAZAKHSTAN RELEASABLE YET???

I can now answer all these questions with a single resounding “YES!” (and in the case of the last one; a “sorry it took a while but it’s now finally in” ;) ).

As the design for the UK focus tree rework began to take shape, it was clear we needed decolonization of some sort, and all the tags and map changes that come with it. Now, we could have simply done the British Empire with the current in-game borders and be done with it, but I wanted to do things thoroughly and so chipped in a sizeable amount of my “personal development time” to create new provinces, new states, adjust existing ones, add new tags, and to not only do so for the British Empire, but also for the French, Portuguese, Dutch, Belgian, Spanish, and Italian colonial empires, and even for the Soviet Union.

Due to the sheer number of modern-day countries (and especially microstates) this process is by no means complete, and I may well continue to use some of my personal time to develop things further. However, as most of this is, in the end, done in my own time, I will not be making any promises…

Before we delve into the meat of things, I do want to give ample credit where credit is due. This would not have been possible without the help of our Community for making the flags that I needed for these tags (as I could not bother artists with it). A big thank-you to everyone who chipped in! I would like to single out one of our Betas in particular (you know who you are!), as he alone did close to 95% of all 236 new flags. Another shout-out to the Modern Day 4 mod team for allowing me to use their namelists and saving me a heckuva lot of research time!

Now, let’s begin.

Asia (Central, India, and Papua New Guinea)

As some may have noticed, flags and even tag files for Kazakhstan have been present in the game folders for a while now. The reason this tag never made it in before was because of certain border changes that were required, but we never had time for before. These have now been made.

Extensive work has been done to properly represent the tangled mess that are the borders of Tajikistan, Uzbekistan, and Kyrgyzstan, and also the northern border the latter two of these countries have with Kazakhstan. Further minor changes were made to the “Orenburg”-”Magnitogorsk” borders with Kazakhstan in the northeast. This now allows us to have…

dev diary central asia borders before.PNG

Central Asia before.

dev diary central asia borders after.PNG

Central Asia after. Second picture with released nations to make the borders more visible.


Next up, we’ve had Pakistan for a while, but no possibility for further splitting up the Indian subcontinent. After ample adjustments to the “East Bengal” state, it’s now possible to release Bangladesh as well.

dev diary bangladesh borders before.PNG

East Bengal before.

dev diary bangladesh borders after.PNG

East Bengal after.

Total list of new tags:
  • Kazakhstan
  • Uzbekistan
  • Tajikistan
  • Kyrgyzstan
  • Turkmenistan
  • Bangladesh
  • Sri Lanka
  • Burma
  • Papua New Guinea
dev diary central asia released tags.png

All Central Asian tags released.

dev diary released tags india.png

All new tags in India.


Middle East

Though some attention has been given to this region before (with Syria, Lebanon, Israel/Palestine, and Jordan being releasable), there was more work left to be done. Here, map changes were limited to splitting up the “Abu Dhabi” state by adding the “Qatar” state.

Total list of new tags:
  • Kuwait
  • Qatar
  • United Arab Emirates
  • Cyprus

dev diary middle east borders.PNG

All old and new Middle Eastern tags released.

Americas (Caribbean)

This region did not see any map changes. However, I added a total of 9 tags to the region:
  • Belize
  • Jamaica
  • Bahamas
  • Puerto Rico
  • Guadeloupe
  • Trinidad & Tobago (for convenience also including the British windward & leeward islands)
  • Guyana
  • Suriname
  • Curacao

dev diary released tags americas.png

All new American tags released.

Africa

Oh boy… Where to start. Clockwise? Let’s do this!

First, to make Sudanese-Egyptian borders possible, I split the “Western Desert” state in two, with the Sudanese part called “North Darfur”.

Next, the “Rhodesia” state in southern Africa was huge, encompassing three countries. It was split up into three parts, making it possible to separate Malawi and Zambia from Zimbabwe. In addition, cores were redistributed so that Kenya no longer controls all of Uganda and Tanganyika (which are now represented by their own tags).

In addition, Belgian Congo was not without its flaws either, and so new one-province states were split off from “Stanleyville” state to make Rwanda and Burundi possible.

dev diary southeast africa borders before.PNG

South-east Africa before.

dev diary southeast africa borders after.PNG

South-east Africa after. Both pictures with released tags so the changes are actually visible.

If “Rhodesia” was bad, basically all of French Africa was enough to give me a headache… In possibly the most sweeping map changes, the borders of the “Gabon”, “Equatorial Africa”, and even the impassible “Southern Sahara” states were heavily redrawn, provinces were moved between the states, and the states themselves were heavily balkanized. This resulted in the addition of 4 all-new states: “Middle Congo”, “Cameroon”, “Chad”, and the “B.E.T.” (Borkou-Ennedi-Tibesti region). In addition, “Cameroon” state’s border was adjusted slightly at the expense of “Nigeria”.

dev diary central africa borders before.PNG

Central Africa before.

dev diary central africa borders after.PNG

Central Africa after.

The next set deals with the extremely low-effort “French West Africa” state. 6 (!) new states were introduced: “Guinea”, “Ivory Coast”, “Upper Volta”, “Niger”, “Togo”, and “Dahomey”. The state itself was renamed to “Mali”, and lost an additional province to the impassible “Mauretania” state. The border with “Mauretania” was then ‘flattened’, and “Tombouctou” state was split off from the “Mauretania” state (and their borders redrawn) to enable proper Malian borders.

dev diary west africa borders before.PNG

West Africa before.

dev diary west africa borders after.PNG

West Africa after.

Finally, the remaining minor changes include splitting the single “Gambia” state’s province into two, as well as splitting off the Sidi Ifni enclave from “Rio de Oro”, turning it into its own state.

In addition, (1 point) victory points have been added throughout the continent so that every releasable African nation now has at least one VP. (EDIT: Since the writing of this Dev Diary I have added 1-point VPs to all other releasable tags as well, so that each tag has at least one VP.)

Mauretania, as it is fully impassible in the game, unfortunately did not make it in as a tag.

Total list of new tags:
  • Morocco
  • Algeria
  • Tunisia
  • Sudan
  • Eritrea
  • Djibouti
  • Somalia
  • Uganda
  • Rwanda
  • Burundi
  • Tanzania
  • Malawi
  • Zambia
  • Republic of Congo
  • Gabon
  • Equatorial Guinea
  • Cameroon
  • Central African Republic
  • Chad
  • Nigeria
  • Niger
  • Dahomey
  • Togo
  • Upper Volta
  • Ghana
  • Côte d'Ivoire
  • Mali
  • Sierra Leone
  • Guinea
  • Guinea-Bissau
  • Senegal
  • The Gambia

dev diary all african tags released.png

"Family Portrait" of all African tags.

Europe

“Bessarabia”’s borders were the victim here, as to make modern-day borders possible it had to be split up into two. A new state “Southern Bessarabia” was added, with cores of both the Ukraine and Moldova.

dev diary bessarabia borders before.PNG

Bessarabia before.

dev diary bessarabia borders after.PNG

Bessarabia after.

Next, Poland. Yes, again. Some of you may remember that I adjusted the states and provinces in Eastern Germany to allow for the Oder-Neisse line for the 1.5.2 update. I now decided to do the same for Poland’s northern and western borders. A new state, “Königsberg” was split off from “Ostpreussen”, along a roughly east-west border. Virtually all Polish states in the East had provinces redrawn and moved between states, now enabling true modern-day borders for Poland in all directions.

Furthermore, I split up “Wilno” state, renaming it to “East Wilno” and adding a new state “West Wilno”, the division between which follows modern-day Lithuanian borders. In addition, there’s a little secret for those players who lead Lithuania to victory against whoever controls “West Wilno”, and wrest control of the state from them…

dev diary polish lithuanian borders before.PNG

Poland before.

dev diary polish lithuanian borders after.PNG

Poland after.

And finally, after the dev diary showcasing the Oder-neisse line border changes there were some requests from the community to adjust the “Vojvodina” state borders so that there wouldn’t be an ugly ‘jab’ of the “Serbia” state protruding into Austria-Hungary’s borders. At the time, I quickly hacked this in by making the “Vojvodina” state gobble up the provinces in question from the “Serbia” state, but this then upset people because it made historical occupation zones impossible to recreate. I now put in some time to fix that, as well. A new state was split off from “Vojvodina” called “West Banat”, representing the territory that previously was a part of the “Serbia” state. In addition, province 11580 was moved from “Vojvodina” to “Croatia”. This now makes it possible to have both historical occupation zones and ‘clean’ Austria-Hungarian borders. :)

dev diary vojvodina borders before.PNG

Vojvodina before.

dev diary vojvodina borders after.PNG

Vojvodina after.

Total list of new tags:
  • Malta
  • Moldova
  • Scotland
  • Wales
dev diary europe released tags.png

Showcasing new releasable tags and new Polish borders.

The final tally of all additions world-wide is thus (so far):
  • 8 new provinces
  • 22 new states
  • 59 new releasable tags
  • A lot of province and state border changes
dev diary all tags released.png

Drool-worthy picture of a balkanized world (ironically not the balkans (yet) :( ).

All this will be included in the free 1.6 “Ironclad" update. In addition, because of the sheer number of new tags added, we are looking at possible ways to prevent people who go down the Empire path to manually release tags and get the ‘best of both worlds’, with an unstoppable zerg rush of small nations who use their generic trees to build up industry. To this end, decolonizing via the British decolonization tree currently only keeps 20% of all decolonized nations - the other 80% will leave the faction when they become independent. Naturally, this number is subject to change - we want decolonization to be attractive, but not the automatic go-to way to play the game as UK. In addition, I saw multiple people wondering if we'll be representing semi-autonomous regions as puppets rather than integrated colony territories. This is something that hasn't been decided yet.

That’s it for now! There’s always more map changes to be made, but I’m quite happy with where we’ve come so far. This also marks the last dev diary of July, as the rest of the team is following (or, like myself, has already followed) Dan’s lead and heading off on vacations (a true leader leads from the front, after all! ;) ). This results in a two-week Dev Diary hiatus. You can expect the regular Dev Diary schedule to resume on the first of August, when we’ll talk about a little something we’ve stolen from a certain other PDS game, and which we think will have incredible potential for HoI4... Have a great summer vacation, everyone! :)

Rejected Titles:

Putting that Sausage Factory in Tanzania Tanganyika on the map

dev diary small sausage factory.PNG

Colonialism... Not even once...

Implementation of these map changes was accompanied by regular exasperated cursing in despair

We now have the ability to put country_name_here on the map

We now have the ability to wipe country_name_here off the map

Rated R for bordergore

The Bratyn giveth and the Bratyn taketh away

Trinidad and Tobago World Conquest when?

"Screw this war, I'm off to do my own thing in the Bahamas!" is now an actual thing you can do

I don't envy whoever has to update the "Anti-Colonialist Crusade"... Oh wait, that's probably me :(

"Hello, and welcome to the 59th episode of 'Beta Presents: Fun with Flags'!"

A beautiful tapestry of Ruina Imperii

If I stop responding it's because the team finally got sick of me breaking their savegames

New resource to replace oil: potassium
 
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If the USSR manages to annex Königsberg, will there be an option to rename the state "Kaliningrad" and the VPs within by their modern Russian names? Also, will aspects of decolonisation such as changes in city names such "Salisbury" to "Harare" be implemented by decision? Or "Lourenço Marques" to "Maputu"? And what about the change of the capital of Kazakhstan from its original location in Alma-Ata to Astana?

Though of course I'd love to have things as accurate as possible, all this is dependent on the amount of time I have. In short: "We'll see."


Are there no cores for Mauretania and West Sahara?

No - as said, Mauretania is completely impassible, so there's no point in adding the tag to the game. As for Western Sahara, the territory is contested and so its troubled status meant I haven't added it as a tag.
 
Shouldn't United Kingdom be renamed to "England" if Scotland and Wales are independant and Northern Ireland is given to Ireland?

They aren't exactly the UK if it's just England on his own.

Yeah, the UK should be able to be dissolved into England, Scotland and Wales as separate countries, with N. Ireland given to Ireland, with the option of Scotland or England restoring the UK if they reclaim enough of it.
 
<3

A definite improvement, there are some issues though, however insignificant they may be. In order of decreasing priority.
  • If state category assignment in Poland hasn't changed, it makes no sense. I understand balance concerns but it should at least somewhat match urbanisation and population levels of interwar Poland which it doesn't. I can offer precise suggestions on what to change if there's desire to do such changes.
  • Free City of Danzig is missing as a state. I can fully understand the unwillingness to add it as a separate tag, but if we represent Gibraltar, Zara and other enclaves that are barely a fraction of FCD area we should really have it separate. Also, it would give me an excuse to lobby for more FCD-related content :)
  • Ostpreussen is no longer a good name for the southern East-Prussian state, it's too broad. I would propose Ermland-Masuren.
  • West Wilno is a clunky name TBH. Just name it Wilno and have the eastern part named Wilejka or Głębokie.
  • There are good arguments to add Suwałki Triangle, a province which was actually seized by Germany in September and would complete the actual historical partition of Poland after Ribbentrop-Molotov. It was also claimed by Lithuania. Map.
  • The changes you've made allow for the post WW2 Polish-Soviet border in Bieszczady, but it prevents the pixel perfect Ribbentrop-Molotov borders. A bit of the same paradox as the previous changes to Vojvodina, which allowed post (or pre, actually ;) ) WW2 borders while preventing _actual borders that were present during WW2. I do understand it's not really that significant in the grand scheme of things and you definitely have reasons to leave it as is. Map.
  • If we're at tweaking provinces, I'd reduce the size of Zaolzie, it's exaggerated compared to it's real size. I can understand clickability reasons, but I feel there's a balance between geographical correctness and gameplay to be found. That's the least important suggestion anyway.
Some other questions:
  • What is the state category and infrastructure of Ostpreussen/Ermland-Masuren?
  • Can you show the new borders of Vojvodina and Croatia states?
  • Are Ribbentrop-Molotov pact and Soviet Eastern demands adjusted for the new provinces? The latter didn't even include the previous Białystok/Grodno state, which I think was a mistake.

As I'm on vacation I don't have access to the game right now. I'll try to remember this for when I get back - you make some good points.

- I can't remember the state category and infrastructure of that state in particular, but I believe I tried to keep the total roughly the same (with perhaps a slight buff of possible slots in total).
- Vojvodina consists of the 5 provinces to the north-west of Banat, with the borders running along the rivers. Croatia only got the one province just across the Danube from West Banat.
- I'll look into Molotov-Ribbentrop when I get back.

I love the idea being able to release Bangladesh. But will it still be possible to release it as Pakistan as well?

Yes, Pakistan also has a core on it.

does Guine-Bissau have a core on Cape Verde? Because those two countires declared independence together, and they only split in like the late eighties.

Cape Verde is currently not represented as a tag at all. I will give Guinea-Bissau a core on it.

Understandable I say, that'd call for a lot of custom art. I always was curious though, is there some sort of a process on which generic portrait is given to each leader, or is it just completely random?

Exactly - we don't have the art time for 250-some portraits right now :p And not as far as I know, but perhaps there is and I don't know about it.
 
A few notes:
1) can we have historical claims and formable nations: Greater Rhodesia, ethiopian claim to eritrea, Pakistani claim to Bengal etc? it would make far more sense that way
2) Can you sort out historical leaders too, its all well and good releasing these countries but if they end up being governed by bob jeffries then its kinda bs
3) Will this affect the South African focus tree and decisions?
4) Will this affect the Indian focus tree and decisions?

1) General catch-all answer for all "why no X?" and "you should do Y" stuff:
Due to the sheer number of modern-day countries (and especially microstates) this process is by no means complete, and I may well continue to use some of my personal time to develop things further. However, as most of this is, in the end, done in my own time, I will not be making any promises…
2) See above. If they were added, it'd probably be without art.
3) Yes.
4) Not currently.
 
This is lovely, and amazing work. Just a quick heads up, you've named both French islands of Martinique, Guadeloupe and St. Martin as simply Guadeloupe. I'd recommend renaming it to Antilles or something.

French Guyana was also left out. If you do make it releasable, you can just name it Cayenne.

Thanks for the suggestions! :)
 
@Bratyn I think you should consider this feedback. Just look at ANY real map and see how big of an error this is. Jammu and Kashmir has an area almost equal to the UK and you just give it to the wrong country? Or is this some sort of alt-history where Pakistan gets all of J&K?

There's plenty of areas that have not been fixed yet, and for every fan there's a different area that is considered 'top priority'. Whenever there's a map change that hasn't (yet) been done, the answer is 100% "because I didn't have time to do it yet". I am aware of the Kashmir situation, and I had a brief glance at it when I was doing Bangladesh borders. However, it was a bit more work than I had time for right then. Africa was the top priority right now, as this was most important for the British tree. I can tell you I want to fix Kashmir, I just can't tell you when it'll happen.
 
Please, read about history of Crimea and about its transfer. It was part of Russia (in some form) since 1783 until 1954.



To be honest, accuracy of the map is stunning.
Question to @Bratyn :
Can you form TSFSR (transcaucasian) and Karelo-Finnish Soviet Socialist Republic?

We haven't added new formable nations, and it's unclear whether we will. If I have my way it's a 'yes', but it all depends on how much time we have left and what other things are left to do. I'd rather the UK and US focus trees are as good as they can be, first :)
 
Don't pretend you are not aware PDX want to make money. There is a good way to make hype from your DLC: make a problem, then resolve it and you're the hero now. If they really wanted to do it, they could do it as they had 2 years for this.

None of this is part of the DLC. Everything in this DD will be in the free patch.
 
Are you going to uptade Polish focus tree it looks like generic to be honest. And also what about renaming new provinces by Poland these in german territory but also in Soviet territory, Lithuanian and Latvian when you restore the Commonwealth. It'd nice to see restore the commonwealth in focus tree. Thank you forward for respoding!

We want to, at some point, but I don't know when that'll be. We're aware that it's in need of improvements, though :)
 
really are you putting all your effort in releasing each possible shitty state of the world? i mean.. "maybe" eg desync problems have more priority? is only an example, i think there could be hundreds of problems higher in priority
Ah yes Content Designers, well known for fixing the multiplayer code.

Maybe we should also get the artists and audio team to work on some desyncs as well whilst we are at it!
 
Will the supply areas be reworked as well or will the new states just be added to existing supply areas massively increasing the infrastructure build up cost?

Supply zones have the same borders as they currently have, meaning that yes, there are now unfortunately more states you will have to build infrastructure in.
 
Hi @Bratyn been talking to Podcat about the new releasable tags and he said to ping you here about them. I've done portraits for quite a few of these african nations for personal modding projects already and setting accurate leaders for them in the history files. He said to get in touch if you'd be interested in portraits for these new releasables?

For the historic leaders that might be useful, but I am not sure about the portraits. Would have to check with the artists to see if they fit the art style close enough.
 
Will there be an increase in the tag limit? since you are working on adding many new tags I was wondering if it is possible to increase the tag limit? it will be a great help for mods out there which add many new nations and it causes them problems when they exceed the tag limit.


Not currently. In fact, I wasn't even aware of a limit on tags...

@Bratyn , I have a question regarding puppets. Can you guys make it so Egypt or another country that is puppet or lower autonomy have the same collour as the mother nation and those that are above puppet autonomy have their own, that way I can have a Soviet Union that has released all of its puppets and looks like the same colour and so some people can have their Egypt as a puppet of the UK but not annexed that looks good in Africa?

I'll bring it up (sounds like a cool idea), but no promises.

While I love the new states created, seeing that you are also making new provinces as well makes my Clio's Iron Heart map mod I am working on a bit of a challenge as I will likely need to reconstruct everything in definitions.csv and the various history/states files I have modded to work in the new base game provinces as I continue my mod's development.

I know we are early in development, but approximately how many new states and provinces are being envisioned??

I'm sorry, but if we had to take into account every map mod we'd never be able to do any changes whatsoever. I can't tell how many provinces or states will end up being necessary. Have you tried starting counting provinces you add for the mod at a completely different number that we are unlikely to ever reach in the base game? Say, 15,000 or so?

ErrorDog is a real dog who lives with one of you? Give him a treat and a pet from me!

No he's not, but my dog (especially in that pose) bore a striking resemblance to him :) Consider him petted, though!

hi do you know where is
Ashgabat?
#Turkmenistan rework

Yes:
In addition, (1 point) victory points have been added throughout the continent so that every releasable African nation now has at least one VP. (EDIT: Since the writing of this Dev Diary I have added 1-point VPs to all other releasable tags as well, so that each tag has at least one VP.)

:)

Why is Slovakia not relatable? Also why did you made Niger releasable but not Mauritania despite them both being impassible?

Slovakia (and this also counts for any other country that isn't releasable yet) is not releasable because I did not get around to doing every country in the world. Time is finite, and I ran out :) Niger has a state that is passable, just like Chad.

Will there be custom focus trees added in 1.6 other than the USA and Britain ones?

Yes, other than UK and USA, there will be two minor nations that will receive new focus trees.

Quick question @Bratyn (or some other dev) - this seems particularly important given the united Anglosphere path - but can we please have a method of training & deploying units outside our homeland?

I can bring it up, but I don't think any changes to this will be made any time soon.

And what about USSR focus?;D I think it lackы some polish (no, this isn't joke about Poland, because Poland is cool). Would you mind if I offer some ideas?

We want to improve upon all vanilla focus trees for majors. This includes the USSR. Unfortunately, I have no information on when that might be (even I don't know which countries we'll end up doing for the next DLC after MtG).
 
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