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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Bratyn

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Wait... @Bratyn
Will Alfred Rosenberg be added to
Reichskommissariat Moskowien? And how about von Neurath for Bohemia-Moravia? Rosenberg is a moron but I feel his face is cool.

At this time we have no plans of implementing specific leaders for these subjects.

Does this only apply to players? Or will the adjustments also help the German AI time/plan their invasions better?

Timing, yes. It would not directly have a bearing on their planning.

Could we finally change the name of non-aligned/neutrality ideology to something else?

The problem with this is that, although we are taking them more and more in a royalist direction, the ideology itself is more of a catch-all term. 'Royalists' or 'reactonary' would not necessarily work for all cases. We have to find a better solution before we implement one. We're aware of it, though.

Any chance of adding a focus for operation Tannenbaum?

"Bypass Maginot in the South" is Tannenbaum under a different name.
 

Glanzor

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So, we get a massive alternative history path for Germany called "Oppose Hitler" ... and it's about restoring monarchy of all things?! Why?
No communist path and the democratic path is about constitutional monarchy?

After this and Hungary, why are all the most extensive althistory scenarios about turning this WW2 game into WW1?
Just release Vicky 3 already if that is what you want to make ...
 

Sleight of Hand

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Very nice diary today and some welcome additions! However I want to nitpick a little bit. Could we finally change the name of non-aligned/neutrality ideology to something else? It seems very bland and a more appropriate word could be used. I myself would suggest something like Reactionary, since most of non-aligned nations in-game are monarchies or autocratic democracies. No doubt someone else has already suggested this before, but I wanted to make a point here since this new German focus tree heavily involves the old guard of Germany, which can easily be presented as a reactionary force.
In general your point is obviously correct, but bear in mind that - beneath all the bluster - von Mackensen himself was a noted progressive, and actually wrote a number of damning essays criticizing contemporary German society, e.g. Die Rechte von geschlechtsneutral Menschen im Deutschen Reich (1911)

I've no idea if his books (more pamphlets, really) are still in print, but you might be able to find them on Google Books.

(;) just in case humorless mods are about)
 

Nyvis

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So, we get a massive alternative history path for Germany called "Oppose Hitler" ... and it's about restoring monarchy of all things?! Why?
No communist path and the democratic path is about constitutional monarchy?

After this and Hungary, why are all the most extensive althistory scenarios about turning this WW2 game into WW1?
Just release Vicky 3 already if that is what you want to make ...

They chose to make the path about a military backlash against Hitler, and the German military was very conservative and monarchist. So it fits.

But I wouldn't mind options for communist opposition too.
 

Pyramid_Head

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i would like to see existing NF trees see some love because a lot of them are making no sense, clearlly underwhelming or totally useless(yes, Women in Aviation focus).
I hope USSR will see same treatment.
 

Tom D.

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A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands
I have never been more excited by any changes than now, this alternative "Return to the Kaiser" branch in the focus tree will be my most favourite addition!

Also another question I had: was the new DLC added to the Field Marshal edition or not? I thought so but I'm not sure.
 

NaRen13AnnexYourself

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I have never been more excited by any changes than now, this alternative Return to the Kaiser branch in the focus tree will be my most favourite addition!

Also another question I had: was the new DLC added to the Field Marshal edition or not? I thought so but I'm not sure.
You will get this DLC if you own the expansion:) as podcat said.
 

Bratyn

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and the democratic path is about constitutional monarchy?

Considering the Wehrmacht are the ones to fight the civil war, they have ample power in the post-civil-war state. As they were very monarchist, and considering the 'stab in the back' myth and general aversion to the Weimar Republic, it seemed inconceivable to us that the Wehrmacht leadership would idly stand by as the country returns to a republic.

Also another question I had: was the new DLC added to the Field Marshal edition or not? I thought so but I'm not sure.

It is! :)
 

Zankoas

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Would it be possible to get the new profiling tool teased in the EU4 dev diary for HOI4? It would be an amazing tool to have :)
 

Tom D.

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man0lo

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yet there is no dedicated Communist path? :-O Bit disappointed in that. I would like to see one Fascist, Democratic, and Communist path for each major.
Yeh I would like to see a path that leads to the ascedance of Strasserism... which was the radical Socialist strand of the NSDAP.... and was some kind more friendly towards USSR rather than Westrern capitalist countries....There was a severe struggle inside the NSDAP between left wing and right wing supporters.
 

Sleight of Hand

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Yeh I would like to see a path that leads to the ascedance of Strasserism... which was the radical Socialist strand of the NSDAP.... and was some kind more friendly towards USSR rather than Westrern capitalist countries....There was a severe struggle inside the NSDAP between left wing and right wing supporters.
*cough* Yes, I quite agree. If only there was a way.
 

Bratyn

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So have you guys given up on making a historically accurate game? It's just memefest from now on right?

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change.
 

Serensius

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Timing, yes. It would not directly have a bearing on their planning.

The main issue with the German focus tree right now seems to be the tendency to declare one war after the other without necessarily being prepared to invade, which is what I was referring to with planning. This seems like it will help with that :)

A couple of other comments:

- Awesome to see the Atlantic Wall making it into a focus!

- Hoping that the Alliance with Spain and Befriend Turkey are barred from the historical AI and/or locked behind some stringent requirements
 

grandad1982

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No, but you can simply not extend them and let them fall due. The sooner you choose not to do this, the cheaper it will be to pay off the already-existing MEFO bills.
Sorry for being mister silly here but if I choose not to extend and eat the penalty is that the paying off? Is it a timed thing (say 1 year later the MEFO is paid off and gone) or is there an additional cost of some kind that I must pay? A blow by blow account of paying them off would be nice!