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Hi everyone! Today we will be following up with some info on what is going on with the 1.7 Hydra update as well as some cool new stuff some of you might have found hints of if you tested out the Open Beta.


The Axis Armor Pack
A lot of you have asked for us to make 3d model packs for units, so we have! We wanted it to be big so we decided to focus on a pack that would fill out all the Axis majors with vehicles. Over 60 in total, for Germany, Italy and Japan. As a free bonus, the pack includes 8 German tanks that were previously only available in the Colonel Edition (we couldn't very well make an Axis Armor Pack without the King Tiger). Here is a couple of sample renders for each nation:

tanks.png



We also have 2d art, so you will also see changes when doing production etc:

Screenshot_4.jpg

Screenshot_5.jpg


The total breakdown is as such:
  • 18 Tanks
  • 18 Tank destroyers
  • 15 Self-propelled Artillery
  • 8 Self-propelled Anti-Air
  • 2 Mechanized/Halftracks

Radio Pack
Another thing people have asked for is a chance to get access to some of the old preorder music content, as well as more music, so to make this a reality we have revamped the music player and organized old and new tracks into “Radio Stations”. The idea here is to make it easier to control what kind of music you want to listen to as it allows you to toggle on or off whole stations. Each station also has the possibility of having a custom graphical look (my old winamp modder soul is ecstatic!). When release we have a big pack we simply call “The Radio Pack” which has 3 radio stations: Communist, Fascist and Allied, each with unique art and tracks. In total the pack comes with 28 new tracks, and includes the old preorder content for a total of 35 songs. Here is some picture of how it will look:

Screenshot_12.jpg


Screenshot_2.jpg


For the axis radio we tried to match the look of the iconic German radios of the time:
Screenshot_1.jpg



As a bonus we have also made a new free station called “Hearts of Iron Classics” which has 35(!) of our favorite tunes from HOI2 and HOI3:

Screenshot_3.jpg


Last week modders asked me how to do music mods now and have them fit into the structure. its pretty simple and flexible, so click the spoiler below for a simple guide:
First up you need to edit your music track list txt file and include what radio station you want them to be in:
So for your "my_mod" mod you would have a my_mod_songs.txt file as before:
Code:
music_station = "my_mod" # include this, songs after are assigned to this station
music = {
    song = "cooltrack"
}

You will want to include a localization file to get a proper name for your station as well. Write it like this:
Code:
my_mod_TITLE:0 "My music mod"

If you also want to give it a cover image and change how the player looks you will need to do some UI modding.
Make a .gui file for your mod. Its probably best to copy one of the ones we have already once they are out and work from there. The important part is the naming of elements.
upload_2019-5-29_16-1-46.png

If you don't set up the gui files it will simply use the default look etc.

1.7 ‘Hydra’
1.7 is currently in open beta and seems to be pretty stable at the moment, so if you want to try it out you can find out how here. Since last dev diary we have been doing more fixes and balance work. The actual release date is not yet decided, and with Sweden being a socialist paradise, we only have a 3 day week this week (and another one next week). I’ll let you know when I know, but it shouldn't be that far off.

Convoy Raiding Balance
Sub convoy raiding was a bit too binary. An escort would either show up in time, and discourage raiders, or raiders would get too much free reign over convoys they have found. We made convoy raiding with subs a bit more flexible, giving them more opportunity to attack convoys that are escorted sufficiently. This comes with the added risk of losing too many subs in a war of attrition. The attrition game should favor the player with a tech and doctrine advantage.

Naval Balance
Naval battles were too decisive and too many ships, particularly screens, were dying. We tried to make changes that would increase the chance that ships survive combat. There is less focus fire in combat now, screens retreat faster, and damage has been overall lowered. Combat are longer which means a closer to statistical representative of opposing stats and a bit less feel of random results.

The speed reduction setup on ship modules didn’t really incentivise historical builds. Most ship modules have had speed impacts lowered and some others have had speed debuffs added. This should help in designing ships that are light and fast, and a bit more historical. In general ships should be faster and thus a bit more survivable. Other modules have had some updates to address community and internal balance concerns.

Land Commander Balance
Since land commander traits were introduced, they have done a bit too much to diminish the importance of ground combat tech. To soften some of the land combat min-maxing, as well as put more weight onto research, a lot of the most beneficial commander traits were nerfed and offense and defense stats on commanders had their benefit halved. This, combined with improving some of the generally less desirable traits, should provide more viable options for building commanders, and make commander grinding less impactful overall. These commander changes probably need more testing though and likely wont make it for 1.7.

Next week & 3 Day War
Next week is the 3 year anniversary (!!!) of Hearts of Iron IV, so among other things, we will be hosting a 3 day war stream together with influencers.


Me, Daniel and maybe some more people will be taking a trip down memory lane and talk about the development of HOI4 and how the game has changed. I will see if I can dig up an old pre-release version as well from the archives, and the dev diary will also be focused on the anniversary. See you then!
 
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That's how every single fight at sea looks like, if you know the trick. You only need a bunch of light cruisers, that are very good in destroying screen ships. The extreme weak equipped and mostly outdated ships of the AI, make it even easier to win always. I would call this combat system broken.
Game Version 1.7.0 Hydra
Sea Battle.jpg
Screen Destroyer.jpg
 
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That's the eastern front in the north, a few days after the Soviet Union declared war on me. The AI has withdrawn almost all of its troops from this part of the front. 1 to 2 weeks later, troops returned to the front. The air war isn't better as well, you can easily beat Great Britain or the Soviet Union, just send your best fighters to the English Channel or fight the Soviets above the oil wells of the Balkans. The AI will attack you there, until it has lost all its planes and pilots, even the worst losses won't stop it from doing so.
I don't notice big differences in 1.7.0 Hydra, the AI hasn't improved much and the Allies are still very weak. The AI has no idea of what is going on, in HoI4.
Eastern Front.jpg
 
That japanese (super)heavy tank model with its long pointy gun on the main turret is going to bother me so much (supposed to be a 150mm howitzer) according to blueprints

That is, if it's supposed to be the Mi-To
 
Nevermind
 
well this is an exellent adition, but i have a question: does we wiill have an option to choose to buy only the tanks for a especific faction? for example, i only care about the italian tanks because i dont really play japan or germany, am i forced to buy the entire pack anyway? btw i think the radios are great anyway
 
I love the Radio Station update, but, if I really wanted the previous HOI version music, I would have extracted it from my copies of those games already.
Having to pay for it AGAIN is not my idea of a good deal, and don't try to sell it as a 'feature', it's fluff, and nothing more.
Excellent stockholder value, though, kudos to those folks in marketing getting me to pay for them again.
Kind of like a "Greatest Hits" album, if I thought they were that great, I'd already own them.
 
I love the Radio Station update, but, if I really wanted the previous HOI version music, I would have extracted it from my copies of those games already.
Having to pay for it AGAIN is not my idea of a good deal, and don't try to sell it as a 'feature', it's fluff, and nothing more.
Excellent stockholder value, though, kudos to those folks in marketing getting me to pay for them again.
Kind of like a "Greatest Hits" album, if I thought they were that great, I'd already own them.


As a bonus we have also made a new free station called “Hearts of Iron Classics” which has 35(!) of our favorite tunes from HOI2 and HOI3:

I must have a different definition of free.
 
Just checking, I have the Field Marshal Edition. Do I need to pay for this content separately or is it included? Thanks :)
You have to pay. The last Field Marshal/Expansion Pass content was Man the Guns.
 
Do the .mod file has to be in form of "xxx_xxx.mod" instead of "xxx xxx.mod"?
Because I keep trying to update it, and it fails everytime to load the list. It doesn't appear at all in the window.
I tried different combinations, and none worked so far, I suspect the space is to blame but I'm not sure and don't know how to fix it without having to make a new .mod file (so a new mod). I'm at a loss.
 
Do the .mod file has to be in form of "xxx_xxx.mod" instead of "xxx xxx.mod"?
Because I keep trying to update it, and it fails everytime to load the list. It doesn't appear at all in the window.
I tried different combinations, and none worked so far, I suspect the space is to blame but I'm not sure and don't know how to fix it without having to make a new .mod file (so a new mod). I'm at a loss.

I have used abc_defg.mod when the mod's folder name is also abc_defg, both in the HOI IV mod folder.