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HOI4 Dev Diary - 1.5.2 Update #1

Hi everyone! I hope you are enjoying Waking the Tiger :) With the 1.5.1 patch released last week the team has now started on 1.5.2. Today won't really be a big diary, but I figured we could highlight some of the changes every week as they are done rather than have a diary break while the patch work is ongoing. The idea is that 1.5.2 will be available as an opt-in beta on Friday (barring QA veto), but we will be rolling out updates to it until its ready for release. Real release is at least 2 weeks away.

Making organizing commanders easier
People seem to really like our fantastic future tech dubbed “Drag-and-drop” (pending trademark registry), so based on community feedback we have decided to implement this in more places. You can now reorganize your armies and army groups by simple dragging them around (we are working on a similar thing for the theater overview to allow it there also).

dragdropcommanders.gif



XP gain on commanders and divisions
There have been a lot of conflicting feedback on how fast your commanders level up and gain traits. Some say it’s much too fast and some say its prohibitively slow. We did a quick fix for 1.5.1 to try and smooth out the progression curve, but realized we really needed to do something more radical. The issue is that its very playstyle dependent since XP is rewarded for every hour in combat. This essentially means that if you play well, pull off encirclements, use concentration of force or overrun the enemy you get very little XP compared to someone who is just throwing bodies at the enemy to slowly wear them down. To deal with this we are changing how you gain XP:
  • Overruns (blocking retreating enemy paths) and shattered divisions (enemy that cannot escape) gives you a flat xp reward per unit that is destroyed.
  • The rate of XP gain per hour is reduced over time with max penalty at 1 month long battle (-90%)
  • The more damage you do relative to the enemy the better XP reward you get to compensate for those combats being relatively short (up to a 4x difference)
Hopefully these changes should help balance the radical differences between long and short battles and reward players who play smart while not negatively impacting the brute force method too much. We’ll be relying on feedback on how this feels during the open beta process to see how it pans out.


Multiplayer desyncs
Looking at statistics from our backend 1.5.1 seems to have improved things and it’s now back to the same level as before Tiger was released. However we still see reports, so we have developed some new tools to help us as well as potentially fixed more cases. We are hopeful about improvements here as well for 1.5.2. Again, we’ll be relying on feedback in the open beta later for this as well.


Doctrine cost changes
With the infamous doctrine-swapping-for-free exploit gone we felt that the cost of switching was perhaps a bit too high now, scaring people from changing up things. To make that a fairer choice starting level of land doctrines now cost half of what they used to (so in line with other techs), making a switch still a serious tradeoff you need to think of, but not as delaying is it is now. The reason it’s not just free is at the heart of HOI4. You step into the shoes of the nation at a historical point in time, so you should need to deal with their current situation. Switching army wide doctrine is one of those things, just like division templates or low war support or stability.


Polish and German border changes
Though some effort was made to adjust states to make german historical WW1 borders possible, as this thread shows, things were still not completely up to scratch. I (Bratyn) decided to put in some of my personal development time to brush up on my map-painting skillz and improve upon what we had already done.

devdiary polish german border changes.png


1. The two Polish provinces slightly south-east of Danzig, 6347 and 6321, which previously formed a weird protrusion into Prussia, have now been reshaped with a more east-west horizontal border, with the northern province (6347) being added to the Danzig state. Once Danzig is taken by Germany, this now creates proper borders for Eastern Prussia.
2. I made a minor adjustment to ‘flatten’ the border in the little bit jutting out around Strzelno (I felt it was too pronounced).
3. The two Polish provinces on the tip of Silesia, 506 and 6464, have been reduced in size and remodeled, with the freed-up space going to the provinces around them, as well as a new province (13205) created for the Krakow state. A new state has been created (“Voivodeship Silesia”), to which provinces 506 and 6464 have been added, making it possible to transfer this state via events to Germany, much in the same way as is already done with Poznan and Danzig.
4. While I was at it, I figured I’d fix a personal pet peeve, as well. I reassigned provinces to states all over Eastern Germany, ensuring that the borders between these states now follow the Oder river. I also redrew the borders of the provinces (3514, 3572, 6595, 9535, 11415, and 11517) to follow the Neisse river (which is not shown on the HOI4 map), as well as those of province 6282 (Stettin). This now makes it possible to recreate proper modern-day eastern German borders, for those of us who enjoy that kind of thing.

devdiary german oder-neisse line.png


All of this also involved relocating some industry, air bases, and population from certain states to others, but this should not have much effect on gameplay. Unfortunately, the end result does mean that savegames will have… An unfortunate gap in the map where Voivodeship Silesia is located. Starting a new game when signing up to the Beta or when switching to the patch is recommended, as not doing so may result in some weird stuff (such as units present in those provinces beforehand being perpetually stuck there). This is also the reason why we tend to be conservative with making map-changes, and this is unfortunately unlikely to change.

Glorious end result:

devdiary german empire borders final.png



Hats! The people want Hats!
In our ongoing efforts to increase the number of great hats in the game, we have decided to add Paul von Lettow Vorbeck to the German lineup. Best known for his campaign in German East Africa during the Great War, von Lettow-Vorbeck is available for recruitment through a decision after the Kaiser has returned. Given the terrain he fought in during the war, we decided to give him the Jungle Rat trait as well as a pretty good logistics score.

Captureplv.JPG


There are of course also a slew of smaller change and fixes we have had time to do, but we’ll leave that for the eventual changelog. If your pet peeve was not mentioned check out last weeks diary covering the main areas we will be working on as this diary was to highlight stuff we had already done.

Next week we will have another update as well as showing off a really really cool thing for modders we have been working with on the side. Stay tuned!
 
Last edited:

Tecrinarep

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@Bratyn @podcat
canada: guy simonds, harry crerar

uk: john dill, percy hobart

france: rené olry, marie-pierre koenig, georges blanchard

germany: eduard dietl, fritz bayerlein, ferdinand schörner

italy: ettore bastico, gastone gambara, mario roatta, giulio martinat, italo gariboldi (led an army at stalingrad)

ussr: vasily blyukher, aleksander yegorov (both marshals)

poland: edward rydz-smigly (marshal/generalissimo)

They were some suggestions in another thread:https://forum.paradoxplaza.com/foru...torical-general-for-italy-and-france.1079520/

For France: Pierre Billotte, Antoine Besson, René Olry, Georges Blanchard, André-Gaston Prételat, René Prioux, Henry Freydenberg, Charles-Marie Condé, Édouard Réquin, Victor Bourret, Robert-Auguste Touchon, André-Georges Corap, Aubert Frère, Marcel Garchéry, Emile Laure, Robert Altmayer, Georges Catroux, Paul Legentilhomme, Marie-Pierre Koenig, Antoine Béthouart.
 

puppet on a string

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They were some suggestions in another thread:https://forum.paradoxplaza.com/foru...torical-general-for-italy-and-france.1079520/

For France: Pierre Billotte, Antoine Besson, René Olry, Georges Blanchard, André-Gaston Prételat, René Prioux, Henry Freydenberg, Charles-Marie Condé, Édouard Réquin, Victor Bourret, Robert-Auguste Touchon, André-Georges Corap, Aubert Frère, Marcel Garchéry, Emile Laure, Robert Altmayer, Georges Catroux, Paul Legentilhomme, Marie-Pierre Koenig, Antoine Béthouart.
yeh this is a great list mate but you need source images for the devs to use, and i think for france it might be difficult finding ones that are decent quality for photoshop work

if you find any link them in that thread
 

puppet on a string

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Sparrow

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Oh I'm not saying use the minister icons. It has just been a pet peeve since the beginning. Especially so many with the old guard doctrine. Fine give me General Pariani who was the author of the Italian version of blitzkrieg aka guerra di rapido corso. So I can have one field marshal who isn't horribly penalized. And I'm back down this rabbit hole again. :eek:
 

adil3tr

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Can the system allow for players to buy at least some traits, especially terrain ones (which I have never unlocked ingame) for a high command power cost? I have the issue of always unlocking specific traits and not others, and I have no idea how the max trait system works and feel it is too restrictive. I think giving generals a terrain specialty just makes more sense, as actually requiring them to be fighting in a specific terrain for a long time has never worked for me. Also important is that I keep recruiting generals and they have the "old guard" modifier which makes no sense, especially when there isn't a system for dismissing generals you don't want.
 

Sparrow

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If I want to try the beta when it appears it will show as 1.5.2 beta cornflakes in steam? thanks cheers.
 

Meglok

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not announcing naval revamp -12

Yep, they can crank a complete naval rework out and test it in 2-3 weeks. o_O 1.6, hopefully.

Keep posting any issues as bug reports guys. Dont want to have to live with any conflicts or issues from 1.5 for 6 months. :D
 

Jabby

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Polish and German border changes
Though some effort was made to adjust states to make german historical WW1 borders possible, as this thread shows, things were still not completely up to scratch. I (Bratyn) decided to put in some of my personal development time to brush up on my map-painting skillz and improve upon what we had already done.
Do you mean “WW2 borders”
 

puppet on a string

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Before that you could more or less wait and get to join quite reliably, now out of 5 tries, only one resulted in them rejoining
that sounds more likely though, i mean the czechs were very anti-KuK right? weren't they one of the first realms to declare independence in 1918?

i understand hungary being able to get austria relatively easily (you need it for austria-hungary after all) but i don't think it's unreasonable to have to fight the czechs and balkan states
 

Redot

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Super excited about Paul von Lettow-Vorbeck being added to the game! If you haven't already, all of you should read African Kaiser: General Paul Von Lettow-Vorbeck and the Great War in Africa, 1914-1918 by Robert Gaudi. It covers his time in East Africa during WWI, and is an absolute page turner.
 

PeterX7

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Nice changes but what about the real post-war soviet-polish border or the actual border to (Austria-)Hungary? also, silesia looks way to round shaped in my honest opinion, BUT! great work, please do more of these updates to the map.
 

Ryousan2k

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that sounds more likely though, i mean the czechs were very anti-KuK right? weren't they one of the first realms to declare independence in 1918?

i understand hungary being able to get austria relatively easily (you need it for austria-hungary after all) but i don't think it's unreasonable to have to fight the czechs and balkan states

Agreed, I just wanted to know if the script was modified to icnrease their base reluctance or if its just the RNG hating on me
 

PeterX7

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You mean like this? ;) It is already done.

View attachment 349336

Unfortunately there is no real end to how many changes we could make to the map, and we have to draw the line somewhere if we are to have time for other development. Danzig being its own separate state is unfortunately a bit more work than switching the 5 provinces above from Serbia to Vojvodina, and not within the scope of changes we're able to make right now (remember: the stuff I did for Germany was 'on my own time'). Besides, gotta leave something for the mods ;)
@Bratyn Uhm, please do not remove the actual ww2 borders for Hungary% right now Vojvodina is correctly representing the territorial gain for hungary, I don't want to be rude, but it should be 2 separate provinces (eastern and western banat) + Croatia get the 1 province near Belgrade
 

debozewolf

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Commenting on the apparent conflicting messages received about commandertraits: my personal experience is that it is too easy to upgrade generals with command points but find that earning traits through battle is much to slow.
 

Denkt

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@podcat

Have you considered to change the condition for trait experience? Panzer leader seems to have very restrictive conditions to when you can earn experience for that trait while infantry and cavalry leader only depend on what units the commander leads, not what units are fighting.

After defeating France, Manstein who commanded like 20 small armored divisions have not earned much more than 100 experience towards that trait which seems really low consider there was quite some combat and Manstein do have the panzer officier trait which give +100% experience towards the trait.