Hello, and welcome back to another dev diary! We are on the home stretch, with only two more issues to go before release! The team is working very hard to squash the last bugs and tweak the almost-possibly-partially-final values.
Today, we will talk about Achievements and Formable Nations.
Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...
The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.
The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.
We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.
We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.
Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.
Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.
Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.
(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)
We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.
And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:
Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.
Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.
Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.
The people have stood up!: With Mao as your leader, win the Chinese Civil War.
Made in China: As Communist China, have over 100 military factories
Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.
Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.
The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.
Hail to the Qing: As Manchukuo, restore the Qing dynasty.
The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.
Battlecry: As a warlord, conquer all of China and Japan.
Panda-monium: As a warlord, be at war with all chinese nations simultaneously.
Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.
My ships don't lie: Form Gran Colombia and have 20 capital ships
I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.
Australia-Hungary: Annex all of Hungary as Australia
Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.
Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive
Today, we will talk about Achievements and Formable Nations.
Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...
The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.
The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.

We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.

We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.

Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.
Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.
Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.

(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)
We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.
And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:

Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.

Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.

Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.

The people have stood up!: With Mao as your leader, win the Chinese Civil War.

Made in China: As Communist China, have over 100 military factories

Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.

Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.

The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.

Hail to the Qing: As Manchukuo, restore the Qing dynasty.

The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

Battlecry: As a warlord, conquer all of China and Japan.

Panda-monium: As a warlord, be at war with all chinese nations simultaneously.

Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.

My ships don't lie: Form Gran Colombia and have 20 capital ships

I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.

Australia-Hungary: Annex all of Hungary as Australia

Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.

Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive
Rejected Titles:
Providing a sense of Pride and Accomplishment
Stealing Victoria II game mechanics for fun and profit, mostly profit
Dan Lind’s Disney Song Singalong
Google Search History: Byzantium Tank Division Names
We use only the finest memes for our achievements
Proud to announce the Shakira/Sabaton collaboration project
Providing a sense of Pride and Accomplishment
Stealing Victoria II game mechanics for fun and profit, mostly profit
Dan Lind’s Disney Song Singalong
Google Search History: Byzantium Tank Division Names
We use only the finest memes for our achievements
Proud to announce the Shakira/Sabaton collaboration project