• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - Development Diary 9th of August 2022

Good afternoon and welcome to today’s Developer Diary! Today’s topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA

But first, we’ve got a cool Stream for you!
Tomorrow, Wednesday the 10th between 10am and 6pm CEST we’ll go live with the Europa Universalis IV segment of this year’s Grand Campaign! So head on over to our Twitch channel tomorrow and join us!


Read more here: https://pdxint.at/3p5vuqp



Achievements


Brick by Brick
achievement_brick_by_brick-gigapixel-low_res-scale-2_00x.png


Starting as Denmark, enact the Unified Kalmar Monarchy government reform and own the entire Scandinavian region as your cores.

This achievement flows nicely with the gameplay elements introduced in 1.34 and ties well into a nice playthrough as Denmark, with a lofty goal in mind!


Super Trooper
achievement_super_trooper-gigapixel-low_res-scale-2_00x.png


Starting as Sweden, enact the Allotment System government reform, have 80 regiments of Carolean raised at the same time with at least +40% infantry combat ability.

Let the Swedish new Carolean units teach you all abbaout combat ability!


Assembly Instructions Needed
achievement_assemble_instructions_needed-gigapixel-low_res-scale-2_00x.png


Form Scandinavia and revoke the privilegia of the Holy Roman Empire while being the Emperor.

The manual is surely lying, how am I supposed to put together a large administrative body of dozens of different nations with different goals and agendas in just 15 minutes!?


Holy Horder
achievement_holy_horder-gigapixel-low_res-scale-2_00x.png


Starting as the Teutonic Order, form the Mongol Empire while having the Holy Horde government reform enacted.

Why yes of course, starting as the theocracy of the Germanic Teutonic Order, turning into a special Holy Horde and subsequently resurrecting the Mongol Empire is not the end of times, it’s a legitimate strategy! History at its finest! /s


For the Emperor!
achievement_for_the_emperor-gigapixel-low_res-scale-2_00x.png


Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time.

Prussia is one of the - if not the most - powerful military powers in the entire game. Its soldiers are of unparalleled discipline and combat prowess, one could even say these marines’ ability reaches beyond outer space!


The Freest Man in the World
achievement_the_freest_man_in_the_world-gigapixel-low_res-scale-2_00x.png


Ensure that no colonized province in the world produces slaves while having the War Against the World Doctrine government reform enacted.

The era of free pirates is upon us! Wealth, fame, power are nothing to people if they do not own their freedom first and foremost!


Crossing the Finnish Line
achievement_crossing_the_finnish_line-gigapixel-low_res-scale-2_00x.png


Release and play as Finland in 1444 and have a direct land connection to the Cape while your capital is in Nyland/Uusimaa.

Is it really border gore if the border is a straight line?


Purify the Temple
achievement_purify_the_temple-gigapixel-low_res-scale-2_00x.png


Starting as Riga, enact the Salvific Plutocracy government reform and raid the heretic church of Rome.

Riga receives an interesting and quite large mission tree for its size, now accompanied with a cool new achievement for a flavorful and fresh playthrough! We <3 Riga!


Almost Prussian Blue
achievement_almost_prussian_blue-gigapixel-low_res-scale-2_00x.png


Starting as the Livonian Order, form Livonia and own the territory of the North German Confederation as core provinces.

A new achievement to support a splendid new mission tree for the Livonian Order. Now imbued with style due to Livonia’s new color, it’s an old familiar color but it checks out.


Let it Go!
achievement_let_it_go-gigapixel-low_res-scale-2_00x.png


As Norway, have your capital in the Canada region while not owning any province in Scandinavia.

Traverse through the snowy locales of Canada with the brand new mission tree for Norway and leave behind your European lands. The cold never bothered you anyway!


Hanukkah Mutapa
achievement_hannukah_mutapa-gigapixel-low_res-scale-2_00x.png


Starting as Mutapa, convert to Judaism and celebrate a festival.

It means no worries for the rest of your campaign! It’s a problem-free philosophy!



Modding Additions

The second part of this Developer Diary will be dedicated to the various additions and new script goodies we are adding with 1.34. In total, over 40 new script parameters have been added to best help the modding community expand its amazing work, a love letter sort of speak. So, in the spirit of showing off some of the cool new script additions, let’s take a look at some of them.

Modifiers and Effects:​


- set_bankruptcy = <tag> The tag gets instantly bankrupt
- Added reasons_to_elect which adds additional modifier for HRE election reasons
- Added morale_damage and morale_damage_received that works similarly to fire_damage and fire_damage_received during combat
- Added military_tactics modifiers which allows you to increase this value given by the military tech.
- Added max_hostile_attrition
- local_garrison_size = <float> - modifies the local garrison size of the province as long it has a fort to begin with, see the "garrison_size" modifier for reference
- global_attacker_dice_roll_bonus, local_attacker_dice_roll_bonus, global_defender_dice_roll_bonus, local_defender_dice_roll_bonus, own_territory_dice_roll_bonus, global_trade_goods_size

ramparts.png


Modifiers both local and country-wide take a good bit of the spotlight for 1.34 with interesting new one such as the dice roll for defenders, attackers and own territory. This new modifier will add another layer of depth to military-related rewards of events, missions and decisions should you wish to mod them in.

What’s more, some new modifiers we are excited to play around with are local garrison size, giving more defensive capabilities to smaller nations with defensible terrain and military_tactics, a very potent modifier that decreases the casualties your side takes during battle. A small note here, this modifier always applies as a percentage to the base amount (0.5) thus a 10% increase would always amount to essentially +0.1 military tactics.

Rule Modifiers​

In the EU IV Wiki there’s a portion of the Modifiers page dedicated to the so-called Rule Modifiers. Up until now, these were hardcoded to only appear either in Ideas or Age Bonuses. However, with 1.34 and onwards we will be able to utilize them as normal country modifiers! Some of the cool modifiers included are the ability for units to ignore fort zones of control, attack bonus in provinces with the same terrain as capital province and allowing ships to repair in coastal sea zones adjacent to owned provinces.

rulemodifiers.png

Triggers (requirements):​

- any_war_enemy_country/all_war_enemy_countries
- gives_military_access_to = <country scope> (returns true if the country gives the specified country military access
- receives_military_access_from = <country scope> (returns true if the country receives military access from the specified country
- gives_fleet_basing_rights_to = <country scope> (returns true if the country gives the specified country fleet basing rights
- receives_fleet_basing_rights_from = <country scope> (returns true if the country receives fleet basing rights from the specified country
- added has_naval_doctrine = <doctrine key> or "any"

triggers.png

The idea behind adding these trigger checks is to help save time from long and performance-intensive scope checks for requirements such as all_war_enemy_countries. Furthermore, checking for countries that give any type of access would only serve to further imbue missions and new modding works with more freedom to create content as it’s visualized, without having to cut down or resort to “duct tape” solutions. Lastly, a personal favorite is the check for naval doctrine, a trigger I am very much looking forward to using!

Miscellaneous​


Mercenary armies will now have descriptions so you can write the story behind some of the most legendary hired arms during the timeline of the game. This change aims at adding an increased sense of roleplay and help the player see the mercenary armies as a unique and alive part of the game, not just some faceless troops to be thrown into battle :D In this instance, the description is used to declare that the Swiss mercenaries will not cost any Army Professionalism:

descmerc.png

Golden Ages now have the ability to be extended (in the form of months) and even be reset as part of a new effect “reset_golden_age = yes & extend_golden_age = <months>”

golden age.png

The Breakthrough mechanic will also appear in the game, however by default it will be turned off (read more in this Developer Diary about Breakthrough). However, the system is in place and modders can activate and tweak it on demand via the “defines” file.

breakthrough.png

Aggressive Expansion can now be granted as an effect as add_aggressive_expansion and reverse_add_aggressive_expansion. Moreover, this effect can be affected by a parameter to simulate AE taking culture, religion etc into account.

Monuments will be able to have descriptions, conditional modifiers (if X applies you get Y else get something else as a modifier) and even have region-wide effects on top of province, area and global effects.

region modifier.png

We went ahead and added a new console command, namely “remove_country <TAG>”, behold its effect!

Before:
before.png


After:
after.png

(Sweden will still fight and win its independence, subsequently annexing the entirety of Scandinavia despite the fact that it does not exist anymore - still not overpowered ).

Finally, we have converted all the stats of special units. They used to reside in the “defines” file, now they are static modifiers which are more moddable:

static hussars.png

Having advisors give scaling bonuses based on their level will also be a reality with 1.34, a change we are most excited about! For example, you can have Advisors grant -5% Mercantilism Cost per level, for a total of -25% at level 5:

scaling advisor.png

Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a work in progress and only reflect a portion of what we are adding for 1.34 due to us wanting to keep this Developer Diary from being 20 pages longer and only showing off some of the highlights!



Idea Groups

And now here @Pavía , talking (again) about the balance changes for the upcoming update.

After going through all the feedback we received from the community a in the last couple of weeks, and more internal testing about the changes, this is going to be the final version of the Idea Groups changes for 1.34 Update:
  • Economic Ideas:
    • Bonus now gives -10% Development Cost instead of -20%.
  • Innovative Ideas:
    • ‘Optimism’ now also gives +1 Leaders without Upkeep.
    • 'Formalized Officer Corps' replaced by ‘Expanded Policies’, now granting +1 Free Policies.
  • Espionage:
    • ‘State Propaganda’ now also reduces Covert Action Relation Impact by -100%.
    • 'Agent Training' now gives -15% Advisor Cost.
    • ‘Vetting’ now also grants -0.2 Yearly Corruption.
    • 'Privateers' now give +25% Chance to Capture Enemy Ships instead of +25% Embargo Efficiency.
    • ‘Audit Checks’ replaced by ‘Blackmailing’, now granting:
      • Reasons to Accept Vassalization +15.
      • Monthly Favors Modifier +33%.
    • Bonus now gives Rebel Support Efficiency of 100% instead of 50%.
  • Exploration Ideas:
    • ‘Free Colonies’ now gives +10% Settler Chance.
    • ‘Global Empire’ now also gives +25% Treasure Fleet Income.
  • Trade Ideas
    • ‘National Trade Policy’ now also decreases Promote Mercantilism Cost by 25%.
    • Bonus now also gives +10% Loyalty of the Burghers/Vaisyas
  • Aristocratic:
    • ‘Noble Knights’ now gives -20% Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead of 10%.
    • 'Serfdom':
      • National manpower modifier now giving +15% instead of +33%.
      • Adding -5% Development Cost.
    • 'International Diplomacy': Replacing +1 Free Leader Pool for -25% General Cost.
    • ‘Noble Connections’ now increases mercenary manpower by 25% instead of 20%.
  • Divine:
    • 'Martyrs' now gives +20% Manpower in True Faith Provinces instead of +15% Global Manpower modifier..
    • 'Servants of God' now gives -5% Development cost.
  • Horde:
    • 'Horse-lords of the Steppes' now also gives +10% Cavalry to Infantry ratio.
    • Bonus now also gives +10% Tribes Loyalty Equilibrium.
  • Indigenous Ideas:
    • ‘Controlled Burns’ from Indigenous Ideas gives now +15% National Manpower Modifier instead of +20%
  • Plutocratic:
    • 'Tradition of Payment'
      • Replacing +10% Mercenary Manpower for -20% Mercenary Cost.
      • Mercenary Discipline now gives +5% instead of +2.5%.
    • 'Free Cities' now also gives -5% Development Cost.
  • Naval Ideas:
    • ‘Naval Glory’ now also gives +1 Impact on Siege.
    • ‘Oak Forests for Ships’ now also gives +10% Ship Durability.
    • Bonus now gives -100% Naval Barrage Cost instead of +10% Ship Durability.
  • Offensive Ideas:
    • ‘Grand Army’ now gives +10% Special Unit Force Limit and +15% Land Force Limit Modifier instead of 20% Land Force Limit Modifier.
  • Quality Ideas:
    • ‘Quality Education’ now also gives +0.5 Navy Tradition.
  • Quantity:
    • 'Levée en Masse' now gives +25% National Manpower modifier instead of 50%.
    • Bonus now gives +25% Land Force Limit Modifier instead of +50%.
Policies:
  • Economic - Quantity:
    • No longer gives -10% Development Cost, instead it gives -10% Land Maintenance Modifier.
  • Innovative - Quality:
    • Now gives Infantry Combat Ability +15% instead of +10%.
  • Aristocratic - Espionage:
    • Now gives Cavalry Combat Ability +15% instead of +10%, and +10% Noble Estate Loyalty Equilibrium.

On top of that, we’ve made a few small balance changes here and there, implementing feedback we’ve received in the last DDs; most of them we already commented on in there , so I don’t want to make this one longer.

And speaking of, this is going to be the last Development Diary of this cycle. Most of the team here at Tinto will be going on vacation in the next few weeks, so we’re making sure that in the following days all the content gets as polished as possible for the release, and some team members will also be taking care of the preparations during this period. We know that there will be speculation about the dates of the next DLC, but we want to be sure that we offer a high quality product; so hopefully there will be more news on this soon.

Thank you very much to everyone who’s been following us and participated in this cycle of DDs that began more than 3 months ago. We’re quite happy with the feedback we’ve received during it, and we’re also very excited about the new content and the update. See you!
 
Last edited by a moderator:
  • 122Like
  • 15Love
  • 10
  • 5
  • 3Haha
  • 2
Reactions:

sprites

Field Marshal
81 Badges
May 1, 2008
6.653
187
  • Hearts of Iron III
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • For The Glory
  • March of the Eagles
  • Europa Universalis IV: Common Sense
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • 200k Club
  • Magicka 2
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Battle for Bosporus
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Magicka
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Hearts of Iron IV: By Blood Alone
Nice references for the new achivements
i'm not too fond of modding eu4, but the players thjat are will appreciate it
 

rouvenmue

Private
36 Badges
Oct 19, 2018
16
18
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis III: Collection
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
With the idea changes it seems more unlikely that military hegemony suits. I was so glad to finaly see an ottoman ai manage to achive it making an interessting late game opponant. Maybe cut it the requirement in half same with the heavy ships. It would make them more viable for ai nations and a more dynamic system and hegemonys would change more often because ai would compete over it with arms races. Now only as a player you archive them and its just and unfair advantage at this point
 

Bismath

Private
81 Badges
Sep 7, 2014
21
45
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • King Arthur II
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
I really like this selection of achievements - good variety that let you try out most of the new mission trees.

Really like the new art for these too- I think the space marine one if my favourite. Good choice on the Storm Warden colour scheme!
 

MW4Merc

Sergeant
44 Badges
Feb 5, 2020
53
140
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
Please make development efficiency able to be used outside of technologies. This is the thing I have wanted most for modding.
 

papapyro

Captain
13 Badges
Jul 11, 2017
337
678
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Imperator: Rome
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
Achievements are better than the last 2 batches, I think, with most of them actually getting you to experience the new unique content while not having totally illogical requirements. The Mutapa one is the only one that's a mediocre pun one, but if we bring that number down to just one per update (whereas the last achievement update had about five) we're doing pretty good.
 
  • 6Like
  • 1
Reactions:

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.342
3.532
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
Maybe add some different flavors to naval ideas, they are ludicrously strong, yet fleets are such an afterthought, nobody cares still.
Free barrage is curious, buy whom needs that?
 
  • 1
Reactions:

TheSleep3r

Sergeant
50 Badges
Nov 13, 2018
76
1.180
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III Referal
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
Please do something about the ridiculous institutions spread starting with Global Trade and affecting every later one. For example every single nation in Europe embraces Enlightenment after 1-2 years of it being available, end the rest of the world has it very soon as well, resulting in technological parity. Even if EU4 is supposed to be a sandbox, the balance of the institutions system ruins the gameplay.
 
  • 10
Reactions:

ZenGenesis

Sergeant
20 Badges
Jun 19, 2018
87
97
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
For Modding:
Would it be possible to tweak the way, how the orthodox icon mechanics selects the pictures for the icons on the icon strip, so it does it the same as hindu mechanics does?
This would make it a lot easier to reuse the mechanic for new custom religions, cause atm you have to use all the pictures in a row, and can only add new ones below the vanilla slots. If it could maneuver to them by a square imput like the hindu strip does it, it would make clumsy workarounds like this unnessassary:
1660068506911.png

Edit: For context this is from Fate of Islam, a mod I'm a co-developer on.
 
  • 6
  • 1Like
Reactions:

gronak

Colonist
36 Badges
Jun 1, 2015
1.694
2.204
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
I would like to say that I wish Scandinavia got a few more provinces. I know you have said you would never add more provinces to the game anymore, but this region really has some huge provinces that could need to be cut in half

With the map projection Scandinavia is way bigger than it should be. In addition to that, the whole of Europe is way bigger than it should be for gameplay reasons. Not much point in splitting 3 dev provinces, basically buffing the empty land since then there would be 6 dev where there used to be 3.
 
  • 4Like
Reactions:

gronak

Colonist
36 Badges
Jun 1, 2015
1.694
2.204
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
Are there any new console commands for the new patch? I've got thousands of hours, done ironman plenty of times now I like to make things more interesting
 

Korsjan Rīkis

Colonel
37 Badges
May 11, 2021
823
3.100
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
With the idea changes it seems more unlikely that military hegemony suits. I was so glad to finaly see an ottoman ai manage to achive it making an interessting late game opponant. Maybe cut it the requirement in half same with the heavy ships. It would make them more viable for ai nations and a more dynamic system and hegemonys would change more often because ai would compete over it with arms races. Now only as a player you archive them and its just and unfair advantage at this point
That would require 500k units. I basically go over that number in almost all of my tall runs, 500k is way too easy to achieve for hegemony.
 

Dukedase

Private
62 Badges
May 21, 2011
20
14
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Call to arms event
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Victoria 2
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
Love the moddability changes, this is sick. However I really REALLY wish you guys would make DLC custom units like Streltsy fully customizable. IE, creating "Berserkers" for Norse nations. Right now you have to just steal something like Rajputs and modify them, but it's very limited and if you change it for one nation it changes for all since you can't just make another. Please let us make our own custom units!!
 
Last edited:
  • 3Like
Reactions:

agonistes

Major
29 Badges
Aug 13, 2018
763
706
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
The problem with quantity was the manpower bonus and not the force limit. Hopefully this change will turn manpower back into a thing you actually have to manage even if you take quantity.

Divine ideas: +25% manpower in true faith provinces.

So Teutonic Orthodox Russia?
Overall I really like the changes in the upcoming patch, and I'm super curious how they will play out, but:

-Imo the quantity is nerfed to the ground. Most of the ideas in that group are average at most, and if you were to keep the 25% manpower I would add/buff something else; at this state getting the whole idea group for a few bonuses isn't really worth that. E.g. I would change the -10% Regiment Cost for something like -10% Reinforcements Cost - that would make it better + would still fit with the whole theme of quantity.

-Please change the slider on "Sell ships" interaction, it is garbage, and when you play in a challenging way, the difference of couple of ducats on a single ship does make a difference.

-When you are fighting a battle and have a bonus from fighting on certain terrain it shows a red minus under your army - just a small QoF change.

-Adding negative manpower - for example when having an event that steals my MP, and you can exploit it, by spending it on queuing the regiments, and than deleting it when the event goes away. You can have the negative Monarch Points, so why not MP?

-The images of the achievements seem a little bit odd? I don't know if it's just me, but the style of them looks pretty different to the most of the current ones.

-I like the way you went with the Espionage, but for me it is still the weakest (useful, so not counting Naval when playing Switzerland) idea group. Maybe a little change to the policies it gives?

-I m not sure how the combat will pan out, but the Defensive ideas seems a little underwhelming at the current state.

-10% regiment cost is huge. With economic we get a whopping -30% maintenance on units.

But we'll see how this plays out when people start realizing that nations with manpower and FL NI's are even stronger. You thought people cried about the Ottos before.... incoming tirades around Sept 4th.

But people were tired of the meta. So instead of playing differently, like any mature adult might do, they cried until the meta was changed.

But divine ideas gets +25% manpower??? Someone at paradox likes feudal theocracies i think.
 
  • 2Like
  • 1
Reactions:

DaBombXXX

Second Lieutenant
62 Badges
Aug 2, 2019
128
1.406
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Republic
  • Stellaris: Ancient Relics
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
I feel like halving the things that make Quantity good and then removing it's best policy is only going to dumpster the Idea group. You gotta at least improve some other aspects of it now, it's probably the worst military Idea group now.
 
  • 6
  • 3
Reactions: