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Welcome to another developer diary for EU4. This time its about country customization - our efforts to make each country truly unique.

We added National Ideas as a feature to the series in EU3. It was a great concept, because of how it added visible differentiation to countries, and we were really happy with the results. In EU4, we have revitalized the idea system to more properly represent the differences between countries. Our new design for ideas is something that should be satisfactory to the historical crowd and to those who prefer more of an open-ended game.

Idea Groups
Instead of choosing national ideas when various techs are gained, you now have slots for idea groups. Idea groups consist of seven ideas and have a bonus for getting all of the ideas in a group. Picking ideas within a group has to be done sequentially – you can't leapfrog from an early idea in a group to a later one, but you can choose from any available group at any time. You are not forced to buy all ideas in one group before getting ideas from another group.

You have eight possible slots for ideagroups, which is given from various technlogy levels. What makes the game more interesting though, is that when you have selected an ideagroup, you are basically stuck with it. You have chosen the path for your nation. Investing into a full idea group takes quite a while, and can cost several decades worth of power.

There are sixteen possible idea groups you can choose from in EU4, each with seven different ideas in them, and a bonus. They are Plutocracy, Aristocracy, Innovativeness, Religion, Espionage, Diplomatic, Offensive, Defensive, Trade, Economic, Exploration, Naval, Quality, Quantity, Expansion & Administrative. Remember – you can only have a maximum of eight of these, so half of the idea groups will never come into play for your country. You veteran players may notice how many of these idea groups parallel the tracks that used to be domestic policy sliders.

Each of these idea groups use one specific monarch power for buying ideas., To increase in offensive ideas you will be using military power and exploration uses diplomatic power, for example.

National ideas
Every country also has something we call National Ideas, with the most important countries having a set of unique national ideas. Major countries including the Mamelukes and England have seven unique ideas granting them specific abilities. These ideas are not something you spend power on to buy, but, instead, you gain one of these ideas for free for every third idea you buy normally from an idea group.

Every nation also starts with a national tradition: two abilities which define the history and heritage of the country. As we see here, Sweden starts with 5% better infantry and 25% cheaper mercenaries. Countries also have what we call “national ambition”, which is a bonus given when you have gained all seven of your national ideas. This bonus is also unique for each country.

Interface
To make the game more comprehensible and transparent, ideas are represented by icons that correspond to their effects.
Every time this effect is active or needed for display purposes (like in describing country modifiers or religious bonuses) you will see this icon. That way you can tell at a glance the impact your ideas are having on your national evolution.


Next week, we'll be back to talk more about .. lets see… something on the isles..

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Andy_Dandy

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Some of these things (for example buildings) may cost both money and monarch points, the same way buildings in DW cost money and magistrates. We don't know.

Well, that you can be pretty sure of. Pluss it will cost construction time of course. Surprises me that somebody seems to think the developers will make money useless.
 
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RaptorCommander

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I would imagine that would involve a TAG-change, which would likely mean a NI change.

I'm not sure how often we're going to see Revolutionary France, though. The game is going to end in the "late 18th century" which sounds like it's probably going to end before the major revolutions. When the inevitable timeline-extending DLC is released, there may be extra mechanics for idea changes during revolutions.

Yeah you are probable right.

And the tag change would work for the USA.

And Parlament controlled Britian did not really change the Naval/Land focus either
 

unmerged(63836)

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I don't think its even theoretically possible for a russian player to be so good to be at least 50 years ahead in tech and also be as stupid as to not invest into the ideas he unlocks...

T

Right, I was under wrong impression that ideas inside groups are tech-dependent, not groups, when I wrote that. :eek:o
 

Nephilia

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Sounds good, but shouldn't Exploration be a military idea? After all, the conquistadors and other explorers of the Americas and Africa were usually soldiers, not diplomats.
 

Captain Gars

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Sounds good, but shouldn't Exploration be a military idea? After all, the conquistadors and other explorers of the Americas and Africa were usually soldiers, not diplomats.

The exploration ideas has little to do with warfare - it's about colonists, colonial range, colonial growth etc. Conquistadors on the other hand are gained through military means.
 

unmerged(144721)

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Will AI-countries choose the historical ideas?
Peoples should follow their geopolitic orientation, basically. Seaside, more western - to the sea, i.e. trade, fleet.
Midland, more east - to the land, i.e. military, army.
 

Namm

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Sounds good, but shouldn't Exploration be a military idea? After all, the conquistadors and other explorers of the Americas and Africa were usually soldiers, not diplomats.
I would actually argue the opposite. All the successful conquistadors knew how to play the natives against each other and how to form alliances.
 

Gunnarr

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help guys... i cannot stop clicking refresh waiting for the next dev thread... it might last for hours...
 

Gunnarr

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I HAVE BEEN WASTING MY TIME!?

I thought it comes out every week!?

EDIt

...

my life is ruined.

I read the date for this thread, it said
12-10-2012

but i forgot that in my country it would be listed as

10-12-2012 (which i forgot)

i just stared at the 10 being in the day... and i thought, well on my computer it lists

10-17-2012 and i thought it was seven days since the thread...

MY LIFE IS RUINED
 

Captain Gars

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jdrou

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I read the date for this thread, it said
12-10-2012

but i forgot that in my country it would be listed as

10-12-2012 (which i forgot)

i just stared at the 10 being in the day... and i thought, well on my computer it lists

10-17-2012 and i thought it was seven days since the thread...
I spend so much time on this forum that I get confused in the opposite direction on other forums where it uses the American date convention.:)
 

Medicine Man

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Paradox just needs to take my money already.
 
Apr 17, 2011
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This is a history game, not an alt-history game.
No - this is an alt-history game! If it was not, it would be an animated history book, not a game. But EU is all about tweaking reality to plausible, believable yet unhistorical outcomes.
If the "New World" was randomized each game, exploration would take longer too since everyone would actually have to "discover" the best places to colonize.
This is on the other hand too far-fetched for EU. Not that it wouldn't make a great mod (it will) but not the core game.
 

Sun_Wu

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No - this is an alt-history game! If it was not, it would be an animated history book, not a game. But EU is all about tweaking reality to plausible, believable yet unhistorical outcomes.

This is on the other hand too far-fetched for EU. Not that it wouldn't make a great mod (it will) but not the core game.
Some people want to play Aztecs and Inca. Geographic Map should be the same.
 
Apr 17, 2011
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Some people want to play Aztecs and Inca. Geographic Map should be the same.
That's what I was saying - the idea of randomising the RotW is great for a mod centered on it, but this is not something which would (or should, for that matter) be included in the original game.
 

Schwungrad

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These ideas are not something you spend power on to buy, but, instead, you gain one of these ideas for free for every third idea you buy normally from an idea group.
[...]
Countries also have what we call “national ambition”, which is a bonus given when you have gained all seven of your national ideas.

Do I get it right that this means "national ambition" is a bonus you receive for buying 21 "normal" ideas?
 
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