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Europa Universalis IV - Development Diary 20th of September 2022 - Post Release & Norse Easter Egg

Hello everyone!

It's been a week since we released EUIV: Lions of the North and 1.34 'Sweden' update, and I'll start by saying that the entire team involved in it wants to thank the community for their great support. The feedback we have received so far has been very positive and we greatly appreciate the passion with which players have embraced this release. The teams that have worked on this project at Paradox Tinto and Paradox Interactive have put in a lot of effort, and we feel very rewarded to see this great reception. So let me say on behalf of us, thank you very much!

But even if the release has been really good from our point of view, there will always be issues appearing, and our goal is to continue to improve the state of EUIV. Therefore, we’re currently working on the first hotfix of the update, version 1.34.3, which will fix a bunch of issues reported since last week. Stay tuned, as it will be released in the next few days.

Apart from that, we also want to address today some content that was not previously revealed but was planned since we started designing Lions of the North: the Norse Easter Egg we included in it.

First question: Why was this content made secret? We had a couple of reasons behind this. The first is that even if we wanted to create some Norse-focused content, we also wanted to keep LotN’s focus on what we thought was its core content, the new deep, branching mission trees we were creating for the countries in the Baltic region. So we were a bit afraid about the new Norse content hijacking the LotN discussions and negatively affecting the general opinion on the other content (which was the main focus of the Immersion Pack, at the end of the day). On the other hand, we also thought that it would be interesting to create some secret content, as usually EUIV has not used so many ‘easter eggs’ compared to other GSGs; but it would also be a challenge, if created under certain conditions. So we went ahead with this overall design, even if we had to tackle some critics during the development process, especially in the dev diary devoted to Norway; at the time we were so adamant about adding more Norse content, because we had already added it to our development version, and we didn’t want to mess that up!

Second question: How do you become Norse? We know that many of you probably know the ways from the guides that this community has made, but we figured out it would be nice to give an official answer to this question, so that’s what we’re going to do with the help of my fellow colleague @Ogele , under a spoiler, as maybe some of you may not want to know the details about this.

There are two different ways of changing your religion to Norse: one is based on a lot of luck, the other is a lot more technically doable, but less flavorful.

Let’s start with the more flavorful way first. If you have the following conditions complete then the the event “A Wave of Curiosity” will fire:
  • Your Primary Culture is either Danish, Swedish, Norwegian or Icelandic
  • The current age is the Age of Discovery
  • You are Catholic
  • You are independent
  • You are either excommunicated or you declared Statute in Restraint of Appeals
  • Your ruler is either a 5/5/5 or is a Scholar or is a Sinner
  • You own the province of Bergslagen
  • You have a lot of luck, as the event has a Mean Time to Happen of 100 years. This can be at least halved if you are excommunicated despite also having Religious Ideas
norse_event_1.png

If you select the first option then your ruler will start to rethink his life choices and to question the purpose of the Catholic Church. This triggers a chain of events with each event having roughly ~2 years of time to happen:

norse_event_2.png


norse_event_3.png


norse_event_4.png

Keep in mind that the event chain is immediately broken if you ever take the second option or if your ruler dies during his journey. And you also can get this event chain only once per campaign.

For those who are worried that the stars align and the AI gets the event: the AI will always pick the second option, immediately ending this event. So a Norse AI Scandinavia is impossible to see without player shenanigans.

However, luck is not always on one’s side. For those who want to become Norse without having to… get unfortunate “crashes” every 5 minutes, there is another way to achieve your goal. If you fulfill the following conditions the event “The Awakening of the Norse Faith” can fire with a Mean Time to Happen of 24 months:
  • Your religion group is NOT Pagan
  • Your primary is either Danish, Swedish, Norwegian or Icelandic
  • Any owned province in Scandinavia is Animist and has animist rebels active
  • The current age is the Age of Reformation
norse_event_5.png

From there onwards you just use the normal rebels to get yourself force converted to Norse.

Some of you might be aware of a supposed third way of becoming Norse, which is through the Norwegian mission “The Colony of Greenland” and the event “The Lost Greenland Settlement”:

norse_event_6.png


norse_event_7.png

In the current game files, this event has been commented out (and this even rather early during development). While we did our research for the old Norse faith we had to accept that Iceland and Greenland had a much closer tie to the Church than mainland Scandinavia, which is why our first iteration of getting access to Norse had to be scrapped - it just wouldn’t have felt natural enough. So if you want to become Norse right now then doing the Norwegian Greenland mission won’t be your best bet. However, we’re always open to suggestions from the community, so maybe you can change our minds on this…

And that’s all for today. In the following weeks, we’ll have a more irregular Dev Diary schedule, as we’ll be focusing mostly on the Post Release Support, and we also need to take some rest after showing new content for 4 months. The team will let you know when we have new content ready to be shared, probably aiming for the 1.35 update. Until then, see you!
 
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The content is excellent, but please take a look at the balance and authenticity of the game. Right now the entire world is colonized by 1700, including Africa and all of America, and after the year of 1600 every single nation has modern institutions and tech, since the spread of institutions is so high. Right now Europa Universalis IV has no means of generating outcomes reflecting history when it comes to these matters. Consider it at the very least!
 
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Me_

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Are there any plans for adding content to the Animist faith?
 
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Hey Pavia,

Thanks for the great release. It's been a lot of fun. My personal MVP have been all the new government reforms. (and the change to courthouses)

A thought: can't we use the Pause in dev diaries to create community engagement without requiring too much effort on the dev teams behalve?

Specifically, it would be great to have some kind of "We're thinking about changing mechanic X, what does the community propose?", for example about the new centralize state government reform, changes in ideasets, ...

Wouldn't be too much effort on your behalf. Engages the community and creates forum activity. You get input on things you're actually working on. Seems like a win-win-win to me.
 
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grotaclas

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  • Any owned province in Scandinavia is Animist and has animist rebels active
I would like to point out that active means that the rebels have to occupy the province. Just having them as rebel type is not enough. But the rebel army doesn't have to be alive, so you can kill them after they occupy a province. You just have to make sure that nobody unsieges the province before the event can fire.
 
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I would like to point out that active means that the rebels have to occupy the province. Just having them as rebel type is not enough. But the rebel army doesn't have to be alive, so you can kill them after they occupy a province. You just have to make sure that nobody unsieges the province before the event can fire.
I am wondering how you're supposed to get those rebels into Scandinavia though.
 
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I am wondering how you're supposed to get those rebels into Scandinavia though.
In short, you can do one of the following:
  • snake to an animist province and let the rebels walk the snake
  • get an animist subject, give them a province in scandinavia, convert the province to animist and then seize the province
  • become animist yourself, convert a province and then change religion again, because you can't get the event if you are pagan
 
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I would like to point out that active means that the rebels have to occupy the province. Just having them as rebel type is not enough. But the rebel army doesn't have to be alive, so you can kill them after they occupy a province. You just have to make sure that nobody unsieges the province before the event can fire.
I am wondering how you're supposed to get those rebels into Scandinavia though. Purposely remove your colonist from Greenland colonies so they stay Animist and provoke rebels seems like the easiest option...
 

jacopus95

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And you know the release of the latest DLC and Patch went well when the first post-release DD is about a welcomed easter egg.
Seriousely, Great job with the latest development on EU4. The game is in one of its best states ever right now!
 
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I'm interested that you found Iceland too Christian in history, considering there were tales well into the 19th century of people keeping the old faith, engaging in seið and holding blóts.

Tbh, I'm also somewhat appalled that you didn't add a separate Icelandic and Faroese mission tree but then again, you can't have it all.
 
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Absolutely love new look at scandinavian countries. Its actually nice and refreshing... guess ill drop the job for another 2 maybe 3 hundred hours hahaha
 
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While we did our research for the old Norse faith we had to accept that Iceland and Greenland had a much closer tie to the Church than mainland Scandinavia, which is why our first iteration of getting access to Norse had to be scrapped - it just wouldn’t have felt natural enough.
So if you want to become Norse right now then doing the Norwegian Greenland mission won’t be your best bet. However, we’re always open to suggestions from the community, so maybe you can change our minds on this…
As the mongol nahuatl emperor of Ulm, i agree with what you say.
 
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Are there any plans for adding content to the Animist faith?
Tbh, the animism is more of a catch-all term for all these pagan religions who weren't widespread enough, unlike Tengri or Totemist who were very widespread at the time, so animism is very different when practiced by Burmese tribe and Polynesian kingdom. If anything, it's more of a sign to give all these "animisms" their own variations of worship, with their own mechanics.
 
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