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Europa Universalis IV - Development Diary 17th of May 2022

Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So let’s get started!

Located at a commercially advantageous position, Riga enjoyed great wealth and affluence between the 13th and 15th century, during which she served as part of the well-known Hanseatic League. Despite its size, the city survived for many centuries, eventually becoming a manufacturing and mercantile center of whichever power had influence in their surrounding territory.

As for its mission tree we try to answer one question: is it possible to make playing (and staying as) an OPM enjoyable? The Rigan mission tree is relatively small, but it will lead your OPM of Riga into an unique direction of gameplay.
Rigan mission tree.png
The mission tree is split into three branches, focusing each on different tasks for your nation to do. Starting with the smallest of the three, the “City against the State” and “Develop Our City” missions focus on establishing authority of the Archbishop over the city of Riga as historically the city itself was very autonomous of its ruler.
What makes these missions special is that their rewards are the nature of the modifiers granted by them. Unlike usual permanent modifiers, your capital receives these triggered modifiers:
Rigan perma modifiers.png
The most right branch of the mission tree is made of the military missions. Although the intended playstyle is staying as small as possible, it is apparent that a beautiful city such as Riga needs a buffer state to keep it protected from Novgorod and the jaws of Commonwealth. Because of this the mission “Raise Riga’s Defense” will give you a subjugation casus belli against the Livonian Order. You will also gain +10% Morale for a limited amount of time, but that is all you get, so good luck in your first war.

“Subjugate the Livonians” will give you your final subjugation casus belli against the Teutonic Order and unlock decisions which will handle the estate privileges of your Livonian subject.
After the mission “Punish the Teutonic Order” you get the following event:
Teutonic Subjugation.png
Finally, the mission “The Knights of Riga” will be completable when you manage to keep the Teutonic Order and the Livonian Order loyal to you, and it gives you the following reward:
Knights of Riga.png
The rest of the mission tree focuses on trade, religion and Empire. With the mission “Contact the Emperor” you can join the HRE through the following event:
Join HRE event.png
With the mission “Papal Embassy” you gain another event which will make your capital into a seat for a Cardinal.
Finally, if you complete the mission “Compete with the Swedes”, “Trade Presence in Lübeck” and “Papal Embassy” the following event fires:
Religion as a Business.png
The Catholic Plutocracy is a Theocratic version of the Merchant Republic, but with one additional bonus: you are allowed to sell Indulgences to other Catholic countries!*

*Cannot sell Indulgences to countries which are at war with you or are subjects. You need at least 75 Papal Influence. You cannot sell an Indulgence to the Pope himself.
Offer Indulgence.png

Note: AI acceptance of the Indulgences is dependent on their current treasury, if they are in deficit and if they even need the extra stability. Countries with +1 stability for example have -50 reasons to accept it while countries with negative stability gain +50 reasons for every missing stability.​

Of course selling Indulgences is not without its consequences. Every time you sell one to a Catholic country you will increase the Reform Desire by 0.25%. Eventually, you could run out of customers this way as the Reformation will convert them to Protestantism.

If you happen to join the reformation (and repent for you sins of selling Indulgences) you will get the following event:
Protestantism as a Business.png

Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.​

While the Catholic Plutocracy focuses on earning money through the selling of Indulgences, the Theocratic Plutocracy is more concerned with spreading the Reformation. As such, the trade policy “Propagate Religion” will be available to you to convert Catholic provinces to your state religion - as long as you are either Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace option:
Raid Heretic Church.png
This is the first experiment of a peace option which forces the losing country to destroy a building in one of their provinces. In this case it is the tax building, and it selects the province in this order: capital, then highest developed non-oversea province, then highest developed province.

Coming back to Riga’s mission tree, the mission “Sell Indulgences!” requires you to either sell Indulgences 5 times, or raid 5 heretic churches in total. From there your mission tree branches into four smaller paths of which have the following highlights:
  • The mission “Mercenary Contracts” halves the Army Professionalism cost of all recruited mercenary companies.
  • The mission “Handle the Reformation” reduces the trade power needed for Propagating Religion from 50% to 15%. It also unlocks a new casus belli against all heretic countries, with the only goal is to force convert them to your faith - you can NOT conquer any provinces with this cb though.
  • The mission “Break the Hansa” can be completed by improving the opinion of all members of Lübeck’s trade league. When completed, Lübeck will get an event where they are either forced to grant temporary privileges to their trade league members, which make them basically useless for Lübeck, or let them choose if they want to stick with Lübeck or want to join Riga’s Trade League.

Speaking of Hansa: we have some good news for every Merchant Republic enjoyer here!
With the free update, Merchant Republics gain full access to both their factions and estates. Although there were arguments that they should have one or another, we think it is a fair change if the merchant republic has access to both systems. Factions are very outdated and would require too much work for 1.34 to be reworked, which is why we have made this decision.

We also added a new government reform for Novgorod when they form Russia:
Great Veche Republic.png
While we are at the topic of government reforms: Dharma overhauled the system of government reforms for EU4, and has allowed players to customize their experience as they progress through their campaign. While we really like the concept, the amount of choices always felt a little bit lackluster.
Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:
New Republican reforms.png
The general design idea is that government reforms should not necessarily be just a source for more modifiers to stack for you (though they will never really leave us either) but as changes and additions of mechanics of your country.
For example: the mechanic “Can force Re-election” allows you to use one simple decision at the cost of 5 Republican Tradition every 20 years to trigger the “Election!” event. Despite the fact that it is just one simple decision attached to a government reform, it can have a significant impact on your Monarch Power generation.

With the addition of these new reforms we aim to have around 4 or 5 government reforms to choose from per tier above the first one.

With the help of our newest colleague we also have started to add new reforms for the monarchies. Here you can see two new reforms:
New Monarchy reforms.png
Of course we are also reworking some of the older reforms too:
Old New Monarchy reforms.png
That was it for today! Next week's DD will be written by @Gnivom , and we won't be presenting any new content. Instead, we will be addressing the changes in the combat system introduced in the 1.33 update, and how we're polishing them further for 1.34 update (so that will be part of the upcoming free content, of course).

Until then I wish you all a nice week!
 
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Is Dynastic Rule compatible with Italian Signoria? If so, I might finally have cause to try that Florence run I've been considering.
 
Indulgences were not just given by the pope, guys... Not only were archbishops and bishops allowed to do it, it eventually became a very widespread phenomenon, with so called Pardoners (as in Chaucer's Pardoner's Tale) selling them. The very widespread and thus devalued nature and the associated corruption of the indulgence selling was famously one of the main gripes of Luther.

A very good case could be made that at least all other (arch)bishoprics should also have the ability, not just Riga, and that lesser theocratic institutions (monastic orders etc.) might be able to obtain the ability from the Pope, in exchange for corruption and reform desire allround, obviously.

Why not just go to confession then, which is free and better than an indulgence? Selling an indulgence was always viewed as corrupt. If it were to be used to garner public support (and also be a corrupt action) it'd have to be something like donating money to an orphanage or church in a very public fashion, and the indulgence itself is meaningless for the mechanical purpose of gaining support. I suppose it could be taken to refer to bribing the local religious authorities to endorse your rule, but why would it make sense to bribe the bishop of Riga to endorse the ruler of England? It'd be the archbishop of Canterbury the English state would be concerned with.

Should players get a button to go to confession for Catholic nations for +1 stab? No, because that literally makes no sense. Likewise, a country wouldn't care if their ruler committed a venial sin and donated to charity as penance.

The core of the concept seems to be to give money to the religious authorities in exchange for support, but based on historical events "buying an indulgence" shouldn't block excommunication. It's also unclear why this mechanic has no corresponding interaction elsewhere. Since the protestant/reformed states should control bishop appointments and the like, possibly even having the clergy in their direct employ, there's no reason they shouldn't be able to leverage that into + stab. At least protestant does give clergy loyalty equilibrium, which makes sense if the king is your boss. The alignment of options and bonuses don't make a ton of sense in naming conventions for the protestants though. Like "Parish Registers". Now this practice, whether a theoretical Protestant custom religion adopts it or not, already exists with Catholics. Why does it give a bonus to one group but not another? It'd make more sense to name it similarly to Proclaim Holy War perhaps. Why does legalized divorces give legitimacy? Calling it "divine right" would make more sense. Priests May Marry gives -10% stab cost for Protestants and Rescind Celibacy gives Catholics 5% national manpower. Protestants have the option of having icons, but not the option of prohibiting (what they actually did) most religious artwork as idolatrous?

A lot of religion mechanics in the game are somewhat silly and artificial seeming. They could more easily and sensibly be addressed by estate privileges and government reforms that are restricted by religion.
 
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I like the way that Riga has a route into the HRE, but I don't see why it needs to be a duchy in it. Either a free city or archbishopric would be more historically accurate, so these options should be there in some way or form.

Meanwhile, it becomes a bit odd if you give Riga a way into the HRE but not one for the Livonian Order. Both should have it.
 
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Preexisting nobility. Pirate nations rarely outlived the life of a man. So hard to become part of something so transisent.
So then pirate nations wouldn't have their own nobility estate.
 
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Is Dynastic Rule compatible with Italian Signoria? If so, I might finally have cause to try that Florence run I've been considering.
Why would you want it as an Italian Signoria though? You already have royal marriages, so you would be paying the downsides just for 2 Dip Rep.

I like the way that Riga has a route into the HRE, but I don't see why it needs to be a duchy in it. Either a free city or archbishopric would be more historically accurate, so these options should be there in some way or form.

Meanwhile, it becomes a bit odd if you give Riga a way into the HRE but not one for the Livonian Order. Both should have it.
It is only the government rank that gets set to duchy, as always happens when you join the HRE. So you become a bishopric.
 
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@Ogele and the rest of the devs: though the communciation drought was a little frustrating, I'm very happy with the direction in which you're taking this game! And I commend the way you experiment with a new mechanic on a single nation, and then expand it when it works well or is well received :)
 
Why would you want it as an Italian Signoria though? You already have royal marriages, so you would be paying the downsides just for 2 Dip Rep.

Maybe I also want consorts?
But mostly because my memory was faulty.
 
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So then pirate nations wouldn't have their own nobility estate.
Let me make sure I understand your reasoning. You are saying:

Pirate nations historically never lived long enough to have landed nobility and pass down titles in their OPM provinces but they did have landed nobility join them from other countries and regard by other pirates as such.

In EU4 you have the option of having a pirate nation last for generations.

Because alt history of pirates surviving a long period of time never happened they should not get flavor that could happen with a long lived nation.

Is this correct?
 
Let me make sure I understand your reasoning. You are saying:

Pirate nations historically never lived long enough to have landed nobility and pass down titles in their OPM provinces but they did have landed nobility join them from other countries and regard by other pirates as such.

In EU4 you have the option of having a pirate nation last for generations.

Because alt history of pirates surviving a long period of time never happened they should not get flavor that could happen with a long lived nation.

Is this correct?
No, it's not. What I saying was "The fact that members of established nobility became pirates is not, in and of itself, reason for pirate republics to have their own nobility estate.", which was a reply to the assertation that there were members of "the nobility" who became pirates, which itself was a reply to the statement that pirates weren't going to have a nobility estate.
 
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Pirate Republics also gain new government reforms. They will be able to unlock Clergy (not every pirate was as irreligious as their first idea would suggest) and the Burghers estates (though the Burghers will be renamed though).
I have a difficult time to see an explanation for adding the nobility to them though, but well, maybe we can find something for it.

Don't you literally have a government reform titled "the Pirate King" in the game already?

"King" kind of implies, uhhhh, I don't know... nobility? But alright I guess you can say that "King" is just a title and has nothing to do with the construct of "nobility" as a class (i.e. aristocracy). Sort of how a King didn't necessarily need to be a noble and could even be elected in some cases.

That being said, if we're talking about nobility as a privileged class separated from the rest of society then I'd say pirates did have this in many cases. The captains and officers were very much privileged when compared to the "normal" sailors/pirates.

So I don't know, you could just add the nobility and name it "officers", you could tie it to the government reforms so e.g. the Pirate King reform gives you the nobility while some other reforms don't, etc.
 
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Thanks for your feedback people! I'll try to dig a bit deeper on some aspects @Ogele hasn't covered:
the idea of selling indulgences to other states seems very silly and plays into the continuing misunderstanding of Catholicism by EU4 devs imo
Well, Paradox Tinto is placed in a country where Catholicism is the main confession, so we know a bit about it, I'd say. On top of it, I'll also tell you that one of the best university courses I took while doing my degree was one about 'History of Medieval Catholic Church (30-1517 AD)', so we also have some good sources at our disposal about this topic.

The sale of indulgences was a very important source of financial resources for the Church in the Late Middle Ages, specifically after the reforms introduced by Pope John XXII, and the bureaucratical expansion he promoted. It has already been said in this thread, and it is widely known, that the campaign to sell indulgences promoted in 1517 by Pope Leo X to fund Saint Pether's Basilica works was one of the main drivers behind Luther's Ninety-five Theses.

So we took this historical background to build new gameplay. It's not in contempt for Catholicism, of course, any more than it is with Protestantism when we designed the opposite feature of destroying churches in Catholic countries.
Could this ability be given to the Papal States as well considering they are Pope?
Well, this ability was designed upon imagining the archbishops of Riga as middlemen between the Papacy and the countries of the Baltic Sea region. Replicating it for the Papal States poses some challenges, both conceptually and mechanically speaking, so we're not doing that at this moment.
Awesome that Novgorod > Russia now means remaining a Republic! Will there be other changes to Novgorod coming up?

As well the text at the very end seems to be a left-over from the text from last-week? Perhaps it could be updated to reflect what is expected for next week's DD?
I wonder what next week would be for. Will we begin with the Scandinavian brothers or are we still on the Germany side?
Also Estates yai! - maybe it would be worthwile to think about just changing the estates names /signs into the names of the factions?"

Please also a hint what next DD will be about ?: :)
what's next week if not a secret?
This was an overlook on our part. Next week's DD will be written by @Gnivom , and we won't be presenting any new content. Instead, we will be addressing the changes in the combat system introduced in the 1.33 update, and how we're polishing them further for 1.34 update (so, that will be part of the upcoming free content, of course).
Missions can be fun and all, but I worry that the devs are painting themselves into a corner where they have to eventually get around to making a full mission tree for every significant nation in the world in order to maintain some semblance of balance. If they can pull this off, then it would be fine. But I'm not so sure the resources are there for such a huge job.

Given the overpowered nature of mission trees, there is always going to be a huge power disparity between nations which have a custom mission tree, and ones which don't. A custom tree functions like lucky nation on steroids.
We want to keep the new mission trees as balanced as possible while offering new gameplay possibilities - because of that we're moving away from the classical 'conquer this, then conquer that' format, although there will still be conquest-driven missions, of course. As for the future, we have further plans about when and how we'll continue developing new content while balancing the older, but for now, we're focused on this upcoming Immersion Pack. ;)
No Norway mission tree on Norway's national day? I just hope this means a more polished and fleshed out mission tree for Norway
We thought about it but had some timing constraints about the better way of presenting new content. However, to celebrate Norway's national day, I'll tell you that yes, there will be new content for Norway, and we'll present it eventually. ;)
This is grand, and I love the trials you're doing with new ideas for goals and ways to engage with the game that aren't just taking provinces.

Along with this government reform please find a way (maybe they can be tied to government reforms?) for Novgorod to keep it's AWESOME unit models even if it forms Russia! Novgorodian-style Russian armies would be really cool.
Poking @SaintDaveUK about this, as it may be a good idea. :)
What about zaporozhie and sich rada. Right now when you form ruthenia, you get generic cossack ideas, will this be also addressed. Also will they get estates too ?

Also concentrate development (and so also centralised bereaucracy ) and pillage capital are only useful for couple of first years, as then there is no chance to get more development in capital. This could be solved either by allowing to select province where to concentrate or making it much cheaper to move capital, maybe by removing Dev difference cost via same reform)
'The Cossacks' content is already on our radar of fixes, yes.
No references to the Livonians themselves who were the indigenous inhabitants of where Riga was founded(and around the shore of the Gulf of Riga). Then again it's the same as Estonia in a way, but at least the culture is represented there.
Livonians did suffer greatly from the Northern Crusade(as did the Estonians and Baltic tribes) as they were essentially treated as second class citizens by the German nobility. Livonians were decimated during the 16th-18th centuries due to the near constant warring in the Baltics. Add to that the events of early 20th century and the language is classified as dormant meaning it's not spoken natively anymore, but a revival is in process so that is a bright spot.

As to Riga and the content shown I have to echo the common sentiment; it's going to be interesting to see whether Riga will be a strong but balanced city-state or a jank powerhouse if not crushed at the earliest convenience.
A more broad and granular government reform system is perhaps the best thing so far from this update. Interested to see if there's going to be any less known historical peoples or events in the update or if it's going to be more broad strokes and "what ifs" for the player.
For the Livonians we have created a new tag, Latgalia, that allows for gameplay centered on a Livonian culture country. I invite you to take a look at last week's DD, as we talked about this.
@Ogele and the rest of the devs: though the communciation drought was a little frustrating, I'm very happy with the direction in which you're taking this game! And I commend the way you experiment with a new mechanic on a single nation, and then expand it when it works well or is well received :)
Well, now we can talk more openly again. We required some time to start preparing the upcoming Immersion Pack and update, and we really do not like to show early design concepts and bugfixing planning, as lots of things are iterated and changed during development, so this can be confusing or misleading for the community. Keeping a constant flow of weekly DD's is also very time-consuming, to be entirely honest.

For those two reasons, we need to take a breather between development cycles, even if we're really happy with the results of the new communication flow we're following.
 
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Instead, we will be addressing the changes in the combat system introduced in the 1.33 update, and how we're polishing them further for 1.34 update
This is very heartening, as this is my main concern about the state of the game. This update is looking phenomenal so far, so I hope a good middleground between the old and new systems can be found. I think you guys are hitting your stride now after the initial stumble, keep up the good work. :)

In terms of future reworks: will you consider updating the UI so that mods like "Bigger UI" are no longer necessary?
 
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yes, indulgences were used to fund projects - what projects are being funded by Riga selling indulgences? and keep in mind that Trent banned the sale of indulgences. hence why the funding of projects was a way to get indulgences, because a straight money-for-indulgence swap would go against Church law. and this is why there was controversy from their sale in Germany, because they weren't supposed to be doing this. Riga selling indulgences, against church teaching, to countries makes absolutely no sense in my opinion, especially post-Counter-Reformation. the whole indulgence thing with the Papacy in-game makes no sense either
 
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