• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello everybody, and welcome to the first development diary for Europa Universalis IV. We've been working on this project for quite a long time, with the first design dicussions starting not long after Divine Wind was released. During last year we spent a lot of time working on the design concepts, and late in 2011, the core team was assembled, and actual development started.

Earlier this month, we announced the game at Gamescom, and showed a minor subset of the features for the game. Today we start a series of weekly development diaries where we'll go into detail about the game. Our goal is to release an entry each friday, with breaks for holidays.

The subject of todays diary is 'Why do Europa Universalis IV and what is our goal with the game?'.

attachment.php




Why are we working on a sequel to Europa Universalis?

Well, first of all, the team we are all major fans of this series, with me personally being the core guy behind the original game, back in the late 90's, and the others being involved for quite a lot of time on it. We are a group who love playing Europa Universalis (EU), both in singleplayer and in multiplayer together, so you could definitely say it is the favorite series for the people working on Europa Universalis IV.

Originally EU1 started development in 1997, EU2 in 2001, EU3 started in 2005, so we were overdue a new take on the genre. During those years we've accumulated quite a lot of ideas, and discarded far more. We've come to understand what Europa Universalis is about for a lot of people, and what it means for ourselves.

One important thing though, is that while we had lots of cool and interesting ideas for EU, we simply couldn't just add them all in, as the game would become an unwieldly mass. EU has a complexity level we do not want to dramatically increase and while improving the interface can reduce it a fair bit, it is a very fine balance when it comes to designing a game.

So we took a step back and looked at what Europa Universalis was and what we wanted to do, and since its a new game, we had quite a large amount of flexibility. We could rewrite entire systems from scratch, and do some paradigm shifts. One such example is the complete removal of the old trade system with centers of trade, which was replaced with a new trade system with dynamic flow of trade. This flexibility has been a great benefit when it comes to designing the game.


So then, what is our goal with Europa Universalis IV?

In all our games we aim to have believable mechanics. When playing a Grand Strategy game it should be about immersion and suspension of disbelief. You should feel like you are playing a country in the time period. This is something all our EU games have managed to achieve, and it is very important that EU4 will have that same feeling.

The game should, as we mentioned earlier, not increase its complexity levels dramatically. We are happy with the level of complexity the Eu-series has, and want to keep it at this level.

One of the most important aspects of EU4 is to make an interface that is both easier to get into, and less hassle for an expert user. This a fine line to balance, and we are rather happy with the interfaces we have done so far for EU4.

We also want to make sure that players feel that this is a new game, that this is worth paying money for, and this comes from new mechanics and better interfaces. With detailed dev-diaries every week until release, we are rather confident that you'll all be excited about it when its finally ready.

So, now we've just talked about history and visions, I'll try to clarify a confusion about sandbox, historical events and plausibility. Europa Universalis have always been about historically plausible outcomes, as I mentioned over six years ago , and EU4 is no different in that regard. No determenism or full sandbox will ever be in the EU series. In EU3 we scrapped historical events and added lots and lots of system and mechanics to create more plausible gameplay. While we are continuing on that concept and keep making more plausible mechanics, we are in EU4 doing something new...

We'e adding in Dynamic Historical Events. We'll have more of those than we had historical in EU2, and together with a fair amount of other planned features, this is creating an even more immersive type of gameplay, where countries feel far more unique than they did in any previous game in the series. A 'dynamic historical event', or DHE for short, is an event that has some rather rigid triggers that they feel plausible to happen with, ie, no Spanish Bankruptcy just because its a certain date, but events that tie into mechanics rather heavily.

The example I want to talk about is War of the Roses for England. At any point of time, before 1500, if England lacks an heir, then the chain for War of the Roses can start, which creates a lot of interesting situations for the player, as well as giving unique historical immersion.

Next week we'll talk more about the map, so enjoy for now!


attachment.php
 

Attachments

  • packshot.jpg
    packshot.jpg
    202,1 KB · Views: 180.686
  • office.JPG
    office.JPG
    423,5 KB · Views: 42.043
Last edited by a moderator:
You could have just read the original post, of course.

Which is very vague, especially with other bits of information like 'historical events guide you' or 'witness history coming to life', of course.
 
Which is very vague, especially with other bits of information like 'historical events guide you' or 'witness history coming to life', of course.

'history coming to life' is more about making your present situation feel more interesting than railroading.
 
'history coming to life' is more about making your present situation feel more interesting than railroading.

I have already said it but you could consider adding the "War of the Roses" event chain in 5.2, so that people may decide whether they like the idea or not based on experience rather than speculation.
 
I have already said it but you could consider adding the "War of the Roses" event chain in 5.2, so that people may decide whether they like the idea or not based on experience rather than speculation.
This suggests you fundamentally don't understand what the design team are trying to say.
 
This suggests you fundamentally don't understand what the design team are trying to say.
Enlighten me. But please, don't bother if you want to say: no railoading. I know that. I also know that they would never add more than a tiny bit of what they are working on in EU3 patch, hence why I only ask for 1 event chain. Not to see if it railoads the game but to see how it works as an event chain (what are the triggers, likelyhood, possible side-events, interactions with decisions etc.).

I for one trust Paradox on making DHE work fine (I suppose you don't, but that's not my problem) but I'd like to know more if possible.
 
Last edited:
Sorry, but this is the game-series I've designed and worked on for over 15 years now.. It is intended to be europa universalis.
Don't you mean "Holy Roman Empire Universalis"?

It's annoying that this is the only Paradox title that's meant to be taken literally. "Their Finest Hour" is only about the Battle of Britain in the most tangential of ways - someone who buys it expecting to play the Battle of Britain is going to be bitterly disappointed. "Victoria" doesn't focus on Britain, let alone Victoria, and WHAT WWI is doing in a game called "Victoria" I have no idea, but for some reason it pays more attention to the (basically irrelevant in the period) parts of the world outside Europe than EU. "Crusader Kings" is sometimes about either Crusaders or Kings but rarely both at once. "March of Eagles" is clearly about the Roman Empire, so that one at least is decently labelled :huh:. But EU ignores "the rest of the world" to a level that's pretty much spiteful, and as a result it's not even about all of Europe: in the real world the "rest of the world" was more important to Britain than the HRE, but in this game the HRE and Sweden are more important to Britain than its colonies. Maybe you should just use a map of Europe for the game instead of a world map, since basically everything outside of the HRE and Sweden is only marginally relevant anyways.
 
Last edited:
'history coming to life' is more about making your present situation feel more interesting than railroading.

Fair enough.

Both 'thousands of historical events guide you' and 'witness history coming to life' sounds like something from EU2 marketing campaign though - thus resulting concerns.
 
I have already said it but you could consider adding the "War of the Roses" event chain in 5.2, so that people may decide whether they like the idea or not based on experience rather than speculation.

If they do that someone will release a mod with plenty of similar events before EU4 is out.
 
If they do that someone will release a mod with plenty of similar events before EU4 is out.

I'm pretty sure there already are dozens of mods that do this.
 
Why is the whole of non-Europe getting angry that a Swedish game company isn't making a game that is representative of how they see history?

There's over 6 billion people outside of Europe guys! All it needs is FIVE of those 6 billion to get together and make the game you want to play.
 
I'm pretty sure there already are dozens of mods that do this.

Then why would we need demonstration of any kind in 5.2? If people can already experience something what paradox prepares for EU4.I actually expect events to be different from EU3, some new mechanic or something idk, it's a new game after all.
 
Then why would we need demonstration of any kind in 5.2? If people can already experience something what paradox prepares for EU4.I actually expect events to be different from EU3, some new mechanic or something idk, it's a new game after all.

Because mods show us how mod authors think about implementing them while a patch would show us how Developers think. Of course it wouldn't be identical which is another reason why I only ask for 1 event chain as it would probably take some effort and we wouldn't like them wasting time improving EU3 when they can work on EU4 instead. I also cannot believe that I see people argue against adding content to the game. I don't suppose you would protest against releasing an expansion, but content in a patch, hell no!!
 
Because mods show us how mod authors think about implementing them while a patch would show us how Developers think. Of course it wouldn't be identical which is another reason why I only ask for 1 event chain. I also cannot believe that I see people argue against adding content to the game. I don't suppose you would protest against releasing an expansion, but content in a patch, hell no!!

Will there be a 5.2 patch?
 
Yeah I guess you are right, well anyway I believe that Paradox will do a good job with EU4, with DHE's or without them.I can't wait for friday, there should be more fridays in one week.Why are days passing so slowly?
 
I want to point out that DHE's do not entail absolute replication of history. I'll use an example from EUII. In 1580, Portugal's king dies without an heir. Historically, Phillip II of Spain got the throne. In EUII, you have a 3-way decision: Phillip, Antonio of Crato, or Catherine of Branganza. The game was set so that, with an AI POR, Phillip got it (IIRC) 85% of the time.

Now, I don't say this is how it'll be handled. But if it were, over the course of the game, the 15% chances do add up. I didn't see total replication, ever.

So please don't panic.
 
Fair enough.

Both 'thousands of historical events guide you' and 'witness history coming to life' sounds like something from EU2 marketing campaign though - thus resulting concerns.

And yes some are not concerned but happy that history at least has a seat at the table. The DHE are just what EU needs to keep historical flavor while not pigeonholing you into reliving it. I want to feel like i'm playing that country I picked at the start. If i wanted to play a country in name only I could just as easily play Civilization with it's super randomness. (I like Civ games btw, but EU4 should not be as random and sandbox as Civ5)

When you take away the motivations, the ambitions, or even the history of a country, the only thing left is it's name and an ai. Why did history happen the way it did? We need to at least make sure the answer to that question is represented in the game regardless if it never plays out exactly like it did in history.
 
Don't you mean "Holy Roman Empire Universalis"?

It's annoying that this is the only Paradox title that's meant to be taken literally. "Their Finest Hour" is only about the Battle of Britain in the most tangential of ways - someone who buys it expecting to play the Battle of Britain is going to be bitterly disappointed. "Victoria" doesn't focus on Britain, let alone Victoria, and WHAT WWI is doing in a game called "Victoria" I have no idea, but for some reason it pays more attention to the (basically irrelevant in the period) parts of the world outside Europe than EU. "Crusader Kings" is sometimes about either Crusaders or Kings but rarely both at once. "March of Eagles" is clearly about the Roman Empire, so that one at least is decently labelled :huh:. But EU ignores "the rest of the world" to a level that's pretty much spiteful, and as a result it's not even about all of Europe: in the real world the "rest of the world" was more important to Britain than the HRE, but in this game the HRE and Sweden are more important to Britain than its colonies. Maybe you should just use a map of Europe for the game instead of a world map, since basically everything outside of the HRE and Sweden is only marginally relevant anyways.

March of the Eagles will be about the Napoleonic Wars...And that is kinda odd. There have been /dozens/ of nations that have eagles as their symbols of rule. Napoleon, The Russian Czars, the Bulgars, Polish nobles, the HRE, and so on.

I mean, when you /look at it/ and decide /not/ to just base it off of a name (rather ignorant to do) then you get those results because the name can present a narrow view of it. Besides March of the Eagles has several nations (Austria, France, Prussia, Russia) that has eagles.