• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - 1.37 'Inca' Changelog

Hello everyone!

We're finally one week away from Europa Universalis IV: Wind of Change release!

The next Wednesday, May 8th, be ready to play with the Incan Empire, the Netherlands, the Timurids, and all the other countries we’ve added content on for this new expansion! Remember that you can pre-purchase it and receive an additional Music Pack with 3 songs to give an extra touch to your campaign with exploration and trade tones.

Meanwhile, we'll be hosting a Winds of Change Stream on our Discord server on Thursday, May 2nd at 13.00 CET, so be sure to check that out if you want to see any specific content of this expansion!

And just before the Release, the same day May 8th, we are going to be streaming on Twitch, to have a final recap of the content for Winds of Change and answer your questions. @PDX Foukos (our other new Embedded QA who recently finished the EU4 tutorial after a few thousand hours) and @Ryagi, our Community Ambassador, are going to be our champions representing Tinto.

But before that, let’s talk about today’s Dev Diary since we're sharing with you the changelog of the new update, 1.37 'Inca'. Tinto has aimed to deliver an incredible experience with this new update, focusing on expanding the Mission Trees and mechanics for 3 different regions of the world, as well as much more new content, art, and music created for Winds of Change. The whole team is thrilled to share all this content with you, and we hope you are going to enjoy it. At the same time, we’ve also worked on fixing a number of bugs from previous versions, and other tweaks for the game.

Let’s go into the details and see you next week. Cheers!

#############################################################

######################## 1.37.0.0 ###########################

#############################################################


###################

# Expansion Features

###################​

- Incas: A mission tree for the Incas with 40 missions in total, 12 for Cusco to unify the region and form the Incas, and 28 missions for the Incan Empire; 1 new Government Mechanic, the ‘Divine Authority’; 1 new Government Reform, the 'Andean Empire'; 11 new Events; and additional content such as new decisions, mercenary companies, balancing and improvements for the Inti religion, and then Incan National Ideas.

- Aztecs: A mission tree for the Aztecs with 42 missions in total;1 new government mechanic, the ‘Tonalli’; 6 new Government Reforms; 3 new Estate Privileges; 6 new Events; a new Subject type, ‘Nahuatl Tributary’; and additional content such as a new Local Organization ‘Telpochcalli Academy’, updated National ideas, and new types of peace offers.

- Mayan: A mission tree for the Mayans with 40 missions in total; 2 new Government Reforms, the ‘Divine Kingship’ and ‘Mayan Confederation’; 5 new Estate Privileges; new province modifier for Obsidian in the Yucatan peninsula; and additional content such as new decisions, mercenary companies, and updated religious triggers for the Mayan religion.

- Sunset Invasion: A mission tree for Aztecs / Incas / Mayans with 34 missions in total; 2 new Estate Privileges; 8 new Events; 2 new CB types, ‘Sunset Invasion’ and ‘Sunrise Invasion’; a new subject type, ‘European Colonies’, allowing the creation of subjects in the Old World; and additional content such as naval doctrines, diplomatic actions, and more.

- Netherlands: A mission tree for the Netherlands with 64 missions in total; 4 new Government Reforms, like ‘Seven Provinces’ or ‘Modern Economics’; 5 new Estate Privileges, 12 new Events; and 2 new decisions, ‘Unite Two Crowns’, and ‘Overthrow Statist Stadholder’.

- Austria: A new mission tree for Austria with 53 missions in total, Including 6 branching missions about the ‘Legacy of Charlemagne’, and 6 more about the ‘German Conquest’; 3 new Government Reforms; 9 new Estate Privileges; 12 new Events; 2 new decisions, The ‘Iberian Union’ and the ‘Habsburg Land’; 2 new subject Types ‘Core Vassal’, and ‘Core Personal Union’; a disaster for Austria-Hungary; and additional content such as Diplomatic actions, mercenaries, Imperial Incidents, and disasters.

- Germany: A revamped German mission tree with 30 missions, of which 9 are new, and 21 are updated from the Emperor mission tree; 12 new Government Reforms; a new Government Mechanic, ‘Cultural Unity’; 2 new estate privileges; 15 new events; 2 new CB types, ‘Scramble for Africa’, and ‘Claim a piece’; and a new subject type, ‘Incorporated Vassal’.

- Venice: A new Venetian mission tree with 52 new missions in total; a new government mechanic, ‘The Council of Ten’; 2 new Government Reforms, ‘Promissione Ducale’, and ‘Merchant representation’; 15 new Events; and additional content such as new National Ideas for the ‘Golden Republic’, and a new Local Organization, the ‘Scuola Grande’.

- Italy: A revamped Italian mission tree with 46 missions in total, of which 21 are new, and 25 are updated from the Emperor mission tree; 3 new Estate Privileges; 12 new Events; 3 new CB types, ‘Roman Ambition’, ‘Scramble for America’, and ‘Dismantle HRE’; and 1 type of mercenary company, the ‘Lost legion’.

- Bohemia: A new mission tree with 33 new Bohemian missions, including 6 branching missions covering different paths for a Hussite or a Catholic Bohemia; a new Mission tree to form Great Moravia, with 9 missions in total; 2 new Government Reforms, including ‘Bergordnung Reforms’ and ‘Wagenburg Tactics’; 1 new Estate Privilege; 10 new Events; and additional content such as new decisions, updates of the Hussite Religion, and Imperial Incidents.

- Hungary: A new Hungarian mission tree with 42 missions in total; 5 new Government Reforms, like the ‘Apostolic Kingdom’ and the ‘Cuman Lancers’; 2 new Estate Privileges, ‘Vegvar System’ and ‘Hungarian Royal cities’; 15 new Events; 1 new Local Organization, ‘The Order of the Dragon’; and a decision to form Austria-Hungary.

- Theodoro: A new mission tree for Theodoro with 20 new missions, including 4 branching missions about the paths of ‘Russian Alliances’ or ‘Russian Rivalry’; 3 new Government Reforms; 2 new Estate Privileges; 9 new Events; and additional content such as a new Diplomatic Action for Theodoro allowing them to request Foreign Generals from other nations, a new cosmetic country name, ‘Gothia’, and a new CB type, ‘Gothic Invasion’.

- Trebizond: A new mission tree for Trebizond with 20 new missions; 2 new Government Reforms, ‘Empire of Trebizond’. Crusader Nobility; 6 new Events; a new diplomatic action called ‘Heathen royal marriage’.

- Hisn Kayfa: A new mission tree for Hisn Kayfa with 38 new missions in total, including 4 branching missions on the ‘Conquest’ or ‘Alliances’ paths to decide the fate of Anatolia and Persia; 1 new Government Reform, the ‘Ayyubid Dynasty’; 8 new Events; and additional content such as a new flag, the new cosmetic country name ‘Ayyubids’, and more.

- Hormuz & Oman: A new mission tree for Hormuz and Oman with 36 new missions in total, with 18 shared missions, 10 unique missions for Hormuz, and 8 unique missions for Oman; a new Government Mechanic, the ‘Arabic trade influence’; 1 new Government Reform; 2 new Estate privileges, ‘Arabian traders’, and ‘Omani Marines’; 5 new Events; and a new cosmetic country name, ‘Zanzibar’.

- Timurids: A new Mission Tree for the Timurids with 50 missions in total; 2 new Government Reforms; 6 new Estate Privileges; 11 new Events; 1 new CB Type, ‘Reconquest of China’; additional content such as new decisions, a new Subject Type, the ‘Soyurghal’.

- Mughals: A new Mughal Mission Tree with 53 missions in total; 7 new Events; 6 new Estate Privileges; and additional content such as new decisions, and mercenary companies.

- Hordes: 3 new mission trees for the Hordes with 54 missions in total, covering the conquest path of the Tatars, Moghulistan, and the Mongols. 43 are shared missions for all the Hordes, 5 are unique missions for the Tartars, 3 unique missions for Moghulistan, and 3 unique missions for the Mongols, plus 6 Religious branching missions, covering the Devout, Tolerance, and Confucian paths; a new Government Reform; 9 new Estate Privileges; 10 new Events; 1 new Subject Type, the ‘Mongol Brother Realm’.

- 8 new Unit Packs, for the Umbrian, Romagnol, Croatian, Dalmatian, Slovakian, Renish, Westphalian, and Moldavian cultures, with 32 new sprites in total.

- 3 new Music Packs, of Pre-Columbian, Central European, and Central Asian flavors, with 9 new songs in total, plus an additional Music Pack with 3 songs for those Pre-Ordering the DLC.


###################

# Free Features

##################​


  • Added 10 new achievements: ‘It's all coming together’, ‘Doge Ducats’, ‘Veritas Vincit’, ‘The eagle flies alone’, ‘Mayapahit?’, ‘There Khan only be one!’, ‘Baborg’, ‘Get out of my swamp!’, ‘Timurizz’, and ‘The Hungarian Games’.
  • Added 2 new formable nations, Austria-Hungary and Great Moravia.
  • Added a reworked generic Mission Tree with updated rewards and requirements, like regional claims or discounted advisors, for more than 15 generic or shared mission trees, including European, Berber, Indian, African, and Native American.
  • Changes in the set-up in Mesoamerica, the Andean region, Central Europe, and Central Asia.
  • Added 8 new Great Projects in America, Europe, and Asia for the owners of ‘Leviathan’. The Golden City (Nitra), the Schönbrunn Palace (Wien), the Amsterdam Bourse (Amsterdam), the Venetian Arsenal (Venice), the City of Sarai (Sarai), the Citadel of Aleppo (Aleppo), the Afqa Khojja Mausoleum (Kashgar), and Tzintzuntzan (Patzcuero).
  • Added new portraits for women advisors for North America, 21 new portraits covering all the possible combinations for administrative, diplomatic, and military advisors.

###################

# Gamebalance

###################​


# Governments

- The Venetian Government no longer allows switching to a Monarchy or a Theocracy

- It's no longer possible to go over the special unit force limit with the Cossack government interactions

- The Great Mongol Horde government reform now allows to recruit banners in all of the primary culture provinces regardless of what culture they are of

- Government reforms which have the Iqta mechanics are now only usable by Muslims. This affects the Barbery Sultanate and the Ajuuraan Theocracy.

- Meritocracy mechanics can now be used correctly with Republic and Theocracy government types

- The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture

- The Great Mongol Empire reform now grants you the Siberian Frontier ability.


# Other

- Vassals contributing negative force limit are no longer affected by Vassals Force limit Contribution modifiers.

- The "Seize Court Resources" subject interaction has its cooldown increased from 5 to 10 years.

- The Mayan religion now gives -10% Cost of Advisors with Ruler's Religion instead of +1 Possible Advisors.

- The Chan Chan Citadel now starts at level 2 instead of 1.

- The Tenochtitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.


###################

# Interface

###################​


# Icons/Art

- Rajputs will no longer have different banner colors in the army view window.


# Tooltips

- Added a tooltip for has_term_election = yes/no.


# Other

- Shift-clicking max accepted gold for a peace offer no longer puts the amount above 100 war score cost total.

- Fixed so that the court view refreshes when there's a new monarch.

- Fixed so game options in the game lobby start at their positions instead of moving to them.

- Cultures that are promoted for free now have an indication.

- Great Project construction progress added to the outliner.


###################

# Usermodding

###################​


# Effects

- Added round_variable, second value > 0 gives Ceiling, second value = 0 gives Round and second value < 0 gives Floor.

- Added a force_create_marriage effect which allows to creation of royal marriages between nations with religions disallowing it.

- add_accepted_culture_or_dip_power takes in culture slots from tech correctly. Is no longer a scripted effect.


# Modifiers

- Added reverse_relation_with_heretic_religion and reverse_relation_with_heathen_religion modifiers.


# Other

- Added frame_variable for custom icons to avoid many frame clauses.

- Added custom GUI to colonization view.

- Added custom GUI to siege view.

- Added custom GUI to the topbar interface.

- Added a custom_window to the custom_gui.

- Added "on_state_edict_enacted", "on_state_edict_removed", "set_state_edict" effects.


###################

# Script

###################​

# Achievements

- Trade Protectorates now count for achievements.


# Decisions

- The decision to form Tuscany will no longer display the “Swap your missions” if your missions will not swap

- All Adm Tech 20 Formable countries will now require Adm Tech 18.

- Forming the LPC will no longer change your Lithuanian primary culture to Polish and the latter will just be an accepted culture.

- The "Thalassocracy" Decision now may be completed with Trade Ideas.

- You no longer need to have direct control over the Chinese cities, Central Asia, Crimea, and Urals to form the Mongol Empire.

- Forming Japan will now grant claims on Korea if the Domination DLC is active.



# Events

- The event "The Destruction of the Persian Embassy" now properly refers to Persia.

- The Mamluk mission Naval Enterprise's event reward will offer a choice for players without the Rule Britannia or Golden Century DLCs.

- Added a second option in the Rebirth of Great Armenia event to allow keeping your old idea set

- The event "A Very Strategic Marriage" can no longer trigger while either Castile/Spain or Austria are at war.

- The End of the Tatar Yoke event has now a different description if it breaks when the Horde owner changes its government reform.

- The event "The Milanese Succession" will grant a vassal instead of a union CB if Milan is ineligible for a union.

- The event Feast of the Dead will no longer fire for non-Dakota culture countries.

- The event Porcelain in Meissen will now correctly grant a Mill or upgrade the Production building if possible.

- The event "Fall of the Mamluk Sultanate" will not trigger if Egypt already exists.

- The Persian event 'Weaving Gold & Silk' now properly gives prestige or mana.


# Ideas

- The Aztec idea of "Imperial Tribute" now gives 1 Monarch Power Tribute from the Tributary States and -10% Liberty Desire of Subjects instead of 10% Tax Efficiency, the Aztec idea of "Pochtecayotl" now also gives +10% Burgher loyalty equilibrium.

- The Incan idea of "Machu Picchu" now gives -10% Great Project Upgrade Cost; the Incan idea of "Quipu" now gives -5% Administrative Tech Cost.

- Tuscan Traditions now offer Reformed and Protestant alternatives to Papal Influence.


# Missions

- Fixed some wrong highlighting for the "The Eyalet of Persia" Ottoman mission.

- Fixed a broken tooltip for the requirements of the tur_venetian_relations Ottoman mission.

- The Russian Mission mos_rus_conquer_persia will no longer mismatch the requirement religion with the effect of the potential ally it requires.

- The Qing mission "Expel Foreign Merchants" will now correctly grant its reward.

- The Russian mission "Appease the Patriarchate'' makes it now extra clear that the reward does NOT remove the state maintenance from consecrated Metropolitans. It just slaps a -10% local state maintenance on the modifier which negates the extra cost.

- The Ottoman mission "The Eyalet of Persia" will no longer give claims on the Khorasan region as the previous mission already gave these claims before.

- Georgia AI will no longer vassalize the Trebizond player by completing "Deal with the Komnenids".

- The mission "Modernize the Banners" for Qing, now has a fallback if the EoC does not exist.

- The Polish mission Varna Aftermath will no longer check for the Emperor DLC for one of its effects.

- The Songhaian mission "Army Professionalism" can now be completed even if you don't own Cradle of Civilization.

- Generic missions now have generally more flavorful and interesting rewards.


# Setup

- Renamed Chagatai to Moghulistan.

- The starting ruler of Oirat now has his birth year set to 1407

- Venice now has a core on Thessaloniki (ID: 148) at the game start

- Replaced all mentions of "Tarascan" with "Purépecha" due to the former being a derogatory term

- Tarija is now a mountain province, and Camana is now a Coastal Desert province.


# Other

- Renamed the "Imperial Ban" cb from incidents to "Imperial Campaign".

- Added AI logic to the new policies from 1.35, allowing them to pick those policies.

- Added dynamic province names for Austrian and Bavarian cultures.

- The Great Mongol Horde government reform can now recruit banners in all of their primary culture provinces regardless of what culture they are of.

- The Anglican church action "Reformation Diplomacy" now also affects Hussites.

- The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture.

- Improved the tooltiping of the Burgundian Inheritance, notifying the player that they will declare war on Burgundy in 10 days.

- The Burgundian Succession will now properly tell you what provinces you release when the Emperor demands the Lowlands. Additionally, you no longer release provinces that are NOT part of the HRE and are NOT Dutch, Flemish or Frisian.

- The Burgundian Succession will no longer trigger when Burgundy has already fallen into a PU under somebody else before.

- It is now possible to be eligible for the Burgundian Succession by accepting a royal marriage by Burgundy too. In other words, you are no longer forced to be the one sending the Royal Marriage to Burgundy.

- Modernizing as a native country will now properly replace your buildings with an adequate new building (said replacement cannot be from a higher tech than tech 10 though, and manufactories are excluded).

- The Technotitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.

- The capitals of Theodoro and Hisn Kayfa are now treated by the AI as fixed.

- Orthodox rebels can no longer convert your provinces when you give in to the Pope's pressure and form the Latin Empire.

- The circumnavigation event now gives monarch power if you have already 100 Prestige.


###################

# Bugfixes

###################​

- Fixed heir and consort names for Janissary countries.

- province_trade_power_modifier is now called "Local Trade Power Modifier" instead of just "Local Trade Power", a name that is already used by province_trade_power_value.

- AI will now want to form Spain Diplomatically.

- Fixed the issue of being able to declare war on someone transferring trade power to you when either you or the recipient are subjects.

- Fixed issue where music would start playing when paused and locked windows.

- Fixed an issue that allowed Russia to gain modernization from countries that are technologically not any more advanced than Russia.

- Fixed tax increase not being displayed in confirmation popup when the development of temple privileges is active.

- Fixed so “Strong Duchies” and better integration estate privileges don't get removed when tag switching.

- Spy network now correctly transfers over when the target forms a new country.

- Fixed parliament seat map mode tooltip.

- Fixed the issue with having to double-click the trade node button in the province view.

- Fixed how we decide what government icons to show for tribes.

- Fixed issue with not being able to cancel construction of annexed subjects.

- Fixed an issue where monastic orders could generate female heirs.

- Fixed so loading from in-game resets province highlights.

- Fixed a hot join desync related to the tariff being set to 0.

- Fixed a CTD related to AI attempting to claim RNW state.

- Fixed potential crashes when annexing countries that have hereditary pronoiars.

- Fixed missing tooltips for scripted GUI in the celestial empire view.

- Fixed custom GUI not working in the parliament view.

- Fixed a crash when using custom GUI scripted boxes when they aren't defined in custom GUI files.

- Pathfinding will now correctly take into account open seas when finding a sea path greatly penalizing moving through them.

- Changed the description of the Warned popup to mention only bordering countries, not all countries.

- Decisions linked with estates now show their names correctly in the statistics and history window.

- Fixed a bug with the Grown by development trigger which was making the French mission Shield of Outremer harder after a reload.

- Colonies will no longer use colonial region colors when playing without Leviathan DLC.

- Greatly shortened the vassal modifier description tooltip.

- Fixed weird indentation for separatism effects.

- Getting an upgraded default trade policy will now correctly set all merchants to it.

- Provinces no longer get bonus trade power from “Promote Investment” action when they are not in a trade company.

- Fixed one missing new line in trade power modifiers.

- Changed description of the Spread Revolution peace treaty to no longer say the revolution will be spread only on one continent as it is no longer true.

- The music player will now correctly display the pause button when the music is playing.

- Annexing a subject will no longer use up more diplomatic power than needed.

- Placate ruler can no longer be used when the modifier is at -100% LD.

- Breaking alliances with Favours is now possible without the Rights of Man DLC.

- Fixed areas appearing in the claim area diplomatic action menu even though there are no provinces to be claimed.

- Flagship modifiers given to a country now are correctly applied to the flagships owned by that country.

- Fixed a gray window appearing when trying to build boats in a landlocked country.

- Fixed a bug that disallowed giving away province occupations in some cases.

- The Tooltip for not being able to build a building in a province now correctly displays the reason when it's due to a missionary or cultural conversion.

- AI will no longer be able to declare a war on the date a truce ends making the player unable to declare a war themselves.

- Attacking vassals will now correctly call in a coalition that their overlord is part of.

- AI will no longer be able to cancel the movement of a unit if it is not allowed to stay in a province. AI will no longer be able to hide boats in occupied provinces.

- type = random will no longer crash the game due to wrong Province ID calculation.

- Imperial incidents do not refer to the wrong countries.

- Macrobuilder now correctly shows special unit constructions in the special unit force limit number.

- Fixed inconsistent displayed values for force limit with special mercenaries not contributing to force limit.

- Ai will now take Defender of Faith when possible.

- Fixed framerate drop in the economy tab while playing as a big nation.

- Fixed a bug where attaching units to already moving units causes the attached units to desync with the main army.

- Removed the ability to cancel any movement with automatic ship transportation.

- Fixed modifiers in reforms for players with missing DLCs.

- Fixed overextension events not firing at all as well as on_overrun on action not firing any events.

- Calling an ally who is also a defender of faith into an offensive war won't cause the tooltip to display wrong information.

- Chance to inherit personal unions modifier now adds correctly to the overall chance.

- Centers of Reformation will now use the owner's heathen missionary strength when converting heathen provinces.

- Army maintenance will no longer influence mercenary morale damage.

- Added a missing new line after a change of siege effect.

- Fixed missing localization for mechanic_heirs.

- Changing the name of an heir will no longer speed up personality gain timers for the ruling monarch.

- "Establish the Qizilbash Regiments" privilege's modifiers are no longer hidden until it is enacted.

- Scripted triggers with estate_influence no longer fail trigger validation.

- Fixed custom attributes not appearing in government reform tooltips.

- Knowledge-sharing actions now correctly calculate colonial range.

- Imperial Mercenaries will no longer cost negative money when hired with enough negative modifiers.

- Strict Drillmaster and Inspirational Leader leader personality traits now work correctly giving modifiers to armies.

- Subjects not costing a diplomatic relation no longer cause royal marriages with them to cost a relation slot.

- The 'Cannot combine with' tooltip for peace options now correctly displays the one for annul treaties.

- Outliner now correctly shows that vassal annexation is halted when their provinces are occupied.

- Personal Union calculations are no longer different for nations with more than 1000 development.

- It is no longer possible to rival yourself after forming a nation.

- It is no longer possible to mothball and move ships at the same time, locking them forever in a sea tile.

- Fixed incorrect localization for Rajput regiments in tooltips.

- Regency ending notification no longer appears with Leviathan DLC disabled.

- Disband ship tooltip and message no longer displays max sailor count incorrectly.

- Upgrade trade center notification no longer appears with Dharma DLC disabled.

- Fixed the chat channel kick button and added tooltips.

- Fixed issues with independence support war declarations when multiple subjects are involved.

- Fixed issue with tooltipping past incident of Hanseatic League Decline not mentioning who got embargoed.

- Fixed a bug where the capture of the Ming emperor event would trigger for the Ming heir instead of the ruler.

- Fixed an issue that fired the starting Georgian events when reloading the savefile as a custom nation Georgia.

- The Nizwa Fort Great project will now grant attrition in the area, in the third tier.

- Fixed an issue with the Mamluk agenda 'Develop Military Infrastructure.

- The 'Mercantile Relationship' Mamluk mission will no longer reference Galleas special units if you don't own 'Domination.

- The event 'Heirs of the Romans' will no longer remove the 'Armenian Union' modifier for Georgia.
 
  • 43Like
  • 10Love
  • 4
  • 4
Reactions:
Impossible! No Fars's color change? :D




Fars Color.gif
 
  • 54Haha
  • 7Like
  • 3
  • 2Love
Reactions:
Now to start crazy speculation: The patch is coming out on V-E Day, the anniversary of Germany's surrender in WWII.
In Latin, "universalis" would have been spelled VNIVERSALIS.
So.. VE EV.
They will release this patch and finally admit that Project Caesar is EUV, an unnecessarily kept secret.
 
  • 5Haha
  • 3Like
  • 1
Reactions:
- Venice now has Thessaloniki (ID: 148) at the game start

Why? Didn't Venice lose Thessaloniki in 1430?

- Ai will now take Defender of Faith when possible.

I hope the AI properly prioritises this, as it would be very frustrating trying to send France some money so they'll pay down their debt and join your war, only for them to buy DotF instead and thus will join against you. And also frustrating how often they would buy the Defender title immediately after you fight a war with them to force them to lose it. I think that frustration is why youns tried to put the brakes on it happening all the time.
 
  • 32
  • 3Like
  • 1
Reactions:
Did the Russia mission tree not get fixed? There is no mention about the Fate of the Peasantry Mission (which prevents you from continuing the rest of the mission tree) or the Defender of the Faith patriarchate reward bug.
 
  • 1Like
Reactions:
Hoped for more "go to buttons" for more alerts/Macro Builder changes (monuments), and more changes for army tradition/merkantilism/prestige full = monarch powers for the older events/missions. Also do all mission trees with branching missions now have the preview buttons?

but all in all: thank you for the work! Hope for more patches anyway - EU4 still has so much to offer!! (The forum people telling end eu4 are not the majority).
 
  • 1Like
Reactions:
* The "Safavid Order" triggered when Tabriz was captured by the Turkomans must provide access to Qizilbash estate.

* When the Ottomans created an Egyptian eyalet, they should have access to Mamluk units. This is a historical thing and there were Ottoman Mamluks. I read many academic articles about this last night.

* The Seljuks formed by the Turkomans should change their form of government optionally. We should be able to remain tribal if we want.
 
  • 3Like
Reactions:
- The Technotitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.

Nice overall package, though im not exactly sure why Technotitlan was nerfed, it seems to be a change made to solely benefit sales of Winds of Change probably because it is too strong in that context alongside the DLC's introduced government, and further make the religion unbearable for El-Dorado players.
 
  • 1Like
Reactions: