• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - 1.36 & 2023 In Review

Greetings everyone! It’s been a while since the last Europa Universalis IV Developer Diary, but we didn’t want to end the year without reaching out one more time, in order to share with you a retrospective view not only of 1.36 and EUIV: King of Kings after its release, but of what has happened to EUIV in 2023 as a whole. Let’s get started!



King of Kings

Steam Detail Page.jpg

Last week we released patch 1.36.2, fixing several issues reported after 1.36 ‘Byzantium’ release. We’re so far quite happy with the stability and level of quality of this update, so we’ve decided this will be the last patch for it. This doesn’t mean that there aren’t issues that need to be fixed, or that there aren’t going to be any new ones that arise; but we will be tackling them in the 1.37 update, which is planned for the first half of 2024.

Apart from that, we’re quite happy with the reception of the King of Kings Immersion Pack. It has reshuffled new content to a region highly demanded by the community, and we think this is reflected across several aspects, from direct community feedback to the number of players, etc. We’re very thankful for that! And as there were demands for more Middle East-focused content, we'll definitely work on that in 2024.



Domination

Portrait Infographic.jpg

We also released in April the other main Expansion of this year, EUIV: Domination. It was very different from other previous ones, as it was thematically focused on most of the Modern Age great powers at once, for which we created a great amount of content. It was released along with a quite ambitious update, 1.35 ‘Ottomans’, as touching so many different regions and aspects of the game at once made balancing one of the most challenging issues to tackle on it. As we were aware of this, we planned for a longer Post-Release Support, and we were able to release 3 hotfixes and 2 patches up until early July.

Nonetheless, Domination was a total blast for us, as it allowed us to work and update the content for the most important countries in the game, something very demanding, but rewarding as well. And, again, we need to thank the community for the reception of this DLC, as it was a great success!



Music Packs

capsule_main.jpg
EventCover.jpg

This year we released two standalone Music Packs. The first was the free-to-download 10th Anniversary Community Music Pack, a remaster of 10 songs composed by Utopia and produced by George Hammond to celebrate the 10th Anniversary of the game. The other is Utopia’s Holy Roman Empire Music Pack, which we release this Thursday, December 21st! Great music that comes from the EUIV community itself.



History Lessons

History-Lessons-China-keyart-and-logo.png
History-Lessons-Japan-keyart-and-logo.png

A new experimental type of DLC that we released in June was the History Lessons for China and Japan. Available in the game’s internal music player, we collaborated with two experienced podcasters, Laszlo Montgomery from ‘The China History Podcast’, and Isaac Meyer from ‘The History of Japan Podcast, to craft them, and approach a new immersive experience for the game - listening to a History podcast while you play it!



10th Anniversary

This year was marked by the great milestone of the 10th Anniversary of Europa Universalis IV. @Johan, the game’s original and current Game Director, made a retrospective of its development back in August. I just want to add on top of that that it’s been a great pleasure and honor for the whole team of Paradox Tinto to have worked on it since the studio was founded, working closely with the other involved Paradox departments.



New Official Discord Server & Grandest LAN

Having the opportunity to celebrate the 10th Anniversary of the game, our Community Team organized different activities during the month of August to get even closer to the community. The main one was the launch of a new official server on Discord, making for a new place to engage with other players and fans of the game, and with us, the developers, as well!

Other than that, the community could also celebrate its passion for the game in yet another edition of the Grandest LAN hosted at the magnificent Czocha Castle, in Poland. Our friends at Turbolarp prepared yet another great edition of the yearly EUIV event, and both the players in the castle but also those watching the streams at Twitch could experience another amazing and fun multiplayer experience.



That’s all for 2023, and for today! It’s been an exceptional year for Europa Universalis IV, and all the people working at Paradox Interactive and Paradox Tinto just wanted to thank you all, and wish you Happy Holidays! We’ll be back with new Dev Diaries around February, see you then!
 

Attachments

  • EventCover (1).jpg
    EventCover (1).jpg
    425 KB · Views: 0
  • Steam Detail Page.jpg
    Steam Detail Page.jpg
    379,3 KB · Views: 0
  • 29Like
  • 6
  • 4
  • 4
Reactions:
Any chance for the next update, or any update, to include a proper pause key?
I beg Paradox to give us pause working like in EU2 for year. There was a soft and hard pause. Evens used only soft pause, so if you clicked event away pause then game auto resumed, unless you turn on a hard pause. So turning on pause never resulted in accidental unpausing like it is common in modern Paradox games.
 
I've been sending crash reports so I'm hopeful you're aware already, but there is a rather nasty bug on the macOS version that seemingly randomly causes the game to freeze, sometimes to the point I have to force shutdown (usually a force quit works). Then I go back to the game and the save loads, but it forever is corrupted and has the problem. It ruined a couple good runs sadly. I cannot determine why or when it occurs, but it doesn't happen on Windows (I use Bootcamp on an 2020 iMac 5K, Core i9, 64 GiB RAM, 4 TiB SSD, AMD Radeon Pro 5700 XT). I've seen in the past and it gets fixed with updates so I'm hopeful this isn't too bad for you to fix. Thanks for your time and help.
 
  • 1Like
Reactions:
I've been sending crash reports so I'm hopeful you're aware already, but there is a rather nasty bug on the macOS version that seemingly randomly causes the game to freeze, sometimes to the point I have to force shutdown (usually a force quit works). Then I go back to the game and the save loads, but it forever is corrupted and has the problem. It ruined a couple good runs sadly. I cannot determine why or when it occurs, but it doesn't happen on Windows (I use Bootcamp on an 2020 iMac 5K, Core i9, 64 GiB RAM, 4 TiB SSD, AMD Radeon Pro 5700 XT). I've seen in the past and it gets fixed with updates so I'm hopeful this isn't too bad for you to fix. Thanks for your time and help.
I'm not sure how useful the crash reports are for the developers. It might be better to create a bugreport with your saves. I think there are at least two know crashes in the current version which only affect macOS and Linux(and not windows), but there might be more, so additional saves might be helpful. Since you also have windows, you could play past the date of the crash on windows and then continue your campaign on macOS. I think the most common crash happens early in the campaign when Byzantium gets annexed, so you might be able to play for a long time on macOS once you get past that crash
 
  • 1Like
Reactions:
Thanks for the reply, I didn't realize you could move saves between the OS versions so that's something I'm going to try, appreciate your help there. I'll go ahead and create a bug report as well, thanks again for your time and help. I'll have to keep an eye on the crash, I didn't notice it was associated with Byzantium, but does seem to be in that time frame.
I'm not sure how useful the crash reports are for the developers. It might be better to create a bugreport with your saves. I think there are at least two know crashes in the current version which only affect macOS and Linux(and not windows), but there might be more, so additional saves might be helpful. Since you also have windows, you could play past the date of the crash on windows and then continue your campaign on macOS. I think the most common crash happens early in the campaign when Byzantium gets annexed, so you might be able to play for a long time on macOS once you get past that crash
 
I'm not sure how useful the crash reports are for the developers. It might be better to create a bugreport with your saves. I think there are at least two know crashes in the current version which only affect macOS and Linux(and not windows), but there might be more, so additional saves might be helpful. Since you also have windows, you could play past the date of the crash on windows and then continue your campaign on macOS. I think the most common crash happens early in the campaign when Byzantium gets annexed, so you might be able to play for a long time on macOS once you get past that crash
I haven't had any crashes on linux
ArchLinux, Ryzen 5700G
 
I haven't had any crashes on linux
ArchLinux, Ryzen 5700G
The crashes are not guaranteed. You might not run into the situations which cause the crash, and there are some indications that saves which crash 100% of the time on macOS only crash sometimes on Linux.
 
  • 1
Reactions:
@Pavía

For the next patch, can you add a notification that lets you know when you can upgrade infrastructure?

Also, the event "Birth of a City" and the other similar events that give you a lot of development points don't have a button that takes you to that province so you need to manually look for it to know what trade good it has before deciding the outcome. A button like other events have to take you to the province in question would be useful.
 
  • 1
  • 1
Reactions:
Also, the event "Birth of a City" and the other similar events that give you a lot of development points don't have a button that takes you to that province so you need to manually look for it to know what trade good it has before deciding the outcome. A button like other events have to take you to the province in question would be useful.
that button doesn't exist in many events

and also there are still events where estates own certain provinces
 
Would like to suggest a spelling correction for a country's idea. Not sure if this is the right sub forum.

1706408302045.png


This particular idea is incorrectly spelt. It should be 'Daulat'

"Daulat is that special aura of power that surrounds and attaches itself to the rulers –– to them as persons, to their thrones and palaces, and to their sacred royal regalia. * Daulat, sacred cosmology and symbolic centrality. That aura is special because it is ultimately cosmological in its origins and nature."

As a citizen of the country in question, I strongly feel it should be spelt correctly. Although our state monarchs have limited powers, this is still applicable to them, and so are deserving of respect.
 
  • 1
Reactions:
One of the ideas in the exploration idea group has a capitalization mistake/inconsistency. It's the one that says something about factories and gives bonuses to trade companies or something.