EUIV - Development Diary - 3rd of March 2020

Hey! So today’s development diary will be a bit shorter as we’ll have something really juicy to show later today at 15:00 CET. Something which a lot of you have been waiting for a long time and are as hyped up for as I am.

But of course for the ones that can’t wait that long, let’s talk about some of the new features coming in 1.30.

First feature is that the Kingdom of God has gotten a bit of a do-over to not be such a trap decision anymore. Previously it would disable the Curia removing an entire feature from the game as a “reward”. Now this doesn’t really fit with us both wanting to make the Pope more of a power player among the Catholics but also give the Catholics more features to play with.

upload_2020-3-3_9-24-29.png


I’ve seen suggestions on the forum for the Papal States to be given a new tag if they take the decision, but for technical reasons we want to keep the PAP tag around, so we figured out a different way to reward the player. Upon declaring the Kingdom of God the Papal States will be renamed and given a new unique government reform that promotes them up to Empire rank.

We will no longer disable the Curia when the Kingdom of God decision is taken. Instead we will be giving you some new goodies that we will cover more in detail in a future Catholic focused development diary as it will play in with some of the new features we've worked on.

upload_2020-3-3_9-47-56.png

upload_2020-3-3_9-25-11.png


Now as we did this we also realized that the old Unify Islam decision could do some touches up as well. For one we removed the requirement that you need to convert your entire realm. It doesn’t jive well with the name and since the conception of the decision we’ve added several mechanics that require that you keep non-muslims around. Like the Dhimmi or the Janissaries.

upload_2020-3-3_9-25-26.png


But as you can see we have also changed the decision rewards. If taken you will now become known as The Caliphate and be given Feudal Theocracy as a government reform.

Next is some more Quality of Life, because you can never have enough of that. It goes a bit in the same vein as the change we did with warning you of that the Innovativeness Gain from Tech and Ideas are about to time out.

upload_2020-3-3_9-25-39.png


The alert for when you are about to hit your maximum cap for monarch power have been changed so it will popup if you hit it in 3 months instead of at the moment of when it’s too late. Now when you do actually hit the upper limit it will turn red instead to really try and grab your attention.

And I want to finish with some changes to the Introduce new heir mechanics. First up England starts with 100 Legitimacy again and in cases like the War of the Roses, Granadan Succession war or other similar things, we will instead be looking at claim strength of the heir or check if the dynasty is of the correct one to avoid cheating yourself out of it. Also to not allow you to cheat out of being a potential junior partner in a PU, anyone you have a royal marriage with will gain a Claim Throne CB on you.


All of the changes mentioned in this development diary except the Introduce New Heir new behavior is part of the 1.30 Patch. That’s it for the Development Diary, stay peeled for 15:00 CET for more information! Next development diary will be about the Estates and how we have changed how you play with them completely.
 
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PurpulaPhoenixum53

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These updates look great, but I'm a little worried about this upcoming DLC.

It's been 8 months since this DLC was first announced, yet the only features that have been shown are Mercenaries, Government Reforms, and Papal Reforms (That's what I can remember, if there has been more...please correct it). We still haven't seen Burgundian missions. While I'm completely understanding of wanting this content to be top grade and to balance the numbers out but, its been almost a year since this has been announced and we still haven't seen wider Catholicism mechanics (and potentially Reformation fixes) and the HRE overhaul. Its starting to come to the point where certain points of the dev dairy lacked clarity because we have no idea what the redacted is and how important is. I'm just wondering when are going to see the overhauls for the HRE and Catholicism and the Reformation. This month, next month, or sometime before the end of the year?
 

Oporto

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These updates look great, but I'm a little worried about this upcoming DLC.

It's been 8 months since this DLC was first announced, yet the only features that have been shown are Mercenaries, Government Reforms, and Papal Reforms (That's what I can remember, if there has been more...please correct it). We still haven't seen Burgundian missions. While I'm completely understanding of wanting this content to be top grade and to balance the numbers out but, its been almost a year since this has been announced and we still haven't seen wider Catholicism mechanics (and potentially Reformation fixes) and the HRE overhaul. Its starting to come to the point where certain points of the dev dairy lacked clarity because we have no idea what the redacted is and how important is. I'm just wondering when are going to see the overhauls for the HRE and Catholicism and the Reformation. This month, next month, or sometime before the end of the year?
Don't forget the changes to naval warfare, some nice map changes in Europe and additional cultures, Revolution rework, Peasant war in HRE...
Patience, buddy. Only a couple of minutes more...
 

iClipse

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These updates look great, but I'm a little worried about this upcoming DLC.

It's been 8 months since this DLC was first announced, yet the only features that have been shown are Mercenaries, Government Reforms, and Papal Reforms (That's what I can remember, if there has been more...please correct it). We still haven't seen Burgundian missions. While I'm completely understanding of wanting this content to be top grade and to balance the numbers out but, its been almost a year since this has been announced and we still haven't seen wider Catholicism mechanics (and potentially Reformation fixes) and the HRE overhaul. Its starting to come to the point where certain points of the dev dairy lacked clarity because we have no idea what the redacted is and how important is. I'm just wondering when are going to see the overhauls for the HRE and Catholicism and the Reformation. This month, next month, or sometime before the end of the year?

You're forgetting quite a few things, like Imperial Incidents, a ton of Quality of Life updates, new HRE system with either centralised of decentralised reforms, new mission trees for pretty much all of Europe, new Pope actions for Catholicism, Hegemonies (Jay or Nay), balance changes, revolution reworks (now also out of Europe!), a completely new estate system and probably more.
 

PurpulaPhoenixum53

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Don't forget the changes to naval warfare, some nice map changes in Europe and additional cultures, Revolution rework, Peasant war in HRE...
Patience, buddy. Only a couple of minutes more...

I knew I was forgetting something. Out of all of those, only two have an independent system; the Revolution rework and Naval Combat. The Peasant War in HRE is linked to other HRE mechanics that have yet to be announced.
 

WR810

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With the addition of the claim throne CB can we open this up so the AI will use the heir feature?

Curious if non-christian nations will get the claim throne CB.
 

Oporto

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With the addition of the claim throne CB can we open this up so the AI will use the heir feature?

Curious if non-christian nations will get the claim throne CB.
Well i don't see the point for muslims to have it, since all Islam branches give you 100% chance of new heir and they can't get PU on each other...
 

PurpulaPhoenixum53

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EquilinT

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First, i agree with using getadj. + caliphate for Unify Islam. Feudal Theocracy government is also a weird bonus as it replaces other strong governments (Ottoman government, Mamluk government, Indian sultanate etc.). Maybe directly give some Feudal Theocracy bonus as a permanent modifier instead?

Second, correct me if i am wrong, but Shia rejected the concept of Caliphate right? So if a Shia nation unify Islam they should get something else (e.g. some other name).
 

holyvigil

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In the same vein as above is the caliphate government change optional? It'd be a little annoying as the timurids to have to unify Islam first then form Mughals.
 

MasterPaw

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First, i agree with using getadj. + caliphate for Unify Islam. Feudal Theocracy government is also a weird bonus as it replaces other strong governments (Ottoman government, Mamluk government, Indian sultanate etc.). Maybe directly give some Feudal Theocracy bonus as a permanent modifier instead?

Second, correct me if i am wrong, but Shia rejected the concept of Caliphate right? So if a Shia nation unify Islam they should get something else (e.g. some other name).
The Fatimid Calipahte for example was a shia caliphate
 

grommile

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Second, correct me if i am wrong, but Shia rejected the concept of Caliphate right?
They rejected the legitimacy of the first three Caliphs, holding that Ali (the fourth Caliph) should have been Caliph from the start.